5:41am
NavalArt - hemadw86
【Build Number 1653】

Added:
  • In multiplayer games, if waiting for players exceeds 60 seconds, the match will start immediately without further waiting

Fixed:
  • Incorrect positioning of multiplayer player list pagination buttons at 16:10 resolution

  • Model-collision box misalignment for underwater torpedo tubes (ID 104 & 105)

  • Incorrect position adjustment when modifying turret pivot coordinates for underwater torpedo tubes (ID 104 & 105)

  • Hangar aircraft not being counted in total aircraft inventory

  • Inability to open aircraft management UI caused by hangar aircraft exclusion from total count

  • Flight paths being incorrectly factored into ship size calculations

  • Ship size calculation errors caused by hangar aircraft

  • Ship center of gravity calculation errors caused by hangar aircraft

  • Incorrect ship center calculation in quick battle mode

  • Game stutter due to invalid UI generation from vertex-edited hulls during combat

NavalArt - hemadw86
Foreword

Version 1.2 adds a new multiplayer PVE feature, expanding the multiplayer size to 20 players, adding a new favorite parts feature, the ability to individually adjust the pitch angle of each barrel of a ship's turret in the Gallery scene , as well as many new features and gameplay experience adjustments and improvements.

(Credit: Reddit Anozumi)

Main features

Added the ability to add AI to multiplayer rooms.

Added countdown to start multiplayer games

Added AI difficulty information display text for AI in multiplayer room.

Added Maximum number of players in a multiplayer room has been increased to 20.

Added the function of displaying the number of AIs in the multiplayer room in the main menu.

Added the function of adding favorite parts to the parts warehouse

Added the function of adjusting the pitch angle of each barrel of the ship's turret individually in the gallery scene.

(Credit: C.N.K)

Adjustment

Adjusted Decreased the power of the boat in reverse gear

Adjusted Optimized delay display

Adjusted Replaced in-game bot random names with famous admirals in history.

(Credit: Reddit Anozumi)

Fix

Fix the bug that the muzzle initial velocity of id341 is wrong

Fix a bug that the collision box is not in the right position after id762 collapsed

Repair the bug of incorrect ship information displayed by bot in multiplayer room.

Fix the bug that bot's name in multiplayer room is homeowner

Fix the bug that the ai in the multiplayer room displays the ship info of the homeowner.

Fix bug where ai displays homeowner's name in multiplayer rooms.

Fix bug where ai in multiplayer room shows homeowner's praise value and fleet.

Fix ai weapon synchronization bug in multiplayer games.

Repair the bug that the position of the cannonballs deviates from the muzzle position after firing in multiplayer game for ships with higher speed.

Repair a bug where creating custom hulls with symmetrical parts causes the collision box to appear off in the x-axis

Fix a bug that the AI does not use missiles in multiplayer games.

Fix the bug that in multiplayer rooms, the AI will show the number of ships with airplanes and missiles even if the owner uses them.

Fix the bug that AI always attack first in multiplayer games.

Fix a bug where the color of the ship changes in a way that is not expected after editing the hull by crossing the split vertices in delete mode

Fix a bug in beta where AI doesn't use torpedoes.

Fix: Delete mode changes the color of removed custom parts after coloring.

Fix the bug that the serial number of the player is not changed after the player exits the room.

Fix bug that AI in the room shows player's fleet flag and info.

Fix a bug that the AI in the room shows the number of players' appreciation.

Repair the bug that the clone mode has copied the information of the house owner's fleet.

Repair the bug of moving target into infinite shooting animation when BZ shooting is performed by Fighter Squadron.

Repair the bug that the statistics of the number of people kicked out of the AI room do not change.

Repair the bug that the flag changes to purple after coloring the flagpole with wood decking.

Repair the bug that the material of the reference drawing is lost after selecting the reference drawing by using the Create Custom Parts Select All function.

Repair the bug that airplanes in hangars are also involved in the calculation of ship size data.

