Osiris: New Dawn - publishing
Hello Explorers!

We have some exciting news to share regarding the upcoming update for Osiris: New Dawn. During our testing phase, we discovered that adding two key features would significantly enhance the gameplay experience and take the game to new heights. As a result, we've decided to extend the development timeline slightly to incorporate these additions. Our target for the full release is now the end of April 2024.

Here's a sneak peek at what's coming:

Field Guide
We're introducing a comprehensive Field Guide accessible through the Discovery panel. This guide will cover a wide range of topics, including survival essentials, resource management, crafting techniques, vehicle operations, base building strategies, and much more. Whether you're a seasoned veteran or a newcomer, the Field Guide will serve as your ultimate companion in navigating the vast world of Osiris: New Dawn.

Here’s the list of information slated for the new, in-game, Field Guide:


Survival:
  • Information on all basic vitals, including the importance of temperature regulation.
Resources:
  • How to use the map system to find the resources you need.
  • Details about deep terrain drilling and persistent fruit yields in trees.
Weather:
  • The importance of bracing for various weather conditions.
  • Details like positioning your hut interior away from wind direction to guard from dust storms.
Salvaging:
  • A robust system added late in development, explaining how to salvage found structures and vehicles for scrap or rebuild and own.
Crafting:
  • Difference between manual crafting in non-powered crafting tables and automatic crafting queues in powered crafting tables.
Repairing and Recycling:
  • Detail on how the durability system works, including the Mohs hardness scale when mining minerals.
  • How to break down items into simpler ingredients for further survival strategy.
Upgrading:
  • Detailing how to upgrade your utilities and vehicles to get the most out of what you already own.
Cooking:
  • Details on how to cook to replenish your nutrition.
Storage:
  • Information on managing inventory, stacking crates, storing liquids and gases, and quick assignment using the shift key.
Beds:
  • Details on the sleep system, another late development addition.
Buffs:
  • How to create medicines that boost your abilities temporarily.
Cryptex:
  • How to decode and unlock found data disks to allow for more build options.
Temporary Base:
  • Everything to know about creating a temporary base configuration.
Advanced Base:
  • Detailed info about the Habitat system, pressurizing your base, and creating a fully functional, automated living quarters complete with power, water, air, temperature, and food production.
Power System:
  • Everything about how the power system works and how to wire up your structures and resources, all of which is vital to your survival, another late development addition.
Custom Structures:
  • Information about building custom structures and how to combine them with the habitat system.
Ground Vehicles:
  • Details about the capabilities of each vehicle, how many passengers and inventory they can carry, and how to refuel their gas tanks.
SpaceShip:
  • Instruction on landing, taking off, and flight controls, including how to park in low orbit and travel to nearby planets.
Space Station:
  • Information on the vast late development addition of the space station and how it is vital to your long-term survival and deep space travel.
Space Walk:
  • Controls and systems used for maneuvering in space with only your space suit.
Robots:
  • Information on how to command and manage your robots for automation.
Planets:
  • Details about each world and their atmosphere, temperatures, and terrain conditions.
Discoveries:
  • The current discovery system of minerals, planets, and creatures but with more detail.
Player Stats:
  • Information on how leveling up, skills tree, and stats work, allowing for permanent upgrades to your character.


Crab Queen Boss Rework
With the transition to our new physically based AI system for creatures, we're taking the opportunity to revamp one of the game's most formidable adversaries: the Crab Queen. We'll be refining her movement patterns and combat mechanics to provide a more immersive and challenging encounter for players. Get ready to face off against this formidable foe like never before!

We're currently in the final stages of quality assurance testing, ensuring that these new additions meet our high standards of excellence. Your patience and support as we put the finishing touches on Osiris: New Dawn are greatly appreciated. Together, we're shaping the future of our beloved game.

Thank you for being a part of our community and sharing in this incredible journey with us.

Warm regards,
Fenix Fire
Osiris: New Dawn - Fenix Fire
Hello Explorers!

After a brief hiatus to recharge our batteries, we dusted off the game and found a lot that could be much, much better. So for the past four months we've been quietly working on an update.

Server Stability Boost
One of our top priorities was addressing the random hiccups in the servers that were causing disruptions to the read/write process. This was leading to issues like connectivity problems, missing save game data, and a slew of other errors. The solution? We've migrated to new servers in October 2023, and they've been running smoothly ever since.

Multiplayer Fine-Tuning
Putting the spotlight on multiplayer, we've tackled any syncing peculiarities that might have been throwing a wrench into your adventures. Countless tweaks to RPCs and streaming data have been made to ensure a much improved multiplayer experience.

