Jul 11, 2018
Overgrowth - kavika
1.3.1 Change log:
  • Fixed a crash when launching levels that don't have loading screen tips (Lugaru story levels, Versus/Arena/Sandbox levels, a few Overgrowth story levels, and most Workshop mod levels)

More information on the 1.3.x patch series is available here: Overgrowth 1.3.0 patch announcement

If you're having problems with the new 1.3.1 hotfix, please email us to get tech support.

Include the full text of any error message you see. Include a full description of the symptoms (including screenshots, if applicable). Also tell us the full steps to reproduce the problem (and which levels you see the problem in).

Attach the hwreport.txt, logfile.txt, and a zip file of the crash dump folder the game makes (if the game made one). Here's how to find those files on your computer: https://wiki.wolfire.com/index.php/How_To_Report_a_Bug_in_Overgrowth

Send that email to bugs@wolfire.com
Jul 4, 2018
Overgrowth - kavika
The 1.3 update for Overgrowth is now available.
https://youtu.be/qaFvVzrcZ6M
In this update, we added better controller support, and support for language mods.

Controllers now work in menus, and can be rebound inside the game instead of having to hand edit the config file. You can also rebind controls for each of the players, when using the local multiplayer or split screen support.

To show off the new language localization support, we've added a mod that uses Google Translate to add support for a few different languages.

We've also made many bug fixes, some performance optimizations, and a bunch of improvements to the editor and to mod scripting.

We added a lot of modding features to hotspots, which should allow modders to make modding tools that are much easier to use. Hotspots now support linking through the editor, and support custom GUIs.

Changelog:
Here's the top changes in the 1.3 release. The points listed here are just a summary of all the changes. You can find the full change log here: https://docs.google.com/document/d/1_1-XeLYUc-m2-w7JLlRD-fi3IQYzf68buFVkaDKiusY/edit?usp=sharing

Gameplay:
- Added walking and bound it to left control by default
- AI increases aggression a bit, while they are the group leader

Input:
- Made it possible to navigate the main menu and pause menu with game controllers
- Added ability to rebind game controller inputs in game
- Added per-controller rebinding support
- Improved key binding and controller binding text in tutorials
- Made "Controller" settings menu appear/disappear when unplugging or plugging in gamepad

Localization:
- Added a "Wolfire machine translations" mod. Contains examples of translations - no promise of quality!
- Added settings in-game to select the current language
- Made it possible to define arbitrary languages via mod.xml in Languages tag
- Moved existing Overgrowth, Lugaru, and Therium 2 dialogues into separate files to make them easier to localize

Performance:
- Added check box in settings menu to quickly enable/disable frame rate display (without having to enable debug UI)
- Turned off full-quality shadows in levels where they aren’t actually visible (better performance)

Editor:
- Added quick item loader UI (CTRL + L). Hit CTRL + [Number] in that menu to quick-pick item
- Added the ability to add connections to and from hotspots, and to launch a hotspot's custom editor (if they're built for it)
- Made removing character also remove attached objects (but not inventory)
- Added ability to connect and disconnect objects in the object inspector
- Added button to open dialogue editor from object inspector
- Moved collision paint visualization to "view" menu

Overgrowth story:
- Canyon Ambush: Removed one of the 4 enemies in the first wave

Therium 2 story:
- e/a (Collinpeak): Improved navigation jump node placement

Bugfixes:
- Attempted fix for crash when launching the game on old AMD GPUs
- Changed "Could not open GameController" error into a log message instead of a dialog
- Fixed crash when trying to launch game if game is set to now-unplugged monitor

1.3.1 Hotfix Change log:
- Fixed a crash when launching levels that don't have loading screen tips (Lugaru story levels, Versus/Arena/Sandbox levels, a few Overgrowth story levels, and most Workshop mod levels)

If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com

To download the update, use Steam, or log into your Humble Bundle account.

Thanks as always for all the support. See you guys in Discord!
Jun 6, 2018
Overgrowth - kavika
The summer map jam has now started

Anyone who would like to participate has just over two weeks to create a map with the level editor.

The theme of the map jam is Gods.

The deadline is June 23rd, 6:00 AM GMT (June 22nd 11PM PST).

For tutorials on how to create a map in the level editor, check here:

For discussion about the map jam, join the official Wolfire Discord, and check out the #map-jam channel.

Rules: - You can make any kind of map you want, as long as it fits the theme. - All maps have to be completed by June 23rd 6:00 AM GMT (June 22nd 11PM PST). - It should be uploaded to the Workshop, but your level can also be uploaded through Discord. - You can use existing workshop mods to make your map, as long as it was already available to everyone before the jam started

Interpret the theme in any way you want, and most importantly, have fun!
Apr 12, 2018
Overgrowth - kavika
The map jam polls are now over.

Our winner, with 32 votes was Halzoid

Check out the winning entry here: https://steamcommunity.com/sharedfiles/filedetails/?id=1350624857
The rest of the maps were also great, and worth checking out. Here's a link to all the entries: https://steamcommunity.com/workshop/browse/?appid=25000&requiredtags%5B0%5D=march2018jam&actualsort=mostrecent&browsesort=mostrecent&p=1

We will be having another map jam in a few months. If you didn't get a chance to participate in this jam, you have some time to practice up for the next one. See this post for several up-to-date editor tutorials: https://steamcommunity.com/app/25000/discussions/0/1697167355219210068/

You can also join the official Wolfire Discord to get notified ahead of time when the next jam is going to happen, and to get help learning the editor. https://discord.gg/wolfire

For the curious, poll results are here: https://docs.google.com/forms/d/e/1FAIpQLSfwA0gOrdZ9zyqPvD5vB0xj_2OYV9ijrJkUFgVqq1Flp3cqbg/viewanalytics
Overgrowth - kavika
The March map jam, "The Protagonist Dies at the End," is now complete. Everyone is invited to come play the new mods, and vote on their two favorites.

