Pillars of Eternity - dszymczyk
General:
  • Fixed an issue that prevented POE1 saves from being imported to POE2 after the last patch.
    --If you possess a save game that could not be imported, loading and re-saving should correct the issue.
  • Fixed an issue that caused some users to receive DLC content and/or backer items without having proper access to them.
    --If you possess a save game that will not load on 3.7.1.1411 or later, due to it being created with DLC you did not purchase, please send us a support ticket along with your GOG or Steam username and a copy of a save game that has the issue (if multiple saves are affected, you only need to send 1 so we can verify).
    --This issue did not affect users on Game Pass or Epic.
  • Removed duplicate unused asset bundle files that artificially increased installation size.
Navigation:
  • N/A
Visual and Audio:
  • Fixed an issue where spoken dialogue was being unintentionally affected by reverberation.
Quests and Dialogue:
  • N/A
Combat and Mechanics:
  • N/A
User Interface and Interaction:
  • Fixed incorrect version numbers across different platforms. They should all match now and increment correctly.
Known Issues:
  • Some users have reported crashing on 32-bit operating systems. While 32-bit operating systems fall below our minimum requirements, users that had better luck on 3.4.0.1318 will find a Legacy branch available Steam/GOG which may yield better results.
Pillars of Eternity - dszymczyk
The player log file has been moved by Unity and it can be found in the following location:

%USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity

It has been renamed player.log

General:

  • We have updated to Unity Version 2019.4.11.
  • Updated graphics to DirectX 11.
  • Fixed an issue where backer rewards would appear or unlock incorrectly.
  • Also fixed a case where backer rewards might not unlock at all for users in the public beta.
  • Corrected save file location for the public beta (You should no longer need to move save files into a _Local_ directory for them to show up correctly).

Navigation:

  • Fixed areas that could not be navigated in numerous scenes.
  • The lake in Cayron's Scar should no longer be unintentionally traversable when submerged.
  • Fixed some cases where NPCs would become stuck when pathing during cutscenes.
  • Fixed some cases where NPCs would walk or run in place during cutscenes.
  • Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision.

Visual and Audio:

  • Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene.
  • Fixed an issue where paperdolls in character creation and inventory screens might appear blurry.
  • Overwhelming Wave should more reliably play its visual effects.
  • Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly.
  • Symbols western chamber of Lle a Rhemen should now properly light up when expected.
  • Fixed redundant horn audio playing after the battle of Yenwood.
  • Fixed an issue where attempting to open locked containers could play multiple voice lines at once.
  • Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered.
  • VFX will no longer become displaced when a character teleports or uses a movement ability.
  • Unstrung Bow’s visuals will now properly appear on the ground when discovered.
  • Soul Whip VFX are no longer lost on save/load or transitions.
  • Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions.
  • Released soul VFX in Sun in Shadow should now display correctly.
  • Fixed an issue with Ninagauth’s Freezing Pillar VFX overlapping other visuals.
  • Gafonercos will remain correctly positioned after completing certain attacks.
  • Potion of Fleet Feet now properly plays a drinking animation.
  • Reading from scrolls and rites will now position the scroll correctly in the reader’s hands.
  • Fixed an issue that would cause water VFX to display improperly in certain areas.

Quests and Dialogue:

  • Ready the Cannons side quest should now properly update its objectives.
  • Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once.
  • Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively.
  • Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly.
  • Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs.
  • Fixed bark lines in Defiance Bay cutting short after their first line.
  • Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach.
  • Prisoners in Icantha’s house should no longer respawn in certain cases after save/load.

Combat and Mechanics:

  • Earth Blights should no longer sometimes detach from their selection circles when dominated.
  • Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell.
  • Fixed a case where manually resolving stronghold combat could sometimes yield no rewards.
  • Fixed a case where prone characters might try to move while prone, resulting in sliding behavior.
  • Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log.
  • Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks.
  • Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions.
  • Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing.
  • Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player.
  • Attacking Osrya directly will now reliably engage with her revenant and skeleton minions.
  • Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival.
  • One-Eyed Molina’s Gold-Fingered Spike-Flinger’s last two soulbound upgrades now increase Reload Speed instead of decreasing it.
  • Deadfire Pack’s soulbound weapons now have the Universal weapon group.
  • Fixed an issue with status effects from old saves duplicating when loaded on newer builds.
  • Battle-Forged Godlike racial ability should no longer trigger a hit on the owner when non-hostile abilities are used (E.g. Second Wind).
  • Caedebald’s Blackbow and Llengrath’s Blunt Wisdom are now of the universal weapon type.
  • Stalker’s Torc item should now apply and display its effects correctly.
  • Psychic and Brutal Backlash now correctly respect their per encounter rules.
  • St. Ydwen’s Redeemer no longer displays “Destroys Vessels” activations in the combat log when not fighting a vessel.
  • Scroll of Minoletta’s Minor Missiles will now better match the effects of the origin spell.

