NavalArt - hemadw86
【Build Number 1606】

To view 1.1 Update log please refer to the link below:
https://store.steampowered.com/news/app/842780/view/543351239572717692

New Parts:
n735 German 380mm SK C/13 L/45(Drh.L.C/13 Two-gun Turret)
n736 British 381mm/42 Mark I (Mark I Two-gun Turret)
n737 French 37mm/20 Hotchkiss revolving cannon
n738 Amercian 40mm/56 Bofors (Mark 1 Twin mount)
n739 German 150mm/35 MRK L/35
n740 British 152mm/45 BL Mark XII (PIX Casemate)
n741 Japanese 200mm/50 3rd Year Type No. 1 (Model A1 Single Mount)
n742 Yangwu Funnel
n743 Agano Funnel

Reset id159 Tillman Turret Model

Add Main Menu Added a special effect to diminish the background music when the ui is opened.
Added folding wings to all Sea Wasp models (id673 674 694).

Adjusted all Sea Wasp models (id673 674 694) to reduce hangar capacity.
Adjusted Optimized the performance of the locking algorithm.
Adjusted Vehicle life value does not count as ship life value.

Fixed the bug of no tail section on all Sea Wasp models (id673 674 694). Landing gear bug
Fixed bug where fire control would fire on a specific ship even if it was locked on to the other ship when two ships overlapped
Fixed bug where fire control targeting a non-sea level point prevented shells from falling to the surface after flight
Fixed bug where AI couldn't hit the player at close range
Fixed bug where AI couldn't use the high-velocity turret
Mar 31
NavalArt - hemadw86
【Build Number 1604】

Added

Added several new tips

Adjusted

Optimized frame rate performance for vertex-edited hulls in the dock

Increased the text box size for tips on the loading screen

Fixed

Fixed a bug where adding a new hull to an adjustable hull did not inherit the armor thickness set in the ship construction interface

Fixed a bug where adding a new hull to a vertex-edited hull did not inherit the armor thickness set in the ship construction interface

Fixed a bug where adjusting vertex-edited hulls after global rotation caused hull distortions

Fixed a bug where vertex-edited hulls could not snap to nearby hulls after certain rotations

Fixed a bug where setting armor thickness to negative values caused ship durability to become negative

Fixed a bug where ship durability could display negative values

Fixed a bug where pressing PageUp in the battle interface caused vertex-edited hulls to turn purple

Fixed a bug where the Aifadian link in the menu interface failed to open
NavalArt - hemadw86
Foreword

Version 1.1 introduces a brand-new vertex editing hull system, new campaign content, faction-specific ships, along with numerous features and gameplay refinements for an enhanced experience.


(Credit: LiBF4)

Main features

Added
• New Parts:

n701 Vertex Edit Hull

(Credit: Azaka)
n702 Tugboat Funnel
n703 Porthole 5x1 (1.5m)
n704 Porthole 5x1 (2m)
n705 Porthole 10x1 (1.5m)
n706 Porthole 10x1 (2m)
n707 British 281B radar
n708 Soviet Fut-B Fire Control Radar
n709 Soviet Fut-N Radar
n710 American SG Radar
n711 American Mark 51 Gun Director
n712 Ship's Bell
n713 British 343mm/30 Mark I Twin Barbette Mounting II
n714 British 343mm/30 Mark III Twin Turret
n715 American 203mm/55 Mark 9 (Twin Turret, Pensacola class)
n716 French 550mm Twin Torpedo Launcher
n717 circle(R0.5/0.05)
n718 circle(R0.25/0.05)
n719 cone(H1/R0.5)
n720 Universal AA Gun Tab
n721 Universal AA Gun Tab (180 degree)
n722 Universal AA Gun Tab (240 degree)
n723 Universal AA Gun Tab (300 degree)
n724 Universal AA Gun Tab (330 degree)
n725 Universal AA Gun Tab (345 degree)
n726 Cylinder(Smooth)
n727 Sphere(Smooth)
n728 Reference Drawing
n729 Chinese 100mm/60 H/PJ-33 Type79 Twin Turret
n730 American 127mm/38 Mark 12 (Mark 22 Twin Mount)
n731 Ventilation Duct II
n732 Ventilation Duct III
n734 Mitsubishi A7M 'Reppū' Fighter

• Error part ID prompts added when importing weapon database into the game
• Reset models for:
• id77: Japanese Type 96 25mm AA Gun
• id91: British 152mm/50 BL Mark XXIII (Mark XXIII Triple Turret)
• id239: Japanese 25mm/60 Type96 Twin AA Gun
• id241: Japanese 25mm/60 Type96 Triple AA Gun
• id644: American 203mm/55 Mark 9 Naval Gun (Early Triple Turret)

Vertex-edited hull features:
• Toggle UI visibility for vertices
• Correct mirroring functionality
• Display absolute coordinates (requires Detailed Build Tools)
• Quick copy-paste vertex coordinates (requires Detailed Build Tools)
• Vertex snapping
• Cancel drag operations with right-click
• Auto-center hull position after editing
• Hull splitting functionality


• AI collision prevention functionality
• Torpedo Weapon Mode Switch: Single Launch & Salvo
• Improved ship preview button textures (transparent areas filled)
• Adjusted Japanese F4 skin for airstrikes in trials
New Campaigns & Ships
• "Flagship Hunter" campaign added for Tillman IV and Yamato 1945
• Pre-set ships added:
Soviet Soyuz, October Revolution, Neustrashimy, Tashkent, Vittorio Veneto, Duca degli Abruzzi, Attilio Regolo, Tillman IV, West Virginia, New Mexico, South Carolina, Helena, Sigourney, Clemson, York, Cossack, Terrible, Chongqing, Kirishima
• Reset Dresden-class ship for historical accuracy
• Reset Iowa-class hulls (Iowa, Missouri, Wisconsin) for historical accuracy
• Reset legacy PLAN 054A pre-set ship
• Added hangars and aircraft to US/IJN CVEs for direct combat use


(Credit: A kalashnikov)
Adjustment

• Vertex-edited hull coordinates now use world space (previously local)
• Reduced volume for simultaneous torpedo launches and gunfire
• Improved dock tool click detection (move/rotate segments)

• Removed nationality tags from:
id12 (203mm/35 Twin Turret)
id19, id66 (152mm/50 Single Casemate)
id168 (20mm Oerlikon AA)
n168, n12, n19, n66

• Increased secondary gun accuracy (reduced water hits)
• Friendly fire disabled in solo mode
• Torpedo rotation speed +20%
• Adjusted model scaling (id328: 0.91x; id726: 24-sided cylinder)
• Torpedo explosion radius now scales quadratically with damage
• Reduced elevator well model size to prevent clipping
• Lowered achievement praise requirements:
• Online Veteran Medal: 100 → 50
• Online Captain Medal: 1000 → 200



