Nuclear Dawn - Viper
Hello Everyone,

As of today we have brought the Community Forums back online.
We hope that you will pay us a visit once more and come chat with other gaming fanatics on our big gaming community.

Ofcourse we have restored the Nuclear Dawn, Dark Matter, SourceBans and Stargate: TLS forums aswell, and they are now part of the main forums for easy browsing.

You can try to login with your old username and password, or request a new password right on our forums and ofcourse dont forget to change your avatar to something cool :)

Thanks for your support and we hope to see you soon on our new forums: http://forums.gameconnect.net

The GameConnect Team
www.gameconnect.net
Nuclear Dawn - Viper
Hello Everyone,

As of today we have brought the Community Forums back online.
We hope that you will pay us a visit once more and come chat with other gaming fanatics on our big gaming community.

Ofcourse we have restored the Nuclear Dawn, Dark Matter, SourceBans and Stargate: TLS forums aswell, and they are now part of the main forums for easy browsing.

You can try to login with your old username and password, or request a new password right on our forums and ofcourse dont forget to change your avatar to something cool :)

Thanks for your support and we hope to see you soon on our new forums: http://forums.gameconnect.net

The GameConnect Team
www.gameconnect.net
Nuclear Dawn - psychonic
An optional server update has been released with the following changes:
  • Fixed issue with wall regeneration causing walls to require a single high amount of damage to destroy them when nearing low health (rather than continuing to accumulate damage).
  • Fixed a crash that could occur when selling Sonic Turrets.
  • Fixed a crash that could occur when R.E.D.s detonated.
  • Fixed an exploit that could allow instant class/subclass changes when not near an armory.
  • Fixed Poison Command Ability not dealing damage in affected area.
  • Updated Bad Santa achievement to be attainable any time during December and January.

Additionally, the Authoring Tools have been updated to fix a crash issue when running the game in -tools mode.

Thank you to yed of NDix for assistance in identifying causes of some of the issues and helping test fixes.
Nuclear Dawn - psychonic
An optional server update has been released with the following changes:
  • Fixed issue with wall regeneration causing walls to require a single high amount of damage to destroy them when nearing low health (rather than continuing to accumulate damage).
  • Fixed a crash that could occur when selling Sonic Turrets.
  • Fixed a crash that could occur when R.E.D.s detonated.
  • Fixed an exploit that could allow instant class/subclass changes when not near an armory.
  • Fixed Poison Command Ability not dealing damage in affected area.
  • Updated Bad Santa achievement to be attainable any time during December and January.

Additionally, the Authoring Tools have been updated to fix a crash issue when running the game in -tools mode.

Thank you to yed of NDix for assistance in identifying causes of some of the issues and helping test fixes.
Nuclear Dawn - Viper
Although development has stopped for the game, one of our fans created a brand new map for Nuclear Dawn, which is going to be part of an upcoming Community created Tournament for the game.

You may find more information, the rules and a lot more in the thread setup by Kinev: http://steamcommunity.com/app/17710/discussions/0/617321352407023756/

Enjoy!
Nuclear Dawn - Viper
Although development has stopped for the game, one of our fans created a brand new map for Nuclear Dawn, which is going to be part of an upcoming Community created Tournament for the game.

You may find more information, the rules and a lot more in the thread setup by Kinev: http://steamcommunity.com/app/17710/discussions/0/617321352407023756/

Enjoy!
Apr 21, 2014
Nuclear Dawn - psychonic
A game update has been released with the following fixes. Servers do not need to be updated.

  • Fix crash when downloading maps upon server connect on Mac and Linux.
  • Fix multiple mouse-related issues as commander on Mac and Linux.
  • Fix Authoring Tools such as Hammer crashing on launch.
Apr 21, 2014
Nuclear Dawn - psychonic
A game update has been released with the following fixes. Servers do not need to be updated.

  • Fix crash when downloading maps upon server connect on Mac and Linux.
  • Fix multiple mouse-related issues as commander on Mac and Linux.
  • Fix Authoring Tools such as Hammer crashing on launch.
Nuclear Dawn - Viper
We have just released Nuclear Dawn Update 7.1 with full support for OSX, Windows and Linux.

Hello everyone, we've got some news for you!

- You may not have been aware yet but this game supports Steam Workshop. In this Update we have made several improvements for this feature.
- Another major addition, is that Linux players can now play against Mac and Windows players.
- We have also fixed several language options !

Here is the complete list of fixes and additions for Nuclear Dawn update 7.1:

General:

- Enhanced Linux support for the game to allow Linux players to play vs Mac and Windows players.
- Fixed Russian and Czech Languages not being selectable in Steam game properties.
- Fixed minimap placement issues that would sometimes occur after resolution change.
- Fixed issue where commander could get stuck on a ladder.
- Fixed sonic turret fire range being slightly shorter than lock-on range.
- Whitelisted r_decals client convar by community request.
- Improved overall stability.

Community-created Content:
- Updated Workshop map instructions link.
- Added missing “Final” Hammer compile configuration.
- Fixed typo in hammer fgd file causing Empire wall and barrier issues.
- Fixed client crash when subscribed to Workshop file that no longer exists or has been made private.
- Fixed server crash that could occur when attempting to sync Workshop maps when Steam was down.
- Fixed uploading maps of size > 100mb to Workshop.
- Increased individual user Workshop storage quota to 1gb.
- Greatly improved client subscribed Workshop map sync time on game launch.
- HTTPS map downloads with self-signed certificates now work.
- Clients now automatically download game server Workshop-synced maps directly from Workshop on connect.
- Map support files (scripts, loading image, etc.) now get automatically”bspzipped” into the map before upload if not already in map.
Nuclear Dawn - Viper
We have just released Nuclear Dawn Update 7.1 with full support for OSX, Windows and Linux.

Hello everyone, we've got some news for you!

- You may not have been aware yet but this game supports Steam Workshop. In this Update we have made several improvements for this feature.
- Another major addition, is that Linux players can now play against Mac and Windows players.
- We have also fixed several language options !

Here is the complete list of fixes and additions for Nuclear Dawn update 7.1:

General:

- Enhanced Linux support for the game to allow Linux players to play vs Mac and Windows players.
- Fixed Russian and Czech Languages not being selectable in Steam game properties.
- Fixed minimap placement issues that would sometimes occur after resolution change.
- Fixed issue where commander could get stuck on a ladder.
- Fixed sonic turret fire range being slightly shorter than lock-on range.
- Whitelisted r_decals client convar by community request.
- Improved overall stability.

Community-created Content:
- Updated Workshop map instructions link.
- Added missing “Final” Hammer compile configuration.
- Fixed typo in hammer fgd file causing Empire wall and barrier issues.
- Fixed client crash when subscribed to Workshop file that no longer exists or has been made private.
- Fixed server crash that could occur when attempting to sync Workshop maps when Steam was down.
- Fixed uploading maps of size > 100mb to Workshop.
- Increased individual user Workshop storage quota to 1gb.
- Greatly improved client subscribed Workshop map sync time on game launch.
- HTTPS map downloads with self-signed certificates now work.
- Clients now automatically download game server Workshop-synced maps directly from Workshop on connect.
- Map support files (scripts, loading image, etc.) now get automatically”bspzipped” into the map before upload if not already in map.
...

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