Mini Airways - ATC simulator - Cyprinoid-Crab

Hello, dear air traffic controllers!

We have just carried out a minor update and added a column to the main interface of the game: Recent News.

The latest news about "Mini Airways" and CCC Games will be released here - you can also see them in the steam community news. We just integrated it into the game - such as the one you are reading now.

If you don't want to see the banner, you can click the "Recent News" button to collapse it (semi-permanently). After that, we will only let it pop up automatically once when a version update occurs to inform you of what has been updated this time.

Meanwhile, we are very excited to announce that "Mini Airways: Premium" has officially been released on the App Store! The Google Play version is also under testing and will be available very soon.

The mobile version is priced at $4.99. The content includes:

1. 15 maps the same as those first released on the PC version and will soon catch up with the progress of the PC version

2. Level mode/Stage mode, gesture operations and automatic avoidance items optimized for the mobile version

3. The original endless mode consistent with the PC version (excluding hardcore mode, sandbox mode and map editor for now)

4. Achievements, leaderboards and cloud saves (Due to development difficulty and device differences, the mobile version will not be compatible with the PC version.)

5. Play Mini Airways: Premium on your mobile device!

Click here to purchase or pre-register immediately:

Pre-register on Google Play:

https://play.google.com/store/apps/details?id=com.mini.airways.paid.gp

Purchase on App Store:

https://apps.apple.com/us/app/mini-airways-premium/id6478572512

Happy flying!

CCC Games & Erabit Studios

FrostBound - stylishdoggy

Greetings, Lords!

First off, a heartfelt thank-you to everyone who has supported FrostBound! Thanks to your enthusiasm, the game maintained a 90% "Very Positive" rating even after the Next Fest ended! To be honest, the response far exceeded our expectations. As our very first title, receiving this much attention and feedback has given our team tremendous confidence and motivation to keep pushing forward.

With Steam Next Fest now behind us, development on the demo will temporarily pause as our team shifts focus entirely to preparing content for the full version set to launch later this year.

In the meantime, we’ve gathered some fun stats and stories from the frontlines that we’d like to share. Also, we’ll be addressing some of the most frequently asked questions and concerns raised during the demo—including plans for the official release—at the end of this post. Now, let’s take a look at the latest battle reports from the front!

FrostBound: Next Fest Battle Report
  • During Next Fest, lords held the frontlines for a total of 95,638 days!

  • There were 5,340 blood-soaked battles that reached the fifth-to-last day boss fight—only 411 were cleared on the first attempt. Lords who managed a first-try victory are true masters of the deck!

  • A total of 4,297 hidden boss battles were triggered on the fourth-to-last day, with 2,817 ending in victory. Let’s congratulate the lords who emerged triumphant!

  • Thanks to its efficient search and cost-reduction synergy, Overload/Overload+ was chosen a whopping 6,873 times—making it the most-picked card of the entire demo. Meanwhile, the once-reigning supplier, First-Gen Pick King, was dethroned due to rising costs.

  • Supports come and go, but the most popular elite remains Celestia—summoned 4,893 times by lords seeking her powerful aid.

  • Other popular elites include Helene, Astanor, and Qionghua. Together with Celestia, they form the four leading elites of the major factions.

  • The top three elites warming the bench are Beiluo, Soul Reaver, and Remin—not because lords dislike them, but simply because they’re hard to draw…

  • Stone Golem was summoned 1,419 times, making Klem the most frequently included boss battle special card. By comparison, the Exile Cannon was snatched in only 8 battles.

  • The Night Market was chosen 7,299 times, securing its spot as the top building—proof that even in the apocalypse, lords still know how to make a profit. Meanwhile, Barricade and Grimholt rose as the fan-favorite legendary buildings thanks to their straightforward, powerful effects.

  • Curse? Blessing! A total of 7,171 Curse of Greed following Irrigation System joined the lords’ decks.

