Mar 22, 2019
PION - Oliver
  • Expanded control options
  • Mines and grenades now bounce off forcefields in a similar way as other projectiles
  • Debris physics improvements
  • Improved Pyro FX
  • Fixed missing particles on charge FX
Mar 19, 2019
PION - Oliver
  • Adjusted ship physics:
    - Adjusted movement and turning acceleration curve to feel more precise and responsive
    - Banking and pitching movement now more closely match the ships' actual velocity
    - Afterburner speed increased
  • Camera tracking while afterburning improved

  • Manta level increased from 6 to 7
  • Increased mass of all non-player ships
  • Reduced mass of mines and grenades
  • Firebomb fragments reworked:
    - Firebomb fragments are now affected by forcefield knockback
    - Firebomb fragments are now affected by gravity wells
    - Blast rate is now based off fragment velocity
    - Firebomb fragments are instantly extinguished when still
  • Gravity well damage is now dealt through a collapsing blast instead of an expanding blast
  • Reworked Micro Missile FX
  • Added announcements for recent weapon additions
  • Adjusted the way weapon charge affects impact FX scaling
  • Minions spawned by weapons ignore collision with their owner for 2 seconds after spawning

  • Lamps are now more glowy
  • Added more scenery color variations
  • Improved shadow resolution

  • Added lighting FX quality option to graphics menu
  • Added a high quality anti-aliasing option to graphics menu
  • Anti-aliasing is now applied to 3D UI elements
  • Increased leaderboard avatar resolution

