Osiris: New Dawn - bellesoeur


Ho-Ho-Holy flaming Hell Hounds! From now until January 4th, Osiris: New Dawn will be an incredible 50% OFF!

You'll be wishing for snow while battling the unforgiving heat of our new planet, Zer.

The sale ends January 4th at 10am PST, so don't miss the chance to stay toasty this holiday season!
Osiris: New Dawn - bellesoeur
Yesterday, we released The Rise of Zer Update. We received a lot of great feedback and some reports of issues. The team has been monitoring reports, gathering data and looking into solutions for these issues today. We are pleased to announce that we have fixed the following issues:

- Skill Point/Skill Tree Issue: Many players since last night's release experienced an issue related to missing their skills and not being able to use their skill points. The problem stemmed from a null code occurring with regard to blueprints. This has been FIXED. All characters should retain their previously earned skills. You did not lose them.

- Black Screen Issue: Like above, many players were having issues where they would enter the game with a black screen, and then have to press ESC twice to resolve it. This has been fixed as well.

- Liquid Auto-Crafting: Some players noticed that when auto-crafting liquid at the Chem Station, it would stop upon walking away. This issue has been fully resolved.

- Cryo Rifle/Ammo Bug: The Cryo Rifle was having issues using Cryo Ammo. This is fixed and the Cryo Rifle is fully functional.

- Shovel, Cryo Rifle, and Cobalt-Assault Rifle can now be repaired.

- Spacecraft Radar: When traveling from low-orbit to the planet surface, the spacecraft radar was incorrectly displaying. This has been resolved.

- Worm Spawns on Original Proteus Map: Worms were not spawning on the original Proteus map. They now are.

- Added Contact Devs button to the menu UI.

- Added Blueprint tab to the mission menu.

- Added sounds to the building/crafting mechanics, as well as when cycling through the UI.
Osiris: New Dawn - bellesoeur
Yesterday, we released The Rise of Zer Update. We received a lot of great feedback and some reports of issues. The team has been monitoring reports, gathering data and looking into solutions for these issues today. We are pleased to announce that we have fixed the following issues:

- Skill Point/Skill Tree Issue: Many players since last night's release experienced an issue related to missing their skills and not being able to use their skill points. The problem stemmed from a null code occurring with regard to blueprints. This has been FIXED. All characters should retain their previously earned skills. You did not lose them.

- Black Screen Issue: Like above, many players were having issues where they would enter the game with a black screen, and then have to press ESC twice to resolve it. This has been fixed as well.

- Liquid Auto-Crafting: Some players noticed that when auto-crafting liquid at the Chem Station, it would stop upon walking away. This issue has been fully resolved.

- Cryo Rifle/Ammo Bug: The Cryo Rifle was having issues using Cryo Ammo. This is fixed and the Cryo Rifle is fully functional.

- Shovel, Cryo Rifle, and Cobalt-Assault Rifle can now be repaired.

- Spacecraft Radar: When traveling from low-orbit to the planet surface, the spacecraft radar was incorrectly displaying. This has been resolved.

- Worm Spawns on Original Proteus Map: Worms were not spawning on the original Proteus map. They now are.

- Added Contact Devs button to the menu UI.

- Added Blueprint tab to the mission menu.

- Added sounds to the building/crafting mechanics, as well as when cycling through the UI.
Osiris: New Dawn - bellesoeur


Deck the halls with molten lava! ‘Tis the season for the Rise of Zer update. Prepare yourself for entirely new environmental challenges and fearsome indigenous creatures. We have included many features, such as an attachment system, and revamped some items, such as the UI. We’ve also performed a few fixes for common issues and removed the abandonment timer. But that’s not all! The following is a comprehensive list of all that this update entails.

Have fun unwrapping all of this and happy holidays, from the Fenix Fire team!

Shiny New Toys

New Planet:
  • Zer - Existing as the first planet nearest the star Gliese 581, Zer is an incredibly hot and tidally locked planet.

New Resources Exclusive to Zer:
  • Zirconium
  • Cobalt

New Refined Resources:
  • Cubic Zirconia
  • Zirconium Plate
  • Z-Board (a Zirconium-lined circuit board)
  • Cobalt Ingot

Five New Creatures Exclusive To Zer:
  • Magma Demon
  • Hell Hound
  • Cerberus
  • Meduzoid
  • Igneopod

New Gun/Ammo Type:
  • Cryo Rifle & Cryo Ammo — This new weapon and ammo pack a piercingly cold punch capable of freezing enemies in their place.

