NIGHTSTAR - Bruno


The sequel to STARFIGHTER, ALLIANCE is now available on Steam Early Access! To celebrate our latest update, we're offering an 80% discount on the original Nightstar: STARFIGHTER.


On the new game you can build and customize your own battlecruiser while completing missions, defeating massive bosses and helping friendly ships that will join you in battle. Enjoy a rich story while dodging colorful lasers and collecting ship parts, weapons, and modules!



GET NIGHTSTAR: ALLIANCE ON STEAM


NIGHTSTAR - RedLobster


DOWNLOAD AVAILABLE HERE: https://tiny-leviathan.itch.io/alliance

Hello fellow pilots! Wow, It's been a while.

I'm here today with a massive thank you gift to this community. I've joined a couple of other guys and we're making what is basically NIGHTSTAR: Starfighter on steroids.

We call it ALLIANCE, and this time the scale just goes through the roof. On the open beta, you can jump into VR and fight your way through 3 highly replayable sectors, collect upgrades and weapons for your ship, build a fleet, and much more.

So please give it a try and most importantly - send me your feedback! I'd love to hear your thoughts on it! There's a google survey on the bottom of the Itch.io page, and you can fill it out for a chance of winning an awesome t-shirt and other prizes.

DOWNLOAD AVAILABLE HERE: https://tiny-leviathan.itch.io/alliance

Commander RED out!
NIGHTSTAR - Bruno


DOWNLOAD AVAILABLE HERE: https://tiny-leviathan.itch.io/alliance

Hello fellow pilots! Wow, It's been a while.

I'm here today with a massive thank you gift to this community. I've joined a couple of other guys and we're making what is basically NIGHTSTAR: Starfighter on steroids.

We call it ALLIANCE, and this time the scale just goes through the roof. On the open beta, you can jump into VR and fight your way through 3 highly replayable sectors, collect upgrades and weapons for your ship, build a fleet, and much more.

So please give it a try and most importantly - send me your feedback! I'd love to hear your thoughts on it! There's a google survey on the bottom of the Itch.io page, and you can fill it out for a chance of winning an awesome t-shirt and other prizes.

DOWNLOAD AVAILABLE HERE: https://tiny-leviathan.itch.io/alliance

Commander RED out!
NIGHTSTAR - Red Five
Good evening, pilots! This is just a quick note on today's update. It fixes a bunch of little things that the previous update introduced. The graphical glitches should be a thing of the past.

Thanks to everyone that reported the issues. Enjoy the update! There's more coming soon :)

Happy flying,
Bruno
NIGHTSTAR - Bruno
Good evening, pilots! This is just a quick note on today's update. It fixes a bunch of little things that the previous update introduced. The graphical glitches should be a thing of the past.

Thanks to everyone that reported the issues. Enjoy the update! There's more coming soon :)

Happy flying,
Bruno
NIGHTSTAR - Red Five
Hello, my fellow pilots! Happy new years :)

This is just a quick post to let you all know that there's a fresh new build of NIGHTSTAR on the public branch right now. This update fixes some glitches, and also brings new content to the game.

One of the major content-related updates this time is the Wingmen Pickup. You can have up to two wingmen, and they will increase your firepower by a lot, but keep in mind - they die in one shot.

I also did lots of balancing in regards to weapon damage, enemy health, and speed.

In this build, you'll also see the first "pop-up mission". This type of mission will show up randomly through the levels and will give you a score bonus if completed in time. There's only one mission of this kind available right now, as I'm still testing this feature, and if all goes well I'll add more in the next update.

There's a known graphical glitch happening on this version that makes some textures flicker randomly, and that's possibly related to Steam VR's reprojection. I'm investigating this issue and fixing this is my highest priority right now, as it can get pretty bad at the most advanced levels of this game. Keep in mind that this is an Early Access game still, and I'm working hard to reach the point of releasing this game as a full-featured title soon.

Other than that, I'd like to thank the community. I'm reading all the feedback you guys are giving here (and in other places around the internet), and trying my best to build a gaming experience that's challenging, fun, and satisfying for all of us.

