Ogre - AurochJake
Hello everyone!

Jake from Auroch Digital here, and wow do we have a Christmas treat for you! You may be aware that we’ve been running Ogre Multiplayer Fridays recently as a way to get as many people involved in multiplayer games as possible. These have been good fun and have led to some fantastic games between members of this great community, and even between the developers and fans!

This week, as it’s the final Friday before Christmas, we’re giving you a chance to play not just against the developers of the digital adaptation, but against a range of Ogre and Steve Jackson Games’ royalty and celebrities, including the man himself! We've even knocked off 20%, so there's never been a better time to pick the game up, if you haven't already.

The full list of celebrities and Ogre experts taking part is as follows;
Steve Jackson - the legendary designer of Ogre, GURPS, Car Wars, Munchkin and more… Available between 11 am - 4 pm EST, 4 pm - 9 pm UK
Winchell Chung - the man behind the iconic artwork of the original board game. 12 pm - 4 pm EST, 5 pm - 9 pm UK
Steven J Marsh - GURPS Project Manager. 4 pm - 8 pm EST, 9 pm - 1 am UK
Drew Metzger - Ogre Line Editor. 2 pm - 5 pm EST, 7 pm - 10 pm UK
Devin Lewis - Game Designer and Munchkin Editorial Assistant. 5 pm - 8 pm EST, 10 pm - 1 am UK.
Jake Connor - that’s me! Community Manager at Auroch Digital. 10 am - 2 pm EST, 3 pm - 7 pm UK.
Steve Martin - Designer on the Ogre Steam adaptation. 10 am - 2 pm EST, 3 pm - 7 pm UK

All you need to do is log in at any of the above times, head to ‘Ranked Matchmaking’ and begin searching!

Important note - matchmaking is random and there is no strict guarantee that you will definitely be matched with any of the noted participants above. We will be available throughout the day and playing against the first opponents we match against. We will be playing multiple games so if you don’t match someone above immediately, feel free to try again later! As a rule of thumb, a game takes around 30-45 mins.

As always on Multiplayer Fridays, there are six key times to be aware of, if you want to keep matching fellow players outside of the celebrity slots:

Friday 22nd December
UK - 3PM, 5PM, 7PM, 9PM, 11PM, 1AM
Eastern - 10AM, 12PM, 2PM, 4PM, 6PM, 8PM
Pacific - 07AM, 09AM, 11AM, 1PM, 3PM, 5PM


While you do need to be online to matchmake with an opponent, once a game is in progress you can safely log off, play single player or other multiplayer games, and make custom scenarios. You’ll also receive a notification within Steam whenever your opponent finishes all their actions - perfect if your opponent is halfway across the world. Just remember that if you are playing a celebrity, you need to complete your game during their scheduled time slot on December 22.

Pro tip: you can participate in multiple games at once. Simply repeat the procedure to enter a Ranked or Custom Game. To see your active games, just go to the Multiplayer screen, and select 'Active Games'. You should see 'Ranked' and 'Custom' tabs, where each type of game is held.

We look forward to seeing you on the battlefield this Friday!
Ogre - AurochJake
Hello everyone!

Jake from Auroch Digital here, and wow do we have a Christmas treat for you! You may be aware that we’ve been running Ogre Multiplayer Fridays recently as a way to get as many people involved in multiplayer games as possible. These have been good fun and have led to some fantastic games between members of this great community, and even between the developers and fans!

This week, as it’s the final Friday before Christmas, we’re giving you a chance to play not just against the developers of the digital adaptation, but against a range of Ogre and Steve Jackson Games’ royalty and celebrities, including the man himself! We've even knocked off 20%, so there's never been a better time to pick the game up, if you haven't already.

The full list of celebrities and Ogre experts taking part is as follows;
Steve Jackson - the legendary designer of Ogre, GURPS, Car Wars, Munchkin and more… Available between 11 am - 4 pm EST, 4 pm - 9 pm UK
Winchell Chung - the man behind the iconic artwork of the original board game. 12 pm - 4 pm EST, 5 pm - 9 pm UK
Steven J Marsh - GURPS Project Manager. 4 pm - 8 pm EST, 9 pm - 1 am UK
Drew Metzger - Ogre Line Editor. 2 pm - 5 pm EST, 7 pm - 10 pm UK
Devin Lewis - Game Designer and Munchkin Editorial Assistant. 5 pm - 8 pm EST, 10 pm - 1 am UK.
Jake Connor - that’s me! Community Manager at Auroch Digital. 10 am - 2 pm EST, 3 pm - 7 pm UK.
Steve Martin - Designer on the Ogre Steam adaptation. 10 am - 2 pm EST, 3 pm - 7 pm UK

All you need to do is log in at any of the above times, head to ‘Ranked Matchmaking’ and begin searching!