(Credit: Otto Von Elsie)

Fix

• Fixed a bug where anti-air missiles would remain suspended in mid-air after their target was destroyed.
• Fixed a bug where manually inputting rotation values after rotating a turret caused unintended turret displacement.
• Fixed a bug where helicopter launch platforms and catapults were not visible in blueprint mode.
• Fixed a bug where blueprint mode button text did not follow background color changes.
• Fixed a bug where pressing the build mode toggle shortcut in rope mode or vertex editing mode caused the game to freeze.
• Fixed an issue where propeller RPM settings in mod tools had no effect.
• Fixed a bug where Z-axis coordinate adjustments for vertex-edited hulls failed in certain positions.
• Fixed a bug where vertices of vertex-edited hulls could not be moved in free unit mode.
• Fixed a discrepancy between torpedo damage values generated by the developer tool "misc" and in-game ship-launched torpedoes.
• Fixed missing Chinese translation for part n718.
• Fixed missing faces on ammunition storage models.
• Fixed gaps between ammunition storage models and elevator well models.
• Fixed a mismatch between achievement image numbers and actual required praise counts.
• Fixed a bug where brushing over reference images in delete mode caused loss of transparency.
• Fixed incorrect durability calculations for vertex-edited hulls.
• Fixed unglossed parts on the pre-set ship Alsace.
• Fixed rendering flickering on the pre-set ship Iowa due to tight spacing between color-separated parts and the main structure.
• Replaced the main guns of the pre-set ship Porter with historically accurate models.
• Fixed miscellaneous issues on the pre-set ship Hood.
• Fixed missing left-side main armor belt on the pre-set ship North Carolina.
• Fixed an extra AA gun group erroneously present on the pre-set ship Bismarck.
• Fixed anchor chain issues on the pre-set ship Indomitable.
• Fixed a discrepancy between torpedo explosion ranges generated by the developer tool "misc" and in-game ship-launched torpedoes.
• Fixed a bug where helicopter launch platforms and catapults were not visible in blueprint mode.
• Fixed a bug where blueprint mode button text did not follow background color changes.
• Fixed a bug where pressing the build mode toggle shortcut in rope mode or vertex editing mode caused the game to freeze.
• Fixed an issue where propeller RPM settings in mod tools had no effect.
• Fixed a bug where anti-air missiles would remain suspended in mid-air after their target was destroyed.
• Fixed a bug where manually inputting rotation values after rotating a turret caused unintended turret displacement.
• Fixed a bug where switching skyboxes via the "misc" tool in gallery scenes caused skyboxes to disappear after switching to first-person view.
• Fixed a bug where secondary guns with short reload times waited for longer-reloading guns before firing.
• Fixed a bug where vertex UI elements for vertex-edited hulls occasionally floated in mid-air.
• Fixed game stuttering caused by sunk enemies still being hit in campaigns.
• Fixed game crashes caused by modded missile launchers missing the tubes variable.
• Fixed excessive recoil on modded missiles due to incorrect collision body settings.
• Fixed turret id651 appearing pink in armor view.
• Fixed incorrect caliber settings for torpedo launcher id716.
• Fixed inability to save custom turret firing arcs when set to 360° coverage.
• Fixed 1-2 degree deviations when resetting turrets to zero position.
• Fixed camera glitches when switching to free camera (F4) while using the telescope.
• Fixed abnormal upward/downward camera movement when locked targets were viewed at extreme angles.
• Fixed model clipping issues:
o id89: German rangefinder
o id83: American rangefinder
o id189: German radar
o id229: Italian rangefinder
o id231: Japanese rangefinder
o id278: American radar
o id305: Chinese radar
o id439: American radar
o id441: Soviet rangefinder
o id442: American radar
o id445: American radar
o id448: Japanese rangefinder
o id451: Japanese radar
o id453: British radar
o id507: British radar
o id510: American radar
o id52: American radar
o id83: American rangefinder
o id88: German rangefinder
o id89: German rangefinder
o id171: Floating German rangefinder
o id226: Floating American rangefinder
o id440: Floating Soviet rangefinder
o id90: Floating Japanese rangefinder
• Fixed turret model normal rendering errors (id210, id32).
• Fixed non-AA-capable turrets being incorrectly classified as dual-purpose (DP) turrets.
• Fixed inability to activate vertex editing mode with the ESC key while hovering over UI elements.
• Fixed incorrect hull split positions after rotating vertex-edited hulls.
• Fixed incorrect mirrored hull positions after moving the mirror plane.
• Fixed collision box errors for turret id137.
• Fixed inability to place vertex-edited hulls consecutively.
• Fixed incorrect parking angle for the Buffalo fighter (id675).
• Fixed vertex-edited hull positions not updating after numerical adjustments.
• Fixed collision box previews not updating after numerical adjustments to vertex-edited hulls.
• Fixed aircraft taking off at unintended angles after repeated launches.
• Fixed aircraft landing gear angle is wrong after repeated launches.
• Fixed AI carrier aircraft continuing to attack sunk targets in multi-ship campaigns.


(Credit: Otto Von Elsie)

The Next

The next NavalArt update may include one of the following: adding new aircraft and parts, multiplayer PvE, new features such as submarines, anti-submarine warfare, reconnaissance systems, a campaign editor, or new maps. Stay tuned!
Jan 23
NavalArt - hemadw86
In-game version 1582

Added id 702 tugboat chimney

Adjustment Improved seaworthiness of small ships
Adjustment Improved the fidelity of the speed change when the ship is turning
Adjustment Adjusted the way the close-in defense guns aim at objects that are too fast for them
Adjustment Adjustable hull spread to negative now adjustable with scroll wheel.

