ORION: Prelude - David Prassel
Happy Halloween from Trek Industries.
ORION: Prelude is 51% off on Steam.
5-Player Coop vs Dinosaurs & The Pumpkin King Crime Boss
https://youtu.be/5OQxs8lN8r0

ORION: Prelude on Steam
http://store.steampowered.com/app/104900/
ORION: Prelude - PRAZ
Happy Halloween from Trek Industries.
ORION: Prelude is 51% off on Steam.
5-Player Coop vs Dinosaurs & The Pumpkin King Crime Boss
https://youtu.be/5OQxs8lN8r0

ORION: Prelude on Steam
http://store.steampowered.com/app/104900/
ORION: Prelude - David Prassel
I am tired of seeing Kickstarter campaigns that not only succeed but raise more than their intended goal and somehow never deliver or fail to deliver on their initial promise. I am going to turn this on it's head right now. We are going to do something never done before:

We are going to honor our failed Kickstarter campaign and all of the amazing backers that showed up to support us.

Lesson to learn: If you support Trek Industries, you win.
https://www.kickstarter.com/projects/orionprelude/guardians-of-orion

While I cannot offer 1:1 rewards as the campaign suggests, we will be doing the following:

$1 AND $5 TIER BACKERS:
4-Pack of ORION: Prelude on Steam

$10 TIER BACKERS (AND ABOVE)
1 copy of 'Guardians of Orion'

This of course costs you nothing, as money is not collected for failed Kickstarter campaigns. This one is on the house. Thank you for coming out, thank you for trying and thank you for your ongoing support.

@Delivery
These will be handed out starting the first week of November. Copies of Guardians of Orion will be in the Private Access mode and is to be considered prototype/pre-alpha. We are approaching the Early Access release for December and appreciate all/any feedback that comes our way. You can submit this feedback to:
feedback@trek-industries.com


Love,
David
ORION: Prelude - PRAZ
I am tired of seeing Kickstarter campaigns that not only succeed but raise more than their intended goal and somehow never deliver or fail to deliver on their initial promise. I am going to turn this on it's head right now. We are going to do something never done before:

We are going to honor our failed Kickstarter campaign and all of the amazing backers that showed up to support us.

Lesson to learn: If you support Trek Industries, you win.
https://www.kickstarter.com/projects/orionprelude/guardians-of-orion

While I cannot offer 1:1 rewards as the campaign suggests, we will be doing the following:

$1 AND $5 TIER BACKERS:
4-Pack of ORION: Prelude on Steam

$10 TIER BACKERS (AND ABOVE)
1 copy of 'Guardians of Orion'

This of course costs you nothing, as money is not collected for failed Kickstarter campaigns. This one is on the house. Thank you for coming out, thank you for trying and thank you for your ongoing support.

@Delivery
These will be handed out starting the first week of November. Copies of Guardians of Orion will be in the Private Access mode and is to be considered prototype/pre-alpha. We are approaching the Early Access release for December and appreciate all/any feedback that comes our way. You can submit this feedback to:
feedback@trek-industries.com


Love,
David
Oct 27, 2015
ORION: Prelude - David Prassel
This is your last chance to be a part of our 2015 Kickstarter
https://www.kickstarter.com/projects/orionprelude/guardians-of-orion
Oct 27, 2015
ORION: Prelude - PRAZ
This is your last chance to be a part of our 2015 Kickstarter
https://www.kickstarter.com/projects/orionprelude/guardians-of-orion
ORION: Prelude - David Prassel
The Kickstarter for Guardians of Orion is definitely abysmal. But this is simply due to the mainstream press blackout on me/Orion/Trek. We knew going into the crowdfunding campaign that it'd likely not succeed directly because of this/that.

https://www.kickstarter.com/…/guardians-of-or…/posts/1392950

[]
I actually had a member of the press contact us explaining a few things, including most importantly:

(A) We will never be covered because we don't buy ad space (digital billboards) on their sites, like many major publishers and developers do and have always done. This is a primary funding model for the press establishment and us making games akin/resembling AAA productions is a threat to that model/establishment that would either offend their clients or them directly as it is the only way they are relevant these days as you no longer HAVE to pick up a Nintendo power to figure out what is going on in this constantly and directly connected age where devs can communicate directly to fans.

(B) They can't support kickstarter for the same reason and it's why you see so many slanderous articles about them on big name websites. It is a way to avoid the publisher model, aka their financiers. That's why you see them having a field day with Alison Road leaving KS for a publisher model.

[]
We are considering launching a crowdfunding campaign for Guardians of Orion once the Early Access version is out on Steam, a platform that the press cannot affect and we'd do internal marketing including ORION: Prelude, Guardians of Orion AND Steam instead of this current external campaign that utilized game promotion services, press and bloggers/streamers where it'd be entirely in our control.

The biggest problem of the Kickstarter is that nobody knows about it, and that is by design.

The most important thing about this Kickstarter was that it was for fans to be able to GROW the game passed the core vision. The early access version and many post-release updates are already funded and the game is on track for an early access 2015 release.

For all those who came out or were able to discover this Kickstarter, we love you, we appreciate you and we will always support you. We are here because of you and we do what we do because of you.

