Dec 22, 2015
Noir Syndrome - Entropy Phi
Noir Syndrome is 60% off for the Steam Winter Sale. Grab the game at just under $3.

Happy Holidays everyone!
-Dave
Dec 22, 2015
Noir Syndrome - Entropy Phi
Noir Syndrome is 60% off for the Steam Winter Sale. Grab the game at just under $3.

Happy Holidays everyone!
-Dave
Jun 11, 2015
Noir Syndrome - Entropy Phi
Noir Syndrome is 50% off for the duration of the Steam Summer Sale! This is a great opportunity to pick up the game for just a few bucks. Have fun with the rest of the sale everyone!

-Dave
Jun 11, 2015
Noir Syndrome - Entropy Phi
Noir Syndrome is 50% off for the duration of the Steam Summer Sale! This is a great opportunity to pick up the game for just a few bucks. Have fun with the rest of the sale everyone!

-Dave
Noir Syndrome - Entropy Phi
Hey everyone. As I had mentioned in the last major update, I've been devoting most of the past year to working on a new project. I'm still supporting Noir Syndrome - answering questions, helping users if they run in to issues, etc.

Defragmented is a Cyberpunk Action-RPG that just went up on Kickstarter. If you want to jump straight in to the demo build, click here.

I'm at a point where I feel quite happy with the prototype version and wanted to share it with the community. If you're interested in top-down shooters, action-RPGs, cyberpunk, sci-fi, synthwave, or a variety of neon-fueled scenarios, I recommend taking a look. Maybe even tell your friends, any support is very greatly appreciated. Either way, thanks a lot for supporting my first Steam release. It definitely helped drive me to go much further with my next game.

Thanks once again everyone. I'll make sure to make an announcement if Noir Syndrome gets some major news in the future.

-Dave
Dec 20, 2014
Noir Syndrome - Entropy Phi
Noir Syndrome is currently 50% off in the Steam Holiday Sale! Spread the word - or pick up the game if you haven't already. Happy holidays everyone!
Dec 20, 2014
Noir Syndrome - Entropy Phi
Noir Syndrome is currently 50% off in the Steam Holiday Sale! Spread the word - or pick up the game if you haven't already. Happy holidays everyone!
Noir Syndrome - Entropy Phi
As you may have heard in my past updates or on our various social media, I have been hard at work on a new project over the past few months. I have, however, still found time to sneak in the occasional update to Noir Syndrome. Overall, the game is in a state where I feel comfortable leaving it as is. Providing additional free content for nearly half a year after release seemed foreign to many, but I loved improving the game at every step.

As with all of my game projects, Noir Syndrome holds a special place in my heart. I cannot say that it will never be updated again, as I have gone back and changed games that were many years dead. However, I must announce that my focus is now shifting completely to my new project, Defragmented.

For those wondering what my next project is all about: Defragmented is a third-person 3D cyberpunk action-rpg. Since this is, after all, a board specifically for Noir Syndrome, I won't go much further in to the details of that. If you would like to follow the development of my latest work I recommend watching the IndieDB page.

As always, I extend my greatest thanks to all of you who've played Noir Syndrome, whether you've spoken to me about it or not. Simply knowing there is an audience out there enjoying my work is a reward in itself. For those of you looking to stay connected to my work and Glass Knuckle Games, I'll provide a few links below. I hope to hear from all of you again in the future!

Twitter | Facebook | Website | Newsletter
Noir Syndrome - Entropy Phi
As you may have heard in my past updates or on our various social media, I have been hard at work on a new project over the past few months. I have, however, still found time to sneak in the occasional update to Noir Syndrome. Overall, the game is in a state where I feel comfortable leaving it as is. Providing additional free content for nearly half a year after release seemed foreign to many, but I loved improving the game at every step.

As with all of my game projects, Noir Syndrome holds a special place in my heart. I cannot say that it will never be updated again, as I have gone back and changed games that were many years dead. However, I must announce that my focus is now shifting completely to my new project, Defragmented.

For those wondering what my next project is all about: Defragmented is a third-person 3D cyberpunk action-rpg. Since this is, after all, a board specifically for Noir Syndrome, I won't go much further in to the details of that. If you would like to follow the development of my latest work I recommend watching the IndieDB page.

As always, I extend my greatest thanks to all of you who've played Noir Syndrome, whether you've spoken to me about it or not. Simply knowing there is an audience out there enjoying my work is a reward in itself. For those of you looking to stay connected to my work and Glass Knuckle Games, I'll provide a few links below. I hope to hear from all of you again in the future!

Twitter | Facebook | Website | Newsletter
Noir Syndrome - Entropy Phi
As I had mentioned in the preview, this patch is a big roundup of fixes and smoothing out some parts of the game. Hit Contracts will help ease the pain of hitmen and can be purchased in the Slums. There are also a number of new merchants and a wide array of bug fixes.

It may be the last major update for a while, but I'll post an announcement on that later. For now, take a look at the full patch notes below!

New Features:
- New purchasable item: Hit Contract
- Hit Contracts stop any current hitmen that are after the player
- Hit Contracts also greatly reduce the chance of seeing another hitman for a while
Gameplay Changes:
- New vendor added to the Slums that sells Hit Contracts
- New vendor added to the Department Store that sells food
- New vendor added to the Mechanic Shop that sells lockpicks
- All locations now have vendors and/or unique elements that are worth visiting for
Fixes and Improvements:
- Wiping out the entire town will prevent events that couldn't occur without people
- As intended for Sandbox mode, you cannot gain progress for incremental badges
- Previously Sandbox mode only prevented earning "one-time" badges
- Job-related issues such as blank jobs and nameless NPCs have been fixed
- Minor AI improvements
- Various bug fixes
...

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