Fixed a bug where the collider was incorrectly modeled when the adjustable hull spread was larger than the width.
Fixed a bug where the close defense gun would target missiles faster than the muzzle velocity in the opposite direction.
Fix the bug that the aiming point of the close defense gun for missiles is too high.
Fix a bug that the smoke generated by exploding modules causes an error when switching weapon modes.
Fix the bug that the close defense system shoots backward after the missile explosion.
Fix the bug that air defense system still fires after air defense target is hit.
Fix the bug that missiles cannot hit objects 2m below sea level when attacking them.
Fix the bug that low-speed missiles always fail to hit when attacking high-speed targets.
Fix the bug that the collision body size of adjustable hulls is incorrect when spreading negative numbers.
Repair the bug that ai enemy cannot fire after module being damaged in battle.
Repair the bug that the search results in the parts warehouse cannot be filtered by the filter option.
Jan 13
NavalArt - hemadw86
In-game version 1575

Added Five new skybox mod options in Developer Tools
Added a new animation for turret to precisely adjust the angle when they are about to be pointed at the target
Fixed the bug that the ejector position of the catapult is off.
Fix the bug that the info ui pops up repeatedly when hovering over the ship preview in the multiplayer page.
Fix a bug that turrets shake when the traverse speed value is too high.
Fix a bug that anti-aircraft guns shake when the traverse speed value is too high.
Fix a bug that torpedo launcher shakes when the traverse speed value is too high.
Fix the bug that the torpedo launcher does not return to its original position after pressing 0.
Fixed a bug that the turret set to auto shakes when it fires.
Fix a bug that the rotation of auto turret is not synchronized in multiplayer game.
Fix a bug that ray tracing rendering fails for id568 Sea Spitfire.
Fix a bug in multiplayer where the rotation of the auto turret is not synchronized.
Fix a bug that the auto turret cannot be used when using torpedo mode in multiplayer games
Fix a bug that the network stats tool does not show the network speed in some cases.
Fix a bug that parts lose color separation in the dock.
Repair the bug that the game crashes after switching armor and module viewpoints for a certain number of times in the dock.
Fix the bug that the shape of the smoke effect after a turret is destroyed sometimes appears oval.
Fix a bug that the smoke effect after a turret is destroyed sometimes does not destroy the turret, resulting in a lower frame rate.
Fix a bug that turret structures are generated incorrectly when placing turrets tilted in the dock.
Dec 22, 2024
NavalArt - hemadw86
In game version number 1560

Fix a bug that the system language is Czech or German, which causes the game to get an error when reading the database.
Fix the bug that the ui of the fleet flag is above the join game screen.
Fix a bug that the scrolling speed of the error message page is too slow.
Fix a bug in multiplayer games where the enemy name is with "client".
Fix the bug that when copying turrets, the height of the elevetor cannot be copied.
Fix a bug that multiplayer games don't show pings
Fix a bug that the game crashes due to corrupted builder setting profiles
Fix several missing translation bugs
Dec 1, 2024
NavalArt - hemadw86
In game version number 1550

Fix bug that prevents player from completing the second tutorial
Fix Seaplane catapults not visible in the menu
Fix bug where the telescope could be opened even on enemy scout planes
Fix id696 698 airplane's torpedo range bug
Fix the bug that enemy torpedoes can be found when switching to enemy viewpoints
Fix id681 he50 dive bomber model scale problem.
Adjustment: Default graphics quality is set to high
NavalArt - hemadw86
Foreword

Hello Captains and Designers! After almost a year of development, the version 1.0 is NavalArt's most content-rich update to date, and the main topic of this update is the completely remade aircraft carrier system, which is described in more detail below!


(credit: waterant)

Introduction to the main features of the new version

1. Aircraft Carrier Sytem


(Credit: Azaka)

The new carrier system includes fully remade squadron formation system, anti-air system and aircraft attack system. Initializing an aircraft carrier with planes will require you to start on the Ship Squadron Edit page and create one of five formation types: Torpedo Bombers, Dive Bombers, Fighters, Demonstration Squadrons, and Reconnaissance Squadrons.



You'll need to make good use of the changes brought about by different formations and modifications, using the new scout aiming view to increase the accuracy of your artillery barrages, to gain an advantage in battles where fighter squadrons are fighting for air superiority, or to increase the projected firepower of your flying squadrons.



The altitude at which Planet NA's aircrafts fly will be categorized into three altitude tiers, flight altitude will be indicated by vertical squares at the bottom left of the formation icon, and the flight altitude mechanic will have a significant impact on the squadron.



The above is just a brief description of the new carrier system, more content such as takeoff and landing mechanism, the new test flight airstrike mechanism waiting for you to explore, looking forward to the release of the new version of the time you can like the reset of the carrier and aircraft system.

2. Blueprint Generator

In the new Blueprint Mode, designers will be able to generate drawings of their favorite designs in a very convenient way that is not limited to three views:



3. New ports and cameras

New, more beautifully crafted ports will be added to the main menu page in the new version, allowing you to review your ships with a smoother camera.



After zooming in on the view, you will be able to view information about specific weapons.




4. New system ships and missions

New system preset ships from the community bigwigs will set a benchmark for the highest level of builds in the game, and in the future may also be used as preset ships for the new System Ship combat mode in multiplayer.



New missions have also been added to add more playability to the game. In the future, the game will also include a mission editor to take the depth of the missions in the game to the next level.



5. Dock experience optimization (fps up, new regulation mode, etc.)

After extensive optimization of the dock rendering by the author tested fps has increased by about 50% to 60% after loading specific ships, and the building process will be smoother for ships with more than 5000 parts.

The new three-position adjustment tool will allow designers to quickly adjust the shape of the adjustable hull and other components without having to use the numeric keys, which will greatly increase the efficiency of the construction process after adapting to the new, more user-friendly tools, including the lighting adjustment tool in the upper left corner of the screenshot, and more improvements to explore and discover.



6. Raytracing Gallery dlc
The light tracing feature is a heavy hitter for vase parties and interior parties, you can view your design in realistic lighting conditions, not just the exterior, add a glowing object to a dark interior and it will light up the entire cabin. Although the ray tracing algorithms used can theoretically run on integrated graphics cards, the minimum recommended configuration is a GTX1060 graphics card or higher.

The following screenshots are all rendered in-game using the dlc feature using designs from the player community








(Credit: Mayoyi)

7. Air raid remake during test scene
The airstrikes in the test scenario have been upgraded thanks to a reset of the aircraft system, so try to meet a bigger challenge!




(Credit: LiBf4)


8. Missile system remake

The missile system can now be used in multiplayer after the remake, and the missile launch logic has been modified so that there will be no more failures to launch proximity missiles


(Credit:青柠檬)