User Interface and Interaction:

  • Fixed a UI issue where chants could sometimes clip beyond their scrolling frame.
  • Fixed a case where the damage type icon on the character sheet might not position correctly.
  • Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues.
  • Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen.
  • Fixed a typo in the description of Animal Companions.
  • Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them.
  • Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable.
  • Fixed a case where the final pressure plate in the Temple of Woedica would not appear.
  • Examining the wall trophy inside of Elm’s Reach should now be possible.
  • Skipping intros when first starting the client should now be more responsive.
  • Fixed accuracy tooltips not appearing on the character sheet.
  • Interactable tree in the Abbey of the Fallen Moon now can be interacted with properly.
  • Fixed a bug preventing interactable highlights from appearing after opening the map.
  • Fixed an issue that caused tooltips to sometimes shake in the UI

Known Issues:

Displayed version numbers across platforms for this release are not accurate. (Don’t worry, all content is the same between versions!)

Steam builds incorrectly display 3.4.xxxx.

Displayed version: 1.3.4.1377
Accurate Version: 1.3.7.1377

This issue has been resolved for the next release, and all platforms should use the same version numbers going forward.

This update is currently unavailable for OSX & Linux. We are investigating bringing these platforms up to speed as part of a future patch.
Pillars of Eternity - Obsidian_Alec


Hail, Watchers!

If you haven't had a chance to experience the vibrant world and rambunctious crews that await you in Pillars of Eternity II: Deadfire, you can get your copy from 15% to 20% off during the Steam Summer Sale! Through July 5th, you can get the Standard and Deluxe Editions of Deadfire for 15% off, or the Obsidian Edition for 20% off.

And for our Lords and Ladies of Caed Nua, we've implemented a bundle on Steam so that if you own either game, the other game is discounted! If you or anyone you know has yet to journey through Eora, the bundle counts for both games at once as well!

Check out Pillars of Eternity II: Deadfire on Steam here.

Pillars of Eternity - Obsidian_Alec

Set sail on Obsidian's most epic adventure yet, through the vast, open world of the Deadfire Archipelago. Boasting unparalleled depth, reactivity, freedom of choice, and immersion, Pillars of Eternity II: Deadfire improves upon the original, award-winning RPG in every way. Experience:

• Open-world exploration
• Ship management and combat on the high seas
• Multi- and sub-classes with immense variety
• Fully voiced dialogue
• Dynamic lighting and enhanced visual effects
• And much, much more!

Captain your ship, and with the help of new and returning companions, hunt down a rogue god to save your soul in Pillars of Eternity II: Deadfire!
Pillars of Eternity - Obsidian_Alec


Today is your last chance to pre-order Pillars of Eternity II: Deadfire, the highly-anticipated sequel to Obsidian Entertainment's critically-acclaimed role playing game!

Pre-ordering is the only way to receive:

• St. Drogga's Skull
• Beakhead, the White Hawk Pet
• The Black Flag

Captain your ship, and with the help of new and returning companions, hunt down a rogue god to save your soul in Pillars of Eternity II: Deadfire!

Pillars of Eternity - wazp

Paradox Interactive, a publisher of games that define genres, and Obsidian Entertainment, developers of classic games like Fallout: New Vegas and South Park: The Stick of Truth, today announced that Pillars of Eternity: Definitive Edition is available for Windows, Mac, and Linux PCs.

Definitive Edition, the comprehensive version of Obsidian’s award-winning, best-selling cRPG, Pillars of Eternity, includes the original game alongside both of its released expansions, all premium extras, and an all-new bundle of content, called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.

This complete version provides fans with the full suite of all Pillars of Eternity-related content ever created by Obsidian, providing every piece of the experience in a single, convenient package.

