Orcs Must Die! Unchained - Juicy


Reminiscent of Chaos Trials from Orcs Must Die! Unchained, Scramble mode is a reimagined version which progresses faster - providing a debuff at the beginning of each round, and a buff at the end of each round! You'll face 5 levels of increasingly difficult Orc armies using one pool of rift points, and will need to carefully choose your buffs, debuffs, and loadouts in order to survive!!



When you first enter Scramble Mode, you will be prompted to make a choice between two different levels, each of which will come with a unique debuff, something to make the Orc army more terrifying. For instance, you might have options like “Lose 10 rift points on death”, “Increase mana cost of all weapons”, “Adds dynamite archers to every wave. Makes dynamite archers stronger”, or some of the dozens of other debuffs available.



The good news is, if you manage to survive the first level with some rift points intact, you will get a choice between three buffs, something to improve your own odds. These are options like “All wall traps do double damage”, “Double your hit points”, “Headshots heal the player”, or one of more than 50 total buffs. After you choose your buff, you once again pick from two more level options, each with their corresponding debuffs. You have the chance to reroll one debuff per tier, but be careful, as you might get stuck with something even tricker to deal with!



This means that by the 5th tier, you will have some combination of 4 buffs, and the orcs will have some combination of 5 debuffs against you - leading to a whole lot of possible combinations each time you run through Scramble Mode. We hope everyone enjoys the new game mode on July 23rd, when Orcs Must Die! 3 launches!
Orcs Must Die! Unchained - Juicy
Orcs Must Die! 3 is coming to Steam, Playstation, and Xbox!



Orcs Must Die! 3 is getting ready to break through to Steam! On July 23, you’ll be able to play Orcs Must Die! 3 solo or cooperatively to experience the same great Orc slaying fun from the previous games, along with all new content to make burning, flipping, and skewering Orcs even more exciting! Orcs Must Die! 3 see the return of many classic favorites like Spike Traps, Arrow Walls, and the sweet sound of Max’s voice, before improving it with all new traps, weapons, story, and game modes!

Orcs Must Die! 3 is cranking up the scale with all new War Scenarios where hundreds of Orcs rush at your gates all at once! To help combat these massive waves, new traps exclusive to War Scenarios like the Mega Boom Barrel Launcher and the Giant Flip Trap can be placed outside the castle to help tear through the horde! You’ll also be able to take on returning Weekly Challenge and Endless game modes, along with a new Scramble mode where Warmages and the Orcs get buffs to make every try different! The Order has even come up with some new traps to make the life of a Warmage even more exciting, such as the Acid Geyser and the Sawblade Launcher!

For more details about pre-order bonuses, new content, or information about the release, check out the Orcs Must Die! 3 store page or follow us on social media!

Play Orcs Must Die! 2 for free this week!

To celebrate the launch of Orcs Must Die! 3, Orcs Must Die! 2 will be free to play on Steam from June 13th until June 20th! This is a great time to try out the Orcs Must Die! franchise and see what all the Orc smashing, flambéing, and pummeling is about!

Everything Orcs Must Die! is also 80% off! Now is a great time to pick up Orcs Must Die!, Orcs Must Die! 2, or any DLC you may still need to pick up!
Orcs Must Die! Unchained - IronPants
Hi all,

It's painful to even write this. We are sorry to say that we will be closing down Orcs Must Die! Unchained, Hero Academy, and Hero Academy 2.

Making and supporting a game is a long and challenging journey. Along the way, there are plenty of highs and plenty of lows. The communities who play our games join us on these journeys. We know this decision affects our players as much as it does us.

We've kept these games operating at a financial loss for many months. Unfortunately, it's no longer sustainable for us to do so. We must shift our focus to future games and make our investments there.

All three games will remain playable until Monday, April 8th, 2019 at 10:00 a.m. Central Time (UTC-05:00). Commencing immediately, all players logging into Orcs Must Die! Unchained and Hero Academy 2 will receive a substantial free grant of hard and soft currencies to enjoy the remaining weeks of live play. You may have to wait up to 24 hours for the currency grant to arrive in your account. We do not have a way to immediately make the grants upon first login.