List of New Functions

Added Optimized rendering speed of vegetation
Added Optimized the efficiency of collision box calculations for the seabed
Added Optimized torpedo splash performance
Added Ship loading interface can't search for archives when loading ships.
Added Added a tutorial on key prompts
Added console command /load_shipname_STAT_AASTAT_BEARING_DISTANCE
Added Show turret HE damage and armor piercing damage separately in the dockyard
Added new system ships
Added new system missions
Added Optimized fps in the docking bay, fps changed from 19 to 30 for certain ships in the test.
Added new torpedo targeting system and ui
Added option to adjust sky graphics quality
Added the ability to select the graphics quality level when entering the game for the first time.
Added the ability to select the graphics quality level on the settings page
Added the ability to select graphics presets in-game
Added Optimized frame rate in light chase mode
Added Optimized the algorithm to improve the image quality in light chase mode
Added Optimized the noise reduction algorithm in Light Pursuit mode, now the noise reduction won't make the image too blurry
Added Reduced the chance of noise in light tracking mode.
Added a new style of default center
Added new ports on the main menu page
Added Optimized ship position movement stuttering in multiplayer games
Added Optimized the issue of following the ship after pressing x to lock the ship in multiplayer games.
Added switch to adjust the unit switch in the value adjustment panel in the dock.
Added the function to prevent copying objects when moving the viewpoint with the middle button in the construction interface.
Added switch to toggle between middle mouse button and right mouse button to move viewpoint in dock in settings
Added the effect of exploding aircraft into pieces when they are shot down.
Added new drawing mode
Added 15 minutes option for auto save time setting
Added the ability to adjust the light intensity and angle in the dock.
Added mode to set camera movement speed in rts mode.
Added Quick Battle setting for moving target ship
Added Quick Battle Setting for anti-aircraft targets
Added Quick Battle setting for stationary fire target ship
Added Quick Battle Settings for Historical Receiving Distance
Added Multi-player game setup history distance
Added Crashing to land effect for flying vehicles
Added Multiplayer team mode
Added multiplayer chat channel function
Added the function of pressing “<” key and “>” key to quickly adjust the value of adjusting units in the dock.
Added the function to adjust the length of “Adjustable Hull” and “Increase Hull”.
Added the prompt to press x to cancel the increase when in increase mode.
Added the function to adjust the unit of single move by moving/rotating/scaling tool in the dock.
Added the ability to change the units of the move/rotate/zoom tool via config file.
Added Vertical Missile Silo rendering
Added alert box for entering a room with a wrong password in multiplayer games.
Added tip for using super-resolution screenshot function in blueprint mode
Added tip for total number of planes shot down
Added the ability to set the ship's heading angle to the moveship function in the developer tools.
Added Reset the model of id65 turret.
Added remodel of id23 turret.
Added Reset of id78 turret model
Added Reset the model of id155 turret.
Added Remodeled id307 Turret
Added Reset model of id472 turret
Added Reset the model of id473 Turret
Added option to adjust unit multiplier when building to 4 or more decimal places.
Added Reviewed and rewrote some turret rotation programs to (supposedly) completely fix the bug where turret rotation would get stuck in the collision box.
Added the ability to add cables after copying them with the middle mouse button.
Added a node to open the Creative Workshop in the Advanced Building Tutorial.
Added the ability to press ~ to open the player stats panel
Added the function of directly adjusting the coordinates of the turret's home position on the rotary axis.
Added the option to invert the Y-axis of the mouse in the settings.
Added appreciation function in multiplayer games
Added fleet flag function in multiplayer games
Added Reset id91 turret model
Added ui for displaying the number of missiles and the number of flights of a ship in a room in multiplayer games.
Added added takeoff routes and improved takeoff animation effect
Added ship preview in multiplayer
Added a new function for landing aircraft.
Added the function of recovering supplies after landing
Added horizontal bombing formation type
Added the ability to not fire anti-aircraft missiles when the anti-aircraft master switch is off
Added altitude table to the bottom ui of rts
Added Reset Air Attack in Trial Scenario.
Added Reset the takeoff and recovery animation of seaplanes and helicopters.
Added 7 in-game achievements



(Credit: 奥托哩个托托)


[New Parts]

