OrbusVR: Reborn - smelgren


The OrbusVR community wants to welcome all new adventurers and help them on their travels through the game! As part of our in-game Anniversary Weekend, we're holding another New Adventurers' Meet Up. Join other players to trade tips, ask questions, find players to party with, and theorize on strategy.

Veteran players along with the game’s developers will be on-hand to help. We can walk you through the tutorial, show you the best combination for Warriors, or show you the best way to cast a Fireball as a Mage as well as tips for all the other classes! Even if you’re not a new player, you can meet other players to find a new group to play with. We encourage all players no matter their skill level to join us.

We will be meeting Saturday, Dec. 14 at 7 PM CST next to the starting graveyard where you first begin the game outside Highsteppe Gates, and will hang out until 9 PM CST. We hope to see you there!
OrbusVR: Reborn - smelgren
Join the OrbusVR community in celebrating the Festival of Strangers! Starting Dec 5th and running through Jan 7th, the festival will feature new quests, missions, enemies, pets, armor and more!



Back in the days of old, when the nights were dark and long, the “Strangers” first descended. Snow-covered beasts of great strength and size, these creatures left their hillside caves at the first snow to wreak havoc on the villages of Patreayl. Isolated clans came together to beat the strange creatures back into the hills every year and afterward celebrate their victory. Thus, the Festival of Strangers was born.



Visit the Stranger Festival NPC outside the gates of Highsteppe to pick up a quest to slay the Strangers—as well as embark on a hunt around Patreayl to track down two very different strangers. Complete all the quests from this NPC to receive a full set of Snowman armor transmogs. You can also visit the Festival Farmer outside Pierre Cenn’s shop to start a scavenger hunt to find all the mysterious floating lights around the country—or visit Pierre himself to capture wild snowmen and earn a pet.

You will notice a lot of big changes to the terrain also, from ice choked bays in Hulthine’s Basin to snow crested fields throughout the realm. The residents of Highsteppe have even decorated for the festival! We hope you enjoy exploring the new winter wonderland that is Patreayl.
Nov 21, 2019
OrbusVR: Reborn - Daynab


Hi, we've fixed the following bugs with today's patch:

- Fixed an issue where the quest dialogue button on mission NPCs was missing
- Fixed Scoundrel Ult not recharging properly
- Attempted a fix for the issue where furniture resets to default position after placing occasionally - we’re still investigating this one, but we’ve added a manual “save” function to the build mode button, so essentially press the Build Mode to toggle it off, and it should save your position.
- Fixed tools being tradeable again bug for Tinkerer tools.

Thanks!
OrbusVR: Reborn - smelgren
Decorate your Player House with the latest update! After a hard day of fighting back the forces of evil, wouldn't it be nice to be able to enter your Player House and have it feel more like home? With our new Player House Customization update, you can now make that happen!



Visit the new furniture store to purchase common items such as bookshelves, tables, and even windows. You can also unlock certain Achievement based furniture through game play to show off your many accomplishments—such as the time you defeated the Lich King or protected your airship from the deadly Chaos Hunter.

You can also adorn your Player House with Tinkerer furniture, which you can make yourself at your new Tinkerer crafting table, or purchase from other players. Tinkerer furniture is more intricate than common pieces, and will add that extra homey touch to your own personal sanctuary.



With up to 16 slots per room in your house, you have ample opportunity to put your own personal touch on your Player House and truly make it home sweet home. Once decorated, we encourage players to share pictures of their houses on the Community Forums. We look forward to seeing how everyone decides to decorate!
OrbusVR: Reborn - smelgren


Jump into OrbusVR and start Tinkering around with our new crafting profession update! Build yourself a new mount to ride on or a lantern to light the way through the dark dungeons—or even a new transmog armor chest piece. You can also craft furniture that can be used to re-decorate your house with the upcoming Player House Customization update (Nov 19th), or sold to others through the Auction House.


Pictured: Expedition Chest Transmog; (top) Gears of Time Teleporter; (bottom) Geared Harvester


Pictured (left to right): Cuckoo Clock, Orb Lamp, Essence Tree, Cube Puzzle

You will have to earn blueprints to the items you want to build, then start to stockpile the new crafting resources needed to build your prized Tinkerer items. Once ready, venture down to your Player House basement to begin working at your new Tinkerer crafting station. Place all blueprints and resources inside the chest by the station, then choose the item you wish to build from the blueprint list to the right. Find the correct placement for each piece on the hologram outline to complete the puzzle and add the item to your inventory!