(Credit: 华阳灵氛)

The Next

The next NavalArt update may include one of the following: adding new aircraft and parts, updating the mod tool, new features such as submarines, anti-submarine warfare, reconnaissance systems, a campaign editor, or new maps. Stay tuned!

(Credit: Reddit haha69420lol)

NavalArt - hemadw86
【Build Number 1613】

Added the ability to independently adjust elevation angles for each gun barrel of ship turrets in gallery scenes.


Adjusted fighter squadrons to automatically return only after ammunition is fully depleted.
Adjusted scaled down the model size of ID762 F2H fighter to 0.838x original.

Fixed missing textures bug when mod turrets are adjusted individually.
Fixed split-barrel visual glitch when separating conjugated gun barrels during individual adjustments.
Fixed incorrect turret data for IDs 767, 768, 769.
Fixed missing names and descriptions for turrets IDs 767, 768, 769.
Fixed tooltip visibility issue when buttons are hidden.
Fixed sea surface gap artifact caused by super-resolution screenshots during ship navigation.
Fixed UI overlap issue on player info panel under 16:10 resolutions.
Fixed gallery scene elevation adjustment failure caused by non-standard mod turret hierarchy.
Fixed gallery scene elevation adjustment failure caused by non-compliant mod turret models.



(Credit: 当旗帜飘扬时)
NavalArt - hemadw86
【Build Number 1609】

To view 1.1 Update log please refer to the link below:
https://store.steampowered.com/news/app/842780/view/543351239572717692


(Credit: 艾尔)

New Parts:

n744 Bréguet Br.810 Fighter-Bomber (AA)
n745 Bréguet Br.810 Fighter-Bomber (AP)
n746 Bréguet Br.810 Fighter-Bomber (TP)
n747 Douglas BTD-1 'Destroyer' Torpedo Bomber(HE)
n748 Douglas BTD-1 'Destroyer' Torpedo Bomber(AP)
n749 Douglas BTD-1 'Destroyer' Torpedo Bomber(TP)
n750 Fairey 'Barracuda' Torpedo Bomber(HE)
n751 Fairey 'Barracuda' Torpedo Bomber(TP)
n752 Fairey 'Firefly'F.MKI Fighter (AA)
n753 Fairey 'Firefly'F.MKI Fighter (HE)
n754 Fairey 'Fulmar' Fighter(HE)
n755 Fairey 'Fulmar' Fighter(SC)
n756 Fiat G.55S 'Centauro' Fighter (TP)
n757 Fieseler Fi 167 Torpedo Bomber
n758 Messerschmitt Me 155 Fighter
n759 Polikarpov I-153 "Chaika" Fighter
n760 Yakovlev Yak-9 Fighter
n761 Loire-Nieuport LN.401 Bomber
n762 McDonnell F2H "Banshee" Fighter (AA)
n763 McDonnell F2H "Banshee" Fighter (HE)
n764 Hawker "Sea Hawk" Fighter (AA)
n765 Hawker "Sea Hawk" Fighter (HE)
n766 Saunders-Roe SR.A-1 Seaplane Fighter



Added New interface to adjust the rotation and barrel elevation of turrets, torpedo launchers and aa guns in the Gallery Scene
Added Refresh button to refresh rope's position after its position or rotation has been adjusted
Added Adjusted the color style of the game
Added Limit frame rate options to 45hz, 90hz and 120hz.


Reset id157 turret model
Adjusted id738 Twin Bofors model size to 1.5x
Tweak: Topped off hangar and runway in aircraft mode in the parts warehouse.

