Dec 30, 2016
Onward - DownpourDev
Hey guys,

The past few months have been amazing. Onward has grown a lot since August 30th, and will continue to progress even more in 2017! I'm very thankful for such a great community, as well as your patience with me being a single dev. I do have one big announcement for you today: Valve has invited me to work on Onward at their offices in January, this means that many more awesome developments are coming in Onward's future!

Also, I have been reading and staying up to date with the community's suggestions as well as bug reports, and more updates/patches are on the way. A new patch should be out soon, but I need to do a few more tests. I hope you all have a great New Years!

Best,

Dante

P.S. If you want to stay updated on Onward and converse with the community join our Discord: https://discord.gg/yPBrHx4
Dec 30, 2016
Onward - DownpourDev
Hey guys,

The past few months have been amazing. Onward has grown a lot since August 30th, and will continue to progress even more in 2017! I'm very thankful for such a great community, as well as your patience with me being a single dev. I do have one big announcement for you today: Valve has invited me to work on Onward at their offices in January, this means that many more awesome developments are coming in Onward's future!

Also, I have been reading and staying up to date with the community's suggestions as well as bug reports, and more updates/patches are on the way. A new patch should be out soon, but I need to do a few more tests. I hope you all have a great New Years!

Best,

Dante

P.S. If you want to stay updated on Onward and converse with the community join our Discord: https://discord.gg/yPBrHx4
Onward - DownpourDev
Hey guys,

After spending the past few days doing tests with players, these changes have been added back in
  • New Quarantine map
  • Wrist watch
  • Snap turns for Touch users.

Thank you to all the testers that volunteered and helped!
Another update will be coming soon with bug fixes and an announcement.
If you have free time to help test and debug, please join the Onward Discord: https://discord.gg/yPBrHx4 and send me a message! I have a beta branch set up for testing.

Thank you all for the support and patience,

Dante
Onward - DownpourDev
Hey guys,

After spending the past few days doing tests with players, these changes have been added back in
  • New Quarantine map
  • Wrist watch
  • Snap turns for Touch users.

Thank you to all the testers that volunteered and helped!
Another update will be coming soon with bug fixes and an announcement.
If you have free time to help test and debug, please join the Onward Discord: https://discord.gg/yPBrHx4 and send me a message! I have a beta branch set up for testing.

Thank you all for the support and patience,

Dante
Dec 9, 2016
Onward - DownpourDev
Hey guys,

I'm truly sorry for the issues you all have been having with the latest patch. I'm going to be reverting back to an older build, until I can pinpoint and fix these issues. I will get a follow up patch out as soon as possible.

Main changes from latest patch to previous :
Note: These features will come back once issues have been fixed
  • Older Quarantine map
  • No wrist watch
  • No snap turns for Touch users (Touch users will have to set their sensors up in in a roomscale fashion until an updated patch is released).
If you have free time to help test and debug, please join the Onward Discord: https://discord.gg/yPBrHx4 and send me a message! I have a beta branch set up for testing.

Thank you all for the support and patience,

Dante
Dec 9, 2016
Onward - DownpourDev
Hey guys,

I'm truly sorry for the issues you all have been having with the latest patch. I'm going to be reverting back to an older build, until I can pinpoint and fix these issues. I will get a follow up patch out as soon as possible.

Main changes from latest patch to previous :
Note: These features will come back once issues have been fixed
  • Older Quarantine map
  • No wrist watch
  • No snap turns for Touch users (Touch users will have to set their sensors up in in a roomscale fashion until an updated patch is released).
If you have free time to help test and debug, please join the Onward Discord: https://discord.gg/yPBrHx4 and send me a message! I have a beta branch set up for testing.

Thank you all for the support and patience,

Dante
Onward - DownpourDev
Hey guys,

Some users have reported crashes and instability on the recent patch, and I'm truly sorry for the inconvenience. I'm working on a follow up patch very soon. If you have encountered any of these issues, and have free time to help test and debug, please join the Onward Discord: https://discord.gg/yPBrHx4 and send me a message! I'm going to schedule testing times, and set up a beta branch.

Thanks for your support and patience,

Dante

Onward - DownpourDev
Hey guys,

Some users have reported crashes and instability on the recent patch, and I'm truly sorry for the inconvenience. I'm working on a follow up patch very soon. If you have encountered any of these issues, and have free time to help test and debug, please join the Onward Discord: https://discord.gg/yPBrHx4 and send me a message! I'm going to schedule testing times, and set up a beta branch.

