Nuclear Dawn - Viper
We have just released the next update for Nuclear Dawn, bringing it to version 6.2. Most importantly this update brings graphic enhancements to all maps, for the commander new Player, Structure boost research and Squad chat plus lots of other fixes:

<b>New Features:</b>

Added new commander research items
Player Boost I, II, and III
Structure Boost I, II, and III
Commander Abilities II and III
Added support for giving default commander orders to whole team.
Added support for squad-only chat (default I).
Added new portable Radar Kit item for Support BBQ.
Places on ground like ammo or health kit.
After deployment, it extends radar range, uncovering units and structures in fow.
Lasts after death, but can be destroyed by enemy (will disappear on class change).
Added Play Now feature to allow quick joining into an optimal server, considering ping and player count.
Added optional compass display to HUD.

Checkout the full changelog and information over <a href="http://www.nucleardawnthegame.com/blog/post/209/nuclear-dawn-update-62-released" target="_blank">here</a> and post any feedback in our forums <a href="http://forums.interwavestudios.com/topic/4205-nuclear-dawn-patch-62-april-2012" target="_blank">here</a>.
Nuclear Dawn - Viper
We have just released the next update for Nuclear Dawn, bringing it to version 6.2. Most importantly this update brings graphic enhancements to all maps, for the commander new Player, Structure boost research and Squad chat plus lots of other fixes:

New Features:

Added new commander research items
Player Boost I, II, and III
Structure Boost I, II, and III
Commander Abilities II and III
Added support for giving default commander orders to whole team.
Added support for squad-only chat (default I).
Added new portable Radar Kit item for Support BBQ.
Places on ground like ammo or health kit.
After deployment, it extends radar range, uncovering units and structures in fow.
Lasts after death, but can be destroyed by enemy (will disappear on class change).
Added Play Now feature to allow quick joining into an optimal server, considering ping and player count.
Added optional compass display to HUD.

Checkout the full changelog and information over here and post any feedback in our forums here.
Mar 14, 2012
Nuclear Dawn - Viper
As a thank you to all of our fans we have just started activating guest passes. These passes will let your selected friends play the full game for three full days!

Guest passes give free access to the full version of this game for a limited time period. Send one to your friend and they can play as much as they like during the free period with no obligation to buy.

To give out your guest passes, select “Manage Guest Passes” from the games menu in your Steam client.

Enjoy!
Mar 14, 2012
Nuclear Dawn - Viper
As a thank you to all of our fans we have just started activating guest passes. These passes will let your selected friends play the full game for three full days!

Guest passes give free access to the full version of this game for a limited time period. Send one to your friend and they can play as much as they like during the free period with no obligation to buy.

To give out your guest passes, select “Manage Guest Passes” from the games menu in your Steam client.

Enjoy!
Nuclear Dawn - Viper
Nuclear Dawn Update 6.1 (March, 2012):

<b>New Features:</b>
- Added support for setting clan/group association (options>other>clantag).
- Added new clan-based achievements: Ants, Locusts, Legion, Playground Bullies, Strength In Numbers, and Traitor.
- Added ability to teleport between your team's transport gates (use the USE key, default E on a gate).
- Added ability for commander to manually power down most structures to free up power for others.

<b>Other enhancements</b>
- "Enemy spotted" radio command now does short, red minimap blip on any enemies near pointing direction.
- Squad preference is now remembered across team and map changes.
- Join button on squads now becomes "Leave" for squad you are currently in.
- Touched up scoreboard to allow showing longer names and clan tags, as well as making commander more visible.
- Added scoring for ammo given via pack and hypospraying teammates.
- Enabled joystick/gamepad options in Mouse options (FPS only!).
- Made "No artillery in range" message more visible.
- Added new "Other" options tab to expose more configuration options (including game hints, steam cloud, server download filter, and more).
- Removed spectate tab from server browser until full Source TV support is available.

<b>Balance Changes:</b>
- Hypospray from supply station is now rate-limited similarly to grenades.
- Lowered ammo pack max carry to 2.
- Now only one ammo pack per player can be deployed at once, similar to med packs.
- Ammo packs from supply station are now rate-limited at a slightly less frequent rate than grenades.

<b>Oilfield final:</b>
- Renamed oilfield_beta to oilfield
- Added new overview map and loading screen
- Added 4 extra tertiary points
- Fixed plants sticking through container near ct base
- Fixed floating fueltruck and container
- Fixed small ladder issue on one of the fueltrucks
- Fixed small displacement issues

<b>Fixes:</b>
- Fixed and improved a wide range of prop collisions.
- Fixed right-click no longer working to cancel building of a structure.
- Fixed a case where the health hud indicator would get stuck at the top of the screen.
- Fixed client crash when connecting to a server with a misconfigured download url.
- Fixed explosive grenade types not counting toward Plenty To Go Around achievement.
- Fixed a rare case where players could spawn without weapons.
- Fixed issues with some weapons not tracking properly for Headshot achievement and added progress indiciator.
- Fixed in-bunker commander kills counting toward Golden Targets achievement.
- Fixed commander chat history being cut off by a character for full-width text.