Fix id760 yak9 doesn't retract it's landing gear after taking off
Fix id763 bomb model wrong position.
Fix id761 no normal mapping issue
Fixed id757 model size to 1.51x.
Fix the bug that two torpedoes overlap when btd is dropping bombs.
Fix the bug that the deceleration plate opens when sbd and btd take off again after landing.
NavalArt - hemadw86
【Build Number 1606】

To view 1.1 Update log please refer to the link below:
https://store.steampowered.com/news/app/842780/view/543351239572717692

New Parts:
n735 German 380mm SK C/13 L/45(Drh.L.C/13 Two-gun Turret)
n736 British 381mm/42 Mark I (Mark I Two-gun Turret)
n737 French 37mm/20 Hotchkiss revolving cannon
n738 Amercian 40mm/56 Bofors (Mark 1 Twin mount)
n739 German 150mm/35 MRK L/35
n740 British 152mm/45 BL Mark XII (PIX Casemate)
n741 Japanese 200mm/50 3rd Year Type No. 1 (Model A1 Single Mount)
n742 Yangwu Funnel
n743 Agano Funnel

Reset id159 Tillman Turret Model

Add Main Menu Added a special effect to diminish the background music when the ui is opened.
Added folding wings to all Sea Wasp models (id673 674 694).

Adjusted all Sea Wasp models (id673 674 694) to reduce hangar capacity.
Adjusted Optimized the performance of the locking algorithm.
Adjusted Vehicle life value does not count as ship life value.

Fixed the bug of no tail section on all Sea Wasp models (id673 674 694). Landing gear bug
Fixed bug where fire control would fire on a specific ship even if it was locked on to the other ship when two ships overlapped
Fixed bug where fire control targeting a non-sea level point prevented shells from falling to the surface after flight
Fixed bug where AI couldn't hit the player at close range
Fixed bug where AI couldn't use the high-velocity turret
Mar 31
NavalArt - hemadw86
【Build Number 1604】

Added

Added several new tips

Adjusted

Optimized frame rate performance for vertex-edited hulls in the dock

Increased the text box size for tips on the loading screen

Fixed

Fixed a bug where adding a new hull to an adjustable hull did not inherit the armor thickness set in the ship construction interface

Fixed a bug where adding a new hull to a vertex-edited hull did not inherit the armor thickness set in the ship construction interface

Fixed a bug where adjusting vertex-edited hulls after global rotation caused hull distortions

Fixed a bug where vertex-edited hulls could not snap to nearby hulls after certain rotations

Fixed a bug where setting armor thickness to negative values caused ship durability to become negative

Fixed a bug where ship durability could display negative values

Fixed a bug where pressing PageUp in the battle interface caused vertex-edited hulls to turn purple

Fixed a bug where the Aifadian link in the menu interface failed to open
NavalArt - hemadw86
Foreword

Version 1.1 introduces a brand-new vertex editing hull system, new campaign content, faction-specific ships, along with numerous features and gameplay refinements for an enhanced experience.


(Credit: LiBF4)

Main features

Added
• New Parts:

n701 Vertex Edit Hull

(Credit: Azaka)
n702 Tugboat Funnel
n703 Porthole 5x1 (1.5m)
n704 Porthole 5x1 (2m)
n705 Porthole 10x1 (1.5m)
n706 Porthole 10x1 (2m)
n707 British 281B radar
n708 Soviet Fut-B Fire Control Radar
n709 Soviet Fut-N Radar
n710 American SG Radar
n711 American Mark 51 Gun Director
n712 Ship's Bell
n713 British 343mm/30 Mark I Twin Barbette Mounting II
n714 British 343mm/30 Mark III Twin Turret
n715 American 203mm/55 Mark 9 (Twin Turret, Pensacola class)
n716 French 550mm Twin Torpedo Launcher
n717 circle(R0.5/0.05)
n718 circle(R0.25/0.05)
n719 cone(H1/R0.5)
n720 Universal AA Gun Tab
n721 Universal AA Gun Tab (180 degree)
n722 Universal AA Gun Tab (240 degree)
n723 Universal AA Gun Tab (300 degree)
n724 Universal AA Gun Tab (330 degree)
n725 Universal AA Gun Tab (345 degree)
n726 Cylinder(Smooth)
n727 Sphere(Smooth)
n728 Reference Drawing
n729 Chinese 100mm/60 H/PJ-33 Type79 Twin Turret
n730 American 127mm/38 Mark 12 (Mark 22 Twin Mount)
n731 Ventilation Duct II
n732 Ventilation Duct III
n734 Mitsubishi A7M 'Reppū' Fighter

