Patterns - BuildPatterns
We wanted to provide one more update to the game before we all go away for our holiday break.

Today we are adding more settings that you can use to modify your worlds, along with some bug fixes. The new settings will allow you to control the lighting values, gravity settings and more!

We hope you have fun with this and let us know how it is working for you. In the new year we promise to role out more features that enable you to further mod your worlds. Look for more updates from the Patterns dev team in 2014!


Release notes for Patterns version 0.05 Update 1
  • Substance Editor: new pack starts with sample flat color textures
  • Changed button in options screen from "Substance Pack" to "Scene Selection"

Added four categories of settings used to customizing your worlds (you can find this in the same menu where you choose a Substance pack):
World
  • Gravity multiplier
  • Build gravity multiplier
  • Creatures allowed
Sky
  • Cloud on/off
  • Other planets on/off
  • Sun and moon on/off
  • Override day/night cycle
  • Sky color gradient control
  • Fog color control
  • Fog distance settings
Lighting
  • Direct light color
  • Direct light intensity
  • Bounce light color
  • Bounce light intensity
  • Ambient light color
Effects
  • Post effects
  • SSAO blur
  • SSAO radius

Bug fixes[/h1]
  • Cosmos log-ins no longer fail when passwords start with #
  • Substances no longer have default pack properties with new packs
  • Fixed occasional hang at 35% when loading
  • Fixed changing pack name and uploading problems
  • Fixed problem where rocket bomb does not explode
  • Fixed problem with line breaks in substance titles causing problem
  • Substance Packs can no longer be named Patterns as this created problems with loading default packs
  • Removed confusing button for saving substance pack in game
  • Fixed sounds that play repeatedly when placing shape
Patterns - BuildPatterns
We wanted to provide one more update to the game before we all go away for our holiday break.

Today we are adding more settings that you can use to modify your worlds, along with some bug fixes. The new settings will allow you to control the lighting values, gravity settings and more!

We hope you have fun with this and let us know how it is working for you. In the new year we promise to role out more features that enable you to further mod your worlds. Look for more updates from the Patterns dev team in 2014!


Release notes for Patterns version 0.05 Update 1
  • Substance Editor: new pack starts with sample flat color textures
  • Changed button in options screen from "Substance Pack" to "Scene Selection"

Added four categories of settings used to customizing your worlds (you can find this in the same menu where you choose a Substance pack):
World
  • Gravity multiplier
  • Build gravity multiplier
  • Creatures allowed
Sky
  • Cloud on/off
  • Other planets on/off
  • Sun and moon on/off
  • Override day/night cycle
  • Sky color gradient control
  • Fog color control
  • Fog distance settings
Lighting
  • Direct light color
  • Direct light intensity
  • Bounce light color
  • Bounce light intensity
  • Ambient light color
Effects
  • Post effects
  • SSAO blur
  • SSAO radius

Bug fixes[/h1]
  • Cosmos log-ins no longer fail when passwords start with #
  • Substances no longer have default pack properties with new packs
  • Fixed occasional hang at 35% when loading
  • Fixed changing pack name and uploading problems
  • Fixed problem where rocket bomb does not explode
  • Fixed problem with line breaks in substance titles causing problem
  • Substance Packs can no longer be named Patterns as this created problems with loading default packs
  • Removed confusing button for saving substance pack in game
  • Fixed sounds that play repeatedly when placing shape
Patterns - BuildPatterns
Today we are updating the game and making available a Substance Pack Editor. With the tool you can modify textures and the physical behaviors of substances in the game.

This is our first step in delivering on a plan that promises to provide more power to you that enables you to modify how Patterns looks and plays. See our developer blog for the nitty gritty details of the Substance Pack Editor and learn more about about the scripting taking place behind the scenes.

If you are ready to get started you can find our in depth dev blog here.

You can also watch our tutorial video on the Patterns YouTube channel.

We can’t wait to see what you create!



