City Game Studio: Your Game Dev Adventure Begins - Binogure
Hey everyone!
Thanks for sticking around this midsummer! I've got to admit, I've been working hard these past few weeks, and I've got some big stuff to share with you!
So without further ado, let's dive right in.

This Week's Recap
I did it. Your competitors can now create consoles. And I didn't do this half-heartedly - I really pushed the algorithms to make it interesting. First off, when you start a new game, you can choose story mode. If you enable it, competitors won't create consoles until 2025, but if you disable it, then the console wars will kick off much earlier. It really depends on the difficulty level. As you might expect, the higher the difficulty, the sooner competitors will start making consoles.

Let me dive a bit deeper into console creation. First, when a competitor makes a console, they don't necessarily use cutting-edge components - they'll use the components that suit them best from a cost-benefit perspective. This means a competitor might release a console that flops, or they might create the best console that outperforms the PlayStation. With these changes, no two playthroughs will be the same, that's for sure.

You can publish games on competitors' consoles without licensing fees, for now. I'm not sure yet how to implement this intelligently. But I'm working from the assumption that since they're in the same city as you, you have an economic advantage that allows you to get free licenses. That said, competitors who publish consoles will quickly become very powerful if their console sells well. As a result, they'll buy up most of the available studios in the city. Yeah, this is going to be a game-changer.

I've also reworked the game's pause animation, which was a bit too subtle for my liking.

What's Next
I've already dropped a big bombshell on you there. I'm happy with the work I've accomplished - I've tested it and everything seems to be working properly. Now what's next is improving the view of competitors' consoles. When we look at competitors, it would be great to list their consoles. I haven't had time to implement this yet, but I'll get it done this week.

Another thing I'd like to do this week is add the Game of the Year view. To have a history of Games of the Year, it would be cool to have a dedicated panel, so if I have time I'll implement it this week, otherwise it'll be next week. Another change I'd like to make is giving the ability to see total revenue generated by game engines.

That's all from me, see you next week!
Thanks for reading
Take care of yourselves
Xavier aka Binogure
8:49am
Fairy Tale TD 2 童话塔防2 - MrL
The issue of stuttering during scene loading has been optimized
Hell Clock - Mark-

Hey folks,

We moved fast to apply a quick fix to two pretty grim issues:

  • Some "stuck in slow-motion" cases persisted even after the 1.0.1 patch. We believe we have now fixed all of them. Let us know if it still happening for you, please.

  • Fixed an issue with Vengeance Mode in pre-existing save files where it would continuously turn itself off.

PSA: If you have activated Vengeance Mode since before this Hotfix, please check now on the Options menu if it is enabled.

We apologize for any inconvenience caused by these two issues in the last few hours. This sort of thing can slip when we are patching the game as fast as we have in the last 2 days, but it is no excuse - we will strive to do better in future game patches.

Cheers,
~Mark

Isles of Silence - Josayah @ lonelyfrontier
1 Year of Early-Access Complete!

And what a year it's been! To celebrate, 0.3 is easily the largest update yet.

Several new mechanics: Armor Reinforcement, Village Donations, Furnace, + more

A new Monster & Locale, each with unique traits

Expanded Story: 5 new Objectives, tons more Dialogue, and new Events

QOL: Automatic Boat item-loading, Boat renaming, in-game Notifications, a better Journal, + more

It also comes with a brand new Roadmap that is significantly better structured, updated Steam page, and a big ol' Birthday Event in-game running for the next week+!

Birthday Event

Decorate your village, and earn a hat (or two!) while you're at it! Three art pieces by the community are up for grabs, as are some balloons! Art may continue to be added up until the event ends on August 7, so keep an eye out...

Featured art includes:

[carousel][/carousel]

"Minrah Ponders" - by ?

"Whispers of a Longlin" - by Xardio

"Portrait of Illid" - by bunnyt.ea

Thank you so much to everyone who contributed! It means a great deal :')

The system is somewhat bare-bones at the moment, but will be expanded to eventually allow for repositioning and toggling decorations. This will happen after I finally rest a little, but it's the next minor update's main goal.

New Roadmap

The previous roadmap was made far too early into development, and with less understanding of my achievable pace. This Roadmap aims to fix that moving forward. Each column represents the goals of a major named update, and are a mix of new content and much-needed polish.

The idea is to have each column finished around 3 months after the former one, and is sized to where that should be achievable, but life is unpredictable so no promises other than that I'll do my best. Early-Access extends beyond this roadmap, but this should cover about the next year or so.

And Finally, the Changelog

NEW CONTENT:

- Story Continuation - 'a cold wind blows'

- New Locale with a new mechanic: Heat

- New(er) Locale on top of that

- New Monster with it's own Ultimate Move

- Anniversary Event: Unlock permanent decor for your village made by the community!