All of us at Robot would like to thank everyone who has played one of these games. We've loved interacting with you in game, on our forums, and at places like PAX. We hope you give us the opportunity to join you again in our future games.

Patrick Hudson, CEO


FAQ

What? Why?

Orcs Must Die! Unchained and Hero Academy 2 have been unable to maintain a sufficient player base to cover the operational costs to keep the games running. The original Hero Academy has been technically obsolete for a long time now. We could not maintain the pace of operating system updates from Apple. It was actually removed from the App Store in early 2018.

What happens to my game data?

After the games cease operations, all Robot-controlled data associated with these three games (such as player progress, inventory, player achievements, and including all Robot Online account information) will be removed and permanently destroyed per applicable EU GDPR and platform mandates. We will not be able to recover any of your data for OMDU, HA2, or HA after the shutdown.

When will the servers shut down?

10:00 a.m. Dallas (UTC-5:00) time, Monday, April 8th, 2019.

I've never played. Can I make a new account?

We will be removing the ability to create new accounts and download the game over the course of the next 90 days.

How do I get free in-game currency before the games shut down?

Just log in. It will not happen immediately or automatically. At least once per day, we will grant copious amounts of currency to all recently active players.

What's going on at Robot Entertainment?

We are working on two new games, and we're very excited about both of them. We don't have more to say about them just yet, but we hope to announce them both during 2019.
Orcs Must Die! Unchained - Nananea
Compensation:
Upon logging in, all current and future players will receive 9,000 Skulls and a seven (7) day Battle Pass as compensation for the outages between March 10th and 11th. The rewards will be automatically added to your accounts and there will be no notification. If you feel you did not receive the compensation, please create a support ticket.

Bug Fixes:
  • Fixed an exploit with Brass’ Turret.
  • Fixed Brass' Scrapuum weaver.
  • Fixed the Custom Games List from becoming permanently selected and non-interactive.
  • Removed some skins that were unavailable to players on PC and PS4.
  • Various backend fixes.
Orcs Must Die! Unchained - Nananea
General:
  • Players can no longer join custom games for battlegrounds they have not unlocked UNLESS invited by a friend.
  • Midnight Market has been made easier in Sabotage.
  • Wu Xing maps are no longer colored red in Battleground Select.
Brass:
  • Health increased by 100%.
Developer Comment: Brass's health is too low given how close she must get to enemies to use her Shotgun.  This should make her SIGNIFICANTLY more durable.
  • Damage of Cannonball increased by 40%.
  • Cooldown of Cannonball increased by 50%.
Developer Comment: We heard your feedback.  Brass has too many short cooldown abilities competing with each other, making it difficult to utilize all of her skills. This change should preserve the DPS of her cannonball, while providing more opportunities to include it in her flow.
  • Turret health increased by 100%.
  • Turret range increased by 20%.
  • Turret re-target delay reduced to 0.2 seconds, from 0.75 seconds.
Developer Comment: We believe the DPS output of Brass's turret is incredibly powerful.  However, it can be hard to keep the turret alive and within range of enemies on higher difficulty battlegrounds.  These changes should help alleviate that problem.
  • Brass Bombs damage lowered by 20%.
Developer Comment: This is the most powerful of Brass's skills.  With the other buffs provided, we want to make sure she doesn't go overboard in power.
  • Reorganized Brass's weaver upgrades to be more competitive.
  • Junk Yard weaver increased to 2 scrap per second, from 1.
  • Cannonball Coming! weaver reduced to 33%, from 50%.
  • Scrap costs lowered by 25%.
  • Scrap drop chance lowered by 25%.
Developer Comment: These changes are designed to buff Swiss Army Wrench's ability to generate scrap, without making existing scrap generation weaker.