If you have any questions about the basics of the class, be sure to wave at the Tinkerer tutorial sign next to the crafting station, or check out our blog for an in-depth post on the profession. Good luck, and good Tinkering!
OrbusVR: Reborn - smelgren
The OrbusVR community wants to welcome all new adventurers and help them on their travels through the game! Join other players to trade tips, ask questions, find players to party with, and theorize on strategy.

Veteran players along with the game’s developers will be on-hand to help. We can walk you through the tutorial, show you the best combination for Warriors, or show you the best way to cast a Fireball as a Mage as well as tips for all the other classes! Even if you’re not a new player, you can meet other players to find a new group to play with. We encourage all players no matter their skill level to join us.

We will be meeting Saturday, Nov. 2 at 7 PM CST next to the starting graveyard where you first begin the game outside Highsteppe Gates, and will hang out until 9 PM CST. We hope to see you there!
OrbusVR: Reborn - Daynab


We rolled out a patch this morning that includes the following:

  • Fix for the desyncs being caused on server and client
  • Fix for certain class items showing up during dragon racing (EX: Musketeer Lifewell orb, netgun, etc. showing)
  • Attempted another fix for Boss 1 leashing inside the Ancient Temple dungeon
  • Lowered some attack values on new lvl 30 bosses to be more in line with other dungeon bosses when doing shard dungeon runs
  • Fixed “Stuck Combat” button, should now work as it did before
  • We fixed an underlying issue that we think may of also been causing the stuck combat bug in the first place so feedback on this would be greatly appreciated (You can continue to use the in game bug reporting tool for these)
  • Updated some weapon and mount icons
  • Attempted fix to prevent monsters from disappearing inside the Abandoned Cave dungeon when fighting around the mining carts (Monster should now just path through the carts)

– Some things we could use feedback on in the form of the In Game bug reporting tool –

Anytime the Ranger “Critical Spots” are not clearing properly and sticking around even after being hit.

Anytime you are stuck in combat from PVE combat

Anytime you still get desyncd (We believe our fix should hopefully solve the majority of these but would like to track them all down)

Anytime you see VFX stuck in the air not clearing properly (Runemage spells, Musketeer effects, etc.)

Anytime you get a hard crash (Orbus application shuts down on its own and brings you back to desktop of Oculus home for quest)

– A few things we will be working on in the near future include the Tinkerer profession, Player House Customization, Valve Index controller positioning, Scoundrel Ultimate re-work, Player resurrection re-spawn timer not showing properly, Crashes and any desyncs still around. I do not have a time frame on any of the items above but wanted to let the community know what some of the things we will be working on soon. There will be a blog post next week going in depth into the upcoming content as well as announcing when the Tinkerer profession and Player House Customization will be released.
OrbusVR: Reborn - Daynab

Today's patch increased the two new level 30 dungeons - The Abandoned Mine and The Ancient Temple. Along with that comes an increase to the endgame Shard system, increasing the upper limit to +15 with new mutations to challenge you, and new gear to acquire.

The patch also includes a shard vendor to trade in equipment shards, and a new questline for a luxury mount.



  • Abandoned Mine dungeon now available, access through the Scav’s Den cave in the Wastelands
  • Level 30 dungeon un-matched, currently not part of the Random Dungeon Queue
  • Ancient Temple dungeon now available, access through entrance near Bears Hollow
  • Level 30 dungeon un-matched, currently not part of the Random Dungeon Queue
  • Trash mobs in both new level 30 dungeons have a chance to drop a piece of transmog only gear from the set of “Conqueror Gunner” gear (Based on old Orbus Muskteer Spiro gear)
  • Level 30 Dungeon gear will be the “Conqueror” set of gear (Based on old Orbus Mage,Ranger,Warrior Spiro gear), along with a new set of weapons.

  • The “Scav Shaman” boss must be defeated to gain a key into the Ancient Temple Dungeon
  • There is a small chance that all Lvl 30 bosses in the new dungeons will drop the “Mining Cart Mount”

  • Shard Level 11-15 has a chance to drop the “Challenger” set of gear
  • There are new legendary weapons that have a chance to drop from shards 11-15, with a greater chance as you progress up shard levels

  • Shard levels 11-15 will not include Airship Dungeon, but will include the rest, with shards 14 & 15 having an increased chance of rolling the two new dungeons (but will still include the rest excluding the Airship Dungeon)

  • New Minor shard mutations will be included in the pool active on all shards 1-15
  • New Minor mutations are: Afflicted, Hot Foot, Fatigued
  • New Major shard mutations will be included in the pool active on shards 11-15
  • New Major mutations are: Golden Egg, Back Bug
  • New Brutal mutations will be included in the pool active on shards 11-15
  • New Brutal mutations are: Shared Pain, Reflective Strikes