New Gun Variants:
  • With the introduction of Cobalt, it’s now possible to craft cobalt-plated versions of the Pistol, Assault Rifle, Bolt Rifle, and Heavy Assault Rifle. Additionally, these cobalt-plated weapons have 25% more durability than the standard versions.

New Attachment System:
In previous builds, attachments were coming soon, and with this update they are in game. Currently there are 10 unique attachments (with three different tiers) that can be equipped to the suit.

Helmet Attachments:
  • Pump Unit — This pump unit is great for improving oxygen and stamina recharge rate.
  • Stim Unit — The stim unit improves oxygen consumption, oxygen recharge rate, stamina usage and stamina recharge rate.
  • Light Unit — The light unit improves flashlight battery consumption and flashlight range.

Back Attachments:
  • Storage Unit — The storage unit increases the bonus slots available, but this comes at a cost as it also increases hover fuel consumption, oxygen consumption and stamina usage.
  • Cooling Unit — The cooling unit cools the suit enough to enable one to withstand a higher temperature threshold. The cost however is an increase in stamina consumption.
  • Solar Unit — The solar unit improves the recharge rate of the flashlight as well as the oxygen recharge rate, but it also increases the stamina usage.

Feet Attachments:
  • Booster Unit — The booster unit increases the hover height and improves the hover fuel recharge rate, but it also decreases the hover duration and hover fuel capacity while also increases hover fuel consumption.
  • Glide Unit — The glide unit improves hover duration hover fuel consumption, oxygen consumption, and stamina usage, but also reduces the hover height.
  • Recover Unit — The recovery unit improves the gravity modification, fall damage received, hover fuel recharge rate, oxygen recharge rate, and stamina recharge rate.
  • Fuel Compressor — The fuel compressor improves the hover fuel capacity, hover fuel consumption and hover fuel recharge rate.

New Utilities:
  • Advanced Anti-Personnel Turret — This advanced turret shoots at a slower rate, but does twice the damage of the standard Anti-Personnel Turret.
  • Z-Shield — This shield is an improved version of the electro-dome. In fact it is over twice the size and glows red instead of blue.

New Furniture:
  • Advanced Fabricator — While providing faster crafting than the standard fabricator, this advanced version is necessary to build the cobalt-plated weapons.
  • Advanced Chem Station — This is faster at crafting than the standard version.
  • Repair Bench — Weapons and tools with durability can be repaired.

A Few More Goodies (aka: Revamped Items & Improvements)

Revamped UI Layout:
  • The menu UI has been completely overhauled to present information in a more efficient and consistent way.
  • While players can access the menu by pressing TAB, quick key access has also been implemented to ensure that the desired information can be accessed as quickly as possible.
  • Within the menu, the long-awaited Field Guide is accessible. This field guide provides helpful tips and pertinent information to surviving in Osiris: New Dawn.

Revamped Camera Collision Detection:
When in third person and moving the camera, rather than clipping through an object, the camera will detect the object and snap to first person.


Removed the Abandonment System:
There is no longer an abandonment timer on the structures and utilities built.

Miscellaneous Improvements & Additions:
  • Improved reloading animation for the pistol.
  • Improved Crab Monster Attack Patterns:
  • Crab Monster now will charge and bit, jump and spit.
  • It’s now possible to build while in a vehicle.
  • It’s now possible to access menus while in a vehicle (though it still is not possible to leave the game while in a vehicle).
  • Upon defeat, creatures can now drop attachments as well.

Fixes & Issues YULE Want To Know About
  • Fixed an issue where player inventory would sometimes disappear when traveling to a new planet, hives or mines.
  • Fixed an issue where the Hovercraft would hover over an invisible trigger at the refueling station.
  • The Electro-Dome, and now Z-Shield, block meteors.
  • Location is now saved when exiting a vehicle for the first time after travelling to a new planet/map. This creates a default respawn point in case the player dies before crafting a bed, hut, etc.
  • Fixed an issue where some items would disappear from all crafting tables when autocrafting.
  • KNOWN ISSUE: When on Zer the Sols currently don’t advance. This is due to it being a tidally locked planet. We are currently looking for ways to implement a fix, that doesn’t lead to day/night cycle malfunctioning on other planets.
  • KNOWN ISSUE: In the main menu when selecting an avatar, that character’s attachments will not visually show up.
Osiris: New Dawn - bellesoeur


Deck the halls with molten lava! ‘Tis the season for the Rise of Zer update. Prepare yourself for entirely new environmental challenges and fearsome indigenous creatures. We have included many features, such as an attachment system, and revamped some items, such as the UI. We’ve also performed a few fixes for common issues and removed the abandonment timer. But that’s not all! The following is a comprehensive list of all that this update entails.