<b>Server changes:</b>
- Server browser no longer adds tags for secure/insecure (use existing, separate filter for these).
- Added option to have teams swapped at round end (mp_roundend_teamswap).
- Added option to force players to auto-assign selves to teams (mp_force_autoassign, will tag server with forceautoassign).
- Improved and fixed portions of team balance logic.

More at our <a href="http://forums.interwavestudios.com/topic/4167-nuclear-dawn-patch-61-march-2012/ target="_blank">forums</a>.
Nuclear Dawn - Viper
Nuclear Dawn Update 6.1 (March, 2012):

New Features:
- Added support for setting clan/group association (options>other>clantag).
- Added new clan-based achievements: Ants, Locusts, Legion, Playground Bullies, Strength In Numbers, and Traitor.
- Added ability to teleport between your team's transport gates (use the USE key, default E on a gate).
- Added ability for commander to manually power down most structures to free up power for others.

Other enhancements
- "Enemy spotted" radio command now does short, red minimap blip on any enemies near pointing direction.
- Squad preference is now remembered across team and map changes.
- Join button on squads now becomes "Leave" for squad you are currently in.
- Touched up scoreboard to allow showing longer names and clan tags, as well as making commander more visible.
- Added scoring for ammo given via pack and hypospraying teammates.
- Enabled joystick/gamepad options in Mouse options (FPS only!).
- Made "No artillery in range" message more visible.
- Added new "Other" options tab to expose more configuration options (including game hints, steam cloud, server download filter, and more).
- Removed spectate tab from server browser until full Source TV support is available.

Balance Changes:
- Hypospray from supply station is now rate-limited similarly to grenades.
- Lowered ammo pack max carry to 2.
- Now only one ammo pack per player can be deployed at once, similar to med packs.
- Ammo packs from supply station are now rate-limited at a slightly less frequent rate than grenades.

Oilfield final:
- Renamed oilfield_beta to oilfield
- Added new overview map and loading screen
- Added 4 extra tertiary points
- Fixed plants sticking through container near ct base
- Fixed floating fueltruck and container
- Fixed small ladder issue on one of the fueltrucks
- Fixed small displacement issues

Fixes:
- Fixed and improved a wide range of prop collisions.
- Fixed right-click no longer working to cancel building of a structure.
- Fixed a case where the health hud indicator would get stuck at the top of the screen.
- Fixed client crash when connecting to a server with a misconfigured download url.
- Fixed explosive grenade types not counting toward Plenty To Go Around achievement.
- Fixed a rare case where players could spawn without weapons.
- Fixed issues with some weapons not tracking properly for Headshot achievement and added progress indiciator.
- Fixed in-bunker commander kills counting toward Golden Targets achievement.
- Fixed commander chat history being cut off by a character for full-width text.

Server changes:
- Server browser no longer adds tags for secure/insecure (use existing, separate filter for these).
- Added option to have teams swapped at round end (mp_roundend_teamswap).
- Added option to force players to auto-assign selves to teams (mp_force_autoassign, will tag server with forceautoassign).
- Improved and fixed portions of team balance logic.

More at our forums.
Nuclear Dawn - Viper
We just released a small patch for version 6 that fixes some bugs and changes the hypospray impact:

Balance changes
* Each ammopack can now only supply each player up to one of each grenade type and one hypospray.
* EMP blasts now destroy nano skin effect on enemies.
* Hypospray / nano skin damage reduction lowered to 70%.
* Poison damage is no longer reduced by nano skin.
* Increased damage for all turret types.
* Reduced X01 effective range.

Fixes
* Fixed server browser player count being incorrect if bots were in game.
* Fixed opposing team's default spawn showing in purple.
* Fixed missing structure health indicator on repair tool.
* Fixed some inconsistencies with nano skin duration bar, especially when hypospraying other players.
* Artillery radio calls are now rate-limited.
* Made icon above players with nano skin clearer.
* Class ability key now always goes to repair tool on Support Engineer, rather than cycling tools.
* Repair tool is now first, before ammo pack, when cycling tools as Support Engineer.
Nuclear Dawn - Viper
We just released a small patch for version 6 that fixes some bugs and changes the hypospray impact:

Balance changes
* Each ammopack can now only supply each player up to one of each grenade type and one hypospray.
* EMP blasts now destroy nano skin effect on enemies.
* Hypospray / nano skin damage reduction lowered to 70%.
* Poison damage is no longer reduced by nano skin.
* Increased damage for all turret types.
* Reduced X01 effective range.