Thanks for your support and patience,

Dante

Onward - DownpourDev
Hey guys,

Here's whats in todays update!

New Content/Changes:
  • Quarantine has been updated (New textures, and better map balance)
  • GPS watch on dominant hand wrist (placement/customization will be added later)
  • Suburbia performance improvements
  • Subway lower level objective Volk balance
  • Initial Oculus Touch Support (More info below)

Bug Fixes:
  • Spawn timer stopping at 1
  • Dark lighting spots on quarantine for marsoc
  • Falling through map on Subway (if there are spots that I missed, take a screenshot and I will fix them)
  • Walking behind containers on Tanker

A large update will be coming towards the end of December along with a few announcements. If you want to stay updated and be a part of the Onward community, join the our Discord channel: https://discord.gg/yPBrHx4


Initial Oculus Touch Support:

Rift and Touch support for Onward is available through SteamVR, but I do plan to implement the OculusSDK soon for native support.

Note: it is recommended to turn off ASW, while running Onward, as it seems to make the game run in super slow motion whenever the game dips below 90fps. For an easy tutorial on how to do that, go here: https://www.reddit.com/r/oculus/comments/56af3t/detailed_stepbystep_guide_to_enabling_asw_through/
You will still get the benefits of ATW, but just not ASW.

Front Facing vs Roomscale

For those playing Onward with Rift and Touch that have a front facing setup, you will have to use the right thumbstick to snap-turn left and right, to fully rotate while maintaing tracking.

Rift and Touch users with a roomscale setup can play the game normally without snap-turns.

Controls

The controls are the exact same for Touch users as Vive users.
Grip buttons work the same
Triggers work the same
Y and B buttons are equivalent to the application/menu button on the Vive
Here is the early access tutorial video: https://www.youtube.com/watch?v=YWtAwGeA_ds

I've also attached top down views of Quarantine, Downfall, Suburbia, Tanker, and Subway, for teams to strategize and prepare for tournaments.



More info on community maps will be announced at a later date, but for now you can start creating maps in the free version of Unity.



Thanks again for all the support guys, hope you enjoy the gameplay changes!

Best,

Dante



Here is a known Bugs List:

General/Stability

- Desktop window only displays left eye

- Voice delay sometimes when using non-vive audio input (i.e. gaming headset)

- Unplayable for some people on WiFi connections

Menus/Lobby

- Tutorial can continue playing after you've closed it if you don't stop

- Menu options can judder between active and non-active states if you hover over the edge

- Double loadout bug in lobby where you get overlapping menus

- Team helmet can be thrown out of player's room bounds and won't respawn (currently need to pick other team then quit to spawn it again)

- Map vote screen currently occludes final scores without giving people a chance to see them

- Possible to load into the lobby twice after map vote which causes the game to show as full for people when there's spaces (some player names can get duplicated after this too)

Spawning

- Sometimes playermodel can spawn in high in the air (and be visible from across the map)

- Opposing team members can occasionally spawn on the wrong side

- Sometimes getting 5 players on a single team

- Spawning can occasionally make character model fly up in the air


Maps

- Occasional regions in maps that can cause black screen/geometry collision when walking over/near (i.e rails on subway)

- Staircase collision issues on Quarantine (currently possible to get player's vest stuck in them)

- Occasional floating objects on downfall

- Currently possible to fall behind a train and not get out again on Subway

- Occasional holes in map on Downfall and Quarantine


Gameplay

- Shooting range bullet hole decals don't last long enough to be able to see where you've hit on a target if you go to look

- Holo/red dot sights/lasers are dark grey with NVG on

- Some guns aren't mirrored for left handed players

- AUG doesn't fire with laser sight enabled

- Can occasionally fall through maps if floor height is incorrect in game (making sure floor height is accurate will help with this a lot!)

- Hand positioning on tablet for left handed players is wrong

- Player ragdoll collision issues when walking into/on top of one another

- Having both hands gripping the pistol then trying to holster without ungripping can cause issues

- Tablet pointer doesn't always highlight/recognize numbers when inputting the code

- Can still use radio in spectate lobby if you remember where dead body was when you were downed

- Getting invisible shield if using controllers instead of hands in game



Performance Boost/Async Reprojection : If you have an Nvidia graphics card and are still running into performance issues, opt into the SteamVR Beta and enable Asynchronous Reprojection, while disabling Interleaved Reprojection. That combination seems to help users out the most.
(Note: I am continuing to optimize the game, however this is a good safety net for dropped frames.)
Onward - DownpourDev
Hey guys,

Here's whats in todays update!