Have fun unwrapping all of this and happy holidays, from the Fenix Fire team!

Shiny New Toys

New Planet:
  • Zer - Existing as the first planet nearest the star Gliese 581, Zer is an incredibly hot and tidally locked planet.

New Resources Exclusive to Zer:
  • Zirconium
  • Cobalt

New Refined Resources:
  • Cubic Zirconia
  • Zirconium Plate
  • Z-Board (a Zirconium-lined circuit board)
  • Cobalt Ingot

Five New Creatures Exclusive To Zer:
  • Magma Demon
  • Hell Hound
  • Cerberus
  • Meduzoid
  • Igneopod

New Gun/Ammo Type:
  • Cryo Rifle & Cryo Ammo — This new weapon and ammo pack a piercingly cold punch capable of freezing enemies in their place.

New Gun Variants:
  • With the introduction of Cobalt, it’s now possible to craft cobalt-plated versions of the Pistol, Assault Rifle, Bolt Rifle, and Heavy Assault Rifle. Additionally, these cobalt-plated weapons have 25% more durability than the standard versions.

New Attachment System:
In previous builds, attachments were coming soon, and with this update they are in game. Currently there are 10 unique attachments (with three different tiers) that can be equipped to the suit.

Helmet Attachments:
  • Pump Unit — This pump unit is great for improving oxygen and stamina recharge rate.
  • Stim Unit — The stim unit improves oxygen consumption, oxygen recharge rate, stamina usage and stamina recharge rate.
  • Light Unit — The light unit improves flashlight battery consumption and flashlight range.

Back Attachments:
  • Storage Unit — The storage unit increases the bonus slots available, but this comes at a cost as it also increases hover fuel consumption, oxygen consumption and stamina usage.
  • Cooling Unit — The cooling unit cools the suit enough to enable one to withstand a higher temperature threshold. The cost however is an increase in stamina consumption.
  • Solar Unit — The solar unit improves the recharge rate of the flashlight as well as the oxygen recharge rate, but it also increases the stamina usage.

Feet Attachments:
  • Booster Unit — The booster unit increases the hover height and improves the hover fuel recharge rate, but it also decreases the hover duration and hover fuel capacity while also increases hover fuel consumption.
  • Glide Unit — The glide unit improves hover duration hover fuel consumption, oxygen consumption, and stamina usage, but also reduces the hover height.
  • Recover Unit — The recovery unit improves the gravity modification, fall damage received, hover fuel recharge rate, oxygen recharge rate, and stamina recharge rate.
  • Fuel Compressor — The fuel compressor improves the hover fuel capacity, hover fuel consumption and hover fuel recharge rate.

New Utilities:
  • Advanced Anti-Personnel Turret — This advanced turret shoots at a slower rate, but does twice the damage of the standard Anti-Personnel Turret.
  • Z-Shield — This shield is an improved version of the electro-dome. In fact it is over twice the size and glows red instead of blue.

New Furniture:
  • Advanced Fabricator — While providing faster crafting than the standard fabricator, this advanced version is necessary to build the cobalt-plated weapons.
  • Advanced Chem Station — This is faster at crafting than the standard version.
  • Repair Bench — Weapons and tools with durability can be repaired.

A Few More Goodies (aka: Revamped Items & Improvements)

Revamped UI Layout:
  • The menu UI has been completely overhauled to present information in a more efficient and consistent way.
  • While players can access the menu by pressing TAB, quick key access has also been implemented to ensure that the desired information can be accessed as quickly as possible.
  • Within the menu, the long-awaited Field Guide is accessible. This field guide provides helpful tips and pertinent information to surviving in Osiris: New Dawn.

Revamped Camera Collision Detection:
When in third person and moving the camera, rather than clipping through an object, the camera will detect the object and snap to first person.


Removed the Abandonment System:
There is no longer an abandonment timer on the structures and utilities built.

Miscellaneous Improvements & Additions:
  • Improved reloading animation for the pistol.
  • Improved Crab Monster Attack Patterns:
  • Crab Monster now will charge and bit, jump and spit.
  • It’s now possible to build while in a vehicle.
  • It’s now possible to access menus while in a vehicle (though it still is not possible to leave the game while in a vehicle).
  • Upon defeat, creatures can now drop attachments as well.