Gameplay Adjustments
Taking a step back, we immersed ourselves in the gameplay experience, something that can be a challenge during the whirlwind of early access. Detailed lists were compiled, addressing every aspect that needed attention. Drones received a comprehensive pass, the Map system underwent a significant overhaul, and creatures are now in their fifth iteration. From sound effects to animations, and interface feel to visual effects, we've meticulously fine-tuned it all.

Spaceship Travel in Multiplayer
For those exploring the cosmos in multiplayer, we've invested time in refining spaceship travel. While a brief load screen is inevitable for multiplayer networking reasons, we've rigorously tested transitions between worlds in both single and multiplayer modes.

We're in the final stages of wrapping up this update, which should be released shortly. We appreciate your continued support and patience as we work towards enhancing Osiris: New Dawn. Our goal is to provide a more polished and enjoyable experience for all players.

As always, thank you for being part of our community.

Warm regards,
The Fenix Fire Team
Osiris: New Dawn - Fenix Fire
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.



Hey explorers! Here's a small patch that handles the Aziel cave collision issues along with more fail safes around the skill tree, including both its interaction and saving systems. With this patch we have not been able to reproduce the skill tree lock bug.

Change List
Fixed - Aziel cave collision
Fixed - Skill tree interaction

Happy playing,
Fenix Fire
Osiris: New Dawn - brian
Hello Explorers!

It is with great excitement I get to announce that Osiris: New Dawn is finally out of Early Access! For over 6 years we've tested, iterated and finally fully realized our vision alongside our community. I still can’t believe how far we've come from the initial days of Early Access with over 600,000 units sold, hundreds of updates (with over a dozen of them massive expansions), all driven by your feedback.

It has been a memorable journey with lots of peaks, troughs and splits in the road. Looking back we are incredibly grateful to have had the opportunity to build Osiris with a community that has stuck with us for so long and I would like to personally thank everyone who has contributed to the development of this game. I am incredibly proud of what Fenix Fire has achieved, success of this size for a studio this small, is incredibly rare and one that we should celebrate more often.

Now that Osiris is finally wrapped we can rest and begin looking to the future. With a full slate of game ideas, concepts and early WIP’s, I am excited to explore unique gameplay experiences and bring them to fruition. This will take time to do things right, but when we have more to share we will.

Again, thank you for your support as we reach the end of this chapter and begin turning the page to continue our story.

Until next time,

Brian


"Roads? Where we're going, we don't need roads!"
-Dr. Emmett Brown
Dec 18, 2022
Osiris: New Dawn - brian
Hello Explorers!

Since the Story Update we've added, tweaked and improved a ton of stuff around this new mode, including a full ending cinematic, extensive logic to allow for accomplishing mission in any order you wish, and hammering out the issues found by our community.

In addition to all this is the new AI refactoring that brings back many creatures with new animations, physics, and behaviors. See our previous Experimental Build post for more details.

Aside from that, we are pushing up all the goodies the Experimental Build has received up to the Main Branch, and we hope you enjoy!


Change List
Added - Crab Monster movement, attack and death animations
Added - Gnat movement, attack and death animations
Added - Arachnoid movement, attack and death animations
Added - Elida movement, attack and death animations
Added - Ending Cinematic
Added - Special items needed to complete missions
Added - Ability for Cryptex to unlock buildables in Crafting Tables
Added - Printer Cryptex
Added - Zirconium to Proteus 2 map
Added - Ability to build inside Phoenix Team structures
Added - New internal save system to allow completing missions out of order
Added - Early game mission objects around all spawning points for all modes
Added - Ability to designate power sources when using two Power Distributors
Added - Space Debris in space with physics
Added - Set dressing around lost Spaceship
Added - Sound and FX for Spaceship Ramp
Added - Animation and sound for Sat Dish mission complete
Added - Sound and FX for charting course in Space Station
Added - System computer announcing Mission Complete in non Story Modes
Added - System Computer now explains Recycling in the Create Leather Mission

Fixed - Comms Relay missions
Fixed - Water reclaimer giving XP
Fixed - Pink object inside Rover
Fixed - Small rock collision issue found above Alpha Mine Entrance
Fixed - Key Binding menu overlap
Fixed - Key bindings do not save when restarting the game
Fixed - Button overlays on top nav bar in game menu
Fixed - Zoom in/out in the map screen is backwards from expected
Fixed - Salvaging a hose with the "low tech" option reward
Fixed - Buggie for a satellite dish recipe
Fixed - Furnace Precipitation Upgrade
Fixed - Extracting liquid only working in 3rd Person
Fixed - Interact with pickaxe in first person
Fixed - Small Solar panels not giving power
Fixed - Biodome and Hallway now properly unlock in the Mission structure
Fixed - Story based repairable objects will no longer dismantle
Fixed - Much improved ragdoll effects when killing any creature
Fixed - Wall and Fence system sequentially building
Fixed - Engine sound on Hovercraft
Fixed - Redicle tool progress meter sometime displaying while in a weapon mode
Fixed - Melee weapons no longer use durability when fighting or skinning creatures
Fixed - Large Satellite Dish will now be properly interactive to complete the story
Fixed - Phoenix Base structures will now be the correct type for various gameplay design
Fixed - Certain Large Interior Crates will now give the proper objects needed to complete the story
Fixed - Autocorrecting any needed Cryptex based on your save data is now automatically applied
Fixed - Rover will now give proper Cryptex upon repair
Fixed - Lost OMPAs will now give proper clues to further enhance the story