Substance Pack Editor version 0.1
  • First release of tool to create and edit substance packs.
  • Texture panel for managing and importing modded images and normal maps
  • Added directory support for UGC content ...LindenLab\Patterns\UGC
Edit interface for the following substance properties:
  • Substance Name
  • Crumble
  • Durability
  • Lift
  • Weight
  • Hurt Player
  • Light
  • Light Color
  • Footprint color
  • Footprint time
  • Behavior (Normal, Bouncy Slippy, Sticky)


Patterns Client updates
  • Substance Pack Editor launch option from main menu of Patterns
  • In game UI for loading substance packs from the pause menu
  • Save content is now written to save path from to ...LindenLab\Patterns
  • Multiplayer and Cosmos support for Substance Packs
  • Various bug fixes and optimizations
Patterns - BuildPatterns
Today we are updating the game and making available a Substance Pack Editor. With the tool you can modify textures and the physical behaviors of substances in the game.

This is our first step in delivering on a plan that promises to provide more power to you that enables you to modify how Patterns looks and plays. See our developer blog for the nitty gritty details of the Substance Pack Editor and learn more about about the scripting taking place behind the scenes.

If you are ready to get started you can find our in depth dev blog here.

You can also watch our tutorial video on the Patterns YouTube channel.

We can’t wait to see what you create!



Substance Pack Editor version 0.1
  • First release of tool to create and edit substance packs.
  • Texture panel for managing and importing modded images and normal maps
  • Added directory support for UGC content ...LindenLab\Patterns\UGC
Edit interface for the following substance properties:
  • Substance Name
  • Crumble
  • Durability
  • Lift
  • Weight
  • Hurt Player
  • Light
  • Light Color
  • Footprint color
  • Footprint time
  • Behavior (Normal, Bouncy Slippy, Sticky)


Patterns Client updates
  • Substance Pack Editor launch option from main menu of Patterns
  • In game UI for loading substance packs from the pause menu
  • Save content is now written to save path from to ...LindenLab\Patterns
  • Multiplayer and Cosmos support for Substance Packs
  • Various bug fixes and optimizations
Patterns - BuildPatterns
It’s been some time since we’ve published an update, and we wanted to check in to let everyone know about some of the exciting features coming next for Patterns. The game has come a long way over the past year, and as we near the end of 2013, we’ve been thinking critically about the future of Patterns to help focus our development efforts. You’ll be hearing more from us as we make progress on specific projects and features, but first, we wanted to share our vision for Patterns’ future with you.

Imagine Patterns as a platform not just for building worlds with shapes, but also for creating interactive experiences you can share with others. We’re going to put more creative power into your hands by allowing you to change the very things that make up Patterns itself! Lua scripting, substance editing tools, and direct access to tuning game systems are just some of the options that will be available. We’ll begin to roll out these new features over the next few weeks, and will keep you posted with our progress.

The first release will be a powerful tool that will allow everyone to create substance packs and custom tune substances’ properties. If you want to make all the substances hurt the player or change the actual look of the substances themselves, you can! Getting tired of the current set of colors within our world? No problem - you’ll be able to change how every single substance looks, acts, and reacts.

Another big feature we’re planning to roll out is a character creator. We appreciate the fondness that has grown around the current character, but a personal touch that only you can deliver is needed. Patterns is your universe to shape, and you should be able to create your very own personalized character to inhabit it!

We also plan to provide a robust Lua scripting system for Patterns. You’ll get access to script APIs that control game variables such as lighting values and the pull of gravity. Even more functionality will come from the ability to author moving platforms and control behavior in support of a variety of gameplay types.

We're eager to get these new tools into your hands and can't wait to see the things you'll create with them! These new features will give you even more creative power in Patterns. It's important for us to get these powerful new features right, and we appreciate your patience as we develop and roll them out. We'll keep you all posted as we make progress on these and other initiatives, so you can look forward to hearing from us more.

Thank you for supporting Patterns. We're really excited about the future of the game, and we hope that you all are too!
Patterns - BuildPatterns
It’s been some time since we’ve published an update, and we wanted to check in to let everyone know about some of the exciting features coming next for Patterns. The game has come a long way over the past year, and as we near the end of 2013, we’ve been thinking critically about the future of Patterns to help focus our development efforts. You’ll be hearing more from us as we make progress on specific projects and features, but first, we wanted to share our vision for Patterns’ future with you.

Imagine Patterns as a platform not just for building worlds with shapes, but also for creating interactive experiences you can share with others. We’re going to put more creative power into your hands by allowing you to change the very things that make up Patterns itself! Lua scripting, substance editing tools, and direct access to tuning game systems are just some of the options that will be available. We’ll begin to roll out these new features over the next few weeks, and will keep you posted with our progress.