That's all for now. I'll talk to you guys again soon!
Enjoy the update :)
NIGHTSTAR - Bruno
Hello, my fellow pilots! Happy new years :)

This is just a quick post to let you all know that there's a fresh new build of NIGHTSTAR on the public branch right now. This update fixes some glitches, and also brings new content to the game.

One of the major content-related updates this time is the Wingmen Pickup. You can have up to two wingmen, and they will increase your firepower by a lot, but keep in mind - they die in one shot.

I also did lots of balancing in regards to weapon damage, enemy health, and speed.

In this build, you'll also see the first "pop-up mission". This type of mission will show up randomly through the levels and will give you a score bonus if completed in time. There's only one mission of this kind available right now, as I'm still testing this feature, and if all goes well I'll add more in the next update.

There's a known graphical glitch happening on this version that makes some textures flicker randomly, and that's possibly related to Steam VR's reprojection. I'm investigating this issue and fixing this is my highest priority right now, as it can get pretty bad at the most advanced levels of this game. Keep in mind that this is an Early Access game still, and I'm working hard to reach the point of releasing this game as a full-featured title soon.

Other than that, I'd like to thank the community. I'm reading all the feedback you guys are giving here (and in other places around the internet), and trying my best to build a gaming experience that's challenging, fun, and satisfying for all of us.

That's all for now. I'll talk to you guys again soon!
Enjoy the update :)
NIGHTSTAR - bruno
Hello my fellow pilots,

First, a couple of links!

http://nightstarvr.com/ - official website, so fancy!
http://store.steampowered.com/app/511570/ - NIGHTSTAR on Steam, get the demo here!

Since the release of Nightstar last week, I've been overwhelmed by the amount of people playing the game, leaving reviews and sending me feedback (and also putting up awesome high scores on the leaderboard, damn, you guys are getting good at this). It also helped me to notice that there's a huge amount of people out there that are interested in the game, but because there's not a lot of games similar to this one available for the Vive, these potential players are not sure if this is the game for them. For that reason, I decided to make the free demo available for everyone starting today. The demo is basically identical to the full version of the game, except that it ends when you reach a score of 1000 points. This free demo should give new players about 5 minutes of gameplay, and it can be replayed as many times as needed.

Ok, now, with that out of the way, let's talk about the updates that come with version 0.3a. As we get closer to the end of the Early Access phase, I'm adding some new stuff and polishing existing features, and I'm super excited about all of this, so let's go straight to the point.

Here's the changelog with commentary:

- NEW UNIQUE WEAPONS. Some enemies will drop a unique weapon upgrade. These weapons have limited ammo and are extremely powerful if you know how to use them. When the ammo is over, the ship will re-equip the standard weapons automatically. Unique Weapons are not affected by the player's power level.

- NEW AND BETTER ENEMIES. There are some new enemies. I won't spoil this, so go ahead and play the game :) Existing enemies have also received some additional work, and are more balanced than ever. There are some variations on the behavior of the old and new baddies.

- ENEMY FORMATION. Like on the classic side-scrollers, Nightstar now has enemies that come in formations that follow different flight patterns.

- STAGES (or "Levels"). Each Stage now feels unique and have different sequences of enemies. I also changed what triggers the hyperdrive that takes the player to the next stage. This will eliminate the possibility of "farming" for points on low levels.

- STEAM NAMES ON GLOBAL LEADERBOARD. Previously, the game was using the player's OS user name, and many of us have usernames like "admin" or "owner" or other words that not necessarily represents us. So, starting now, the new high scores submitted to the leaderboard will use the player's Steam name! Also, because of all the balance updates, I'll be resetting the global leaderboard. This might happen again at some point on the next updates. but I'll try to keep the leaderboard intact for as long as possible.

- GLOBAL LEADERBOARD REDESIGN. Now it's easier to see who the top 3 players in the world are. I also updated some other things on the design to make the leaderboard look better, and you can scroll down and check who's on the list.