Changed - Arachnoid has been migrated to physically based AI system
Changed - Gnat has been migrated to physically based AI system
Changed - Crab Monster has been migrated to physically based AI system
Changed - Parasyte has been migrated to physically based AI system
Changed - Elida has been migrated to physically based AI system
Changed - Removed outdated Ingots from build recipes
Changed - Console Commands have been re-added
Changed - Gathering creature hide has now been merged with the Create Leather Mission
Changed - Creative console command now is only accessible in Creative Mode and Private Universe

This marks are final update for the year! Have a safe and wonderful winter, and we'll see y'all next year!!!

In the meantime be sure to join our Official Discord Server .

-Brian



Cooper:
Dr. Mann there's a 50/50 chance your gonna kill yourself.

Dr. Mann:
Those are the best odds I've had in years.
Osiris: New Dawn - brian
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.



Hey explorers! This latest build we focused on updated the AI for the Proteus 2 creatures.

Using the Snubs Larvae as a template, which has been heavily tested, we migrated this system over to many of the existing creatures. So far, the results have been fantastic.

New AI Benefits
  1. Very performant. We can now run 20-30 creatures with minimal frame rate impact.
  2. Collides with the environment properly, including walls, structures, rocks, etc.
  3. Collides with vehicles, which allows certain vehicles to apply damage to creatures.
  4. Creatures collide with each other and even ragdoll dead creatures, which adds a level or realism.
  5. Creatures can spawn properly from underground, adding more realism.
  6. Creatures can no longer fall under surfaces, resolving a long time A* issue.
Change List
Added - Crab Monster movement, attack and death animations
Added - Gnat movement, attack and death animations
Added - Arachnoid movement, attack and death animations
Added - Elida movement, attack and death animations
Changed - Arachnoid has been migrated to physically based AI system
Changed - Gnat has been migrated to physically based AI system
Changed - Crab Monster has been migrated to physically based AI system
Changed - Parasyte has been migrated to physically based AI system
Changed - Elida has been migrated to physically based AI system
Fixed - Much improved ragdoll effects when killing any creature
Fixed - Wall and Fence system sequentially building
Fixed - Engine sound on Hovercraft
Fixed - Redicle tool progress meter sometime displaying while in a weapon mode
Fixed - Melee weapons no longer use durability when fighting or skinning creatures

Next up we'll be tuning the frequency of creature spawns and then moving onto creature refactoring for the other planets. From there, we'll be migrating the OMPAs and other robots to the physics AI system, along with cleaning up defense systems like turrets and shields.

Official Osiris: New Dawn Discord Server

-Brian



"My battery is low and it's getting dark."
-Opportunity Rover, final transmission
Osiris: New Dawn - brian
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.



Hey explorers! We put together this patch to solve nearly any and all of the story data issues. Notably, if you started your story adventure in version prior to 0.5.609, you might have some gameplay objects that need certain "flags" from a design perspective - otherwise important story events may not occur as designed. Here's a list of the various cases we solved:

Change List
Fixed - Large Satellite Dish will now be properly interactive to complete the story
Fixed - Phoenix Base structures will now be the correct type for various gameplay design
Fixed - Certain Large Interior Crates will now give the proper objects needed to complete the story
Fixed - Autocorrecting any needed Cryptex based on your save data is now automatically applied
Fixed - Rover will now give proper Cryptex upon repair
Fixed - Lost OMPAs will now give proper clues to further enhance the story
Changed - Removed outdated Ingots from build recipes

IMPORTANT! If you started your Story Mode game from late October - Mid November, we suggest you perform the following to ensure your file is up to date. You'll only need to do this one time, and it's only for players who have experienced some progression stoppers in Story Mode.

  1. Launch your Story Mode game as normal.
  2. Once loaded, simply save your progress at a bed or even just a manual menu save.
  3. Cycle back to the Main Menu, select your Story Mode character as normal, and load in.
  4. At this point, all the correct hooks will be applied and you can safely continue your adventure.
  5. **Note - we'll never have to this again, it is simply a band aid to repair a mistake we made in the late October builds. For this, we sincerely apologize.

Next up we'll be releasing a batch of creatures converted to the new physically based AI, which should drop very soon.