The first release will be a powerful tool that will allow everyone to create substance packs and custom tune substances’ properties. If you want to make all the substances hurt the player or change the actual look of the substances themselves, you can! Getting tired of the current set of colors within our world? No problem - you’ll be able to change how every single substance looks, acts, and reacts.

Another big feature we’re planning to roll out is a character creator. We appreciate the fondness that has grown around the current character, but a personal touch that only you can deliver is needed. Patterns is your universe to shape, and you should be able to create your very own personalized character to inhabit it!

We also plan to provide a robust Lua scripting system for Patterns. You’ll get access to script APIs that control game variables such as lighting values and the pull of gravity. Even more functionality will come from the ability to author moving platforms and control behavior in support of a variety of gameplay types.

We're eager to get these new tools into your hands and can't wait to see the things you'll create with them! These new features will give you even more creative power in Patterns. It's important for us to get these powerful new features right, and we appreciate your patience as we develop and roll them out. We'll keep you all posted as we make progress on these and other initiatives, so you can look forward to hearing from us more.

Thank you for supporting Patterns. We're really excited about the future of the game, and we hope that you all are too!
Patterns - BuildPatterns
Hello Patterns Fans!

It’s been awhile since our last update, but we’ve been busy fixing bugs and adding new features to Patterns.

One of the new feature that we think you’ll really enjoy is what we’ve called “Escher Gravity.” Gravity will now no longer just pull towards the center of the planet. Now it’s based off what is below you - making a digital version of an Escher-esque painting a possibility for everyone!

In addition to the new Escher Gravity, there are two new block features: Runestone signs and Lanterns! Lanterns can be made by using 4 silver tetrahedrons and one moonstone octahedron. Once built, you can turn lanterns off and on by hitting the moonstone with your beam. Detailed instructions can be found on our official wiki.

Using square Runestone top tiles (the blocks that are bound to 1 on your keyboard by default), you can now leave signs for other players. Once placed, double click on the block to begin writing your message. You can scale text size by adding more blocks next to each other and experimenting!

We continue to work on fixing bugs and adding new features to Patterns, and appreciate all of your feedback and support. Stay tuned for more updates!

The Patterns Team



Release Notes for Update .04a version 67263 August 22, 2013

Gravity
Use gravity as a tool and check out the new possibilities! Can you build an Escher Staircase?
  • Patterns gravity is now called "Escher gravity".
  • Gravity no longer pulls to the center of the planet and instead is based on what’s below the player.
  • When digging underground, down is defined by the direction one enters underground.

Lighting
Please check out our wiki for detailed instructions.
  • Patterns now uses fully dynamic lighting with light emanating from the character, lava and moonstone substances.
  • The Lantern is a new formation which can be used to shed light on darker areas. To build it place 3 silver tetrahedrons, 1 moonstone octahedron in the center, and another silver tetrahedron on top.
  • Turn Lanterns on and off by hitting the moonstone shape with your beam.

Runestone Signs
Write on Runestone top tiles to leave messages for other players in their worlds!
  • To use, simply place a Runestone top tile on any square surface and double-click, then type, and hit enter.
  • The font will shrink to fit on the cube so play around with multiple faces to write in larger Font Sizes.

Camera
  • Improved camera for digging and mining.
  • Confined spaces will no longer be as troublesome.
  • Transparency on the player avatar will make maneuvering through the world easier - no more blocked view!

Multiplayer
  • We’ve started using a Peer to Peer implementation to allow easier connectivity to games.
  • Password support for private game hosting.
  • There’s a new game lobby for hosted multiplayer games in the main menu. This will allow players to find games easily.

Bug Fixes
  • A variety of multiplayer bug fixes are in this patch due to the new Peer to Peer implementation.
  • Main menu UI fixes and flow improvements are included.
  • Players list is no longer available in single player games.

Known Issues
  • Previously saved planets are not set up for Escher gravity.
  • The Lanterns are unbreakable until they are turned into free patterns.
  • There’s still an issue with memory consumption so save often and exit the game to free up memory especially when in larger worlds.
  • The new lighting effects on substances can cause some framerate issues if there are a lot on screen.
  • There is a known issue that causes instability in Patterns after playing for a while. Please restart Patterns between levels for best results.
Patterns - BuildPatterns
Hello Patterns Fans!