Bug Fixes:
  • Fixed an issue with Cursed Ground that caused its charges to deplete much faster than intended.
  • Fixed an issue where health bars had a white outline.
  • Fixed an issue where player names on health bars were hard to read.
  • Terracotta Giants are now properly classified as Large.
  • Fixed an issue with Tundra's Imperial skin weapon not displaying properly.
  • Fixed an issue where Memory Lanes was not properly hiding the minimap in Solo play.
  • Fixed an issue where Brass's turret was not providing the correct benefits when taking the healing upgrade.
  • Fixed an issue where Brass Bombs would not damage Mercs or Unstable Rifts.
  • Fixed some logic issues with Bouncer Bear's AI.  However, he will still behave much differently than in patch 2.5.
  • Fixed multiple tooltips.
Orcs Must Die! Unchained - Harmoniabot
Available December 6!

New Hero: Brass
Brass is a Master level engineer and considered one of the best in the Order.  She is able to use her Blunderbuss, Dwarven Turret, and improvised demolition devices to keep her foes out of the rift.



New Feature: Custom Games
This new feature is meant to address several key community requests: the ability to pick a specific map to play with other players, the ability to more easily play Endless and Chaos Trials with other players, and the ability to battle friends in Sabotage.  We believe this addition will offer a tremendous benefit to the community.

New for Sabotage:
  • New Battleground: Castle Gates
  • New Consumable: Terracotta Giants
  • New Consumable: Elemental Mages
  • New Consumable: Hide Minimap