Important note - matchmaking is random and there is no strict guarantee that you will definitely be matched with any of the noted participants above. We will be available throughout the day and playing against the first opponents we match against. We will be playing multiple games so if you don’t match someone above immediately, feel free to try again later! As a rule of thumb, a game takes around 30-45 mins.

As always on Multiplayer Fridays, there are six key times to be aware of, if you want to keep matching fellow players outside of the celebrity slots:

Friday 22nd December
UK - 3PM, 5PM, 7PM, 9PM, 11PM, 1AM
Eastern - 10AM, 12PM, 2PM, 4PM, 6PM, 8PM
Pacific - 07AM, 09AM, 11AM, 1PM, 3PM, 5PM


While you do need to be online to matchmake with an opponent, once a game is in progress you can safely log off, play single player or other multiplayer games, and make custom scenarios. You’ll also receive a notification within Steam whenever your opponent finishes all their actions - perfect if your opponent is halfway across the world. Just remember that if you are playing a celebrity, you need to complete your game during their scheduled time slot on December 22.

Pro tip: you can participate in multiple games at once. Simply repeat the procedure to enter a Ranked or Custom Game. To see your active games, just go to the Multiplayer screen, and select 'Active Games'. You should see 'Ranked' and 'Custom' tabs, where each type of game is held.

We look forward to seeing you on the battlefield this Friday!
Ogre - AurochJake
Update 1.5.12.0

Features
  • Added 'Scroll to Zoom' as a toggle in Options
  • Warning popup added when ignoring reinforcements on the last turn they're available.
Bug fixes
  • Mobile Howitzer can now move when deployed in rubble/city
  • Fixed exploit where a unit could enter more Overruns than their movement points allowed
  • Error finding victory condition fix

If anyone has any issues or feedback, send it over to jake@aurochdigital.com :)

Thanks very much!
Ogre - AurochJake
Update 1.5.12.0

Features
  • Added 'Scroll to Zoom' as a toggle in Options
  • Warning popup added when ignoring reinforcements on the last turn they're available.
Bug fixes
  • Mobile Howitzer can now move when deployed in rubble/city
  • Fixed exploit where a unit could enter more Overruns than their movement points allowed
  • Error finding victory condition fix

If anyone has any issues or feedback, send it over to jake@aurochdigital.com :)

Thanks very much!
Ogre - AurochJake
Hello everyone!

We're finally ready to roll our the major new update to the game! We thank everyone for their feedback and co-operation, we know it's taken a little while and your patience during this period is HUGELY appreciated!

See below for the awesome new features and fixes that the update contains;

Update 1.5.3.0

Features

- Ogre now available for Mac users!
- Movement added for stacks of units.
- GEV maps and scenarios added to single player, with multiplayer coming very soon!
- Scenario Creator now has Undo/Redo and various tooltip improvements to aid newer users and better explain functions. Should also be able to publish scenarios of any size now.
- Confirm End Phase and Auto-End Phase now added as options in the Game Settings menu.
- 90 degree angle camera increments now added as an option in the Game Settings menu.

Fixes
- AI tweaks and updates.
- GEV recovery should now be working as intended.
- Added in countdown on Campaign level 4 back into the game.
- Right-shift now works for multi-selecting units (beta user request).
- Changed Nightfall faction colour in combat log to aid visibility.
- Save/Load should now be working correctly. Removed option to save during enemy turn.
- Units can now leave a Bridge/Road hex which has been cut at the end.
- Restart Mission Crash no longer occurring.
- Camo units no longer show unit type on hover.
- Skip reinforcement deployment phase when there are no units left to deploy.
- Overrun bug fixes and improvements.
- Escape Zones now should be working in every game mode.
- Overrunning a treadless Mk 1 with Light Tank should no longer cause any issues.
- General text and minor fixes.