  • Shard Levels 10-12 will give +4 gear, Shard levels 13-15 will give +5 gear, with Shard level 15 having a chance at dropping a +6 legendary weapon
  • The Legendary weapons given out in shards 11-15 will be a new weapon model different from those given out in 1-10

  • There has been a “Shard Vendor” added to the Rainforest camp, once you complete the Explorers League questline to help the camp the Scav trader will appear next to the newly built huts.
  • This allows you to trade up shards all the way to Effervescent Shards.
  • It costs 10 Minor for 1 Major, 15 Major for 1 Glimmering, 20 Glimmering for 1 Effervescent
  • The icons of the different shard levels have been changed to avoid confusion

  • There is a “Ottathamine Merchant” located at the Leisa Port inside Hulthine’s Basin that sells the “Luxury Mount”
  • Must have the Explorers League questline to help Port Leisa before his shop will appear

  • New achievements have been added for completing higher tier shards along with achievements for the Lvl 30 dungeons
  • Added a fix to Fellowship Chest logs that should only show movement in and out of the chest instead of item movement inside players own inventory

We hope you enjoy the new content, and we look forward to showing what else we've been working on!
OrbusVR: Reborn - Daynab
Upcoming Content: New Dungeons, Shard Increases and More

While we are all sad to see the fall colors disappear from the area, along with the mischievous Brezurple Snatchers, the festival was a success and Highsteppe will now have food for the upcoming cold days ahead.

Thanks to everyone that participated in the event! We were able to gather good information in game, along with feedback from the community that will help us as we plan the next festival: the Skygring, which occurs a few months after the Harvest Festival. This festival will see some of the same changes as the last, with changes to the terrain, plants and wildlife. We will take some time to go over all the feedback we have received as we finalize our plans for the festival, and will share more details in the coming months over what is in store for the citizens of Patreayl.

In Game Bug Reporting Tool

I wanted to also take a second and thank everyone that is using the Bug Reporting tool in game. By switching to this system we have been able to track, collate, and rank the bugs that are current in the game. Based off these reports we have been able to make some progress into the de-syncs, as well as some of the causes to the stuck combat issue. We have made these issues a top priority and hope to have some fixes in place in the coming weeks, to solve some if not all of these issues. I appreciate the community's continued support of the game and the Dev team while we work through these issues.

Oct 8th Update

Looking ahead to October 8th, we will be releasing the next two dungeons, as well as the Shard Dungeon increase of 11-15. The two new dungeons will be level 30 dungeons with unmatched content, and will not be part of the random dungeon queue. (You will have to travel to the dungeons to enter them). There will also be a mount that will be available through a new quest in game, although this mount will be the most expensive to date.

Luxury Mount

Ever wanted to move around the world in style? Wanted to sit back in a plush seat while you take in the vistas or stroll through the Highsteppe marketplace?

Now's your chance! Recently imported through the new Port Leisa inside of Hulthine's Basin, these Luxury Mounts are being sold inside the town of Highsteppe. Speak with the Ottathamine Merchant NPC, who has set up shop next to the future Highsteppe Furniture store, to start on the quest to acquire one. But be warned: the merchant is more interested in trading and Dram than they are making the world a safer place through monster killing, so be sure that your pockets are full of Dram before attempting this quest.



Abandoned Cave Dungeon When most of the citizens of Patreayl fled to Highsteppe, a group stayed behind and chose to fend for themselves in the Wastelands. This group, known as the Scavs, took over a cave that outsiders have dubbed Scav's Den, where they discovered an abandoned mining tunnel. Although it's unknown what the Scavs have unearthed inside this cave, rumor has it they found a creature from the not-so-distant past lurking in its depths...

For those players that had a chance to play original Orbus, you will see a familiar sight when entering this dungeon. The Dovregubben boss has made a return, as well as a new enemy, the Gate Keeper. You must kill the Gate Keeper to steal the key and unlock the door at the end of this dungeon.



Ancient Temple Dungeon Although a Temple by name, this dungeon seems to have a much darker history. Dating back to the time of the Esasa, you will find concrete slabs and manacles, as well as holding cells inside—although it looks like whatever was once contained has now broken free.

To enter this dungeon you will first need to unlock the entrance by killing the Gate Keeper at the end of the Abandoned Cave dungeon. Once you have stolen the key, you will then need to travel to the area known as Bear's Hollow inside Hulthine's Basin to find a way into the Temple that has not collapsed with time. Once inside, trust your party members to fight alongside you to defeat the experimental Mist Keeper, but beware as this creature can fill the room with poisonous gasses, leaving even the hardiest hero gasping for breath.