New: Chaos Trial Modifiers
  • Additional Terracotta Giants
  • No Minimap in Combat
General:
  • Leaderboards will be reset with this update. Due to significant changes over multitudes of patches, the leaderboards have become out of date.  This reset includes Survival, Chaos Trials, Sabotage, and Endless.  Sabotage will require 5 placement matches to become ranked once again.  Note that your old rank will be used to help seed your new rank.
  • The prologue is no longer presented to new players.  Instead, the tutorial is now presented to players and will automatically launch upon logging in for the first time.
  • Midnight Market and Water Garden have been made significantly easier on all difficulties.
  • Par time made significantly easier for Master Water Garden.
  • The "Cheap Support Traps" modifier now reduces cost by 75%, up from 50%.
  • The "Expensive Barricades" modifier now increases cost by 170%, down from 200%.
  • Second dyes have been added for several heroes!
    • Brass and Deadeye have dyes added to the Tough Guy chest.
    • Temper has a dye added to the Masquerade chest.
    • Tundra has a dye added to the Costume Trunk chest.
    • Dobbin has a dye added to the Winter chest.
Music:
  • Now returns to lower-intensity music during go-breaks.
  • Several new simple rhythms have been added for go-break variation.
Guardians:
  • No longer have a placement limit.  Previously, 2 guardians were available per player.
  • Guardians now have an increasing cost of placement with each guardian placed on the team.  Free/250/500/1000/2000/4000/etc.The purchased guardian potion consumable with unlimited uses now provides TWO free guardians (up from 1).
    Developer Comment: We've been searching for the right way to adjust the difficulty of solo play for a while.  This change simultaneously adds more decision making to guardian placement, while lowering the difficulty of managing multiple lanes for solo players.
Balance Changes
Gabriella:
    When standing still, Blink will now default to backwards.Developer Comment: We've heard a lot of feedback about the recent changes to blink.  This is a compromise to help players who are accustomed to the old functionality.
Deadeye:
    Now receives a 20% discount on Boom Barrels.Developer Comment: This trap is already very powerful, but we wanted to give Deadeye a special incentive to use this under-valued trap.When standing still, "Outta the Way" will now default to backwards.Developer Comment: Similar to Blink, the same justification applies to "Outta the Way".
Maximillian:
    Can now place Decoys for free, instead of receiving a 25% bonus to their health.Developer Comment: Similar to the Deadeye trap affiliation, we wanted to give Max a little more incentive to use this under-valued trap.
Tundra, Bloodspike, and Hogarth:
    No longer stop moving when attacking with primary attack.Developer Comment: This has been constant feedback from the community.  While there are differing opinions on this change, we believe it will make the largest amount of players happy.
Brimstone:
    Recharge rate increased to 0.21 from 0.13.Developer Comment: Brimstone is currently less valuable than other similarly priced traps.  These changes should help.
Fire Cracker:
    Initial charges increased to 8, from 5.Developer Comment: Fire Cracker is currently less valuable than other similarly priced traps.  These changes should help.
Floor Scorcher:
    Cooldown increased to 7.4, from 6.6.Developer Comment: Conversely, Floor Scorcher is currently far more valuable than other similarly priced traps.  These changes should help.
Ceiling Ballista and Dragon Lance:
  • Damage increased by 20%.Cooldown increased by 20%.
    Developer Comment: This change is designed to further accentuate the ballista's role as a large minion killer.
Boulder Chute:
  • Cost reduced to 0 (from 750).
  • Now drops 4 waves, up from 3.Now has a placement limit of 4.
    Developer Comment: These traps are already, by far, the most cost-efficient traps in the game.  However, due to their power being heavily limited by manual activation, there's no reason to not further reward players for taking the time to micromanage these traps.
Icicle Impaler:
  • Cost reduced to 500 (from 1000).
  • Now drops 4 waves, up from 3.Now has a placement limit of 4.
    Developer Comment: See boulder chute explanation.
Quarter Pounder:
    Now stuns minions for 0.75 seconds, in addition to its existing effects.Developer Comment: Similar to the Boulder Chute, this trap is already very cost-efficient.  However, due to its size, it is rarely able to be used.  There's a low risk of making this trap too powerful and mandatory, so this buff should really help you feel its strength whenever you find a good place to use it.
Power Generator:
  • Now gains 8% additional coin per tier, down from 15%.No longer returns coin when sold.
    Developer Comment: Unlike health and damage, players do not need additional coin to keep up with higher minion levels.  As it stands, Power Generator becomes exceptionally strong on end-game content.  In addition, the ability to sell the Power Generator for full value eliminates the early-late game trade-off that the trap was designed to create.  These changes should allow the trap to better fulfill its intended role.
Big Game Hunter Zapper:
    Damage increased by 60%.Developer Comment: This is the least used of the Big Game Hunter traps.  Due to its requirement that enemies remain underneath it, this trap is being buffed.
Healing Well and Mana Well:
    Cooldown reduced to 3 seconds (from 15).Developer Comment: These traps are incredibly powerful, however, the Mending Root and the Mage's Clover compete heavily with these traps.  We hope that this change will allow players to begin substituting in other gear, when using these traps.
Trap Parts
  • Many of these triggers feel like they change the trap, rather than improve the trap.  We really want to encourage players to use triggers, so we are going to make many triggers also provide a sizable buff.
Ambush Trigger
  • Now also increases trap damage by 25%.
Crowd Control Trigger
  • Now also increases trap damage by 10%.
Execution Trigger
  • Now also increases trap damage by 25%.
Heavy Pressure Plate
  • Now also increases trap damage by 25%.
Light Pressure Plate
  • Now also increases trap damage by 15%.
Combo Generator
  • Now also increases trap damage by 10%.
Bug Fixes:
  • Fixed an issue where Boom Barrel Rollers and Summoner Traps were not tracking damage dealt in post-game.
  • Fixed an issue where Firelings would target power generators.
  • Fixed an issue where Hunter minions would not list "Trap Resistance" on their card back.
  • Fixed an issue where skin names and images could get out of sync.
  • Fixed an issue where some achievements would not track progress if completed in a single hit.
  • Fixed an issue where Great Wall Barricades would not always block pathing on Throne Room.
  • Fixed tooltips that failed to mention that killing mercs would add to boss kill quests.
  • Fixed an issue where Rift Lord Highlands did not list the correct notable enemies.
  • Fixed an issue where Revenge Rune was killing enemies on attack, rather than on destruction of the trap.
  • Fixed an issue where Sorceress's Kinetic Pulse achievement would not reliably track progress.
  • Fixed an issue where Terracotta Giants were showing as small icons on the minimap.
  • Fixed several trap grid issues on the new "Wu Xing Battle" battlegrounds.
  • Fixed an issue where scrolling in the dashboard and changing categories could cause items to become hidden.
  • Fixed an issue where the Red Panda Shaman did not award coin.
  • Fixed an issue where Elemental Mages could be out of range to attack, but attempt to attack anyway.
  • Fixed an issue where lightning effects could persist when shooting the "Dwarf Shaman Merc".
  • Fixed an issue where the Troll Commander would remove Oziel's soul stacks.
  • Fixed an issue where Terracotta Giant was spell incorrectly in several locations.
  • Fixed an issue where Fire Lord was missing a description in the notable enemies section.
  • Fixed an issue where Kinetic Resonator And Control Resonator was not working on all traps it could be applied to.
  • Fixed an issue where Yi-Lin and Temper was not saying "Not enough Rage" and "Not enough Energy".
  • Fixed several card back stats on traps that were not matching in-game values.
  • Fixed an issue where Kinetic Pulse was not resetting the Grinder.
  • Fixed an issue where trap selection could get stuck in the tutorial.
  • Fixed an issue where Power Generators break suicidal minion AI.
  • Fixed an issue where Yi-Lin could not use Tempest Strike while the Gear Disable modifier was active.
  • Fixed an issue where rift shard quests were not tracking.
  • Fixed an issue where Terracotta Giants were not included in quests that require killing Giants.
  • Fixed an issue where Terracotta Giant's slow was not affected by control reduction.
  • Fixed an issue where the "Save Deck" was not persisting.
  • Fixed an issue where Troll quests were not included Pirate troll kills.
  • Fixed an issue where pause didn't prevent resources from being drained.
  • Fixed an issue where the Spitfire Wall did not provide combo points for the full duration.
  • Fixed an issue where the Haymaker was not providing combo points.
  • Fixed an issue where the Combo Generator was not working on all traps.
  • Fixed an issue where the Ambush/Execution Trigger was not working on Ballistas or the Saw of Arctos.
  • Fixed an issue where Pressure Plates were not working on the Saw of Arctos.
  • Fixed an issue where the Double Strut Frame was not working on the Summoner Trap.
  • Fixed pathing loops on Maximum Security and Castle Gates.
  • Fixed invisible geometry on "The Baths", causing specific ceiling locations to not function properly for ceiling traps.
Orcs Must Die! Unchained - Harmoniabot


