POSTAL 4: No Regerts - marciN


POSTAL Dude & Champ Youtooz



The wait is over and you can finally pre-order the brand new POSTAL Dude & Champ Youtooz figurines today. You don’t want to miss out though, this offer will only be available up until April 25th, so make sure you get one now to avoid disappointment!

You can Pre-Order it now right HERE!
POSTAL 4: No Regerts - Running With Scissors
The beta is now live and is called ‘PublcBeta’, you can find it by right clicking POSTAL 4 in your library and selecting properties>Betas>Beta Participation>PublicBeta

It’s been a long time since the last update, and that’s because we’ve had some issues implementing Co-Op, as well as a new save system that better handles resetting progress on death, providing more of a challenge. We’ve also been doing a lot of under the hood stuff with NPC AI.

We've decided to throw open the gates and allow you guys to join a build that we’ll keep updated frequently for anyone that’s interested in being on the cutting edge. Updates won’t be daily, but they’ll be pretty frequent. There is no obligation to report bugs and offer feedback, but it will massively help us out if you do!

Head over to the Beta forums HERE if you’d like to be involved in the conversation, and to learn a bit about what we know needs doing, what is broken or could use help with testing.

Do note that this beta branch may be unstable, contain crashes, soft locks and performance regressions, and any given update to it could introduce a new issue. We’re rebuilding a few systems in the game, and this can cause some things to get worse before they get better as we roll them out.

With all that said, Co-Op is fully functional and playable from start to end! We still have a lot of bugs to squash, things to correctly replicate, and host performance improvements to make, but you can play the game from start to finish with up to 4 players - and it’s centrally good enough to goof around in and GO POSTAL!

The new save system is mostly functional, but we suspect with a much wider testing audience we’ll find some oddities with it, except possible softlocks, or issues with NPCs not respawning when they should after returning to a check point.

Thanks as always for your support, and our apologies for it taking this long to get here!

RWS Team

The Jank with friends Beta! Update

===Added===

Co-Op! (WIP)
Up to 4 people can now play the entire campain from beginning to end! Some side content current does not work, see the beta forums for more information

Improved save system! (WIP)
During linear missions, when the player dies and is sent back to a checkpoint, all progress gets reverted (NPCs, pickups, health, weapons etc). In the future we plan to take this further with open world areas as well.

General NPC sound improvements!
Examples: NPCs that get down to play guitar will now play music. NPCs now say fuck you when they give the bird. NPCs that wave will say Hi. NPCs will trash talk when they do a thumbs down. NPCs will now make sounds when tapping themselves looking for their keys, laugh, fart and have a chance to say that is gross and more!

Better NPC pathfinding in some levels (WIP)

NPCs will be less likely to wonder off into odd areas unless they are panicked and trying to escape danger.

Option to set a preference for control icons and disable the automatic icon switching.

This is useful for anyone that uses a keyboard / controller combo (for example, Steam deck with the track pad for mouse aim).

Kommander Karl Originals weapon cosmetics to Skinporium!
Improved the visuals of the machine itself as well

Switching between Steam beta branches from Main Menu!
Try New Features by switching to a different beta branch of the game, or switch to an older version of the game if so desired! For example, when Steam Workshop is ready for testing, we’ll probably have a separate branch for it here. For now in this current beta, it’s mostly handy for rolling back to older versions.

Enhanced Game! (WIP)
Various ways to change how the game plays, more will be added in the future
  • Most dogs won't attack the player
  • Player is immune to fire damage and cannot be set on fire
  • Player gets a double jump
  • Player receives extra bonus items at the start of every day
  • Taser Baton regens ammo quicker
  • Taser Baton's taser mode has an area of effect
  • Taser Baton padded does significantly more knockout damage
  • Taser Baton unpadded can explode heads
  • The Chain Sickle can always do dismemberment damage
  • Machete and Sledgehammer alt-fire works like the P2 "Bladey" cheat
  • Most melee weapons charge instantly
  • The Mop's alt-fire is available even without Vitamin X
  • Revolver execution meter charges twice as fast