(Compared to version 0.9)
  • 560 Junkers Ju-87C-0 'Stuka' Dive Bomber
  • 561 Vought F4U-1D 'Corsair' Fighter(AA)
  • 562 Mitsubishi A6M3 Mod. 32 'Zero' Fighter
  • 563 Sailor
  • 564 Grumman F4F 'Wildcat' Fighter
  • 565 Messerschmitt Bf 109T-0 Fighter
  • 566 Focke-Wulf Fw 190T-1 Fighter (AA)
  • 567 Fairey 'Fulmar' Fighter(AA)
  • 568 Supermarine 'Seafire' LF Mark.III Fighter
  • 569 Grumman F6F 'Hellcat' Fighter
  • 570 Mitsubishi A5M Type.96 Fighter
  • 571 Mitsubishi A6M5 Mod. 52 'Zero' Fighter
  • 572 Aichi M6A1 'Seiran' Attacker Seaplane(HE)
  • 573 Aichi M6A1 'Seiran' Attacker Seaplane(TP)
  • 574 Consolidated PBY 'Catalina' Large Seaplane
  • 575 Aichi-JiangNan AB-3 'Ning Hai'1 Reconnaissance Seaplane
  • 576 Aichi-JiangNan AB-3 'Ning Hai'2 Reconnaissance Seaplane
  • 577 Aichi D1A Type.94 Dive Bomber
  • 578 Yokosuka D4Y1 'Suisei' Dive Bomber
  • 579 Aichi B7A2 'Ryusei' Attacker (TP)
  • 580 Aichi B7A2 'Ryusei' Attacker (HE)
  • 581 Aichi D3A Type.99 Dive Bomber
  • 582 Curtiss SB2C 'Helldiver' Dive Bomber
  • 583 Nakajima B5N2 Type.97 Attacker(TP)
  • 584 Grumman TBF 'Avenger' Torpedo Bomber(TP)
  • 585 Vought SB2U 'Vindicator' Dive Bomber
  • 586 Take-off path (5M)
  • 587 Take-off path (20M)
  • 588 Hangar (12*8*6m)
  • 589 Hangar (24*16*6m)
  • 590 Recycle path(5M)
  • 591 Japanese Funnel VI
  • 592 Japanese Funnel VII
  • 593 French 57mm AA gun Director with DRBC 30B FCR
  • 594 French 4m stereoscopic OPL rangefinder with ACAE FCR
  • 595 French 8m stereoscopic duplex OPL rangefinder with ACAE FCR
  • 596 French 14m stereoscopic triplex OPL rangefinder with DRBC 10A FCR
  • 597 French 4m stereoscopic OPL rangefinder
  • 598 French 6m stereoscopic OPL rangefinder
  • 599 French 8m stereoscopic duplex OPL rangefinder
  • 600 French 14m stereoscopic triplex OPL rangefinder
  • 601 Civilian
  • 602 Soviet 533mm PTA-53 Quintuplet Torpedo Launcher
  • 603 German 305mm/50 SK L/50 (Drh L. C/1912 Two-gun Turret)
  • 604 German 406mm/52 SK C/34f (Drh L.C/34 Two-gun Turret without rangefinder)
  • 605 German 406mm/52 SK C/34f (Drh L.C/34 Two-gun Turret)
  • 606 German 150mm/55 SK C/28 (Drh L.C/34 Twin Turret with Rangefinder, KMS Bismarck)
  • 607 German 150mm/55 SK C/28 (Drh L.C/34 Twin Turret, KMS Scharnhorst, aft)
  • 608 German 150mm/55 SK C/28 (Drh L.C/34 Twin Turret, KMS Scharnhorst, fore)
  • 609 Thales Nederland 30mm "Goalkeeper" SGE-30 CIWS
  • 610 French 30mm SAGEM "SAMOS" CIWS
  • 611 Russian 30mm AK-301 Autocannon
  • 612 Soviet 130mm/70 A-217
  • 613 Russian 100mm/70 A-190-01 (With Ladder)
  • 614 Russian 100mm/70 A-190-01
  • 615 Russian 100mm/70 A-190-01 (Prototype)
  • 616 Russian 130mm A-192M "Armat"
  • 617 Austria-Hungary 30.5 cm/45 Škoda K10 (Three-gun Turret)
  • 618 German 150mm/55 SK C/28 (Dop. MLC/36 (MPL C/36) Twin Castmate Mount)
  • 619 Italian 37mm/54 Breda Model 1938
  • 620 Italian 37mm/54 Breda Model RM 1939
  • 621 Italian 152mm/53 OTO Model 1929 (Model 1929 Twin Turret)
  • 622 Italian 152mm/53 OTO Model 1929 (Model 1929 Twin Turret with Rangefinder)
  • 623 Italian 120 mm/50 OTO Model 1933 (OTO Model 1933 RM2 Twin Turret)
  • 624 Italian 120 mm/50 OTO Model 1933 (OTO Model 1933 Twin Turret)
  • 625 Japanese 100mm/65 Type 98 Model A2 (Twin Mount)
  • 626 Japanese 120mm/45 10th Year Type (Closed Twin Mount, Akagi)
  • 627 French 100mm/55 Modèle 1945 (CAD Modèle 1945 Twin Mount)
  • 628 French 139mm/45 Modèle 1891 (Twin Mount)
  • 629 Japanese 120mm/45 10th Year Type (Twin Mount)
  • 631 Japanese 305mm/40 41st Year Type (Twin Mount)
  • 632 French 130mm/45 Modèle 1932 (Modèle 1932 Twin DP Mount)
  • 633 French 130mm/45 Modèle 1932 (Modèle 1932 Twin DP Mount with Rangefinder)
  • 634 French 152mm/55 Modèle 1930 (Modèle 1930 Triple Turret)
  • 635 French 152mm/55 Modèle 1930 (Modèle 1930 Triple Turret with Rangefinder)
  • 636 French 152mm/55 Modèle 1930 (Modèle 1936 Triple DP Turret without Rangefinder)
  • 637 French 155mm/50 Modèle 1920 (Casemate)
  • 638 French 203mm/50 Modèle 1924 (Modèle 1931 Two-gun Turret)
  • 639 French 203mm/50 Modèle 1924 (Modèle 1931 Two-gun Turret with 5m Rangefinder)
  • 640 American 76mm/50 Mark 10 (Mark 11 Single Mount)
  • 641 American 127mm/38 Mark 12 (Mark 29 Twin DP Turret, St.Louis class)
  • 642 American 127mm/51 Mark 7 (P13 Single Mount)
  • 643 American 127mm/54 Mark 16 (Mark 39 Single Turret)
  • 644 American 203mm/55 Mark 9 (Triple Turret, Early Stage)
  • 645 American 356mm/45 Mark 8 (Two-gun Turret)
  • 646 American 356mm/50 Mark 11 (Three-gun Turret)
  • 647 Soviet 37mm/67 46-K (Quadruple Mount)
  • 648 Soviet 45mm/89 SM-20-ZIF (Quadruple Mount)
  • 649 Soviet 76mm/55 34-K Pattern 1935 (39-K Twin Mount)
  • 650 Soviet 100mm/56 Pattern 1940 (MZ-14/MZ-16 Twin Turret)
  • 651 Soviet 152mm/57 B-38 Pattern 1938 (MK-17 Twin Turret)
  • 652 Russian/Soviet 305mm/52 Pattern 1907 (MK-3-12 Three-gun turret)
  • 653 Soviet 305mm/55 B-50 Pattern 1940 (MK-15 Three-gun Turret)
  • 654 Soviet 130mm/50 Pattern 1936 (B-13-2 Single Mount)
  • 655 Soviet 130mm/50 Pattern 1936 (B-13-2 Single Mount with Windbreak)
  • 656 Soviet 130mm/50 Pattern 1936 (B-13 Single Mount)
  • 657 Soviet 130mm/50 Pattern 1936 (B-13 Single Mount with Windbreak)
  • 658 British 305mm/45 Mark X (Vickers BVIII Two-gun Turret)
  • 659 British 40mm/56 Bofors OQF Mk.IV (Hazemeyer 3D-Stablized Twin Mount)
  • 660 British 102mm/45 QF Mark XVI* (HA Mark XIX Twin Mount)
  • 661 British 120mm/40 QF Mark VIII (HA Mark XII Single Mount)
  • 662 British 120mm/40 QF Mark VIII (HA Mark XII Single Mount, Shielded)
  • 663 British 152mm/50 BL Mark XXIII (Mark XXI Two-gun Turret)
  • 664 British 152mm/50 BL Mark XXII (Mark XVIII Twin Turret)
  • 665 British 152mm/50 BL Mark XXII (Mark XVIII Twin Turret, HMS Nelson Turret P2&Q2)
  • 666 German 370mm Porthole
  • 667 Recycle path(20M)
  • 668 Beriev Be-6 Large Seaplane
  • 669 Blackburn  'Skua' Mark.II Dive Bomber
  • 670 C.R.D.A CANT Z.506 'Airone' Large Seaplane
  • 672 Beriev Be-4 (KOR-2) Reconnaissance Seaplane
  • 673 de Havilland  'Sea Hornet' F.20 Heavy Fighter (AA)
  • 674 de Havilland  'Sea Hornet' NF.21 Heavy Fighter
  • 675 Brewster F2A 'Buffalo' Fighter
  • 676 Grumman F3F 'Gulfhawk' Fighter
  • 677 Fiat G.55S 'Centauro' Fighter (AA)
  • 678 Focke-Wulf Ta 152T-1/R14 Fighter(AA)
  • 679 Gloster 'Sea Gladiator' MKII Fighter
  • 680 Hawker 'Sea Hurricane' Fighter
  • 681 Heinkel He 50B Dive Bomber
  • 682 Ilyushin IL-2T Torpedo Bomber
  • 683 Kawanishi H6K Type.97 Large Seaplane
  • 684 Kawanishi H8K Type.2 Large Seaplane
  • 685 Kawanishi N1K 'Kyofu' Seaplane Fighter(Prototype)
  • 686 Kawanishi N1K 'Kyofu' Seaplane Fighter
  • 687 Levasseur PL15 Torpedo Seaplane
  • 688 Nakajima C6N 'Saiun' Reconnaissance Aircraft
  • 689 Nakajima J5N 'Tenrai' Heavy Fighter
  • 690 Kamov Ka-27 Helicopter
  • 691 Yokosuka P1Y1 Mod.11 'Ginga' Bomber(HE)
  • 692 Harbin Z-9C Helicopter
  • 694 de Havilland 'Sea Hornet' F.20 Heavy Fighter (HE)
  • 695 Yokosuka P1Y1 Mod.11 'Ginga' Bomber(TP)
  • 696 Focke-Wulf Ta 152T-1/R14 Fighter(TP)
  • 697 Focke-Wulf Fw 190T-1 Fighter(BT)
  • 698 Focke-Wulf Fw 190T-1 Fighter(TP)
  • 699 Grumman TBF 'Avenger' Torpedo Bomber(AP)
  • 700 Nakajima B5N2 Type.97 Attacker(AP)