Attention War Mages: this is not a drill!

The Wu Xing Battles Update is now live on PC and PS4, and with it comes the Wu Xing Invasion Event. Beginning at 10 a.m. Thursday, November 2, and ending at 10 a.m. Sunday, November 26 there will be a series of community challenges featuring enemies new and old as well as Yi-Lin, the newest Orcs Must Die! Unchained hero.

Each enemy killed, rift point protected, game won, or star earned will count towards their respective community challenge goals, and each successfully completed challenge will award a prize to participants. If 75% of these goals are met over the course of the event, all participating players will also receive the fantastic new Imperial Tundra skin!

This event features a series of shorter, 2-day challenges based on community feedback, so be sure to log in daily throughout November to avoid missing out! Also based on community feedback this event will provide individual participant contribution details for each goal. 

But that's not all! This weekend is packed with more Orcs Must Die! Unchained goodness than the Gnoll Breeder's teacup gnoll crate is packed with tiny hairballs and firebat bones.
  • Tune in this weekend for the Extra Life Charity stream starring OMD!U featured streamers AndrealVox, Cnflct, JBHeroRF, Kefkafish, and tcujazzartist and including a special appearance by the lovely Nananea! Stream begins Saturday at 9 a.m. Central and continues through Sunday at 10 a.m. Central.
  • Compete for the top spot in the NuNs community event! Register your team and compete for the top score in the brand new Castle Gates Endless map! Bragging rights and awesome prize skins await but don't delay: this event ends on November 8!

Orcs Must Die! Unchained - Harmoniabot
New Hero: Yi-Lin
Yi-Lin is a quick, melee hero who uses her twin swords to devastating effect. Her use of combos can deal devastating damage as well as provide regeneration making her a true force to be reckoned with. Yi-Lin, the Jade Sentinel has awoken to defend Centre once more against the hordes of orcs, soldiers, and her old enemies – the Wu Xing Dynasty.Learn more about Yi-Lin in the Designing Yi-Lin blog.



