Obduction - Grey Dragon
Some fixes based on feedback from the community.

General fixes:
• Fix to spawn actor performance
• Fix to Steam achievements on the Mac

Oculus Fix:
• Touch control updates
Obduction - Grey Dragon
Some fixes based on feedback from the community.

General fixes:
• Fix to spawn actor performance
• Fix to Steam achievements on the Mac

Oculus Fix:
• Touch control updates
Obduction - Grey Dragon
Some fixes based on feedback from the community.

To access our Public Preview builds:
• Right-click Obduction in your Steam library, click on properties
• In the upper tabs on the properties page, click BETAS
• In the drop down menu on that page, select 'publicpreview-'
• As soon as that's done, the game should auto-update to the latest public preview build
• In order to return to the official release channel, from the same drop down, select 'NONE - Opt out of all beta programs'


General fixes:
• Fix to spawn actor performance
• Fix to Steam achievements on the Mac

Oculus Fix:
• Touch control updates

Obduction - Grey Dragon
Some fixes based on feedback from the community.

To access our Public Preview builds:
• Right-click Obduction in your Steam library, click on properties
• In the upper tabs on the properties page, click BETAS
• In the drop down menu on that page, select 'publicpreview-'
• As soon as that's done, the game should auto-update to the latest public preview build
• In order to return to the official release channel, from the same drop down, select 'NONE - Opt out of all beta programs'


General fixes:
• Fix to spawn actor performance
• Fix to Steam achievements on the Mac

Oculus Fix:
• Touch control updates

Oct 30, 2017
Obduction - Grey Dragon
We've just pushed the newest 1.6.4 Hotfix. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible.

General fixes:
• The Windows 7 DXGI error should no longer appear on affected systems

Global VR fixes:
• The resolution scale will now stay put when playing in VR
• Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers
• Player shadow should no longer appear when driving the Minecart
• Fix for Mouse Cursor Locked Toggle
• Will only use the VR audio device for media player if force VR is used.
• Fix for the hands being in the wrong location while in the minecart.

Vive fixes:
• Free roam should now work when you disable the Vive wands.
• Fix for missing loading screen on vive while in Minecart
• Improvements for quickly swapping between Vive and desktop modes

Graphics setting fixes:
• View distance options are no longer offset by one position.
Oct 30, 2017
Obduction - Grey Dragon
We've just pushed the newest 1.6.4 Hotfix. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible.

General fixes:
• The Windows 7 DXGI error should no longer appear on affected systems

Global VR fixes:
• The resolution scale will now stay put when playing in VR
• Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers
• Player shadow should no longer appear when driving the Minecart
• Fix for Mouse Cursor Locked Toggle
• Will only use the VR audio device for media player if force VR is used.
• Fix for the hands being in the wrong location while in the minecart.

Vive fixes:
• Free roam should now work when you disable the Vive wands.
• Fix for missing loading screen on vive while in Minecart
• Improvements for quickly swapping between Vive and desktop modes

Graphics setting fixes:
• View distance options are no longer offset by one position.
Obduction - R.Sakai
You just can't stop this update train!

We've just pushed the newest 1.6.4 Hotfix build to our Public Preview. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible.

To access our Public Preview builds:
• Right-click Obduction in your Steam library, click on properties
• In the upper tabs on the properties page, click BETAS
• In the drop down menu on that page, select 'publicpreview-'
• As soon as that's done, the game should auto-update to the latest public preview build
• In order to return to the official release channel, from the same drop down, select 'NONE - Opt out of all beta programs'


General fixes:
• The Windows 7 DXGI error should no longer appear on affected systems

Global VR fixes:
• The resolution scale will now stay put when playing in VR
• Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers
• Player shadow should no longer appear when driving the Minecart
• Fix for Mouse Cursor Locked Toggle
• Will only use the VR audio device for media player if force VR is used.
• Fix for the hands being in the wrong location while in the minecart.

Vive fixes:
• Free roam should now work when you disable the Vive wands.
• Fix for missing loading screen on vive while in Minecart
• Improvements for quickly swapping between Vive and desktop modes

Graphics setting fixes:
• View distance options are no longer offset by one position.
Obduction - R.Sakai
You just can't stop this update train!

We've just pushed the newest 1.6.4 Hotfix build to our Public Preview. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible.

To access our Public Preview builds:
• Right-click Obduction in your Steam library, click on properties
• In the upper tabs on the properties page, click BETAS
• In the drop down menu on that page, select 'publicpreview-'
• As soon as that's done, the game should auto-update to the latest public preview build
• In order to return to the official release channel, from the same drop down, select 'NONE - Opt out of all beta programs'


General fixes:
• The Windows 7 DXGI error should no longer appear on affected systems

Global VR fixes:
• The resolution scale will now stay put when playing in VR
• Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers
• Player shadow should no longer appear when driving the Minecart
• Fix for Mouse Cursor Locked Toggle
• Will only use the VR audio device for media player if force VR is used.
• Fix for the hands being in the wrong location while in the minecart.

Vive fixes:
• Free roam should now work when you disable the Vive wands.
• Fix for missing loading screen on vive while in Minecart
• Improvements for quickly swapping between Vive and desktop modes

Graphics setting fixes:
• View distance options are no longer offset by one position.
Oct 25, 2017
Obduction - R.Sakai
Hey everyone!

We've just pushed hotfix 1.6.2 from our Public Preview to Live. This is intended to fix some startup issues that were reported with the HTC Vive.

Thanks to everyone out there who helped with finding and reporting any issues found with the new updates, the amount of positive and constructive feedback has been wonderful. We're currently working on a 1.6.3 update with a few more fixes reported by the community, and we're hoping to have that out as soon as possible, possibly even tomorrow.

Thanks again to all our players!

Current known issues:
While this update improves Vive startup times quite a bit, it won't make it as perfect as we like due to functionalities out of our control. Current expected behavior is you will see a loading message within the Vive while the logo movies play on the desktop. You will then see a brief flash of the menu in one eye as VR gets set up, then it should quickly jump fully into VR. The brief flash should be fixed in our next update.

Windows 7 users:
An issue has appeared with windows 7 seeing an error of 'The procedure entry point CreateDXGIFactory2 could not be located in the dynamic link library dxgi.dll' on start up. This error should not affect the game, and can be closed with no issue. The error comes from an issue we've found in the OSVR plugin. We're currently working on getting the offending file updated, and hope to have the fix in for the 1.6.3 update.
Oct 25, 2017
Obduction - R.Sakai
Hey everyone!

We've just pushed hotfix 1.6.2 from our Public Preview to Live. This is intended to fix some startup issues that were reported with the HTC Vive.

Thanks to everyone out there who helped with finding and reporting any issues found with the new updates, the amount of positive and constructive feedback has been wonderful. We're currently working on a 1.6.3 update with a few more fixes reported by the community, and we're hoping to have that out as soon as possible, possibly even tomorrow.

Thanks again to all our players!

Current known issues:
While this update improves Vive startup times quite a bit, it won't make it as perfect as we like due to functionalities out of our control. Current expected behavior is you will see a loading message within the Vive while the logo movies play on the desktop. You will then see a brief flash of the menu in one eye as VR gets set up, then it should quickly jump fully into VR. The brief flash should be fixed in our next update.

Windows 7 users:
An issue has appeared with windows 7 seeing an error of 'The procedure entry point CreateDXGIFactory2 could not be located in the dynamic link library dxgi.dll' on start up. This error should not affect the game, and can be closed with no issue. The error comes from an issue we've found in the OSVR plugin. We're currently working on getting the offending file updated, and hope to have the fix in for the 1.6.3 update.
...

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