- New Crafting mechanic: Furnace

- New Recipes for the Furnace

- New Locale Items

- Armor Reinforcement system to upgrade the defense of existing pieces

- New tier of 'stoonmelt'

- Multiple new pieces of dialogue

- New NPC Portraits

- Can finally plant petrified seedpods, and potentially use them elsewhere...

- Village Donations, a way to streamline future construction upgrades

- Multiple new Farm and Workshop upgrades

- Isle 2 finally has a dynamic map

- Objectives 26 - 30

NEW QOL:

- Isle Manifest - Automatically load your boats with items to transport between Isles

- Notifications pop up at the bottom of the screen to inform you of notable things

- Can now 'right-click' a boat name to rename it

- Important Dialogue is now tracked in the Diary/Objectives box

- Volume slider in settings; better late than never!

- Can now sort Inventory (alphabetically with some exceptions, Eg. monster parts are grouped by monster)

CHANGES:

- Boats on the map are much bigger and sway in the waves

- Can't skip past very specific important dialogue boxes

- Ieyllyn has new dialogue to hint at unlocking Drai

- Tweaks to how group dialogue is presented

- Slightly increased the cost of the Wardrobe upgrade, to encourage gathering certain resources

- 'potion' renamed to 'consumable' in Inventory item descriptions

- Can now click through Music box anywhere that isn't a playback button

- 'Fused Staff' recipe unlock moved to when the Furnace is unlocked, as it now requires the Furnace to make

- 'Upload Save' changed to 'Load Save'

- Changed the categorization of some items (such as ship parts)

- Changed the in-game Dock map-projection so that x and y are on the same scale again

- Buttons to change crafting categories look more like buttons, and added categories

- Changed Fert and Stoonmelt naming to keep more consistency across how item tiers are presented

- Changed "ship parts (basic)" to "ship parts (simple)" for sorting reasons

- Consumable names are now shown on the Quest Automation screen

- 'Hunter Upgrades' columns now condense when all upgrades for a Hunter have been bought

- Easter event 'eggs' are canonically forgotten about after the event ends (changed description)

- Changed some song names

FIXES:

- Hunter Images no longer reload every time you change tab

- Fixed speech-bubble text going off-screen when playing at smaller scales

- Fixed character Dialogue Alerts not disappearing from the tabs when they should

- Farms now visually display the seed you have growing even between reloads, and are just generally more visually consistent with the seed selection list

- Drai moves to 'Quests' tab at the right time before reload

- Made some quest name capitalization more consistent

- 'Add \[1] Moss' changed to 'Add \[1] S. Clump', since Soothing Clump is the item it ultimately uses

- Quest Log Text no longer goes offscreen

- Changed 'crevice' to 'crevasse'

- The 'have' text on the Farm's Fertilizer box should now update correctly

- Village Construction tab no longer has a yellow notification every reload

- The Refinery no longer generates infinite smoke

- Implemented some previously un-triggerable Minrah dialogue

- Settings window now visually remembers your tab size

- The menu now properly plays music, as it was intended to for months. Most likely only affected the web version, and was dependent on how quickly the game loaded

- "Looking Good" achievement now triggers correctly

- 'Other Isle' text now correctly disappears from the Hunter screen before Isle 2 is unlocked

- Farm plots no longer misalign under certain conditions

- Characters on a different Isle no longer show up on the 'Village Construction' scene

- Can no longer click on the same crafting category you already have selected (purely visual bug)

- 'Research Level' removed from Library, as it was part of an unimplemented feature (will return eventually)

- Och's missing pixels are finally in place. Maybe no one noticed this.

- Aryll's coloring is finally consistent

- Can longer change Hunter's equipment after they've auto-departed

- Hunters can now successfully rest even when they try to grab tools automatically

Neon Abyss 2 - YsbrydPicsel
Hello there, Agents! It’s another smaller update today as we have a lot of work in progress for other fixes and optimisation which are ongoing. We hope you’re all enjoying spending time screaming into the Abyss (or staring into the Void), and we’ll be back with another update for you soon™.

Default Branch Updates
Bug Fixes
  • Resolved an issue related to Saya’s fishing (she was probably just using the wrong bait)
Beta Branch Updates
Bug Fixes
  • Fixed an issue where entering a Soul Room would cause you to be immediately teleported out (vengeful spirits? Who you gonna call?)
Well, that’s it for today. In our defence, we told you at the beginning that this was going to be a short one. If you’re looking to keep reading I really recommend Terry Pratchett’s Discworld, or you can just jump back into the Abyss for one more run (Go on. It’s just one more. What’s the worst that could happen?)
Beta Branch Shenanigans
As ever, a quick reminder that if you’d like faster access to fixes, additions, improvements and other improvements, you can join the Beta Branch. To do this, just select it as your option by heading over to:
  • Library – Right click Neon Abyss 2 – Properties – Betas
And selecting the Beta Branch from the drop-down menu.