New Faction: The Wu Xing, Masters of the Five Elements
The Wu Xing are masters of the five elements. Deadly and resilient they make dangerous foes!
  • Wu Xing Soldiers: These soldiers come in four forms: light, medium, heavy, and ranged.  All of the soldiers have magic armor, making physical damage optimal in defeating them.
  • Terracotta Giant: These slow-moving stone giants do not attack players.  Instead, they perform a steady march to the rift, slowing any player that gets too close.
  • Red Panda: Despite being called the Red Panda, these minions are actually blue!  Be careful, these minions cast a powerful speed buff on allied minions.
  • Water Dragon: This hunter minion focuses on players.  Unlike other Hunter minions, this minion has a splash attack, damaging all players within a cone in front of him.
  • Elemental Mages: These mages throw bouncing orbs of elemental energy.



New Maps: Three Brand New Maps
Water Garden - Survival (Apprentice and Master)
The water gardens of the White Tiger Empire appear to be closest to the first attacks by the Wu Xing Dynasty.  Defend three breaches to the best of your ability without too much help from wall traps.

Castle Gates - Survival (Master and Rift Lord) and Endless
Breaching the Castle Gates is a solid strategy for the Wu Xing Dynasty.  Once inside, defending this open map will be a challenge.  Funneling the front gates to one side is imperative.

Midnight Market - Survival (Warmage and Rift Lord) and Sabotage
These marketplaces of the White Tiger Empire are popular night spots.  This seems to be exactly why the Wu Xing Dynasty has chosen to attack them so aggressively.



New Feature: Weekly Challenge Matchmaking
The community has requested this feature for quite a while.  We are happy to deliver this highly anticipated feature!
 
Click below to read the detailed patch notes and give us your feedback!

Patch Notes & Feedback

 
Connect!
Orcs Must Die! Unchained - Harmoniabot
Available November 1!

New Hero: Yi-Lin
Yi-Lin is a quick, melee hero who uses her twin swords to devastating effect. Her use of combos can deal devastating damage as well as provide regeneration making her a true force to be reckoned with.

Yi-Lin is not just any accomplished fighter. This woman out of time was the greatest and most loyal warrior fighting in service of her friend, Chang’E, Empress of the White Tiger Empire. In centuries past, the White Tiger Empire and its allies were threatened by certain destruction as orcs and other invaders poured into their kingdoms from the Dark World. Seeing no other solution, the dwarves of Thuricvod evacuated the stone halls of their home on Centre. Fleeing to the safety of their homeworld and collapsing the portals behind them to cut off the invading forces left the White Tiger Empire with few options for its defense and even fewer allies.

Desperate for a solution to protect her people and preserve her empire, Chang’E forged new alliances and agreed to share her powerful rift magic in exchange for the White Tiger Empire’s relocation into the clouds in a bargain with the Jade Rabbits. But the Empire’s preservation came at a high cost for Yi-Lin. Left behind as the eternal guardian of the final rift to the reborn Cloud Tiger Empire, Yi-Lin transformed into the Jade Sentinel she had previously been in name only and began her watch over the Lotus Temple.

For over one thousand years Yi-Lin stood vigilant, waiting. Now a shadowy figure known only as “Reve” has unleashed unstable rifts on the Lotus Temple, renewing the ancient assault on the White Tiger Empire with the hope of reaching their new empire in the clouds. Yi-Lin, the Jade Sentinel has awoken to defend Centre once more against the hordes of orcs, soldiers, and her old enemies – the Wu Xing Dynasty. Learn more in our Designing Yi-Lin blog!



New Faction: Wu Xing - Masters of the Five Elements
  • Wu Xing Soldiers: These soldiers come in four forms: light, medium, heavy, and ranged.  All of the soldiers have magic armor, making physical damage optimal in defeating them.
  • Terracotta Giant: These slow-moving stone giants do not attack players.  Instead, they perform a steady march to the rift, slowing any player that gets too close.
  • Red Panda: Despite being called the Red Panda, these minions are actually blue!  Be careful, these minions cast a powerful speed buff on allied minions.
  • Water Dragon: This hunter minion focuses on players.  Unlike other Hunter minions, this minion has a splash attack, damaging all players within a cone in front of him.
  • Elemental Mages: These mages throw bouncing orbs of elemental energy.