New Content/Changes:
  • Quarantine has been updated (New textures, and better map balance)
  • GPS watch on dominant hand wrist (placement/customization will be added later)
  • Suburbia performance improvements
  • Subway lower level objective Volk balance
  • Initial Oculus Touch Support (More info below)

Bug Fixes:
  • Spawn timer stopping at 1
  • Dark lighting spots on quarantine for marsoc
  • Falling through map on Subway (if there are spots that I missed, take a screenshot and I will fix them)
  • Walking behind containers on Tanker

A large update will be coming towards the end of December along with a few announcements. If you want to stay updated and be a part of the Onward community, join the our Discord channel: https://discord.gg/yPBrHx4


Initial Oculus Touch Support:

Rift and Touch support for Onward is available through SteamVR, but I do plan to implement the OculusSDK soon for native support.

Note: it is recommended to turn off ASW, while running Onward, as it seems to make the game run in super slow motion whenever the game dips below 90fps. For an easy tutorial on how to do that, go here: https://www.reddit.com/r/oculus/comments/56af3t/detailed_stepbystep_guide_to_enabling_asw_through/
You will still get the benefits of ATW, but just not ASW.

Front Facing vs Roomscale

For those playing Onward with Rift and Touch that have a front facing setup, you will have to use the right thumbstick to snap-turn left and right, to fully rotate while maintaing tracking.

Rift and Touch users with a roomscale setup can play the game normally without snap-turns.

Controls

The controls are the exact same for Touch users as Vive users.
Grip buttons work the same
Triggers work the same
Y and B buttons are equivalent to the application/menu button on the Vive
Here is the early access tutorial video: https://www.youtube.com/watch?v=YWtAwGeA_ds

I've also attached top down views of Quarantine, Downfall, Suburbia, Tanker, and Subway, for teams to strategize and prepare for tournaments.



More info on community maps will be announced at a later date, but for now you can start creating maps in the free version of Unity.



Thanks again for all the support guys, hope you enjoy the gameplay changes!

Best,

Dante



Here is a known Bugs List:

General/Stability

- Desktop window only displays left eye

- Voice delay sometimes when using non-vive audio input (i.e. gaming headset)

- Unplayable for some people on WiFi connections

Menus/Lobby

- Tutorial can continue playing after you've closed it if you don't stop

- Menu options can judder between active and non-active states if you hover over the edge

- Double loadout bug in lobby where you get overlapping menus

- Team helmet can be thrown out of player's room bounds and won't respawn (currently need to pick other team then quit to spawn it again)

- Map vote screen currently occludes final scores without giving people a chance to see them

- Possible to load into the lobby twice after map vote which causes the game to show as full for people when there's spaces (some player names can get duplicated after this too)

Spawning

- Sometimes playermodel can spawn in high in the air (and be visible from across the map)

- Opposing team members can occasionally spawn on the wrong side

- Sometimes getting 5 players on a single team

- Spawning can occasionally make character model fly up in the air


Maps

- Occasional regions in maps that can cause black screen/geometry collision when walking over/near (i.e rails on subway)

- Staircase collision issues on Quarantine (currently possible to get player's vest stuck in them)

- Occasional floating objects on downfall

- Currently possible to fall behind a train and not get out again on Subway

- Occasional holes in map on Downfall and Quarantine


Gameplay

- Shooting range bullet hole decals don't last long enough to be able to see where you've hit on a target if you go to look

- Holo/red dot sights/lasers are dark grey with NVG on

- Some guns aren't mirrored for left handed players

- AUG doesn't fire with laser sight enabled

- Can occasionally fall through maps if floor height is incorrect in game (making sure floor height is accurate will help with this a lot!)

- Hand positioning on tablet for left handed players is wrong

- Player ragdoll collision issues when walking into/on top of one another

- Having both hands gripping the pistol then trying to holster without ungripping can cause issues

- Tablet pointer doesn't always highlight/recognize numbers when inputting the code

- Can still use radio in spectate lobby if you remember where dead body was when you were downed

- Getting invisible shield if using controllers instead of hands in game



Performance Boost/Async Reprojection : If you have an Nvidia graphics card and are still running into performance issues, opt into the SteamVR Beta and enable Asynchronous Reprojection, while disabling Interleaved Reprojection. That combination seems to help users out the most.
(Note: I am continuing to optimize the game, however this is a good safety net for dropped frames.)
...

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