Bear in mind, Agents, you will only be able to play multiplayer with folks on the same Branch as you, and the Beta Branch (as the name implies) is a testing platform meaning likelihood or more disruption.

Anyway, join if you want. Or not, I’m not your dad. See you in the Abyss, nerds.


Writeway - cpo
Can you believe August is just around the corner? Even if your summer is speeding by, you can always take a moment to slow down with Writeway. To get started, all you need is the August 2025 journal from our store (and maybe a water bottle - we're tracking hydration this month). This updates improved performance for journals with many pages.
Hello Kitty Island Adventure - NIKOinfulleffect

The Friendship Festival is ready to shimmy and shake into town, but it looks like Kuromi has other plans. She’s turning this event into the My Melody and Kuromi show! What better time to celebrate your besties than International Day of Friendship?

The Spooky Swamp is getting a best friend makeover, and there are new recipes to discover around Friendship Island.

Snap selfies with different friends (don’t forget to have fun dressing up!) to collect Friendship Charms. Then use those Charms at the Friendship Stage for Art Deco decor.

The Enjenir: The Engineering Physics Building Simulator - The Enjenir - PeatyTurf

After the great success of our previous challenges, we’re excited to launch this new and fresh Absolute Cinema Challenge - where your mission is to bring to life memorable scenes, settings, or iconic moments from movies and TV shows within The Enjenir!

Whether that's replicating the ship sinking from the Titanic (there definitely was room for Jack on piece of wood Rose...), or an epic bridge destruction scene from Mission Impossible - the choice is yours! From epic battles and dramatic standoffs to heartwarming scenes or thrilling set pieces - whether simple or complex, static or dynamic - we want to see your creativity and engineering skills shine through!

🎥 What to Build:
  • Movie or TV moments recreated in game.

  • Builds can be static or dynamic - want to replicate an explosion, a famous chase, or a mechanical sequence? Go for it!

  • Don’t worry about scale or complexity - whether it’s a single prop or an entire fortress, every entry is welcome.

  • Remember that all levels are now available in Sandbox Mode - so make the most of them!

  • Also, just to highlight the latest update includes the brand new Copy / Paste tool - which makes building structures at scale even faster! Just remember though, the more complex and more members in a scene, the more performance takes a hit - so build sensibly! More info on that new tool here: Copy Paste Update

📸 How to Submit:
  • The most important step is to upload your builds to Steam Workshop directly in game. Make sure you tick the "Community Challenge" option when doing so!

  • If you use discord and want to share specific shots or videos, please follow the instructions here to share on Discord: Absolute Cinema

🏆 Judging Criteria:
  • Creativity & originality

  • Recognition - can we tell which moment or set you recreated?

  • Physics and mechanics - does your build hold up, move, or interact?

  • Overall wow factor - how engaging or fun is your entry?

⏰ Deadline: August 31st

We’re excited to see your cinematic masterpieces, and as always, top entries will get featured on our YouTube and TikTok channels!

Happy building!

Cillín & Neil

Veils of the Past - TangoScarMike

Some memories should have stayed buried.
But the past always finds a way back.

Veils of the Past is a narrative-driven visual novel where every decision splits reality.
One mystery. Four completely different storylines. Dozens of secrets. Countless paths to explore.

Your choices don’t just change dialogue — they reshape lives, uncover hidden truths,
and lead to revelations you never saw coming.

📽️ Watch the full trailer now:

https://youtu.be/lHPM4AAHTvs


This isn’t just a story about uncovering the truth.
It’s about deciding which truth you can live with.

🗓️ Coming Q1 2026

Over the next few days, we’ll reveal more about the characters whose fates lie in your hands —
their secrets, their struggles, and the diverging paths that await them.

❤️ Like what you see? Add Veils of the Past to your wishlist to follow the journey.
Your support means the world to this solo dev.


Which story will you uncover first?
Every choice matters. Every path changes everything.

🖤 – TangoScarMike

Immortal Farmer: System’s Mandate - oyo
Optimizations
  • Shortened trigger time for Fox Spirit healing quest (talk to her and don’t attack—event triggers the next day)

  • Adjusted selling prices for certain fish

  • Added description when checking on injured Xuezhu lying in bed

  • If you kill the Fox Spirit and speak honestly to Xiaopai at Xuezhu’s grave, you’ll receive bonus items

  • Added dismantling hint when approaching ruins structures

Fixes
  • Fixed several crash issues

  • Fixed issue preventing exit from Liucai’s room after midnight

  • Fixed Xiaopai portrait disappearing when entering the exploded Guanding

  • Fixed Fox Spirit's suspicious facial expression glitch

  • Fixed fuel not returning when campfire is dismantled

  • Fixed plants revived by Spring Water immediately withering

  • Fixed minimap not showing cracks after triggering Snow Mountain Boss plot

  • Fixed static noise when opening UI near animals

  • Restored hand-held item animations after leaving Spring

  • Fixed no light effect when building a campfire at night

...

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