Fixes & Issues YULE Want To Know About
  • Fixed an issue where player inventory would sometimes disappear when traveling to a new planet, hives or mines.
  • Fixed an issue where the Hovercraft would hover over an invisible trigger at the refueling station.
  • The Electro-Dome, and now Z-Shield, block meteors.
  • Location is now saved when exiting a vehicle for the first time after travelling to a new planet/map. This creates a default respawn point in case the player dies before crafting a bed, hut, etc.
  • Fixed an issue where some items would disappear from all crafting tables when autocrafting.
  • KNOWN ISSUE: When on Zer the Sols currently don’t advance. This is due to it being a tidally locked planet. We are currently looking for ways to implement a fix, that doesn’t lead to day/night cycle malfunctioning on other planets.
  • KNOWN ISSUE: In the main menu when selecting an avatar, that character’s attachments will not visually show up.
Osiris: New Dawn - bellesoeur


Feast your eyes on this amazing deal:

Osiris: New Dawn is 40% off on Steam all this week.

The sale ends November 28th, so don’t miss out on this chance to own the game for yourself.
Osiris: New Dawn - bellesoeur


Feast your eyes on this amazing deal:

Osiris: New Dawn is 40% off on Steam all this week.

The sale ends November 28th, so don’t miss out on this chance to own the game for yourself.
Osiris: New Dawn - bellesoeur


Once more into the fray
Into the last good fight I’ll ever know
Live and die on this day …
Live and die on this day …


-Joe Carnahan, The Grey

It’s time to prepare for a battle like you’ve never known. We’ve added two new creatures, unique in their own respects, yet equally terrifying in what they are capable of. We’re also introducing two new weapons with which to defend yourself against these formidable foes. You may be able to survive the aerial assaults, but it’s going to take every bit of courage to face what else we have in store for you.

New Weapons





New Creatures





Other Improvements and Fixes
  • We have improved the particle effects for the Heavy Assault Rifle, as well as the Heat and Reactor Pistols.
  • The O.M.P.A. can now travel with you. This means that if you mount the O.M.P.A. into your vehicle, or if he’s flanking/following you, he will travel with you.
  • Spaceships should no longer get stuck on asteroids and be unable to take off.
  • Players will now be able to use the Forge when pressing F and either ESC or TAB simultaneously.
  • The description for Solar Panels has been corrected. They will no longer say they can power O.M.P.A.s.
  • Infinite resource locations now take time to recover lost resources (e.g., a geyser still has infinite gas, but a player can no longer spam that as much as possible, as it will take time to recharge).
  • Crates have updated inventory possibilities to include new weapons and new ammo.
  • Fixed an issue where reordering the O.M.P.A.s in the control panel would cause the control panel to malfunction.

Osiris: New Dawn - bellesoeur


Once more into the fray
Into the last good fight I’ll ever know
Live and die on this day …
Live and die on this day …


-Joe Carnahan, The Grey

It’s time to prepare for a battle like you’ve never known. We’ve added two new creatures, unique in their own respects, yet equally terrifying in what they are capable of. We’re also introducing two new weapons with which to defend yourself against these formidable foes. You may be able to survive the aerial assaults, but it’s going to take every bit of courage to face what else we have in store for you.

New Weapons





New Creatures





Other Improvements and Fixes
  • We have improved the particle effects for the Heavy Assault Rifle, as well as the Heat and Reactor Pistols.
  • The O.M.P.A. can now travel with you. This means that if you mount the O.M.P.A. into your vehicle, or if he’s flanking/following you, he will travel with you.
  • Spaceships should no longer get stuck on asteroids and be unable to take off.
  • Players will now be able to use the Forge when pressing F and either ESC or TAB simultaneously.
  • The description for Solar Panels has been corrected. They will no longer say they can power O.M.P.A.s.
  • Infinite resource locations now take time to recover lost resources (e.g., a geyser still has infinite gas, but a player can no longer spam that as much as possible, as it will take time to recharge).
  • Crates have updated inventory possibilities to include new weapons and new ammo.
  • Fixed an issue where reordering the O.M.P.A.s in the control panel would cause the control panel to malfunction.

Osiris: New Dawn - bellesoeur


This isn’t a trick...we are treating everyone to 40% off the regular price of Osiris: New Dawn during a Midweek Madness sale!

This is a frighteningly great opportunity so hurry because this offer ends November 3rd at 10 AM PT.
...

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