Mar 14, 2018
Obduction - Grey Dragon
Obduction Update!

We’re constantly tweaking and fixing Obduction, but this update has a bit more than just tweaks and fixes. We’ve included a few extra places to explore -- places that fill in a bit more of the story. It’s a perfect time to play Obduction again, get a bit further, or maybe even try Obduction in VR. Make it home.

(And if you haven’t checked out what’s happening at Cyan lately, you might want to link on over to http://myst.com and http://firmamentgame.com )

Enjoy!
Mar 14, 2018
Obduction - Grey Dragon
Obduction Update!

We’re constantly tweaking and fixing Obduction, but this update has a bit more than just tweaks and fixes. We’ve included a few extra places to explore -- places that fill in a bit more of the story. It’s a perfect time to play Obduction again, get a bit further, or maybe even try Obduction in VR. Make it home.

(And if you haven’t checked out what’s happening at Cyan lately, you might want to link on over to http://myst.com and http://firmamentgame.com )

Enjoy!
Obduction - Grey Dragon
Some fixes based on feedback from the community.

General fixes:
• Fix to spawn actor performance
• Fix to Steam achievements on the Mac

Oculus Fix:
• Touch control updates
Obduction - Grey Dragon
Some fixes based on feedback from the community.

General fixes:
• Fix to spawn actor performance
• Fix to Steam achievements on the Mac

Oculus Fix:
• Touch control updates
Obduction - Grey Dragon
Some fixes based on feedback from the community.

To access our Public Preview builds:
• Right-click Obduction in your Steam library, click on properties
• In the upper tabs on the properties page, click BETAS
• In the drop down menu on that page, select 'publicpreview-'
• As soon as that's done, the game should auto-update to the latest public preview build
• In order to return to the official release channel, from the same drop down, select 'NONE - Opt out of all beta programs'


General fixes:
• Fix to spawn actor performance
• Fix to Steam achievements on the Mac

Oculus Fix:
• Touch control updates

Obduction - Grey Dragon
Some fixes based on feedback from the community.

To access our Public Preview builds:
• Right-click Obduction in your Steam library, click on properties
• In the upper tabs on the properties page, click BETAS
• In the drop down menu on that page, select 'publicpreview-'
• As soon as that's done, the game should auto-update to the latest public preview build
• In order to return to the official release channel, from the same drop down, select 'NONE - Opt out of all beta programs'


General fixes:
• Fix to spawn actor performance
• Fix to Steam achievements on the Mac

Oculus Fix:
• Touch control updates

Oct 30, 2017
Obduction - Grey Dragon
We've just pushed the newest 1.6.4 Hotfix. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible.

General fixes:
• The Windows 7 DXGI error should no longer appear on affected systems

Global VR fixes:
• The resolution scale will now stay put when playing in VR
• Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers
• Player shadow should no longer appear when driving the Minecart
• Fix for Mouse Cursor Locked Toggle
• Will only use the VR audio device for media player if force VR is used.
• Fix for the hands being in the wrong location while in the minecart.

Vive fixes:
• Free roam should now work when you disable the Vive wands.
• Fix for missing loading screen on vive while in Minecart
• Improvements for quickly swapping between Vive and desktop modes

Graphics setting fixes:
• View distance options are no longer offset by one position.
Oct 30, 2017
Obduction - Grey Dragon
We've just pushed the newest 1.6.4 Hotfix. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible.

General fixes:
• The Windows 7 DXGI error should no longer appear on affected systems

Global VR fixes:
• The resolution scale will now stay put when playing in VR
• Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers
• Player shadow should no longer appear when driving the Minecart
• Fix for Mouse Cursor Locked Toggle
• Will only use the VR audio device for media player if force VR is used.
• Fix for the hands being in the wrong location while in the minecart.

Vive fixes:
• Free roam should now work when you disable the Vive wands.
• Fix for missing loading screen on vive while in Minecart
• Improvements for quickly swapping between Vive and desktop modes

Graphics setting fixes:
• View distance options are no longer offset by one position.
Obduction - R.Sakai
You just can't stop this update train!

We've just pushed the newest 1.6.4 Hotfix build to our Public Preview. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible.

To access our Public Preview builds:
• Right-click Obduction in your Steam library, click on properties
• In the upper tabs on the properties page, click BETAS
• In the drop down menu on that page, select 'publicpreview-'
• As soon as that's done, the game should auto-update to the latest public preview build
• In order to return to the official release channel, from the same drop down, select 'NONE - Opt out of all beta programs'


General fixes:
• The Windows 7 DXGI error should no longer appear on affected systems

Global VR fixes:
• The resolution scale will now stay put when playing in VR
• Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers
• Player shadow should no longer appear when driving the Minecart
• Fix for Mouse Cursor Locked Toggle
• Will only use the VR audio device for media player if force VR is used.
• Fix for the hands being in the wrong location while in the minecart.

Vive fixes:
• Free roam should now work when you disable the Vive wands.
• Fix for missing loading screen on vive while in Minecart
• Improvements for quickly swapping between Vive and desktop modes

Graphics setting fixes:
• View distance options are no longer offset by one position.
Obduction - R.Sakai
You just can't stop this update train!

We've just pushed the newest 1.6.4 Hotfix build to our Public Preview. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible.

To access our Public Preview builds:
• Right-click Obduction in your Steam library, click on properties
• In the upper tabs on the properties page, click BETAS
• In the drop down menu on that page, select 'publicpreview-'
• As soon as that's done, the game should auto-update to the latest public preview build
• In order to return to the official release channel, from the same drop down, select 'NONE - Opt out of all beta programs'


General fixes:
• The Windows 7 DXGI error should no longer appear on affected systems

Global VR fixes:
• The resolution scale will now stay put when playing in VR
• Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers
• Player shadow should no longer appear when driving the Minecart
• Fix for Mouse Cursor Locked Toggle
• Will only use the VR audio device for media player if force VR is used.
• Fix for the hands being in the wrong location while in the minecart.

Vive fixes:
• Free roam should now work when you disable the Vive wands.
• Fix for missing loading screen on vive while in Minecart
• Improvements for quickly swapping between Vive and desktop modes

Graphics setting fixes:
• View distance options are no longer offset by one position.
...

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