===Changed / Improved===

  • Improved LOD of many in-game assets
  • Moved Going POSTAL Challenge from Parking Lot shack in Kunny Island for easier accessibility
  • Improved the look of SnS9000
  • Updated textures on various meshes throughout the game
  • Adjusted the M16’s aimed firing offset so the front sight better remains in the center of the rear sight ring
  • Implemented IK feet improvements for better slope navigation
  • Modified Hardrock behaviour so it’s less janky
  • Polished the Fire Hose’s water and poop impact particles
  • Behaviour of hostile car owners during Pay Fine / Meter Maid errand
  • Spray Paint puff projectiles now stick to Pawns they hit
  • Spray Paint will now leave decals on Pawns
  • Tweaked the Desert Eagle and P350’s aimed firing animation to be snappier
  • Tweaked M16 firing animations
  • Set-dressing improvements in many areas throughout the game
  • Increased Power Box icon size for better accessibility
  • Mexi-Cleaner errand now properly sets “Player is Enemy” for enemies that spawn in so they don’t forget about the player
  • Reduced frequency of Animal Catcher junkyard nag dialogue
  • Death camera is now mouse-controllable
  • Set an origin actor for projectile explosions even if they don’t hit anything, so NPCs can decide if they need to react
  • Changed the dialogue behaviour so that it does not go over 2D cinematics
  • Dude will now say something when he runs over someone
  • Improved audio attenuation
  • Improved fast travel menu navigation

===Fixed===

  • Going POSTAL Challenge in Industrial tile sometimes crashing the game
  • G-Spotter Coaster in Kunny Island
  • Broken wall and floor textures in certain buildings
  • Some shadows in order to fix light bleed
  • Coaster Fanatic side-errand
  • M60 Sprinting animation
  • NPCs not using certain InterestPoints correctly
  • NPCs floating away on death if they touched a water volume…
  • NPC cashier / voting interaction after bumping into them
  • Duplicate Dude in Monday Intro cutscene
  • Going POSTAL Challenge state being reset incorrectly on level change
  • NPCs half-crouch walking on asphalt surfaces
  • Phone audio playing during loading
  • Cops dropping tainted donuts that they “ate” and then threw up on…
  • Certain UI textures becoming blurry / not streaming in quickly enough
  • Various crashes
  • Engine sounds in the Time Trial scooter / general Scooter audio issues
  • Broken cash register NPCs
  • Melee charge swing while sprinting
  • Mission dialog becoming muffled sometimes
  • Missing end-of-game ranking if you used cheats
  • Glitchy doors throughout various levels
  • Thursday’s petition prop showing the wrong texture
  • Fixed a few POI icons in Affluent and Industrial that were active starting from Tuesday instead of Wednesday
  • Invisible Inmates in Cell Block 3
  • Some NPCs using cellphones instead of attacking the player
  • Car owners not being spawned in Pay Fine errand
  • Doll collectibles double talking when in third-person perspective
  • Prison tutorial so that the equip lines take 30 seconds to replay if you re-equip the weapon
  • Players sometimes losing weapon attachments when dying
  • Bug where player could get stuck without a Ticketing Machine
  • A very rare crash that could occur when players open Clothes Bag
  • Mallet and Spray Paint Can pickups falling through the world
  • Bug where if you died underwater the underwater sound would still play
  • Sledgehammer not getting stuck in Cow’s butts every time
  • Font issues with VR menus
  • Localisation issues

Dec 23, 2024
POSTAL 4: No Regerts - marciN


Hello POSTAL Dude’s and Dudettes!

It’s been a hot minute since the last game update, so we wanted to take the time to let you guys know what to expect over the next few months.

First we’d like to apologize for the slow cadence of updates. To make up for this and lesson the annoyance in the future, we’ve decided to take advantage of Valve's new API features by making it easy to access our internal beta branches!