You can check out the jam entries here: https://steamcommunity.com/workshop/browse/?appid=25000&requiredtags%5B0%5D=march2018jam&actualsort=mostrecent&browsesort=mostrecent&p=1

We had 15 entries in total, and a lot of work was put in. Several entries focused on making a single map. Several others chose to make multi-level campaigns, and one entry is a new game mode!

Voting for the winner has now begun. Please play as many of the entries you can before casting your vote.

Everyone gets two votes, and voting will be open until April 12th (7 days in total):

https://goo .gl/forms/QSn7L80WJ6p5KPk32

(Link is to the poll. The link is separated since it said "link removed" without it. Copy/paste the link, and remove the extra space)
Overgrowth - kavika
The March map jam, "The Protagonist Dies at the End," is now complete. Everyone is invited to come play the new mods, and vote on their two favorites.

You can check out the jam entries here: https://steamcommunity.com/workshop/browse/?appid=25000&requiredtags%5B0%5D=march2018jam&actualsort=mostrecent&browsesort=mostrecent&p=1

We had 15 entries in total, and a lot of work was put in. Several entries focused on making a single map. Several others chose to make multi-level campaigns, and one entry is a new game mode!

Voting for the winner has now begun. Please play as many of the entries you can before casting your vote.

Everyone gets two votes, and voting will be open until April 12th (7 days in total):

https://goo .gl/forms/QSn7L80WJ6p5KPk32

(Link is to the poll. The link is separated since it said "link removed" without it. Copy/paste the link, and remove the extra space)
Overgrowth - kavika
1.2.1

Bug fixes:
  • Updated Steam API DLLs. This may fix some compatibility issues

1.2.2

Bug fixes:
  • Fix performance bug when Steam is running at same time as game (for some people this is as big as a 30% performance boost)
  • Fixes to several Therium-2 levels
  • Fix to <ControlScript> functionality in character XML
  • Removed unused SDL game controller haptic subsystem initialization (fixes crash on Launch on Linux)
  • Make error non-fatal when failing to fully initialize a detected game controller

1.2.3

Bug fixes:
  • Fix crash in hotfix 1.2.2 when launching game with 0 workshop mods installed (whoops!)

Known issues

There is an issue for some people where you try to launch the game and both the game and Steam crash. We're still investigating the cause of this, but we believe this is due to the Steam shader pre-cache feature.

To work around this:
  • Steam -> Settings -> Shader Pre-Cache -> uncheck Enable Shader Pre-Cache
  • Delete this folder: C:\Program Files (x86)\Steam\steamapps\shadercache\25000
Overgrowth - kavika
1.2.1

Bug fixes:
  • Updated Steam API DLLs. This may fix some compatibility issues

1.2.2

Bug fixes:
  • Fix performance bug when Steam is running at same time as game (for some people this is as big as a 30% performance boost)
  • Fixes to several Therium-2 levels
  • Fix to <ControlScript> functionality in character XML
  • Removed unused SDL game controller haptic subsystem initialization (fixes crash on Launch on Linux)
  • Make error non-fatal when failing to fully initialize a detected game controller

1.2.3

Bug fixes:
  • Fix crash in hotfix 1.2.2 when launching game with 0 workshop mods installed (whoops!)

Known issues

There is an issue for some people where you try to launch the game and both the game and Steam crash. We're still investigating the cause of this, but we believe this is due to the Steam shader pre-cache feature.

To work around this:
  • Steam -> Settings -> Shader Pre-Cache -> uncheck Enable Shader Pre-Cache
  • Delete this folder: C:\Program Files (x86)\Steam\steamapps\shadercache\25000
Overgrowth - kavika
With the new 1.2 patch, it's time to start a map jam!

---

Edit: The jam is now complete. Come here to see the announcement, find the list of new mods, and to cast your vote for your favorite! https://steamcommunity.com/gid/103582791430184966/announcements/detail/1663392709273977374

---

Starting on the 18th of March, anyone who would like to participate has two weeks to create a map with the level editor using the theme given to them.

The theme of the map jam is Protagonist Dies At The End

The deadline is March 30th.

For tutorials on how to create a map in the level editor, check here:

For discussion about the map jam, join the official Wolfire Discord, and check out the #map-jam-march-2018 channel.

Rules: - You can make any kind of map you want, as long as it fits the theme. - All maps have to be completed by March 30th. - It should be uploaded to the Workshop, but your level can also be uploaded here through Discord.

Interpret the theme in any way you want, and most importantly, have fun!
Overgrowth - kavika
With the new 1.2 patch, it's time to start a map jam!

---

Edit: The jam is now complete. Come here to see the announcement, find the list of new mods, and to cast your vote for your favorite! https://steamcommunity.com/gid/103582791430184966/announcements/detail/1663392709273977374

---

Starting on the 18th of March, anyone who would like to participate has two weeks to create a map with the level editor using the theme given to them.

The theme of the map jam is Protagonist Dies At The End

The deadline is March 30th.

For tutorials on how to create a map in the level editor, check here:

For discussion about the map jam, join the official Wolfire Discord, and check out the #map-jam-march-2018 channel.

Rules: - You can make any kind of map you want, as long as it fits the theme. - All maps have to be completed by March 30th. - It should be uploaded to the Workshop, but your level can also be uploaded here through Discord.

Interpret the theme in any way you want, and most importantly, have fun!
...

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