It’s been awhile since our last update, but we’ve been busy fixing bugs and adding new features to Patterns.

One of the new feature that we think you’ll really enjoy is what we’ve called “Escher Gravity.” Gravity will now no longer just pull towards the center of the planet. Now it’s based off what is below you - making a digital version of an Escher-esque painting a possibility for everyone!

In addition to the new Escher Gravity, there are two new block features: Runestone signs and Lanterns! Lanterns can be made by using 4 silver tetrahedrons and one moonstone octahedron. Once built, you can turn lanterns off and on by hitting the moonstone with your beam. Detailed instructions can be found on our official wiki.

Using square Runestone top tiles (the blocks that are bound to 1 on your keyboard by default), you can now leave signs for other players. Once placed, double click on the block to begin writing your message. You can scale text size by adding more blocks next to each other and experimenting!

We continue to work on fixing bugs and adding new features to Patterns, and appreciate all of your feedback and support. Stay tuned for more updates!

The Patterns Team



Release Notes for Update .04a version 67263 August 22, 2013

Gravity
Use gravity as a tool and check out the new possibilities! Can you build an Escher Staircase?
  • Patterns gravity is now called "Escher gravity".
  • Gravity no longer pulls to the center of the planet and instead is based on what’s below the player.
  • When digging underground, down is defined by the direction one enters underground.

Lighting
Please check out our wiki for detailed instructions.
  • Patterns now uses fully dynamic lighting with light emanating from the character, lava and moonstone substances.
  • The Lantern is a new formation which can be used to shed light on darker areas. To build it place 3 silver tetrahedrons, 1 moonstone octahedron in the center, and another silver tetrahedron on top.
  • Turn Lanterns on and off by hitting the moonstone shape with your beam.

Runestone Signs
Write on Runestone top tiles to leave messages for other players in their worlds!
  • To use, simply place a Runestone top tile on any square surface and double-click, then type, and hit enter.
  • The font will shrink to fit on the cube so play around with multiple faces to write in larger Font Sizes.

Camera
  • Improved camera for digging and mining.
  • Confined spaces will no longer be as troublesome.
  • Transparency on the player avatar will make maneuvering through the world easier - no more blocked view!

Multiplayer
  • We’ve started using a Peer to Peer implementation to allow easier connectivity to games.
  • Password support for private game hosting.
  • There’s a new game lobby for hosted multiplayer games in the main menu. This will allow players to find games easily.

Bug Fixes
  • A variety of multiplayer bug fixes are in this patch due to the new Peer to Peer implementation.
  • Main menu UI fixes and flow improvements are included.
  • Players list is no longer available in single player games.

Known Issues
  • Previously saved planets are not set up for Escher gravity.
  • The Lanterns are unbreakable until they are turned into free patterns.
  • There’s still an issue with memory consumption so save often and exit the game to free up memory especially when in larger worlds.
  • The new lighting effects on substances can cause some framerate issues if there are a lot on screen.
  • There is a known issue that causes instability in Patterns after playing for a while. Please restart Patterns between levels for best results.
Patterns - BuildPatterns
We're offering you a chance to show off your creative and construction talents, by hosting a special "Patterns" Image Contest! For this contest, we'd like for you to construct a uniquely designed Alien landscape using the in-game shapes and abilities offered in the game. The submission period ends September 15. One winner will be selected to win a new Alienware X51! Winners will be announced on October 10th.

Submit your screenshots here: {LINK REMOVED}

Unsure where to start and want some game tips? Check out the great tutorial series that Curse has been doing on Patterns here: {LINK REMOVED}

We’re looking forward to seeing the worlds you create!
Patterns - BuildPatterns
We're offering you a chance to show off your creative and construction talents, by hosting a special "Patterns" Image Contest! For this contest, we'd like for you to construct a uniquely designed Alien landscape using the in-game shapes and abilities offered in the game. The submission period ends September 15. One winner will be selected to win a new Alienware X51! Winners will be announced on October 10th.

Submit your screenshots here: {LINK REMOVED}

Unsure where to start and want some game tips? Check out the great tutorial series that Curse has been doing on Patterns here: {LINK REMOVED}

We’re looking forward to seeing the worlds you create!
...

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