So while our official public updates will still be a good few months apart, anyone that’s interested to see how the game is coming along can join the cutting edge beta branch, right from the main menu.
We hope to have this feature ready for early next year, if not before, and after that we plan to update the beta branch every week or so.

So, what’s currently in our internal builds, which you guys will be able to access via the beta branches soon, and will make a public release in the new year?

Co-Op!

It’s been a long time coming, but we are finally on the home stretch with 4 player co-op support. It is now possible to finish the game from start to finish, so we are now testing for replication issues and also working on improving performance for the host PC. It really is a lot of fun and we can’t wait for you guys to be able to cause chaos in the streets of Edensin together.



For those of you who have no interest in playing with other people, we still have things in store for you!

Better checkpointing system for single player!

We’ve long been rightfully criticized for not implementing more meaningful consequences for dying while on errand missions, and we’ve worked to correct that. Now, when the player dies and gets sent back to a checkpoint, the game's state will be reverted to what it was when they went through that checkpoint (Health, enemy spawns, weapon and ammo count, etc). This means there are now actual consequences to dying and any progress the player had made with clearing out enemies or completing objectives will be reset. Don’t worry though, we will make sure there are enough checkpoints to mean you won’t lose so much progress that it’s frustrating.
This feature is pretty much done and undergoing testing right now.

Better AI!

We’re putting more effort into NPC AI, and how NPCs interact with each other and the world around them. NPCs have more situational awareness, meaning they will be less likely to do things like stop in doorways to have conversations, blocking the path for other NPCs. We’re also working to improve their general pathing, meaning they won’t wander up into areas you’d not really expect people to be loitering like in the middle of a grassy area when there are paths around (unless they are panicked), and they also are less likely to hug the side of the road and walk in a konga line. Work has been done to keep NPCs spread out across the map better, rather than bunching up into a few areas.

Finally, we’re improving their interactions with the world. More NPCs are now on schedules and will go around doing their jobs or living their lives. We’ve added a lot more animations and boltons too these events too. NPCs that are disturbed from their schedules will rejoin them, and also these schedules are often randomized so each visit to the area will give different results.

We’re working to make sure NPCs move into their interest animations more smoothly, and are polishing up other things such as making sure they look better when seated.

We’re about 30% done with these AI tasks but making quick progress now we’ve updated the code to allow more flexibility.

Tons of sound additions and improvements!

Far too many to list, but a lot of work has been done to improve the overall soundscape in the game, from the open world areas to errands.

Many bug fixes!

And probably a good few introduced too!

Thank you for your continuous support,

Running With Scissors Team
POSTAL 4: No Regerts - marciN



Hey all, just a quick hotfix patch to hit some issues from the last update. Sorry for the inconvenience, and see you for the next hotfix or major update!




Made Trenchcoat available to purchase in Clothing vending machines from Thursday
Replaced janky car explosion sound effects






Going POSTAL Challenge in Industrial tile crashing the game
The Zag tunnels clearly popping in / out of view from a close distance
Not being able to access Going POSTAL Challenge in Kunny Island parking lot
Being able to get soft-locked during UFO easter-egg
Addressed checkpoint crash which could sometimes occur when entering the cave tunnel with Cat Dude


POSTAL 4: No Regerts - marciN


Hello!

Hello POSTAL community!

It’s update time again! A few new features and improvements to hold you over until we get the Co-Op implemented. We know many are getting frustrated at the long wait for co-op, we underestimated the task at hand - but be assured it’s still coming.

We are happy to finally bring you AMD Super Resolution 2 (FSR 2.2) and Nvidia Super Resolution and Frame generation (DLSS 3.7). (No FSR 3.0 frame gen for now, that may come in a future update.)

As well as gaining frames in this update, you’ll also be able to gain some (in game) cash! We have shamelessly recycled some existing gameplay mechanics, so The Dude has a few side hustles he can embark on. Catch more animals! Get more petition signatures! Tag more billboards! We have also added a new racing time trial - this time using the Kart!