New Battlegrounds
Water Garden - Survival (Apprentice and Master)
The water gardens of the White Tiger Empire appear to be closest to the first attacks by the Wu Xing Dynasty.  Defend three breaches to the best of your ability without too much help from wall traps.

Castle Gates - Survival (Master and Rift Lord), Sabotage, and Endless
Breaching the Castle Gates is a solid strategy for the Wu Xing Dynasty.  Once inside, defending this open map will be a challenge.  Funneling the front gates to one side is imperative.

Midnight Market - Survival (Warmage and Rift Lord) and Sabotage
These marketplaces of the White Tiger Empire are popular night spots.  This seems to be exactly why the Wu Xing Dynasty has chosen to attack them so aggressively.



New Feature: Discord Integration
Discord has remained one of the most popular modes of communication for OMD!U.  This integration will make communication and community building easier than ever! 

New Feature: Weekly Challenge Matchmaking
The community has requested this feature for quite a while.  We are happy to deliver this highly anticipated feature!

New: Imperial Skins
New themed skins have been added for Tundra, Ivy, Midnight, Smolder, and Hogarth.



New Guardian: Jade Empire Guardian
This new guardian is available in Warmage, Master, and Rift Lord chests.

Immobilizes enemies for 2 seconds when attacking them.  Provides 3 coin per second to nearby allies while in combat.

Dashboard:
  • The dashboard has been re-skinned for the launch of the Wu Xing Battles expansion.
  • Notification badge logic has been updated.  You'll see fewer and more relevant badges in the dashboard.
  • The chat UI has been overhauled.  The new design features time stamps, channel notifications, and easier browsing of chat channels.

Quests/Achievements:
  • New Quests have been added for Deadeye and Yi-Lin
  • New Achievements have been added for Deadeye, Yi-Lin, and Cygnus.

Balance Updates
General:
  • Restricted Section and Temple Graveyard (Warmage) have been made less challenging.
  • Crogon Keep and Eventide Stables (Master) have been made less challenging.
  • Apprentice and Warmage Banquet Hall has been made less challenging during early waves in Sabotage.
  • First wave of Warmage Restricted Section has been made easier in Sabotage.
  • Rift Lord Baths has been made more challenging in Sabotage.

Chaos Trials:
  • The following modifiers have been made less common:
    • Persistent Barricade Rubble
    • No Health Drops
    • No Mana Drops
    • Additional Northmun Archers
    • Ice, Fire, Arcane, Lightning, and Physical Armor
    • Rugged Runners
  • The following modifiers have been made more common:
    • Double Rift Points
    • 5 Rift Points
    • Additional Firefiend Runners
    • Slow Minions
  • "Additional Rift Points" will now be paired with easier modifiers, on average.
  • "Coin Drain" rate has been reduced by 15%.
  • "Additional Order Mages" will no longer roll on Apprentice and Warmage Chaos Keys.

Firelings:
  • Health reduced by 70%.
  • Speed reduced by 30%.
  • Now only spawn 1 Fireling when a Fire Elemental dies.
  • Now more reliably wait 1 second before detonating.When spawning directly from a door, firelings will now play a spawn sound.
    Developer Comment: Firelings were always intended to attack barricades, but when we fixed the bug in the last patch, they became far too powerful.  These changes pull back on the strength of firelings dramatically.

Oziel:
  • Soul collection radius increased 75%.
  • Fixed an issue where the "Jagged Shards" weaver upgrade was not providing the correct amount of damage.

Sabotage:
  • Teleportation Staff teleport delay reduced to 3 seconds (from 5).Teleportation Staff will now expire after 90 seconds, regardless of whether or not it is destroyed.
    Developer Comment: This change allows the teleportation staff to be useful, even when a teammate does not have a consumable to apply control effects to an enemy.  In addition, in order to allow melee heroes to deal with this staff, it will now expire after 90 seconds, if not killed.
  • Minions summoned via consumables no longer reward coin or experience.  Base bounties increased in Sabotage to compensate.
    Developer Comment: This change helps create comebacks by making powerful cards more powerful.  In addition, this change also helps solve some inadvertent/unfun strategies that would result in neither team sending minions until sudden death.