As always, if you encounter any issues with the game, bugs, unusual behaviours etc., then let me know on [email]jake@aurochdigital.com[/email]. Instructions can be found here!
Ogre - AurochJake
Hello everyone!

We're finally ready to roll our the major new update to the game! We thank everyone for their feedback and co-operation, we know it's taken a little while and your patience during this period is HUGELY appreciated!

See below for the awesome new features and fixes that the update contains;

Update 1.5.3.0

Features

- Ogre now available for Mac users!
- Movement added for stacks of units.
- GEV maps and scenarios added to single player, with multiplayer coming very soon!
- Scenario Creator now has Undo/Redo and various tooltip improvements to aid newer users and better explain functions. Should also be able to publish scenarios of any size now.
- Confirm End Phase and Auto-End Phase now added as options in the Game Settings menu.
- 90 degree angle camera increments now added as an option in the Game Settings menu.

Fixes
- AI tweaks and updates.
- GEV recovery should now be working as intended.
- Added in countdown on Campaign level 4 back into the game.
- Right-shift now works for multi-selecting units (beta user request).
- Changed Nightfall faction colour in combat log to aid visibility.
- Save/Load should now be working correctly. Removed option to save during enemy turn.
- Units can now leave a Bridge/Road hex which has been cut at the end.
- Restart Mission Crash no longer occurring.
- Camo units no longer show unit type on hover.
- Skip reinforcement deployment phase when there are no units left to deploy.
- Overrun bug fixes and improvements.
- Escape Zones now should be working in every game mode.
- Overrunning a treadless Mk 1 with Light Tank should no longer cause any issues.
- General text and minor fixes.

As always, if you encounter any issues with the game, bugs, unusual behaviours etc., then let me know on [email]jake@aurochdigital.com[/email]. Instructions can be found here!
Ogre - AurochJake
See below for the list of cool new features added to the game. For a comprehensive list of all the bug fixes and content added since release, check out the patch notes thread here!

New Features
  • The "Pin Tile" menu is now available during deployment. This can be used to inspect stacks during deployment.
  • Unit information now shows up while hovering over tiles with a single unit during deployment.
  • During the attack phase; you can now click on tiles with a single target to immediately select your target. (Unless that target is an Ogre.)
  • Flyouts have been added to attack summary for attackers and targets.
  • During the attack phase, when selecting a target, contextual information about a terrain overlay will show. (If a single unit and a terrain overlay are both placed in a tile, unit info will be shown instead)
Ogre - AurochJake
See below for the list of cool new features added to the game. For a comprehensive list of all the bug fixes and content added since release, check out the patch notes thread here!

New Features
  • The "Pin Tile" menu is now available during deployment. This can be used to inspect stacks during deployment.
  • Unit information now shows up while hovering over tiles with a single unit during deployment.
  • During the attack phase; you can now click on tiles with a single target to immediately select your target. (Unless that target is an Ogre.)
  • Flyouts have been added to attack summary for attackers and targets.
  • During the attack phase, when selecting a target, contextual information about a terrain overlay will show. (If a single unit and a terrain overlay are both placed in a tile, unit info will be shown instead)
Oct 12, 2017
Ogre - AurochJake
It's been great seeing the reviews of Ogre roll in, the majority of which have been overwhelmingly positive!

"fresh, deep and compelling" - Save or Quit
"A crowd-pleaser for the long-time faithful" - Rock Paper Shotgun
"A videogame everybody wants to see" - PCGamesN


We've updated the game to version 1.2.1.0 with a bunch of new fixes and features.

We've also posted a brand new video explaining some of the new UI features, which you can find below!

https://youtu.be/MZqrr_c6xNA
Oct 12, 2017
Ogre - AurochJake
It's been great seeing the reviews of Ogre roll in, the majority of which have been overwhelmingly positive!

"fresh, deep and compelling" - Save or Quit
"A crowd-pleaser for the long-time faithful" - Rock Paper Shotgun
"A videogame everybody wants to see" - PCGamesN


We've updated the game to version 1.2.1.0 with a bunch of new fixes and features.

We've also posted a brand new video explaining some of the new UI features, which you can find below!

https://youtu.be/MZqrr_c6xNA
...

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