With this newly boosted economy, we needed to introduce more ways to waste money so… Introducing the Skinporium! A one stop shop for all your Weapon cosmetic needs.

Another new gameplay feature that no one asked for but we added it anyway - a Turret!

Full change log with more details can be seen below. Much respect to you all, and thanks for your continued support!

The Running With Scissors team





FSR and DLSS Support!
Mid-Game titles on the Lifehacker Phone Page!
Full Stats Screen! Completing the game will earn you a rank, you can also unlock various badges after fulfilling certain requirements


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More Ongoing Side-Errands!

Kart Time Trial Challenge in the Affluent tile!

Your legs might not go, but your kart can! Race your Mobility Kart through various checkpoints in town and win fabulous prizes!



Animal Catcher Extension on Tuesday and going forward!

Your exemplary animal catching services have warranted an extended contract for the rest of the week! This time, it's cold, hard cash for every warm, tender morsel! I mean, animal. Current going rate is $50 per Cat and $100 per Dog.

Make all deliveries to the previous station at the north side of town or bring them to the brand new satellite office on the south side, just outside of Cock Asian!

Note: Animal Catcher errand must first be completed, if you begin a New Game on Tuesday forward, it will not activate. Completing the main errand in a Pacifist way will also not activate the Animal Catcher Extension on Tuesday.



Volunteer Petitioner on Thursday, accessible after escaping from the Dark Lodge!

Convince people to sign yet another petition for a good cause! That cause being money which goes into your pocket! Go for the hard sell!



Tag Turf Return on Wednesday and going forward!

Show the locals who really owns the town by hitting any unmarked billboards with your personal tag, and get an instant cash reward to boot! But beware! Rival gangs might not take too kindly to an outsider getting up in their turf!

Weapon Cosmetic vending machine!




Pigeon poop splat decals!
More weapon cosmetics!
Turret Going POSTAL Challenge in the Industrial tile (More to come!)


NPCs reacting to having physics objects thrown at them!



More NPC Interest Points and Vendors throughout the game!
Home owners to Prison tile trailers. Be careful when trespassing, you might get shot!





Set-dressing improvements in many areas of the game



Improved debris piles in Pit Boss errand
Improved the visuals of bridge / tunnel blockers
Improved lighting in The Dam
Improved reflections throughout various maps
Polished a bunch of first and third-person animations
Adjusted the Spray Paint behavior in order to make it more responsive, tweaked the particle effect as well
Implemented a short delay between destroying last shit pile and phone overlay popping up during Mexi-Cleaner errand
Improved drip particles
Foam Hammer will now function as a skin for the Sledgehammer
Continued optimisation improvements
Improved many HUD icons, updated the Animal Catcher overlay
Behavior of Dude idle lines (Won’t trigger if interacting, won’t trigger as long as aiming down sights, etc.)
Changed appearance of Fast Travel highlighter in order to make it more visible





Lag sometimes occurring after dismembering NPCs
Collision issues / mapping errors which could cause you to fall through the world
Broken Molotov VR skin
Dark Lodge achievement not unlocking
Missing dolls
Bug where the Dude would equip a weapon after getting off a ladder
Super Soaker not reloading automatically when switching ammo types
Game unpausing in the menu when toggling options such as Show Outlines and Heat Waves
Janky NPCs in Sewer Pump Part room
Kunny Island bosses sometimes getting yoinked out of bounds
GAG protestors looking into the floor
Handcuffed NPCs running away when dismembered. Not being able to dismember body parts when an NPC was handcuffed
Fire in very rare scenarios causing the game to freeze
Camera breaking during the Fix Race errand
Propane tank event not working in the Prison tile crack house
Cats running away indefinitely
Pissing / pouring Gas on NPCs sometimes causing dialogue spam
Machete sometimes being invisible when retrieved from a throw
Dude’s text messages not having correct formatting
Fixed Low Gravity modifier not working in certain Going POSTAL Challenges
Obvious pop-in in The Zag
Phone soft-locking the game in very rare cases
Many, many more level design, audio and general bugs

POSTAL 4: No Regerts - marciN


Hey there legends! And Happy birthday 21st birthday to POSTAL 2!