Dungeon Gear

By completing these dungeons you will earn your chance to claim a new set of gear. Based on the gear of the old "Spiro" set, this gear has been fortified and strengthened to withstand the higher levels of Essence Radiation that are now present in the region. You will earn the Cloth (Old Runemage), Leather (Old Ranger) and Plate (Old Warrior), and with a quest have the chance to earn a transmog (Old Musketeer).

Shard Dungeon Increase

Along with the two new level 30 dungeons, we will also be increasing the Shard Dungeons to level 15. This content is meant to be challenging to even the most experienced players in game.

Shard levels 1-10 will remain the same, while Shards 11-12 will have 2 minor, 2 major and 1 Brutal mutation. Shards 13-14 will have 3 minor, 3 major and 1 Brutal mutations. Shard level 15 will have 3 minor, 3 major, and 2 brutal mutations. One example of these new mutations is "Time Bomb", a major mutation where a bomb will appear on the back of a random player, and their teammates must remove and throw the bomb away from the group before it explodes and kills the party.

Note: The new Shard mutations will only take effect in Shards 11-15. None of the new mutations will be active for lower Shards.

Along with the increase of mutations throughout the Shard leveling process you will also encounter new shard mutations specifically designed for shards 11-15. In addition, the Airship dungeon will also be removed from the rotation for those levels, and the two new level 30 dungeons will be the only two dungeons at Shard level 14 and 15.



Shard Dungeon Gear

Those completing Shards 11-15 will also be rewarded with a new set of gear.
Along with the new gear set you will also have a chance to acquire the weapons dropped from the new level 30 dungeons, as well as a chance at a new Legendary weapon.

We are still finalizing at which shard levels this equipment will drop, as well as the item level of the items, and we'll have more to share closer to the release date of this patch.

We hope these new Shards along with the new mutations will give the end game community something to fight for, along with new gear and legendaries to strive for.

Future Updates

Looking ahead, we are really excited to start talking more about the upcoming crafting profession, the Tinkerer. With the help of new blueprints, you will be able to start crafting some new exciting items in Orbus. Find the right blueprint from a boss drop and you can craft your own mount, or buy a blueprint off an NPC and craft a picture to hang on your wall.

A few weeks after tinkering is introduced, we will be releasing the Player House Customization patch, which will allow you to take some of the furniture you have been crafting in the Tinkerer profession and decorate your house with it. You will also be able to go to the newly opened Highsteppe Furniture Store to shop for what a local merchant has for sale, along with special furniture that may only be purchased after unlocking the Achievement associated with it.

While I know the community will have lots of questions about the Tinkerer profession and Player House customization, we will have all the answers in a blog post in the weeks following the Oct 8th patch. We are excited, and look forward to seeing the pictures of players' interiors, along with the community's feedback to the Tinkerer profession.

Thanks!
OrbusVR: Reborn - Daynab
Today's patch includes a lot of bugfixes, but its main feature is the Bug Reporting tool which you can find in the main menu under the information tab (the i symbol). It lets us receive information about issues you experience and will let us track and prioritize them better so we can fix them ASAP. If you experience any issues, please use the tool and let us know.

We also have new redesigned talents for the Shaman, so check that out!

  • Fixed Fellowship logs to now show the deposits/withdrawals from shared chest in Fellowship Hall
  • Added limited Fellowship management abilities
  • Owner of Fellowship can now assign Officers
  • Officers can invite/kick from Fellowship
  • New in game reporting tool (found under the Information section of Player Menu
  • Allows players to send bug reports directly from in game
  • Will allow Dev team to followup via email with players to get additional information if needed
  • Allows better tracking of issues, overall scope and frequency, as well as find trends of bugs affecting players affected (see blog post for additional information: https://blog.orbusvr.com/patch-10-997-in-game-bug-reporting-tool
  • Split Explorers League questline onto separate NPC (now called League Leader) instead of Tutorial NPC (Randel) so players that didn’t complete entire tutorial can still complete quests (wont affect quests themselves just who you turn them into)
  • Fixed loadout bug when equipping two identical rings
  • Dyes and transmogs should no longer affect loadouts
  • Replaced “Totemic Mastery” talent with “Summon Orb” talent
  • Summon Orb: Summon an orb to your hand by making a fist.
  • Distance of “Summon Orb” can be increased by using “Reach” also
  • Updated “Reach” text description since it interacts with the new “Summon Orb” talent.
  • Fixed a bug that caused Shaman Orbs to get stuck in your hand when grabbing two orbs at once.
  • Fixed a bug causing orbs to not spawn on Shaman totems.
  • Fixed various interaction issues with ingredients on crafting tables.
  • Fixed critter catpure bug causing mutated toads to count towards Snatcher total
  • Added POI on interactive map for the Explorers League camps

Thanks!
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