Osiris: New Dawn

Brian McRae, CEO and co-founder of Fenix Fire Entertainment, has a lot of ambitious plans for his Early Access survival game Osiris: New Dawn. When we spoke at the Game Developer's Conference, he laid out the path of the game, which entered Early Access in September of last year. I took an early look at it back then, but a lot has changed, like the addition of craftable spaceships, and it sounds like there's plenty more to come.

And, a lot of what's coming is the result of community feedback. According to McRae, "a good 85%" of player feedback and ideas have made it into New Dawn's Early Access roadmap. McRae is impressed, not just with the community's ideas, but how well-informed they are. "I'm always amazed by how knowledgeable our audience is about game design."

A few things those knowledgeable players can look forward to are building complex space stations that will need to be crafted in pieces on the planet's surface, then launched via rocket into space, one by one, to be assembled in orbit. According to McRae, players may even be able build a biosphere on the station and grow food, allowing them to sustain themselves while in orbit.

That sounds cool, but McRae doesn't seem content to simply let players grow their space-crops in complete peace. Though they're far from the surface of the deadly planet, there will still be plenty of survival challenges. "We could have tiny meteorites that crack a hole into the glass," McRae speculated. "You're losing pressure, alarms are going off, you've got to space walk to repair it. It creates a lot of interesting scenarios that I don't think we've seen in games yet." 

Another thing not to be forgotten is how damn scary Osiris: New Dawn can be. Encountering alien crabs at night is always terrifying, and quite frankly even in broad daylight they're pretty scary as they doggedly pursue you across the barren planet. And, of course, there are the giant sand worms. The first time I encountered one I was so completely dumbstruck I couldn't even move

There are more horrors on the way, which could potentially include tiny alien critters that can breach your space suit and scurry around inside your helmet—while you're wearing it. The thought of that is deeply alarming—and naturally, McRae has plans to bring Osiris: New Dawn to virtual reality headsets. Can you imagine an alien bug skittering around inside your space-helmet while playing in VR? Guhhh.

There will also be mysteries to solve relating to ancient civilizations, as players may someday come across massive alien ruins and work to discover their origins. "And maybe the next time you play, [the ruins aren't] even there," McRae said. "So, it's like what is this, what's going on? And even the unfolding of this [alien] race is something we want to be real serious about how we lay it out."

This is all in Osiris: New Dawn's future, of course. "We hardly have a game right now, you're really just kind of going around and mining minerals and building stuff," McRae said, "but where we want to go with it is you're unraveling this mystery, this story that's going on. You are going off on all these different missions, there's always different things to discover."

McRae and Fenix Fire will be listening to player feedback and suggestions along the way. "We really do rely on our community to give us feedback on how we're balancing the game."

Osiris: New Dawn

Don't you hate it when you're out for a jog on an alien planet, trying out your cool-ass astronaut rocket boots, and then some giant terrifying alien crab runs up behind you and scares you so badly you instantly fill your space-pants? Welcome to Osiris: New Dawn, an Early Access survival game that challenges you to craft an off-world colony while dodging huge alien bugs.

I was curious to try it after hearing the developer hated survival games a feeling I've begun to mirror over the past couple years of playing tons of them but my first impressions are that Osiris feels very much like a lot of survival games that are already out there. You begin with a couple crates of supplies: a little food, some water, a rifle and pistol, and a tiny inflatable habitat, then begin scouring the surface of the alien planet looking for crafting resources. Iron, aluminum, plutonium, lead, and so on. You know the drill: find the right rock, hit it with a hammer, pick up the pieces, make something out of them.

Before you can be mean to boulders, however, you have to get to them, and that means a lot of running. I recently whined about how I hate sprint meters in open world games: I just don't see why we're given these massive worlds to explore yet are then saddled with a system that makes exploring as slow and annoying as possible.

Osiris, unfortunately, doubles-down on this. Your sprint meter is actually an oxygen meter that slowly depletes as you run. It's a decently-sized meter, letting you sprint for a long while before it drains, but replenishing it after a sprint takes ages, and if you ever let it run down to zero it can't be refilled unless you're in your habitat which is tricky since when you're out of oxygen you can barely even walk. Luckily, this is offset by your sweet rocket boots, which gives you a fun way to scoot around the surface in short bursts, and your oxygen can refill even while you're floating.

There's another hitch. For the first several hours of Osiris, I was completely unable to find plutonium, which is an ingredient required for the very first item you craft, and the item you need to craft everything else: a forge. Spending two hours looking for one specific rock isn't much fun, especially since that rock is the key to opening up every other crafting opportunity in the game. You can, when starting a singleplayer game, crank the resources slider up to max, which gives you a better chance of finding the things you're looking for, but there's still a heck of a lot of running and searching what is a pretty yet very barren world.

You can also repair the things you build, as I had to do after my habitat became damaged. Repairing consists of pointing a multitool at the wall and activating it over and over while watching the health meter of the item slowly creep back up. You're not exactly Matt Damon from The Martian, as you can see above.

One thing Osiris does a great job with are the aliens, because they are completely terrifying. I posted last week about encountering an enormous sandworm, and how I was completely stupefied by the sight of it. I couldn't shoot, move, or react in any meaningful way at all. I just stood there watching as it devoured me.

Here's the gif again, which shows my complete lack of initiative to avoid passing through an alien worm's digestive system. Gotta tip your cap to a game that can present something so astounding it completely switches your brain off.

The are also alien crabs scuttling around, some quite large ones, and while they're fairly easy to avoid if you don't want a fight they're also incredibly dogged in their efforts to kill you if you get too close. Running into them at nighttime is completely horrifying, and they never seem to give up chasing you. Wound them, however, and they often back off and circle around it's nice when enemies show a little sense and self-preservation.

Besides rocks and monsters, there are also large portions of the map that are completely barren of anything. No aliens, no resources, no nothing. I know this because I ran out into a sea of sand and spent ages hunting around so long, in fact, I had absolutely no desire to run all the way back to my home base. Thankfully, Osiris allows you to kill yourself and respawn back in your dome. Here's me ending my life rather than spend another 10 minutes backtracking.

I've tried playing multiplayer a few times as well, hoping to find more of an engaging colonization experience with other players, but there aren't a lot of servers yet, and the times I joined I was only getting between 5-10 fps. I did see a few other players and their habitats, but in its current state I just wasn't finding multiplayer workable.

Right now my feelings about Osiris are mixed: I love the monsters, the game looks beautiful as heck, the music and sound are both excellent, and jetting around on my heels like Iron Man is fun. I'm finding the resource gathering and crafting pretty dull at the moment, however, and while they can be broken up by some scary alien encounters, the endless search for rocks to pound is a bit tedious.

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