We are currently still beavering away at a nice big update for you guys for P4, but in the meantime we have this smaller update for you, which addresses the issues you guys have reported across Steam Forums, and our social media (Thank you!) - plus some animation improvements.

While we’re here, we’ll update you a bit on what’s going on with P4 in general. Co-op ended up being a much bigger endeavor and challenge than we expected, but it’s still very much being worked on and we hope have it ready for at least an open beta this summer.

We are in the process of implementing and testing DLSS and FDR upscaling and frame generation, and hope to have that ready for the next update.

We realize there has been some performance regressions since we updated the gore system last update, and are very much working to sort that out.

We are also working to improve how saving and checkpointing is handled currently for a future update.

There is more, but we just wanted to comment on things that are happening sooner than later.

Thanks, as always, for your patience and support!

RWS Team





Added small outline to cheat input font in order to improve visibility
Imporved third-person Grenade throwing animation
Improved sidewalk collision in order to prevent NPCs from slightly floating
Adjusted Dude's shoulders, they will now appear less sunken and more natural
Improved the text overlay which appears when you activate a 'Going POSTAL Challenge'





New blood effects causing lag
Nutshots being extremely hard to land
Settings not saving in languages other than English
Weapon Wheel becoming unresponsive when using the 'Free Mouse' option
POSTAL and Nigh-Impossible modes allowing for extra saves and inventory-stored health items
Pain / Near Death skull being too small
Sewer Hobo Hate Group not triggering
Not being able to walk up the stairs in Wipe Compound without jumping first
Missing Gnome hatch in Prison tile
Crash that would occur sometimes when killing cops and another crash when completing objectives on Kunny Island
Inacessible 'Going POSTAL Challenge' outside of Kunny Island
Rock Smasher challenge not accepting 'Charged' and 'Vitamin X' Sledgehammer attacks
Dilbow challenge in the Ghost Town not having a visible target to hit
Restored Krotchy dolls to some locations in the Residential tile: Anu's Inn, Laundromat and Rusty Trombone
Dude Eye meter and Melee Charge bars not disappearing when the game is paused
Text going off-screen during certain 'Going POSTAL Challenges'
Landscape holes in Riverside tile
Car explosion sounds still playing when Audio was set to '0'
HUD appearing during the Wednesday Outro cutscene
Certain UI elements appearing blurry for a couple of seconds

POSTAL 4: No Regerts - marciN


We are thrilled to receive such positive feedback following the release of update 1.3.0! Today, we're rolling out a quick hotfix to address an issue where one of the 'Going POSTAL Challenges' caused the game to crash when activated in the Industrial tile. Additionally, we've made a quick adjustment to how the main menu art functions. We can't wait to share with you the news about the next major POSTAL 4 update, so please stay tuned!

We sincerely appreciate your ongoing support! <3

Running With Scissors team






The default blue sky art will change to Red when you reach Thursday. After completing the game, it will randomly switch between both





The Scooter 'Going POSTAL Challenge' crashing the game upon activation
POSTAL 4: No Regerts - marciN


Hello POSTAL Dudes and Does!


Yeah, we drew a blank on making some kinda joke reference name for this update, so just made a joke out of that instead. A bad joke is better than no joke… Right?
Unlike most of our previous updates, there is no major standout new feature this time, just lots of smaller improvements to elevate the overall experience based on feedback. In the spirit of our half-assed update title, we’ll half ass this blurb too - and skip right to the patch notes!

(Note, DLSS and FSR 2.0 didn’t quite make this update, but we’re currently testing it, and it will be included in the next update)

Thanks for your continued support and not giving up on us! (and if you have given up on us, well, thanks for your past support!)

The Running With Scissors team





Optional non-pacifist route to the Animal Catcher errand which is accessible via the back of the Catcher building!