(Credit:不明真相的吃瓜西瓜)

[Battle Missions Remake]

New preset ships added:
  1. Bismarck
  2. Nelson
  3. Hood
  4. G3
  5. Amagi
  6. Fubuki
  7. Jauréguiberry
  8. Jean Bart
  9. Alsace
  10. Ognevoy
  11. Spokoiny
  12. Chervona Ukraina
  13. Stalingrad
  14. Pr.66
  15. Tennessee
  16. Winconsin'56
  17. Laffey(DD-459)
  18. Porter
Fixrd errors of MOD components exist on Hiryū, reset takeoff path, and add landing path
Fixed some model errors in New Orleans
Fixed some model errors of Mikhail Kutuzov
Reset Lexington (CV-16) takeoff path and increase landing path
Reset Pr.69AV takeoff path and increase landing path
Reset Indomitable takeoff path and add landing path
Reset Louisiana Details Reset
Reset Scharnhorst Details Reset
Reset Kagerō Details Reset

New Campaign Added:
Encounter: Battlecruiser G3
Encounter: Battleship Alsace, Plan No.3
Encounter: Battleship Bismarck
Encounter: Battleship Iowa
Encounter: Battleship Jean Bart
Encounter: Destroyer Fubuki
Encounter: Destroyer Gearing
Encounter: Destroyer Spokoiny
Encounter: Destroyer Tribal
Encounter: Destroyer Z-52
Encounter: Heavy Cruiser Des Moines
Encounter: Heavy Cruiser New Orleans
Encounter: Heavy Cruiser York
Encounter: Light Cruiser Colbert
Encounter: Light Cruiser Duca d'Aosta
Encounter: Light Cruiser Helena
Encounter: Light Cruiser Kuma
Encounter: Pre-dreadnought Battleship Jauréguiberry
The old campaigns that lacked maintenance have been removed, and the new campaign archives will continue to be maintained in the future.


(Credit: 当旗帜飘扬时)

Adjustment

Adjustment of the starting position of the camera during test flights and battles
Adjustment of the movement unit size of the movement tool in gallery mode
Adjustment the value of rotating tool adsorption unit in dock from 10 degrees to 0.1 degrees.
Adjustment the shortcut key to hide ui in gallery mode to F3.
Adjustment new key prompts in help panel.
Adjustment anti-aircraft gun behavior mode from continuous fire to point fire.
Adjustment Anti-aircraft gun damage to 1.4x.
Adjustment the noise reduction function of light tracking to only execute a 1 second trigger.
Adjustment all turret magazine size algorithms to calculate width based on the lesser of the turret calculation or the lift diameter.
Adjustment the damage calculation for modern anti-aircraft weapons
Adjustment the damage calculation for anti-aircraft weapons in the beta.
Adjustment Reduced fog effect in harbors.
Adjustment the problem of drastic value changes when rotating objects in the dock, now the value changes are in line with the usual logic of the 3d editor.
Adjustment the upper and lower limits of custom hull defaults.
Adjustment Default RTS view angle
Adjustment Missile ui indicator now adjusts transparency by distance for better aesthetics.
Adjustment Added adjustable hulls to the default parts in the bottom parts bar in the docking bay
Adjustment Adjustment the base color of the game
Adjustment Optimized the information display of turret simulation fire interface
Adjustment Corrected the abbreviation of torpedo boat from PT to MTB in the upload screen of in-game creative workshop.
Adjustment Increased the zoom speed of the battle view camera.
Adjustment Increased the maximum camera elevation angle of battle view.
Adjustment the default ai difficulty for quick battle to Officer
Adjustment Officers and above ai now use anti-aircraft guns for anti-aircraft defense.
Adjustment Swapped the positions of the build tool and setup buttons in the dock.
Adjustment Optimized the physics calculation performance of aircraft after takeoff
Adjustment Flying vehicles now don't affect turret range calculations.
Adjustment gallery default scene to pure white
Adjustment Dragable windows can now only be dragged by the left mouse button.
Adjustment Improved the alert for missing pages in mods.
Adjustment Increased the sensitivity of the scroll wheel in the task panel on the main menu page.
Adjustment Increased the size of the font for the widget information in the widget repository.
Adjustment the size of the ui for the mobile rotate zoom tool.
Adjustment anti-aircraft missile distance logic
Adjustment Removed friendly damage from fighter strafing.
Adjustment idn 563 crew model height and collision volume
Adjustment the position of the playback button and grid button in the dock to avoid accidental touches.
Adjustment flight paths can now be placed continuously by dragging and dropping with the right mouse button.
Adjustment id92 French 380mm main gun model to 1.05 times its original size.
Adjustment id233 to 0.875 times its original size.
Adjustment The shortcut key for switching units in the build function < > has been changed to [ ].
Adjustment Increased readability of text on dark backgrounds.
Adjustment Adjustment weight of crew parts
Adjustment Added a reminder in the tutorial that pressing the G key toggles the adsorption grid size.
Adjustment Increased the size of the sliders in the parts store.
Adjustment Adjustment cable to be the first item of decorations
Adjustment Decreased the threshold for not mirroring on axis of symmetry attachments.
Adjustment Fixed id625 model is too small, adjusted to 1.25 times the size.
Adjustment Replaced console switch from “~” to “\”.
Adjustment Increased the size of the move and rotate tools in gallery scenes.
Adjustment id248 part size to 1.27 times its original size, fixed its description error.
Adjustment id612 A-217 turret size to 1.2x.
Adjustment Not appreciated until after one minute
Adjustment Improved the stuttering of the airplane when dropping bombs
Adjustment Added icons for anti-aircraft missiles to distinguish them from ship-to-ship missiles
Adjustment Reset model and preview image for id 220 b25 bomber
Adjustment Takeoff paths can now be made into custom parts.
Adjustment the scaling of anti-aircraft damage at different altitude levels
Adjustment Fighter strafing damage is not included in the anti-aircraft damage scaling for different altitude tiers.
Adjustment aircraft control ui
Adjustment Added hdg autopilot heading hold strength.
Adjustment carrier AI movement now prioritizes avoiding player attacks.
Adjustment missile launch logic, now prioritize launching close range missiles within range.
Adjustment Decreased the slope of helicopter takeoff
Adjustment fighter dogfighting algorithm
Adjustment Added altitude factor for fighter dogfighting
Adjustment Optimized the visual effect of dogfighting