Fixes
* Fixed server browser player count being incorrect if bots were in game.
* Fixed opposing team's default spawn showing in purple.
* Fixed missing structure health indicator on repair tool.
* Fixed some inconsistencies with nano skin duration bar, especially when hypospraying other players.
* Artillery radio calls are now rate-limited.
* Made icon above players with nano skin clearer.
* Class ability key now always goes to repair tool on Support Engineer, rather than cycling tools.
* Repair tool is now first, before ammo pack, when cycling tools as Support Engineer.
Nuclear Dawn - Viper
We are proud to announce the release of Nuclear Dawn Update 6.0.

Other than the impressive version upgrade, this is the first major content update for 2012, in our continued effort to support and develop the game our community wants to play.

In list form, the major changes in this patch include:
<ul>
<li>New tool – Nanoskin Hypospray. As a Support Medic, this new tool allows you to grant yourself or a team mate a (non-stackable) temporary damage resistance bonus.
<li>New tool – Ammo Kit. As a Support Engineer, you’ll be able to carry a limited amount of ammunition, to dispense in times of need, when that Supply Station is too far away to win that important fight. Re-stocked at the Supply Station.
<li>New ability – Call Artillery Strike. Commanders can now designate artilleries to receive player-issued requests for artillery strikes. Call for a strike as a soldier on the ground, and if there is an available artillery within range, it will automatically fire at your target (where you are looking).
<li>New feature – Default Spawn. Commanders can now designate a spawn gate as the default they’d like players to spawn at. This can easily be over-ruled by the players themselves, but the Commander’s designated spawn will always be highlighted, so you can see where you’re needed the most, on the ground.
<li>Changed – Medpacks are now in unlimited supply.
<li>Changed – Frag grenades will now automatically destroy all other frag grenades within their explosion radius
<li>Changed – RED moved to grenade slot
<li>Fixed – Squad selection no longer persists after team changes
<li>Fixed – Medkits no longer heal enemies
<li>Fixed – Player exploit to spawn with Advanced Kits at round start
<li>Fixed MOTD support
</ul>
And many, many more changes. Head over to the <a href="http://forums.interwavestudios.com/topic/4101-upcoming-update-features-february-2012/" target="_blank">full change log</a> for Patch 6.0 for a full list.

Along with all the improvements and fixes, Nuclear Dawn now fully supports and is supported by <a href="http://www.nucleardawnthegame.com/pinion" target="_blank">Pinion.gg</a>. This revolutionary new service allows server operators to run premium advertisements on their servers (in the MOTD window), allowing them to more easily monetize traffic, making everyone happier (and richer) all around.

It’s time to join the fray once more, with this great update, and check out the new sights and wonders of the updated Oilfield Beta!

The InterWave Team
Nuclear Dawn - Viper
We are proud to announce the release of Nuclear Dawn Update 6.0.

Other than the impressive version upgrade, this is the first major content update for 2012, in our continued effort to support and develop the game our community wants to play.

In list form, the major changes in this patch include:
  • New tool – Nanoskin Hypospray. As a Support Medic, this new tool allows you to grant yourself or a team mate a (non-stackable) temporary damage resistance bonus.
  • New tool – Ammo Kit. As a Support Engineer, you’ll be able to carry a limited amount of ammunition, to dispense in times of need, when that Supply Station is too far away to win that important fight. Re-stocked at the Supply Station.
  • New ability – Call Artillery Strike. Commanders can now designate artilleries to receive player-issued requests for artillery strikes. Call for a strike as a soldier on the ground, and if there is an available artillery within range, it will automatically fire at your target (where you are looking).
  • New feature – Default Spawn. Commanders can now designate a spawn gate as the default they’d like players to spawn at. This can easily be over-ruled by the players themselves, but the Commander’s designated spawn will always be highlighted, so you can see where you’re needed the most, on the ground.
  • Changed – Medpacks are now in unlimited supply.
  • Changed – Frag grenades will now automatically destroy all other frag grenades within their explosion radius
  • Changed – RED moved to grenade slot
  • Fixed – Squad selection no longer persists after team changes
  • Fixed – Medkits no longer heal enemies
  • Fixed – Player exploit to spawn with Advanced Kits at round start
  • Fixed MOTD support
And many, many more changes. Head over to the full change log for Patch 6.0 for a full list.

Along with all the improvements and fixes, Nuclear Dawn now fully supports and is supported by http://www.nucleardawnthegame.com/pinion. This revolutionary new service allows server operators to run premium advertisements on their servers (in the MOTD window), allowing them to more easily monetize traffic, making everyone happier (and richer) all around.

It’s time to join the fray once more, with this great update, and check out the new sights and wonders of the updated Oilfield Beta!

The InterWave Team
...

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