  • Fixed level selectiton popping noise
  • Fixed afterburner popping noise when cancelled
  • Fixed popping noise sometimes occuring when ship were teleported or spawned
  • Fixed Homunculi having incorrect name when spawned by AI
  • Fixed a rare bug where multiple enemies spawning spawning close to each other could be pushed into the floor
  • Fixed weapon charge sound playing on dead enemies
  • Fixed a bug where enemies spawned from other enemies would be instantly moved to the center of the map
  • Fixed missing Firebomb announcement
  • Fixed missing Sentry Mine announcement
Mar 11, 2019
PION - Oliver
  • Enemy levels are now visible when selecting levels
  • New lighting system implemented
  • Debris FX improved
  • Minor camera improvements
  • Reduced Molter damage
  • Increased impact force of melee attacks
  • Mines or grenades will now instantly detonate when colliding at extreme velocities
  • Using afterburner on dying enemies will now cause them to explode instantly
  • Fixed Anemone Mine fragments dealing no damage when used by AI
  • In extreme cases where ships are pushed outside the level boundary they will now be teleported back inside the level
  • Fixed a rare bug where a pickup would "stick" to the surface of a forcefield for several seconds
Mar 3, 2019
PION - Oliver
  • Late game enemy compositions are now more consistent
  • Power Cores now drop from common containers
  • Reworked Iccolon
  • Reworked Arachna
  • All pickup and levels boni for the following damage types have been increased by 20%:
    -Energy
    -Kinetic
    -Exotic
    -Biotech
  • All pickup and levels boni for the following damage types have been increased by 100%:
    -Explosive
    -Munition
    -Antimatter
  • Shockcore blast radius bonus increased from 20% to 25%
  • Beam Locus damage bonus increased from 50% to 100%
  • Power Pod damage bonus increased from 25% to 30%
  • Increased Cryo damage by 100%
  • Sentry Mines now cause a damaging blast when destroyed
  • Added Steam Rich Presence integration
  • Added weapon DPS display
  • Ingame move speed and turn speed values are now displayed as percentages
  • Increased projectile size of most secondaries
  • Improved camera behaviour
  • Improved environment lighting
  • Improved hover FX
  • Enemies are better at avoiding collisions with allies
  • Intelligent enemies will now use afterburner to escape gravity wells
  • Fixed weapons having incorrect matter consumption on the first shot after being equipped
  • Fixed enemy minions starting with inconsistent hull
Feb 24, 2019
PION - Oliver
  • Weapon power reworked:
    - Power is increased by collecting Power Cores
    - Each level contains two Power Cores
    - Power increases firerate of primary weapons and matter regeneration rate
    - Jumping consumes all Power
  • Level layouts are now visible on non-hidden levels
  • 10 new tech pickups added
  • New primary added: Flux
  • New secondary added: Anemone Mine
  • New level added
  • Improved scenery variation
  • Weapon displays now show matter cost
  • Pickups are now affected by terrain modifiers
  • Mines and grenades are now affected by terrain modifiers
  • Player and rivals are now affected by torque from impacts and explosions
  • Blackbirds now use afterburner
  • Generators no longer affect enemy pathing after being destroyed
  • Minor performance improvements
Feb 17, 2019
PION - Oliver
  • Added option for changing movement orientation
  • Homunculus weight reduced from Heavy to Medium
  • Rivals are less likely to charge with afterburner
  • Reduced rival weapon damage
  • Mines can now pass through portals
  • Improved leaderboard display
  • Improved teleport FX
  • Improved fire FX
  • Improved engine FX
  • Fixed beam weapons not being able to destroy lamps
  • Fixed Coilgun ricochet not working
  • Fixed Firebomb missing description
  • Added label for conversion weapons
  • Fixed a rare bug where piercing projectiles could pass through walls
  • Fixed game start fade effect being inverted
  • Fixed a rare bug that could cause a level not to progress when Blackbirds were present
  • Fixed enemies being overly cautious when using Arcgun
Feb 10, 2019
PION - Oliver
  • New enemy added: Triton
  • New primary added: Carbine
  • New primary added: Pyro
  • New primary added: Magma
  • New secondary added: Homunculus
  • New secondary added: Rime Mine
  • New secondary added: Hyperdisc
  • Added ingame anti-aliasing and ambient occlusion settings
  • Controls can now be remapped in the controls menu
  • Elites no longer trigger alarms
  • Intelligent enemies are better at not killing themselves with splash damage
  • Rivals now use afterburner
  • Weapon spawns are now deployed on the sides of the owner instead of behind
  • Fixed a bug where homing weapons would target mines through walls
  • Improved menu navigation
  • Minor performance improvements
PION - Oliver
  • Adjusted difficulty
  • Improved explosion physics
  • Improved player damage feedback
  • Enemies are better at using mines
Feb 1, 2019
PION - Oliver
  • Added framerate and v-sync options
  • Simplified weapon power mechanic
  • Each perk can now only be selected once
  • Adjusted difficulty such that midgame is easier and late game is harder
  • Rivals are now stronger
  • 9 new Tech pickups added
  • 3 new levels added
  • New secondary weapon added: Octaburst
  • Beehive weight class reduced from Heavy to Medium
  • Torpedo weight class reduced from Heavy to Medium
  • Fixed Quasar rarity being much higher than intended
  • Molter matter cost increased
  • Sentry Mines now use a more consistent firing pattern
  • Fixed overcharged beam weapons being able to fire overlapping beams
  • Intelligent enemies are now more likely to chase the player through teleports
  • Adjusted Blast FX to be more distinctive
  • Updated Mako textures
  • Fixed jump charge sound not being affected by volume settings
  • Fixed Blackbird turn rate being much higher than intended
  • Various lighting improvements
  • Lamps can now be destroyed(!)
  • Reduced Firebomb screenshake intensity
  • Updated Thorax firing sound
  • Updated Sicklepulse firing sound
  • Updated Plasma firing sound
  • Updated Scepter firing sound
  • Updated Assault Rod firing sound
  • Updated Cleaver firing sound
  • Added new Trident firing sound
  • Added new Torpedo firing sound
  • Reworked rival spawn sound to more recognizable
  • Improved various weapon FX
  • Improved homing lock feedback
  • Added missing weapon announcements
  • Major performance optimizations
Jan 21, 2019
PION - Oliver
  • Added gamepad support
  • Added audio settings menu
  • Added controls settings menu
  • Enabled music
  • Various UI enhancements
  • Increased homing and smart weapon acquisition range
  • Lowered Hull upgrade bonus
  • Lowered Repair upgrade bonus
  • Slightly increased Shade max hull
  • Slightly lowered Orca max hull
  • Bosses now spawn with higher level weapons
  • Reduced Pericus data rate bonus
  • Blast damage FX from Antimatter weapons is now red instead of blue or purple
  • Fixed Rival difficulty not scaling correctly
  • Fixed damage stun not being applied correctly for some enemies
  • Fixed Barracuda enemy not being able to spawn as a boss
...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002