We Heist Too - Zorgo 33
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DATES:

From May 5th till 19th

Upcoming Summer Sale - June 26th till July 10th


Last update overview:
Western Rye - NIXALON STUDIOS



Babushka's Glitch Dungeon - jakeonaut
  • fixed screenshake to happen when GLITCH SCREEN option is turned on... not when it's off -_-
  • Angler fish now shakes screen when crashing into the wall
  • See how much LOVE you have in inventory.
  • Allow you to disable LOVE in inventory (if you want a challenge for bosses..)
  • Fix race condition that would allow you to get stuck if you tried to respawn too quickly after grabbing the "???" item.
  • Make tutorial dungeon skip easier for metroidbrainiacs (and allow grimoire-less run via this route too)
Huckleberry Fields Forever - Enoznal
Space Update!
  • Adds the ability to go to space!
  • Four new secret worlds await, ready to be explored with new enemies and one-of-kind rewards
  • Navigate randomly generated shooter levels when traveling to one of four space destinations
  • Earn badges by completing all four space destinations

Bug Fixes
  • Do not update case clock once the hideout door scene starts
  • If player controlling map leaves, reset to player 1
  • Add sound fx to character select screen
  • Play sound when paddle ball boss throws stuff
  • Play sound when paddle ball boss shoots gun
  • Give better hints in rocket cutscene
  • Add intro scene before rocket launch
  • Update Houston intro splash screen
  • Fix bug where Moon levels could not go back to Moon map
  • Fix bug with checking if player was wearing space suit
  • Fix loading case progress from old profiles by including detective seed in <episode>
4:14pm
Primeval - Exhibyte
  • Juveniles are now more likely to spawn in the wilderness.
  • All of the new trees now have collision.
  • Fixed, fearful AI are now fleeing properly.
  • Fixed, defensive AI are now defending properly.
Stick Figure Combat - Rust Jesus
Traps & Level Editor Fix: fixed player start pos in level editor & made traps damage multiple targets. You can now make "AFK EXP Farms" as intended with level editor.
Keziah's Realm - Keziah
This update brings some useful new features and improvements to help new players understand the game's mechanics such as:

🛠️ Crafting Recipes – Discover new ways to create useful items and gear on the inventory tab!
📜 Item Descriptions – Every item now includes a description, highlighting their use cases.
🧠 NPC Memories – When inspecting an NPC on the relationship tab, you can now see a list of all major events in their life.

Thanks for playing, and keep the feedback coming – it really helps shape the game!
Oaken Tower - Bocary
Oaken Tower Patch: v0.1.5
This was meant to be a hotfix, but I decided to add more balancing, making it a back-to-back balance patch!

Since the damage scaling of items is generally outscaling players' health, the medic will now also appear on day 9 to give a +500 HP boost.

XP Needed from level one reduced to 52 (instead of 56)

Balance:
🔴Modern Archery (Rare): 16s cooldown --> 17s cooldown | $40 --> $45 //Dev comment: The Modern Archery spell has insane scale potential, so the investment needs to be very big.
🟢Life Essence (Epic): 4.3s cooldown --> 4.1s cooldown.
🔴Arcane Bow (Rare): 10% crit --> no crit | 3.5s cooldown --> 3.9s cooldown | $25 --> $30
🔴Molten Bow (Rare): 15 damage --> 8 damage.
🟢Cursed Necklace (Legendary): 11s cooldown --> 9.5s cooldown.
🟡Icy Axe (Common): 4s cooldown --> 3.8s cooldown | no crit --> 50% crit | 40 damage --> 25 damage.
🟢Ice Spear (Common): "On trigger: Gain +5% bonus crit chance per other frosty item." --> "On trigger: Permanently gain +1% crit chance."
🟢Hunters Tome (Rare): 4s cooldown --> 3.9s cooldown.
🟢Frostbound (Legendary): 40% crit chance --> 60% crit chance.
🔴Crystal Flare (Common): 5.5s cooldown --> 6.1s cooldown.
🟢Woodchopping (Epic): 8s cooldown --> 6.3s cooldown.
🟢Frozen Orb (Epic): 8s cooldown --> 7.4s cooldown.

Check out this cool video by SuperAutoGaming!
https://youtu.be/Rg3ml-rRSxY?si=nTT8R6-xbuRgMrZx

//Bocary
Inner Truth - Miyoshi Shizuka
Hello everyone! This is Miyoshi Shizuka.
I usually post progress updates on my X (Twitter) account, but I’ve decided to share them here as well.



This time, I implemented a system that uses chemical reactions between fire, water, lightning, and oil to give players an advantage in combat.
It’s a powerful mechanic—but be warned, you can get caught in the effects yourself.
Handle fire with care!
Anima Engine - marroindustries
sorry for the problem, is solved now
...

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