• Error part ID prompts added when importing weapon database into the game
• Reset models for:
• id77: Japanese Type 96 25mm AA Gun
• id91: British 152mm/50 BL Mark XXIII (Mark XXIII Triple Turret)
• id239: Japanese 25mm/60 Type96 Twin AA Gun
• id241: Japanese 25mm/60 Type96 Triple AA Gun
• id644: American 203mm/55 Mark 9 Naval Gun (Early Triple Turret)

Vertex-edited hull features:
• Toggle UI visibility for vertices
• Correct mirroring functionality
• Display absolute coordinates (requires Detailed Build Tools)
• Quick copy-paste vertex coordinates (requires Detailed Build Tools)
• Vertex snapping
• Cancel drag operations with right-click
• Auto-center hull position after editing
• Hull splitting functionality


• AI collision prevention functionality
• Torpedo Weapon Mode Switch: Single Launch & Salvo
• Improved ship preview button textures (transparent areas filled)
• Adjusted Japanese F4 skin for airstrikes in trials
New Campaigns & Ships
• "Flagship Hunter" campaign added for Tillman IV and Yamato 1945
• Pre-set ships added:
Soviet Soyuz, October Revolution, Neustrashimy, Tashkent, Vittorio Veneto, Duca degli Abruzzi, Attilio Regolo, Tillman IV, West Virginia, New Mexico, South Carolina, Helena, Sigourney, Clemson, York, Cossack, Terrible, Chongqing, Kirishima
• Reset Dresden-class ship for historical accuracy
• Reset Iowa-class hulls (Iowa, Missouri, Wisconsin) for historical accuracy
• Reset legacy PLAN 054A pre-set ship
• Added hangars and aircraft to US/IJN CVEs for direct combat use


(Credit: A kalashnikov)
Adjustment

• Vertex-edited hull coordinates now use world space (previously local)
• Reduced volume for simultaneous torpedo launches and gunfire
• Improved dock tool click detection (move/rotate segments)

• Removed nationality tags from:
id12 (203mm/35 Twin Turret)
id19, id66 (152mm/50 Single Casemate)
id168 (20mm Oerlikon AA)
n168, n12, n19, n66

• Increased secondary gun accuracy (reduced water hits)
• Friendly fire disabled in solo mode
• Torpedo rotation speed +20%
• Adjusted model scaling (id328: 0.91x; id726: 24-sided cylinder)
• Torpedo explosion radius now scales quadratically with damage
• Reduced elevator well model size to prevent clipping
• Lowered achievement praise requirements:
• Online Veteran Medal: 100 → 50
• Online Captain Medal: 1000 → 200



(Credit: Otto Von Elsie)

