Overgrowth - Sylar EnderPaws
By Aubrey on December 31st, 2009

Here is our first (long in coming) update for the comic. Thanks everyone for being so patient!
Overgrowth

The comic is a fun way to explore places and characters for Overgrowth, and also lets us practice our story writing skills.
Overgrowth

It takes a lot of work to make the comic, but I think it is time well spent. What do you think?

Pictures at the link below:
(http://blog.wolfire.com/2009/12/Overgrowth-Comic-Update)
Overgrowth - Sylar EnderPaws
By Aubrey on December 31st, 2009

Here is our first (long in coming) update for the comic. Thanks everyone for being so patient!
Overgrowth

The comic is a fun way to explore places and characters for Overgrowth, and also lets us practice our story writing skills.
Overgrowth

It takes a lot of work to make the comic, but I think it is time well spent. What do you think?

Pictures at the link below:
(http://blog.wolfire.com/2009/12/Overgrowth-Comic-Update)
Overgrowth - Sylar EnderPaws
By John on December 30th, 2009

We can talk perpetually about various aspects of indie game development on the blog. However, sometimes it's nice to step off our soapbox and answer some direct questions from the readers! Our last community Q&A session was very successful, so we've decided that it's time to open the floor again.

Our goal is always to focus on topics that people are actually interested in. So in the spirit of open development, we ask you to please submit your burning questions in the comments. We will focus on the 10 questions which receive the most "likes" (within reason, I don't know if I can handle another kilt interpretive dance). We also reserve the right to answer extra questions that we find particularly interesting. If you submit a real doozie, we may decide to save it for its own blog post later on.
Bunny questions

Kilt dance or not, we promise to provide some kind of video response!

Post your questions and click the "Like" button on the ones you want us to answer below!

Pictures & Video Below
(http://blog.wolfire.com/2009/12/Interview-the-Wolfire-Team)
Overgrowth - Sylar EnderPaws
By John on December 30th, 2009

We can talk perpetually about various aspects of indie game development on the blog. However, sometimes it's nice to step off our soapbox and answer some direct questions from the readers! Our last community Q&A session was very successful, so we've decided that it's time to open the floor again.

Our goal is always to focus on topics that people are actually interested in. So in the spirit of open development, we ask you to please submit your burning questions in the comments. We will focus on the 10 questions which receive the most "likes" (within reason, I don't know if I can handle another kilt interpretive dance). We also reserve the right to answer extra questions that we find particularly interesting. If you submit a real doozie, we may decide to save it for its own blog post later on.
Bunny questions

Kilt dance or not, we promise to provide some kind of video response!

Post your questions and click the "Like" button on the ones you want us to answer below!

Pictures & Video Below
(http://blog.wolfire.com/2009/12/Interview-the-Wolfire-Team)
Overgrowth - Sylar EnderPaws
By Jeff on December 29th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Overgrowth

Aubrey has made a number of awesome new art assets, and David fixed a lot of bugs. Here are a few highlights from the source repository:

* Started working on V8 scripting
* Hooked up V8 libraries
* Created V8 context and function wrappers
* Hooked up V8 console
* Enabled ragdoll shadows
* Misc bug fixes

Overgrowth alpha 59
Dropping some ragdolls

Thanks as always for all the support! See you guys in IRC and the forums.

Picture & Video on link Below.
(http://blog.wolfire.com/2009/12/Overgrowth-alpha-59)
Overgrowth - Sylar EnderPaws
By Jeff on December 29th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Overgrowth

Aubrey has made a number of awesome new art assets, and David fixed a lot of bugs. Here are a few highlights from the source repository:

* Started working on V8 scripting
* Hooked up V8 libraries
* Created V8 context and function wrappers
* Hooked up V8 console
* Enabled ragdoll shadows
* Misc bug fixes

Overgrowth alpha 59
Dropping some ragdolls

Thanks as always for all the support! See you guys in IRC and the forums.

Picture & Video on link Below.
(http://blog.wolfire.com/2009/12/Overgrowth-alpha-59)
Overgrowth - Sylar EnderPaws
By John on December 28th, 2009

We've uploaded another Overgrowth song to the soundtrack playlist on our YouTube channel. The songs are composed by the talented Mikko Tarmia and often feature Anton Riehl on the flute.

It is my pleasure to present Combat Track 3. Be sure to listen to it in HD.

The rhythm is quite ferocious and would definitely inspire me to run into battle against creatures higher on the food chain. The melody is soaked in desperation, indicating that perhaps time is running out. However, there are also trace playful elements which suggest that with a little luck, there might be a way to come out in one piece.

You can find the growing Overgrowth soundtrack playlist here.

(http://blog.wolfire.com/2009/12/Overgrowth-Soundtrack-Combat-3)
Overgrowth - Sylar EnderPaws
By John on December 28th, 2009

We've uploaded another Overgrowth song to the soundtrack playlist on our YouTube channel. The songs are composed by the talented Mikko Tarmia and often feature Anton Riehl on the flute.

It is my pleasure to present Combat Track 3. Be sure to listen to it in HD.

The rhythm is quite ferocious and would definitely inspire me to run into battle against creatures higher on the food chain. The melody is soaked in desperation, indicating that perhaps time is running out. However, there are also trace playful elements which suggest that with a little luck, there might be a way to come out in one piece.

You can find the growing Overgrowth soundtrack playlist here.

(http://blog.wolfire.com/2009/12/Overgrowth-Soundtrack-Combat-3)
Overgrowth - Sylar EnderPaws
By John on December 27th, 2009

A while ago, David upgraded the old ragdoll system and linked it up to the rabbit guard mesh. So now when you push Alt-R (or Option-R on Mac) you can make ninja rabbits fall from the sky. By putting your mouse over a rabbit and holding right click, you can apply force and toss him around. I decided it was about time we featured our new and improved ragdolls in an informal video.

Be sure to watch it in HD.

In addition to the sweet dynamic shadows, you probably noticed that the ragdolls have been designed with realistic constraints. David was able to create those in-engine thanks to some advanced features in the rigging editor. In a future video I'll show how constraints can be applied to custom skeletons.

( Original page and pictures are available at: http://blog.wolfire.com/ )
Overgrowth - Sylar EnderPaws
By John on December 27th, 2009

A while ago, David upgraded the old ragdoll system and linked it up to the rabbit guard mesh. So now when you push Alt-R (or Option-R on Mac) you can make ninja rabbits fall from the sky. By putting your mouse over a rabbit and holding right click, you can apply force and toss him around. I decided it was about time we featured our new and improved ragdolls in an informal video.

Be sure to watch it in HD.

In addition to the sweet dynamic shadows, you probably noticed that the ragdolls have been designed with realistic constraints. David was able to create those in-engine thanks to some advanced features in the rigging editor. In a future video I'll show how constraints can be applied to custom skeletons.

( Original page and pictures are available at: http://blog.wolfire.com/ )
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