- PERFORMANCE OVERHAUL. I made some minor changes to the graphics settings, and the game should run more fluidly for most players.


Well, that's it for today! Hope you enjoy the free demo, updates and new content! More cool stuff to come soon :)

Fly safely

tl;dr: Bunch of new stuff. Also, check the first few lines of this post for the links.
NIGHTSTAR - Bruno
Hello my fellow pilots,

First, a couple of links!

http://nightstarvr.com/ - official website, so fancy!
http://store.steampowered.com/app/511570/ - NIGHTSTAR on Steam, get the demo here!

Since the release of Nightstar last week, I've been overwhelmed by the amount of people playing the game, leaving reviews and sending me feedback (and also putting up awesome high scores on the leaderboard, damn, you guys are getting good at this). It also helped me to notice that there's a huge amount of people out there that are interested in the game, but because there's not a lot of games similar to this one available for the Vive, these potential players are not sure if this is the game for them. For that reason, I decided to make the free demo available for everyone starting today. The demo is basically identical to the full version of the game, except that it ends when you reach a score of 1000 points. This free demo should give new players about 5 minutes of gameplay, and it can be replayed as many times as needed.

Ok, now, with that out of the way, let's talk about the updates that come with version 0.3a. As we get closer to the end of the Early Access phase, I'm adding some new stuff and polishing existing features, and I'm super excited about all of this, so let's go straight to the point.

Here's the changelog with commentary:

- NEW UNIQUE WEAPONS. Some enemies will drop a unique weapon upgrade. These weapons have limited ammo and are extremely powerful if you know how to use them. When the ammo is over, the ship will re-equip the standard weapons automatically. Unique Weapons are not affected by the player's power level.

- NEW AND BETTER ENEMIES. There are some new enemies. I won't spoil this, so go ahead and play the game :) Existing enemies have also received some additional work, and are more balanced than ever. There are some variations on the behavior of the old and new baddies.

- ENEMY FORMATION. Like on the classic side-scrollers, Nightstar now has enemies that come in formations that follow different flight patterns.

- STAGES (or "Levels"). Each Stage now feels unique and have different sequences of enemies. I also changed what triggers the hyperdrive that takes the player to the next stage. This will eliminate the possibility of "farming" for points on low levels.

- STEAM NAMES ON GLOBAL LEADERBOARD. Previously, the game was using the player's OS user name, and many of us have usernames like "admin" or "owner" or other words that not necessarily represents us. So, starting now, the new high scores submitted to the leaderboard will use the player's Steam name! Also, because of all the balance updates, I'll be resetting the global leaderboard. This might happen again at some point on the next updates. but I'll try to keep the leaderboard intact for as long as possible.

- GLOBAL LEADERBOARD REDESIGN. Now it's easier to see who the top 3 players in the world are. I also updated some other things on the design to make the leaderboard look better, and you can scroll down and check who's on the list.

- PERFORMANCE OVERHAUL. I made some minor changes to the graphics settings, and the game should run more fluidly for most players.


Well, that's it for today! Hope you enjoy the free demo, updates and new content! More cool stuff to come soon :)

Fly safely

tl;dr: Bunch of new stuff. Also, check the first few lines of this post for the links.
NIGHTSTAR - bruno
Hello, my fellow pilots. I'm happy to announce that the first public update for NIGHTSTAR is out. This is the first of a series of updates that will come with new content, balance adjustments and bug fixes.

Here's the changelog:

- Additional Shield. If the player has three health points and gets an additional Health Pickup, the starfighter's shield will overcharge creating an additional barrier for enemy fire. This barrier shows on-screen surrounding the player's ship, and on the floating HUD as a line surrounding the player's health.

- New fire mode: Homing Missiles! When the player reaches level 19, a new weapon will unlock, allowing the Nightstar to fire deadly homing missiles.

- Balance tweaks. Many values were tweaked in order to achieve a better balance for the game.

- Graphics! New textures and shaders for the player and enemy ships, asteroids, and others.

That's all for today. More to come soon!

...

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