Audio improvements! Added in destruction sounds for Sewer wall, more music to building interiors as well as more ambience throughout all areas

New and improved weapon textures! Desert Eagle, AK, Revolver, Machete, M16, Pigeon Mine, Shotgun, FOURnicator, The Mop and more

New Armor type “DuraFlab Armor” to Speciality Vending Machines!


More icons to the Map Screen! (Marking Vending Machines, Vendors, more Points of Interests, etc.)


New Stats to Stats Screen! (Revolver Executions and Explosives Exploded)

Dismemberment animations for NPCs / Non-lethal dismemberment! They will no longer die if you chop off their leg as an example, instead, they’ll hop around on it


Charge bar for chargeable weapons! (Machete, Sledgehammer, Chain Sickle)


“Gnome Hunter” Ongoing side-errand! You will be able to recycle gnome statues that are spread throughout some of the areas in Edensin for extra cash


Heat emissive textures for the guns! The barrels will glow if you fire the weapons continuously! (Incendiary ammo upgrade will cause the barrels to immediately glow)


Explosion dismemberment and a knockdown chance for NPCs standing close to cars when they explode!


Decapitated NPCs vomiting from their necks!


New color-shifting Robe cosmetic! Available to purchase from the Clothing Vending Machines for $5000

Kill Streak / Quick Kill feature!

Trip-wire alarm system in the fancy houses in Affluent section! (The area with Mike J’s mansion). You will need to find a control panel and destroy it or fight the Police in order to steal some of the paintings


Cat Silencer skin support for Rocket and Grenade Cats!

NPCs pissing their pants when electrocuted!

New knockdown animations for NPCs!

Functional Super Soaker pump! Pumping the Soaker will make the stream stronger, the pressure will go down as you use it

More ambient / creepy sounds throughout all areas as well as misc. Audio work! (Adding music to Kart Kiosks as an example)

Ability for the Chain Sickle to rip out chunks of NPCs’ flesh when hit!

Alternate Fire mode for the Pigeon Swarm so the cage acts as a Mine!

ThirdPerson empty reload animations for Pistols and Rifles!






Improved the cliff scapes
Improved Blood puddles and transitions between a splat and a puddle


Dual-wielding a gun along with a Bidet petition will now have a correct button order
Changed Bums to now use initial weapon per day system instead of always spawning with fists, they can spawn with pistols, fists, sometimes nothing, rarely Grenades and Molotovs as the week goes on, and so on
Made it easier to befriend hostile dogs
Adjusted Pistol, Revolver, and Hunting Rifle damage types to support dismemberment
Improved collision on plenty of assets
NPCs will now panic properly if you kick an ATM
Improved localisation for all languages
Improved the Spike cutscene
Added more Chicks in Riverside in order to make the achievement less painful to earn
Level Design improvements: Assets z-fighting, destructible doors, physics consistency, visible pop-in, navigation, broken toilets
Prison Block improvements: Added guard passageways, grunge, fixed some UVs issues with columns, collision fixes, marked the cell blocks on the map
Improved AI reactions to cars exploding
Improved blood rendering, it’ll no longer look like wine
Made it so that when you open doors and windows during apocalypse that they now play the Apocalypse music track to their respective buildings
FOURnicator alt-fire will now penetrate when firing all four barrels
Set unique impact effect for Dude without massive blood splats covering the screen
Sledgehammer throw can now be held and thrown on release
Chain Sickle will now have a chargeable throw
NPCs will now say something if they hear an explosion within 5K units of them
Improved heavy stagger animations
Improved the queue systems, vendors - especially Civvie - should no longer get confused
Bosses will now do pain grunts instead of NPC screams when hit with Pigeon Mines
Improved weapon positioning in Dude’s hands in third-person