Love,
David
ORION: Prelude - PRAZ
The Kickstarter for Guardians of Orion is definitely abysmal. But this is simply due to the mainstream press blackout on me/Orion/Trek. We knew going into the crowdfunding campaign that it'd likely not succeed directly because of this/that.

https://www.kickstarter.com/…/guardians-of-or…/posts/1392950

[]
I actually had a member of the press contact us explaining a few things, including most importantly:

(A) We will never be covered because we don't buy ad space (digital billboards) on their sites, like many major publishers and developers do and have always done. This is a primary funding model for the press establishment and us making games akin/resembling AAA productions is a threat to that model/establishment that would either offend their clients or them directly as it is the only way they are relevant these days as you no longer HAVE to pick up a Nintendo power to figure out what is going on in this constantly and directly connected age where devs can communicate directly to fans.

(B) They can't support kickstarter for the same reason and it's why you see so many slanderous articles about them on big name websites. It is a way to avoid the publisher model, aka their financiers. That's why you see them having a field day with Alison Road leaving KS for a publisher model.

[]
We are considering launching a crowdfunding campaign for Guardians of Orion once the Early Access version is out on Steam, a platform that the press cannot affect and we'd do internal marketing including ORION: Prelude, Guardians of Orion AND Steam instead of this current external campaign that utilized game promotion services, press and bloggers/streamers where it'd be entirely in our control.

The biggest problem of the Kickstarter is that nobody knows about it, and that is by design.

The most important thing about this Kickstarter was that it was for fans to be able to GROW the game passed the core vision. The early access version and many post-release updates are already funded and the game is on track for an early access 2015 release.

For all those who came out or were able to discover this Kickstarter, we love you, we appreciate you and we will always support you. We are here because of you and we do what we do because of you.

Love,
David
ORION: Prelude - David Prassel
The Private Access (Pre-Pre-Alpha)build for 'Guardians of Orion' on Steam has been unleashed!
https://www.youtube.com/watch?v=8tKnyI0dgIg

@Kickstarter
https://www.kickstarter.com/projects/orionprelude/guardians-of-orion

[]
Check your emails if you had submitted an application.
In the mean time... I had a few extra keys from the initial export.... so I wanted to share them in some places..... LIKE HERE!!! GO GO GO GO!



Some notes for future winners:
-------

Welcome to the 'Guardians of Orion' Private Access test! This is a selective, extremely early and work-in-progress first look at our new game.

[]
All audio is placeholder or non-existent.
UI is placeholder (will launch with Early Access) but is being remastered for Official.
The only map featured in this build is 'Relic'.
Many gameplay elements are not integrated, including enemy attacks, gameplay mechanics, other side objectives and more.
Side Objectives will be varied/randomized. They are currently not.
This is very very early, expect a few crashes here and there. Consider it a prototype.

[]
To install your game, please download Steam:
http://store.steampowered.com/


[]
Step 1: Install Steam, Create Account.
Step 2: Click the 'Games' tab at the top.
Step 3: Select 'Activate a Product on Steam'.
Step 4: Type in your Product Code.
Step 5: Install 'Guardians of Orion'.


[]
Please check the game settings for inputs.
Please direct any questions to:
feedback@trek-industries.com
Melee attacks are powerful/great. Default key is V.
Blinking is your new best friend. Default key is C.
Rolling is the new evade. Default key is Space Bar.
Every Guardian has their own unique ability. Default key is CTRL.


[]
We are looking for as much feedback as possible regarding any and all systems, including current gameplay functions, connectivity, servers, lobbies and more.
feedback@trek-industries.com


[]
Feel free to upload and share any clips of gameplay with your fans and please submit any videos/recordings/feedback to:
feedback@trek-industries.com

I've also attached a .txt file that illustrates the upcoming changes we'll be making to various features and systems in the game. This will give you an idea of what is currently borked, where we're heading and more.

Cheers!
ORION: Prelude - PRAZ
The Private Access (Pre-Pre-Alpha)build for 'Guardians of Orion' on Steam has been unleashed!
https://www.youtube.com/watch?v=8tKnyI0dgIg

@Kickstarter
https://www.kickstarter.com/projects/orionprelude/guardians-of-orion

[]
Check your emails if you had submitted an application.
In the mean time... I had a few extra keys from the initial export.... so I wanted to share them in some places..... LIKE HERE!!! GO GO GO GO!



Some notes for future winners:
-------

Welcome to the 'Guardians of Orion' Private Access test! This is a selective, extremely early and work-in-progress first look at our new game.

[]
All audio is placeholder or non-existent.
UI is placeholder (will launch with Early Access) but is being remastered for Official.
The only map featured in this build is 'Relic'.
Many gameplay elements are not integrated, including enemy attacks, gameplay mechanics, other side objectives and more.
Side Objectives will be varied/randomized. They are currently not.
This is very very early, expect a few crashes here and there. Consider it a prototype.

[]
To install your game, please download Steam:
http://store.steampowered.com/


[]
Step 1: Install Steam, Create Account.
Step 2: Click the 'Games' tab at the top.
Step 3: Select 'Activate a Product on Steam'.
Step 4: Type in your Product Code.
Step 5: Install 'Guardians of Orion'.


[]
Please check the game settings for inputs.
Please direct any questions to:
feedback@trek-industries.com
Melee attacks are powerful/great. Default key is V.
Blinking is your new best friend. Default key is C.
Rolling is the new evade. Default key is Space Bar.
Every Guardian has their own unique ability. Default key is CTRL.


[]
We are looking for as much feedback as possible regarding any and all systems, including current gameplay functions, connectivity, servers, lobbies and more.
feedback@trek-industries.com


[]
Feel free to upload and share any clips of gameplay with your fans and please submit any videos/recordings/feedback to:
feedback@trek-industries.com

I've also attached a .txt file that illustrates the upcoming changes we'll be making to various features and systems in the game. This will give you an idea of what is currently borked, where we're heading and more.

Cheers!
...

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