Fix

• Fixed a bug where anti-air missiles would remain suspended in mid-air after their target was destroyed.
• Fixed a bug where manually inputting rotation values after rotating a turret caused unintended turret displacement.
• Fixed a bug where helicopter launch platforms and catapults were not visible in blueprint mode.
• Fixed a bug where blueprint mode button text did not follow background color changes.
• Fixed a bug where pressing the build mode toggle shortcut in rope mode or vertex editing mode caused the game to freeze.
• Fixed an issue where propeller RPM settings in mod tools had no effect.
• Fixed a bug where Z-axis coordinate adjustments for vertex-edited hulls failed in certain positions.
• Fixed a bug where vertices of vertex-edited hulls could not be moved in free unit mode.
• Fixed a discrepancy between torpedo damage values generated by the developer tool "misc" and in-game ship-launched torpedoes.
• Fixed missing Chinese translation for part n718.
• Fixed missing faces on ammunition storage models.
• Fixed gaps between ammunition storage models and elevator well models.
• Fixed a mismatch between achievement image numbers and actual required praise counts.
• Fixed a bug where brushing over reference images in delete mode caused loss of transparency.
• Fixed incorrect durability calculations for vertex-edited hulls.
• Fixed unglossed parts on the pre-set ship Alsace.
• Fixed rendering flickering on the pre-set ship Iowa due to tight spacing between color-separated parts and the main structure.
• Replaced the main guns of the pre-set ship Porter with historically accurate models.
• Fixed miscellaneous issues on the pre-set ship Hood.
• Fixed missing left-side main armor belt on the pre-set ship North Carolina.
• Fixed an extra AA gun group erroneously present on the pre-set ship Bismarck.
• Fixed anchor chain issues on the pre-set ship Indomitable.
• Fixed a discrepancy between torpedo explosion ranges generated by the developer tool "misc" and in-game ship-launched torpedoes.
• Fixed a bug where helicopter launch platforms and catapults were not visible in blueprint mode.
• Fixed a bug where blueprint mode button text did not follow background color changes.
• Fixed a bug where pressing the build mode toggle shortcut in rope mode or vertex editing mode caused the game to freeze.
• Fixed an issue where propeller RPM settings in mod tools had no effect.
• Fixed a bug where anti-air missiles would remain suspended in mid-air after their target was destroyed.
• Fixed a bug where manually inputting rotation values after rotating a turret caused unintended turret displacement.
• Fixed a bug where switching skyboxes via the "misc" tool in gallery scenes caused skyboxes to disappear after switching to first-person view.
• Fixed a bug where secondary guns with short reload times waited for longer-reloading guns before firing.
• Fixed a bug where vertex UI elements for vertex-edited hulls occasionally floated in mid-air.
• Fixed game stuttering caused by sunk enemies still being hit in campaigns.
• Fixed game crashes caused by modded missile launchers missing the tubes variable.
• Fixed excessive recoil on modded missiles due to incorrect collision body settings.
• Fixed turret id651 appearing pink in armor view.
• Fixed incorrect caliber settings for torpedo launcher id716.
• Fixed inability to save custom turret firing arcs when set to 360° coverage.
• Fixed 1-2 degree deviations when resetting turrets to zero position.
• Fixed camera glitches when switching to free camera (F4) while using the telescope.
• Fixed abnormal upward/downward camera movement when locked targets were viewed at extreme angles.
• Fixed model clipping issues:
o id89: German rangefinder
o id83: American rangefinder
o id189: German radar
o id229: Italian rangefinder
o id231: Japanese rangefinder
o id278: American radar
o id305: Chinese radar
o id439: American radar
o id441: Soviet rangefinder
o id442: American radar
o id445: American radar
o id448: Japanese rangefinder
o id451: Japanese radar
o id453: British radar
o id507: British radar
o id510: American radar
o id52: American radar
o id83: American rangefinder
o id88: German rangefinder
o id89: German rangefinder
o id171: Floating German rangefinder
o id226: Floating American rangefinder
o id440: Floating Soviet rangefinder
o id90: Floating Japanese rangefinder
• Fixed turret model normal rendering errors (id210, id32).
• Fixed non-AA-capable turrets being incorrectly classified as dual-purpose (DP) turrets.
• Fixed inability to activate vertex editing mode with the ESC key while hovering over UI elements.
• Fixed incorrect hull split positions after rotating vertex-edited hulls.
• Fixed incorrect mirrored hull positions after moving the mirror plane.
• Fixed collision box errors for turret id137.
• Fixed inability to place vertex-edited hulls consecutively.
• Fixed incorrect parking angle for the Buffalo fighter (id675).
• Fixed vertex-edited hull positions not updating after numerical adjustments.
• Fixed collision box previews not updating after numerical adjustments to vertex-edited hulls.
• Fixed aircraft taking off at unintended angles after repeated launches.
• Fixed aircraft landing gear angle is wrong after repeated launches.
• Fixed AI carrier aircraft continuing to attack sunk targets in multi-ship campaigns.