(Credit: 街机猴子 补锅匠)

Fix

Fixed bugs such as not being able to select the free camera after switching to rts mode.
Fixed Can't use heading adjustment in multiplayer mode.
Fixed a bug that the game gradually drops frames
Fixed the bug that there is no splash when the cannonball hits the water in the beta version.
Fixed a bug that the main menu ship design is too big, causing the game to get stuck.
Fixed the bug that the main menu ui is stuck and can't be displayed due to the oversized design of the main menu ships.
Fixed the bug that the main menu camera can't exit the module information display mode if the right mouse button is released when the mouse is over the ui.
Fixed the bug that the free camera can't float when it is under water in the beta version.
Fixed the bug that the system English translation can't be loaded when there is a duplicate language key in the mod language pack, such as English.
Fixed the bug that the help panel cannot be opened by pressing the home button in gallery mode.
Fixed the bug that some mods in light tracking mode can't be loaded.
Fixed the bug that the center of gravity of ships is calculated incorrectly due to ship light parts.
Fixed the bug that the vehicle number screen in the dock obscures the vehicle buttons
Fixed the bug that illuminated parts will be hit even if they are adjusted to non-physical parts
Fixed the bug that the torpedo target line is zeroed out during pause time in standalone mode.
Fixed the bug that ship speed is zeroed out during pause time in standalone mode.
Fixed a bug that the advance of anti-aircraft weapons against airplanes is not calculated correctly in the beta.
Fixed the bug that the bomb drop ui is displayed when the air squadron is not your own.
Fixed the bug that free camera locks or follows the sea after pressing the mouse.
Fixed the bug that torpedo dropping ui does not change with formation.
Fixed airplane torpedo trails not disappearing
Fixed the bug that ships are not stationary in certain scenes in gallery.
Fixed the bug that torpedoes cannot be thrown when there is only one airplane in the formation.
Fixed the bug that the anti-aircraft gun effect is not synchronized when there are more than three players in multiplayer games.
Fixed the bug that armor piercing shells sometimes ignore the armor piercing damage setting.
Fixed the bug that only the homeowner's airplane receives damage in multiplayer.
Fixed the color error of menu ui.
Fixed the bug that the menu button can still be clicked after right clicking on the ship information in the menu.
Fixed a bug that trying to rotate a turret without turret assembly in the dock causes the game to crash.
Fixed a bug that the x-axis is repeatedly adjusted after rotating the x-axis to 90 degrees.
Fixed a bug that torpedo pre-sight lines are jittery.
Fixed a bug that causes the game to report an error when the torpedo speed fails to hit the target.
Fixed the bug that the game can't use negative scale for modules.
Fixed a bug that developer tools are displayed when the game is opened for the first time.
Fixed a bug that the game stutters after pressing x to lock the ship in standalone game.
Fixed the bug that in-game fps counter keeps showing fps of 4 occasionally.
Fixed a bug that the camera stutters after locking the ship when the game speed is slow
Fixed a bug that the position of customized parts appears after zoomed custom parts are not disassembled and saved.
Fixed a bug that auto-save will disintegrate the customized parts.
Fixed a bug where the rotation function is not intuitive
Fixed Deck parts would be hit even if they were adjusted to non-physical parts
Fixed a bug that the rotation adjuster doesn't save data after 3 decimal places.
Fixed a bug in beta where planes appear to be flying at sea level when changing altitude
Fixed the bug that the center axis of turret rotation of id157 British 406mm/45 MarkIII Triple Mark II Turret is not on the turret axis.
Fixed the bug that the turret stays on the sea surface after being destroyed.
Fixed the bug that the center point of the collision body of id352 semi-circular grill is not at the center point of the item.
Fixed the bug that the center of sight is shifted when locking on a target and then returning to normal view after entering the weapon following view.
Fixed a bug that the game cannot enter the menu interface due to a ship loading error.
Fixed a bug that the game cannot enter the menu interface due to an error in ship data calculation.
Fixed a bug that the game cannot enter the menu interface due to an error in calculating the camera position in the menu interface.
Fixed id472 Soviet 152mm/57 B-38 Triple Turret (Radar) turret model face orientation error.
Fixed id473 Soviet 152mm/57 B-38 Triple Turret turret model face orientation error
Fixed the bug that the mouse disappears after resuming the game in RTS mode.
Fixed the bug that creating a formation and deleting all the planes without deleting the formation causes the ship archive not to be saved and has problems

Fixed the bug that ai aircraft will also show the resupply finished prompt in beta version
Fixed the bug that ai takeoff aircraft will cause the player's aircraft to be unchecked.
Fixed the bug that pressing “b” to return to the ship when the fighter squadron is strafing will cause the strafing to be unstoppable.
Fixed a bug in multiplayer games where player exit causes a bug in air defense damage.
Fixed the problem that air defense is not synchronized between players due to wrong team assignment in multiplayer games.
Fixed the bug that the mouse cannot be moved after entering rts mode in mouse click mode and closing rts mode.
Fixed the bug that missiles fire when the ai difficulty is moving target.
Fixed the bug that missiles fire when the ai difficulty is anti-aircraft target.
Fixed the bug of whether the ai uses missiles in different difficulty levels.
Fixed the bug that enemy ai missiles will also show the target intercepted message.
Fixed the bug that ai shooting down the player's airplane will also show the hint of shooting down the airplane.
Fixed the bug that the airplane circled around on the sea surface after being shot down.

(Steam page word limit has been hit, the rest of the fixes failed to be written within this post, you can tell it's a big update)




(Credit: 暗月流光)

Moreover

Version 1.0 does not represent the end of NavalArt development! There will be version 1.1, 1.2.In the next several patches will be released to fix bugs and add new aircrafts and parts, such as cold war airplanes and aircraft missile systems, etc. The aircraft mod interface will be opened when the aircraft system is mature and stable, and then the existing systems will be improved while adding new mechanics, such as submarines, anti-submarine, reconnaissance systems, a battle editor or new maps, etc. Stay tuned! Please look forward to it!



(Credit: USS Louisiana BB-71)
NavalArt - Deagle
Summary

This version is 1.0 Public Beta version, some mechanics are still under development, to be on the safe side, we recommend that you manually back up your archives by clicking on the button at the bottom left of the main menu announcement to open the save folder.