Players being awarded kills for NPCs falling out of the world
Certain glass models being static and not destructible
NPCs going off road into areas they shouldn’t way too often
Combo boxes on game menu not changing language when game language changes
Climbing ladders not looking right in third-person in some cases
Mallet being able to be duplicated from point blank throws
Dude peeing blood when set on fire
Bad skinning on the Ingram
Police and Mercenaries fighting against each other
Fixed mini-game in Kunny Island
Clipping on certain animations
Paintings in the Art Gallery using an outdated frame model
Camera sometimes breaking during Fix Race errand
Teleport issues when transitioning to The Zag
Fixed clothing meshes not having backfaces
Animation clipping during M16 reload
Various ladders not acting properly
Charged melee attacks swinging before the charge animation finishes
Cutscenes playing in slo-mo when weapon wheel was left active
Floating pickups throughout the game
Janky Video Menu settings
Taser impact particles
Water item counting as healing item but not healing the player
Dildo arrows spawning blood splatters facing the wrong way
Some cheats activated via Cheats Menu double-activating
Deadzone look left/right resetting and various gamepad navigation fixes
SiC Armor pickup collar material not shimmering
Police Uniform item description not fitting inside clothes bag text space
Many, many more bugs that we can’t fit here!

POSTAL 4: No Regerts - marciN


Hello POSTAL fans!

While we are wrapping up the next upcoming big update for POSTAL 4, we are excited to announce that POSTAL: Brain Damaged is NOW LIVE on the Nintendo Switch!

Unleash the madness, embrace the chaos, and dive headfirst into the mayhem - all from the cozy confines of... wherever the heck you are!

Grab the game HERE!

and make sure follow HYPERSTRANGE on X (Formerly known and still referred to as Twitter by 95% of the population)!
POSTAL 4: No Regerts - marciN


Attention POSTAL fans and frenemies!


This update is less about throwing more features into the game and more about improving presentation and polish.

Our development team has been hard at work (and will keep at it) programming our NPCs to take in their surroundings and interact with each other in more complex and, dare we say, more interesting ways.

We've given particle effects a long-awaited makeover. For all the pyromaniacs out there, setting things ablaze and extinguishing them with your personal... ahem, 'firehose'... is now more visually gratifying than ever. And for those who love a good kaboom, you'll find explosions much more rewarding with the revamped effects. As for the chaos-causing explodable vehicles, we've tweaked them for maximum boom!

Turning to the world of POSTAL 4, we've rolled up our sleeves and reworked various environments to enhance your gameplay experience. The notorious Zag has received particular attention and is now bursting with new details and easter eggs for you to discover. We've also ironed out more kinks with physics objects, improving how they behave and interact following their introduction from the last update.

We haven't forgotten about the heat of battle, either. You'll notice smoother performance during intense gunfights, especially when the screen is crowded with NPCs going POSTAL.

And for all you controller warriors, we're taking PC controller support up a notch, with a batch of fixes already in place and more refinements on the way.

Stay tuned for more updates!


The Running With Scissors team.



AI Improvements! We are continuing the work on AI, this update introduces some improvements and new additions:

  • Improved navigation
  • NPCs will react better to fires. They’ll try to run away from a burning NPC that’s closest to them
  • If you hit an NPC, they may start recording you and talk trash, there’s also a chance they will hit you
  • Female NPCs might complain to a random male NPC or a Cop
  • If an NPC decides to stand up for the victim, he will scold and may kick you
  • If you hit an NPC from behind and run away with your weapon hidden, they may become suspicious of another character closest to them
  • NPCs will bypass others without colliding with them
  • More dialogue is now used for different NPC states

More Interest Points for NPCs across levels!

Custom Difficulty Menu with ability to save / load custom difficulty presets!





Sounds to more buildings and areas!

New and improved particle effects! (Explosions, blood effects, impacts, piss, fire)







Few Dropkick 'Going POSTAL' Challenges!

Camera Shakes from Explosions and added Camera Shake support for the Reflex Sight reticle!

Better skyboxes, changing depending on the day with Friday being the darkest in tone!


Police Scooter variant!



