Othercide - contact@rockpapershotgun.com (Matthew Castle)

Mums, eh? Can’t live with ‘em, literally can’t live without ‘em. Sadly, some take this as a certificate of ownership, allowing them to subject their offspring to the worst things imaginable, like offering them as a guinea pig to a class of trainee hairdressers. A perfect storm of nerves and> scissors. Sorry, I should probably keep this for therapy. The point I’m getting to (ignoring the ones jammed into my 11-year-old head) is that whatever their faults, no mother has anything on Othercide’s matriarch, birthing an army of warrior daughters to fight a flood of meat monsters. No thermal spa voucher for her next Christmas. (more…)

Othercide - contact@rockpapershotgun.com (Alice O'Connor)

The stylish turn-based tactical action of Othercide is coming on July 28th, publishers Focus Home Interactive have announced. That’s the post-Apocalyptic one about fighting demon-y beasties with an army of ‘Daughters’, female warriors who wear flowing scarves and strike cool poses. Lots of talk about suffering. Bit of blood magic, maybe. And sacrifice, definitely. It’s a hearty slap of mood, though I’ve not yet seen much of how it plays.

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Othercide - contact@rockpapershotgun.com (Lauren Morton)

First announced back in 2018, Othercide is back with a new trailer today. The mostly grey tactical RPG is full of horrific creatures with plague masks and spindly limbs mixed with splashes of red. Gives me somewhat Bloodborne vibes seeing those long hunter cloaks and broads fighting monsters in red pumps and scarves. Or maybe it was the organ playing in the trailer wot did it. Anyway, it’s got grimdark vibes the trailer bangs on things like “suffering” and severed hearts and is coming this summer.

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Othercide - contact@rockpapershotgun.com (Jay Castello)

Screenshot Saturday! The day where game developers get a chance to self-promote freely thanks to the power of a Twitter hashtag asking them to do so, and the rest of us get to look on in awe of the magic of how the sausage gets made. This week: a stranded cottage in the woods, an angry kitty, and some snap-together architecture.

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