The current version is a basic functionality test of the carrier system framework, you can use the two test carriers that are automatically distributed by the game at startup ,by entering the Dock scene or Quick Battle to explore the prototype of future carrier mechanics. Some features such as landing mechanics, seaplane catapults, and AI use of fighters are still under development, and will be added and refined in subsequent updates, including new aircrafts, missile reset in multiplayer, and air strike reset in the test scenarios, etc. Stay tuned!

Right click on NavalArt in the Steam Library and select this item in the Beta section to access the 1.0 Public Beta, look for the announcement in the main menu of the game!



This version has the Ray Tracing Gallery DLC entry, after purchasing the dlc click the button in the gallery scene to enter it!
Ray Tracing Gallery DLC is a tool which allows you generate stunning screenshots in the Gallery scene through ray tracing algorithm, check it out if you are interested: NavalArt - Ray Tracing Gallery

This version is still under development and the game experience may be unstable. Due to the complete reset of the aircraft system and air defense system, anti-aircraft missiles cannot be used in the game for the time being.

The main mechanics that are still under development are as follows:
  • Seaplane takeoff (currently seaplanes are taxiing to take off like normal airplanes for the time being)
  • Landing mechanics
  • AI using fighters
  • Missiles in multiplayer mode
  • Missiles in multiplayer mode
  • Anti-aircraft missiles remake
  • Hangar, takeoff mechanism improvement
  • Air raid in the test scene reset
  • Aircraft Carrier Tutorial
There are many more sub-systems that are relevant to this release, and at this point in time, we expect to be about two months away from the release of the 1.0 release.

For more information on this public beta see: Update Trailer: Carrier System and More

NavalArt - Deagle
Foreword

Hello Captains and Designers, after a period of quiet development, NavalArt is now in alpha testing for the 1.0 carrier update, which will be unveiled as a public beta in the near future. Here are some brief descriptions of the main content of the 1.0 update:

Brief description of the main features of the new version

1. Aircraft Carrier System

The new carrier system includes fully remade squadron formation system, anti-air system and aircraft attack system. Initializing an aircraft carrier with planes will require you to start on the Ship Squadron Edit page and create one of five formation types: Torpedo Bombers, Dive Bombers, Fighters, Demonstration Squadrons, and Reconnaissance Squadrons.



You'll need to make good use of the changes brought about by different formations and modifications, using the new scout aiming view to increase the accuracy of your artillery barrages, to gain an advantage in battles where fighter squadrons are fighting for air superiority, or to increase the projected firepower of your flying squadrons.



The altitude at which Planet NA's aircrafts fly will be categorized into three altitude tiers, flight altitude will be indicated by vertical squares at the bottom left of the formation icon, and the flight altitude mechanic will have a significant impact on the squadron.



The above is just a brief description of the new carrier system, more content such as takeoff and landing mechanism, the new test flight airstrike mechanism waiting for you to explore, looking forward to the release of the new version of the time you can like the reset of the carrier and aircraft system.

2. Blueprint Generator

In the new Blueprint Mode, designers will be able to generate drawings of their favorite designs in a very convenient way that is not limited to three views:



3. New ports and cameras

New, more beautifully crafted ports will be added to the main menu page in the new version, allowing you to review your ships with a smoother camera.



After zooming in on the view, you will be able to view information about specific weapons.




4. New system ships and missions

New system preset ships from the community bigwigs will set a benchmark for the highest level of builds in the game, and in the future may also be used as preset ships for the new System Ship combat mode in multiplayer.



New missions have also been added to add more playability to the game. In the future, the game will also include a mission editor to take the depth of the missions in the game to the next level.




5. Dock experience optimization (fps up, new regulation mode, etc.)

After extensive optimization of the dock rendering by the author tested fps has increased by about 50% to 60% after loading specific ships, and the building process will be smoother for ships with more than 5000 parts.

The new three-position adjustment tool will allow designers to quickly adjust the shape of the adjustable hull and other components without having to use the numeric keys, which will greatly increase the efficiency of the construction process after adapting to the new, more user-friendly tools, including the lighting adjustment tool in the upper left corner of the screenshot, and more improvements to explore and discover.



6. New content, lots of bug fixes and experience optimizations

Dozens of craft from WWI to Cold War will be gradually added to the game with the open beta update after the first version of the open beta featuring around 20-30 craft (thanks to "Mig:魂现猫亡" for contributing to the new version of the models)



7. Raytracing Gallery dlc

The light tracing feature is a heavy hitter for vase parties and interior parties, you can view your design in realistic lighting conditions, not just the exterior, add a glowing object to a dark interior and it will light up the entire cabin. After some deliberation, the author decided to release this feature as a paid dlc, as it was not on the game's development path, and uses a lot of the author's personal experience in other areas of program development, and not everyone needs this feature, and the developer is not financially well off. The pricing will be reasonable, of course. Although the ray tracing algorithms used can theoretically run on integrated graphics cards, the minimum recommended configuration is a GTX1060 graphics card or higher.

The following screenshots are all rendered in-game using the dlc feature using designs from the player community







The Ray Tracing Gallery dlc will be released with the public beta, at which point players who purchased it will need to switch the game version to the 1.0 public beta via Steam library settings in order to utilize the feature before the official 1.0 version is released

More Content
There's more to the new version than just the above additions, and there's a lot more to explore at launch!

Development Route

After perfecting the experience of the fully remade aircraft system, we will release a public beta version, and the difference between the public beta version and the 1.0 official version will be:
Update Route: (Current stage) Alpha test in small groups --> Public Beta --> Official 1.0 --> Later versions

Q&A session

Q: Without getting into the have-nots, how long until I can play the carrier version?

A: After more development and functionality is improved, the 1.0 Open Beta will be released to all players by right clicking NavalArt from the Steam Library and selecting Open Beta from the Beta versions. At this point in time, the Open Beta will be available in about a month to a month and a half. The public beta is expected to last 1 month to 1.5 months until the release of the 1.0 offical update.

Q: Can I use carriers in multiplayer?

A: Of course you can, otherwise the wait for the 1.0 release wouldn't have taken so long, the author have rewritten the underlying code of the game for multiplayer, a lot of work requires a lot of time, for more detail see the previous dev log:
Development progress – Multiplayer and Aircraft carriers

Q: When will I be able to start working on aircraft mods?

A: Mod features need to be added after the main features are stabilized, otherwise the mod will not work after new features are added will greatly increase the workload of the mod author. For this reason, mod tool will be updated after the release of the 1.0 release when several fixes have been applied to stabilize the version.

Q: Will NavalArt continue to be updated after 1.0?

A: Version 1.0 is just a version number, it doesn't mean development is over, NavalArt will continue to be updated for a long time!

...

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