Interactable safes around Edensin! Explore, find codes to open them and enjoy some extra cash / goodies






Set dressed more empty areas in the game such as MikeJ’s mansion, Food Court, High Seas hotel in the Zag, Pie House, added more breakable windows, improved lighting, landscape and more (See screenshots below)















When walking over grated metal surfaces while with wet feet will now play the grate footstep sounds

NPCs will now scream about the birds when hit with the Pigeon Mine

Pigeon Swarms will now move around a bit after spawning

Improved the scale of weapons in third person view

Improved Spike’s navigation and end cutscene

Mall improvements: Added additional pickups, few exploration secrets and rewards. Properly set up intended items and prices for cashiers. Added all vending machines variations to appropriate locations

Scaled up all houses in Riverside and Commercial tiles by 10% to accommodate the Dude's character model better

Taught the Dude some basic trigger discipline while reloading pistols (Adjusted animations)

Set up more mirrors across the buildings

Scooter drivers will now fly after getting hit with a Grenade or a Rocket Launcher

High Seas Hotel will now have a working elevator, allowing you to travel between floors quicker

Added third-person dual wielding Shotgun firing animation

Improved a lot of areas in which pop-in was prevalent

Improved shading on trees and general foliage

Kart will now have impact effects

Updated Mariachis and El Plago to use better models

Set up more physics object sounds

Dude playing “Look at the size of that thing…” line again after reaching the starting area during Apocalypse

Optimized performance when player or NPCs use weapons

Setting the language for the first time via the First Run Language menu will also set the subtitles to the selected language

Improved behavior of explodable vehicles:

  • Adjusted health, ignition health ratio, explosion delay, and explosion upwards impulse on all explodable vehicles
  • Adjusted explosion damage and radius on larger vehicles to be bigger and do more damage
  • Fixed missing engine fire and smoke particle effects on explodable vehicles that pass ignition damage threshold
  • Added burning fire audio to accompany engine fire particle effect
  • Significantly decreased time it takes for engine fire to appear (more warning time for players that the vehicle is about to explode)
  • Fixed several vehicles not taking damage from fire
  • Fixed food trucks' and certain vans' front windows not breaking properly
  • Fixed SUV variant missing breakable side rear windows
  • Improved ignition and explosion setups for explosive barrels and propane tanks
  • Modified SUV interior texture




Various controller fixes and improvements:

  • Controller not being able to place waypoint markers
  • Controller navigation on cell phone
  • Controller not working in Cheats menu
  • D-Pad Up / Down not working properly in the wheel UI
  • Gamepad navigation in the Clothes Bag Menu
  • Analog sticks on Map Screen
  • Not being able to press ‘Start’ on the controller to dismiss the Pause menu
  • Gamepad aiming on the Scooter being inconsistent with when on foot
Many level design bugs, floating models, nitpicks, etc. Too many to list individual ones

Janky physics on a lot of assets

Collision issues on various meshes

Fixed a bunch of crashes

Certain languages not having full subtitle / UI support

Fixed some settings not saving properly or resetting

SiC armor not showing properly on saved games

Third Person Deagle offset

Sight and Silencer attachments not saving properly

A bunch of clipping issues with dual wielding

Janky-looking Rattler Weight

Some issues with weapon scaling in third-person

Great amount of level design bugs across the whole game

Replaced janky water volumes in Dark Lodge

Fingers in bumped into animations

Being able to progress through the lightbulb section in Sewer errand without picking up light bulbs


Meshes that were using default / broken textures

Few broken Going POSTAL Challenges


Two old male textures missing eyes, teeth and dismemberment

Removed the small amount of dual wielding weapon tilt when sprinting

Color Wheel not closing in toggle mode. Implemented various fixes and improvements to the weapon, item, and emote wheels as well

Sniper Rifle reload sounds playing twice

Issue with Fix Race errand where finishing it in third person and staying on the Scooter would cause the camera to get stuck

NPCs sometimes remaining shackled after being released from handcuffs



Double-cheat error which prevented certain cheats from working in Cheat menu

...

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