Definitive Edition includes:
  • The original Pillars of Eternity, winner of multiple awards for its rich story, lush art style, and incredible depth of choice -- a modern RPG that calls back the classics like Baldur’s Gate
  • The complete, expanded world, characters, and content from The White March: Parts I & II, which adds new places to travel, companions to adventure with, and quests to complete – and which expands greatly on the story of Pillars
  • All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector's book, an original novella set in the Pillars universe, and much, much more
  • The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover,and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018
Pillars of Eternity - wazp

Paradox Interactive, a publisher of games that define genres, and Obsidian Entertainment, developers of classic games like Fallout: New Vegas and South Park: The Stick of Truth, today announced that Pillars of Eternity: Definitive Edition is available for Windows, Mac, and Linux PCs.

Definitive Edition, the comprehensive version of Obsidian’s award-winning, best-selling cRPG, Pillars of Eternity, includes the original game alongside both of its released expansions, all premium extras, and an all-new bundle of content, called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.

This complete version provides fans with the full suite of all Pillars of Eternity-related content ever created by Obsidian, providing every piece of the experience in a single, convenient package.

Definitive Edition includes:
  • The original Pillars of Eternity, winner of multiple awards for its rich story, lush art style, and incredible depth of choice -- a modern RPG that calls back the classics like Baldur’s Gate
  • The complete, expanded world, characters, and content from The White March: Parts I & II, which adds new places to travel, companions to adventure with, and quests to complete – and which expands greatly on the story of Pillars
  • All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector's book, an original novella set in the Pillars universe, and much, much more
  • The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover,and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018
Pillars of Eternity - wazp


Bringing the flavor of the Deadfire Archipelago to the Dyrwood, the Deadfire Pack adds four all-new, soulbound items for players to equip and level up as they play Pillars of Eternity, along with a bevy of pirate outfits and weapons, all inspired by the upcoming Pillars of Eternity II: Deadfire.

Also included are a handful of all-new, official, portraits based on backers of Pillars of Eternity II, so that players will have more choices when creating a new character in Pillars of Eternity.

Included in this DLC:

Soulbound Items:
  • Company Captain's Cap
  • War Club of the Mataru
  • One-Eyed Molina's Gold-Fingered Spike-Finger
  • Belt of the Royal Deadfire Cannoneer
Other Unique Equipment:
  • Helmsman's Uniform
  • Deckhand's Uniform
  • Boatswain's Uniform
  • Sabre of the Seas
  • Fulvano's Blunderbuss
Pillars of Eternity - wazp


Bringing the flavor of the Deadfire Archipelago to the Dyrwood, the Deadfire Pack adds four all-new, soulbound items for players to equip and level up as they play Pillars of Eternity, along with a bevy of pirate outfits and weapons, all inspired by the upcoming Pillars of Eternity II: Deadfire.

Also included are a handful of all-new, official, portraits based on backers of Pillars of Eternity II, so that players will have more choices when creating a new character in Pillars of Eternity.

Included in this DLC:

Soulbound Items:
  • Company Captain's Cap
  • War Club of the Mataru
  • One-Eyed Molina's Gold-Fingered Spike-Finger
  • Belt of the Royal Deadfire Cannoneer
Other Unique Equipment:
  • Helmsman's Uniform
  • Deckhand's Uniform
  • Boatswain's Uniform
  • Sabre of the Seas
  • Fulvano's Blunderbuss
Pillars of Eternity - oei_mdowling
Greetings Pillars Fans!

We know some of you have had some strong feelings about pricing lately, so we're happy to announce that our awesome partners, Paradox Interactive, will be rolling back their recent pricing changes to previous levels in response to your requests. Our fans are the most important thing to us at Obsidian -- you are the reasons we get to continue to do what we love to do. When you talk, we listen. Please let us know how you feel in the comments on Steam, on our forums at obsidian.net, or on social media.

Below is a statement from Paradox Interactive's CEO Fredrik Wester, please give it a careful read: https://forum.paradoxplaza.com/forum/index.php?threads/pricing-change-rollback-information-thread-latest-news-here.1031635/

Thanks for your support of Pillars of Eternity!

Quick piece of clarification: per Mr. Wester's statement, Paradox cannot roll back prices until the Steam Summer Sale is over, because doing so would cause them to have to pull all their games off of the sale. Right after the Steam Summer Sale is over, Pillars pricing will be rolled back to original levels.
...

Search news
Archive
2024
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002