Bug Fixes:
  • Elemental minions will no longer replicate when killed by being knocked off the map. Developer Comment: after we fixed this bug, we noticed that many maps need their kill volumes to be updated. As a result, this can still occur, but it will happen much less frequently. Expect more updates in the future on this issue.
  • Fixed an issue where the Serpent Guardian was still being listed as promotional.
  • Fixed an issue with Tundra's Stay Frosty weaver upgrade not providing damage over time.
  • Fixed an issue where resurrected minions would not have the correct amount of health.
  • Fixed an issue where matches could not be restarted if the dashboard was closed.
  • Fixed an issue where the Chaos Key icon would not be shown at full opacity on the login rewards screen.
  • Fixed an issue where minions that were slowed by Stinkeye's Sermon of Speed weaver would not show foot-shackle effects.
  • Fixed an issue where Gabby's hair could get stuck in a falling position.
  • Fixed an issue where the Arcane Bubble Blower could be activated while in mid-air.
  • Fixed an issue where the icon for the "Tundra 1" quest was incorrect.
  • Fixed an issue where Deadeye's fourth ability could play duplicate effects.
  • Fixed an issue where Stinkeye's totems could occasionally fail to hit enemies that are in-range and visible.
  • Fixed an issue where the Chaos Trial information would be shown each time the hero info panel is closed.
  • Fixed an issue where the player would receive an invalid trap placement message when trying to place a trap while orbiting the camera.
  • Fixed an issue where the Saw of Arctos did not display its damage type.
  • Fixed an issue where the teleportation staff would not function if overlapping.
  • Fixed an issue where fire trap were consuming charges faster than intended.  Balance updated to compensate.  Should not result in visible functional changes.
  • Fixed an issue where community events would not always be displayed.
  • Fixed an issue where Scurvy does not attack guardians.
  • Fixed an issue where chest descriptions could overlap quantity descriptions.
  • Fixed an issue where killing a Chaos Crystal near an environmental trap with lightning damage would cause the server to crash.
  • Fixed an issue where Smolder's primary attack could not trigger the swinging mace on Throne Room.
  • Fixed an issue where Chaos Trial wins would provide stars for achievements.
  • Fixed an issue where Sabotage consumables could be used during a go-break.
  • Fixed an issue where the Dashboard would occasionally force players to reconnect to non-matchmade games.
  • Fixed an issue where Temper's Happy Place weaver was not providing a speed boost.
  • Fixed an issue where Deadeye's Deadlier-Eye weaver upgrade was not providing the full bonus to damage.
Orcs Must Die! Unchained - Harmoniabot
We’re thrilled to announce that the Orcs Must Die Unchained Wu Xing Battles update will be launching on October 25 for PC! This massive update contains three new maps, a brand new faction of enemy invaders, the powerful new hero Yi-Lin, and much more. Update: The Wu Xing Battles update has been delayed by one week due to a technical issue and will launch on November 1.

New Hero


New Maps
Hordes of never-before-seen enemies are invading the White Tiger Empire on three brand new maps and it’s up to us War Mages to defeat them. Defend the White Tiger Empire’s beautiful Water Gardens in Survival mode and hold the Castle Gates in Survival and Endless! Both locations offer strategic challenges with open layouts and not much room for wall traps. The Midnight Market is a popular nighttime location and is under heavy attack in both Survival and Sabotage game modes!



New Enemies
The new Wu Xing invaders are on the march and they bring fresh skills and tactics into the mix! Being masters of the five elements, even the common Wu Xing soldiers and archers have magic armor. Their massive Terracotta Giants do not attack players directly, but slow any nearby players and march faithfully to the rift on their mission of destruction. The “Red” Pandas are real tricksters, casting powerful speed boosts on their allies, and the Elemental Mages throw bouncing orbs of elemental energy. Last but definitely not least, the Water Dragon hunts players, but unlike other enemies of this type it casts an area-of-effect splash attack.



Tune In!
You can get your first look at the upcoming content on the Designing Yi-Lin Insider Access stream this Thursday at 3 pm Central on OrcsMustDie.tv, followed by a reveal stream every Thursday until the update.

Join us as we preview what’s to come with the Wu Xing Battles update!
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