(Credit: Otto Von Elsie)

The Next

The next NavalArt update may include one of the following: adding new aircraft and parts, multiplayer PvE, new features such as submarines, anti-submarine warfare, reconnaissance systems, a campaign editor, or new maps. Stay tuned!
Jan 23
NavalArt - hemadw86
In-game version 1582

Added id 702 tugboat chimney

Adjustment Improved seaworthiness of small ships
Adjustment Improved the fidelity of the speed change when the ship is turning
Adjustment Adjusted the way the close-in defense guns aim at objects that are too fast for them
Adjustment Adjustable hull spread to negative now adjustable with scroll wheel.

Fixed a bug where the collider was incorrectly modeled when the adjustable hull spread was larger than the width.
Fixed a bug where the close defense gun would target missiles faster than the muzzle velocity in the opposite direction.
Fix the bug that the aiming point of the close defense gun for missiles is too high.
Fix a bug that the smoke generated by exploding modules causes an error when switching weapon modes.
Fix the bug that the close defense system shoots backward after the missile explosion.
Fix the bug that air defense system still fires after air defense target is hit.
Fix the bug that missiles cannot hit objects 2m below sea level when attacking them.
Fix the bug that low-speed missiles always fail to hit when attacking high-speed targets.
Fix the bug that the collision body size of adjustable hulls is incorrect when spreading negative numbers.
Repair the bug that ai enemy cannot fire after module being damaged in battle.
Repair the bug that the search results in the parts warehouse cannot be filtered by the filter option.
Jan 13
NavalArt - hemadw86
In-game version 1575

Added Five new skybox mod options in Developer Tools
Added a new animation for turret to precisely adjust the angle when they are about to be pointed at the target
Fixed the bug that the ejector position of the catapult is off.
Fix the bug that the info ui pops up repeatedly when hovering over the ship preview in the multiplayer page.
Fix a bug that turrets shake when the traverse speed value is too high.
Fix a bug that anti-aircraft guns shake when the traverse speed value is too high.
Fix a bug that torpedo launcher shakes when the traverse speed value is too high.
Fix the bug that the torpedo launcher does not return to its original position after pressing 0.
Fixed a bug that the turret set to auto shakes when it fires.
Fix a bug that the rotation of auto turret is not synchronized in multiplayer game.
Fix a bug that ray tracing rendering fails for id568 Sea Spitfire.
Fix a bug in multiplayer where the rotation of the auto turret is not synchronized.
Fix a bug that the auto turret cannot be used when using torpedo mode in multiplayer games
Fix a bug that the network stats tool does not show the network speed in some cases.
Fix a bug that parts lose color separation in the dock.
Repair the bug that the game crashes after switching armor and module viewpoints for a certain number of times in the dock.
Fix the bug that the shape of the smoke effect after a turret is destroyed sometimes appears oval.
Fix a bug that the smoke effect after a turret is destroyed sometimes does not destroy the turret, resulting in a lower frame rate.
Fix a bug that turret structures are generated incorrectly when placing turrets tilted in the dock.
Dec 22, 2024
NavalArt - hemadw86
In game version number 1560

Fix a bug that the system language is Czech or German, which causes the game to get an error when reading the database.
Fix the bug that the ui of the fleet flag is above the join game screen.
Fix a bug that the scrolling speed of the error message page is too slow.
Fix a bug in multiplayer games where the enemy name is with "client".
Fix the bug that when copying turrets, the height of the elevetor cannot be copied.
Fix a bug that multiplayer games don't show pings
Fix a bug that the game crashes due to corrupted builder setting profiles
Fix several missing translation bugs
...

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