Official Osiris: New Dawn Discord Server

-Brian

"I'd rather die trying to take them down than die giving them what they want."
-Andor
Osiris: New Dawn - brian
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.



Hey explorers! This one is special. Not only have we cleared the rest of the way for the Story mode missions to properly complete, but we also added the ending cinematic and credits to the game. This has been a long time coming, and we got a little choked up seeing it all come together but are ultimately very proud of what we've been able to produce and how far we've come on this project.

Change List
Added - Ending Cinematic
Added - Special items needed to complete missions
Added - Ability for Cryptex to unlock buildables in Crafting Tables
Added - Printer Cryptex
Added - Zirconium to Proteus 2 map
Added - Ability to build inside Phoenix Team structures
Added - New internal save system to allow completing missions out of order
Added - Early game mission objects around all spawning points for all modes
Added - Ability to designate power sources when using two Power Distributors
Added - Space Debris in space with physics
Added - Set dressing around lost Spaceship
Added - Sound and FX for Spaceship Ramp
Added - Animation and sound for Sat Dish mission complete
Added - Sound and FX for charting course in Space Station
Added - System computer announcing Mission Complete in non Story Modes

Changed - Console Commands have been re-added

Fixed - Comms Relay missions
Fixed - Water reclaimer giving XP
Fixed - Pink object inside Rover
Fixed - Small rock collision issue found above Alpha Mine Entrance

Next up we'll be focusing on the creature AI and remastering Crab Monster, Arachnoid, Gnat, and others.

Official Osiris: New Dawn Discord Server

-Brian

"I'm sorry Dave, I'm afraid I can't do that."
- Hal 9000
Osiris: New Dawn - brian
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.



Hey explorers! Just tossing up a small update on the Experiemental Branch that fixes many minor issues found.

Change List
Fixed - Key Binding menu overlap
Fixed - Key bindings do not save when restarting the game
Fixed - Button overlays on top nav bar in game menu
Fixed - Zoom in/out in the map screen is backwards from expected
Fixed - Salvaging a hose with the "low tech" option reward
Fixed - Buggie for a satellite dish recipe
Fixed - Furnace Precipitation Upgrade
Fixed - Extracting liquid only working in 3rd Person
Fixed - Interact with pickaxe in first person
Fixed - Small Solar panels not giving power

Changed - Explanation on Private and Public - confusion about story missions stopping at Radar

Removed - Lock icon from Craftables

Next up we'll be updating the story progression, which is already in progress and should drop soon. Namely, the Rover and Coms Relay mission fixes and other related issues with the new mission system.

Official Osiris: New Dawn Discord Server

Red five standing by,
-Brian
Nov 7, 2022
Osiris: New Dawn - brian
Hello Explorers! Since the Story Update released, we've been gathering your feedback and responses to the past update and wanted to share our priorities as we go into the next update.

Based on your feedback, this is what we've gathered:

Pros
  • The story has added a new layer of immersion and reason to progress/explore
  • Mines and Caves are more immersive
  • Weather balancing seems to be universally improved
  • Power Systems show promise, but have a few more kinks to clean up
  • Overall polish of animations, players movements are well received
  • Sound mastering has been well received
  • Snubs creature AI is good, but it spawns too much sometimes
Cons
  • Story progression seems stuck at a certain point (Rover Mission or Coms Mission)
  • AI variety is sorely needed (a known issue as we've stated we are refactoring the other AI with the physically based set up the Snubs Larvae has)
  • Progression unlocking is a hotly contested topic, especially for more experienced players
  • Skill Tree balancing (another known issue, we were planning on balancing the Skill Tree for this next update anyway)
  • A few bugs - we have a list that's been compiled over on Discord. So far, nothing too crazy or difficult to address

Goals and Tasks
We have some ideas on how to tackle the progression issue in Story Mode. The current set up is a bit narrow at times and we think it should be opened up a bit. Additionally, the main trunk of tech should be available to you when needed, while exploration unlocks should offer optional/additive buildables that expand your tech tree capabilities further.

Creature AI is the other primary focus. The goal is to create meaningful AI that also creates strategy and variety. Having certain creatures act in certain ways, attack certain items (or each other), or live in certain places or conditions (in caves only, or in rain storms only) we hope will add more meaning and immersion to the experience.

Lastly, there's the progression stopper issues on the story. Please bare with us, we need a little time on this one. The reason is we want to improve/expand the ending and that fact that you currently can't get there yet gives us a chance to put in the ending we feel the game deserves.

Welcome New Players
Thank you for choosing Osiris: New Dawn and joining our community! I hope you've been having a fun ride so far and if you feel so inclined, I look forward to meeting you over on Discord.
Official Osiris: New Dawn Discord Server


As always, thank you for playing Osiris: New Dawn. We know you have lots of choices to play other games out there and are so honored you're here with us playing this little passion project.


-Brian
...

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