  • Hero Aurethil was the most picked at the start, followed by Anduriel—the only hero with a permanent reputation boost mechanic, and Fate—favored for its strong ranged adaptability.

Player Feedback Q&A and Official Release Plans

Since the demo launch, we have received a total of 301 survey responses. We have carefully read every single one. Below are answers to some of the most frequently asked questions.

Game Release Date and Pricing, Supported Platforms, and Steam Workshop Support
  • The full version is planned to launch before October 2025! Honestly, the great attention from all of you has raised our expectations for the final product. Completing the full content in less than four months is indeed a tight schedule, but we’re committed to doing our utmost to avoid any delays. Please stay tuned for our official release date announcements.

  • The game’s official price has not been set yet. Once we finalize the release schedule, we will share a definite number with you. Our goal is to offer a fun, affordable experience with plenty of content to enjoy.

  • Regarding support for the Steam Workshop, we’ve heard your strong interest loud and clear. To be honest, our team currently doesn’t have the capacity to explore its feasibility, as our main focus is on developing the full version. So, we can’t make any promises right now, but please know that we will seriously consider it.

  • Regarding multi-platform and controller support, the game will initially launch on PC. A Mac version is planned but, due to tight development schedules, it may be added via an update after release. We also plan to port the game to consoles like Xbox in the future. A mobile version is currently not confirmed. As for controller support, gamepad support is planned, while keyboard support is still uncertain. Final details will be confirmed with the full release.

Regarding Game Performance
  • Among all art-related feedback, the UI received the most comments. We will prioritize optimizing it in the full version.

  • We have carefully received all feedback regarding loading screens, font sizes, special effects, card readability, battlefield scenes, and other details. We will strive to optimize these aspects without compromising the completion and quality of the full version. With only one artist on our team who is already working extremely hard, we can’t promise perfection, but the final release will be the result of our utmost effort. We sincerely thank all lords for your understanding and support.

  • The game’s music in the demo is still a temporary version. In the full release, both music and sound effects will be enhanced to provide a richer and more immersive experience.

Regarding Game Content
  • Regarding concerns about game content volume, the 70% mentioned when players completed the demo refers to a single playthrough’s progress—specifically, completing 10 out of the last 13 days. This percentage does not include events, unreleased cards, heroes, and other content. In fact, the demo’s total content is well below 70%. We believe the full version will deliver a fresher and richer experience for everyone.

  • The full version will feature difficulty tiers, aiming to ensure both new and veteran lords can enjoy the game. The demo’s difficulty can’t be simply classified into a single level; we will adjust the difficulty curve based on your test feedback and collected data.

  • Some buffs and mechanics were only lightly touched on in the demo. In the full version, we will deliver richer mechanic experiences and more intense battlefield dynamics.

  • The demo’s tutorial has many rough or missing parts. We will focus on improving this aspect in the full version.

  • Many lords have expressed the wish to bring their favorite cards into battle. We plan to incorporate card-locking and related mechanics to make this possible.

  • The game’s story is only a glimpse beneath the surface in the demo. In the full version, we will enrich it through event narratives and more, delivering the complete FrostBound saga—letting you experience the joys, sorrows, and legends that unfold across this land.

That wraps up our full recap and feedback from this Next Fest. Once again, thank you to every lord for your support of FrostBound. We also hope that those who enjoy our game will help spread the word—it truly means a lot to us!

Keep Up with Us on Social Media:

Discord

x

Youtube

Facebook

8:42pm
森林王国的试炼 - knuckle_horse

To our beloved players:
Thank you for your continuous support and love for the game! We have carefully listened to your feedback and suggestions, and hereby announce the following optimizations to enhance your gaming experience:


【Core Experience Optimizations】

  1. Removal of In - game Day Limit
    The original day - based progression restriction has been removed, allowing players to explore the game world freely and immerse themselves in an unbound experience.

  2. Enhanced Pet Reproductive Ability
    The pet system mechanics have been optimized to significantly improve reproductive success rates. This enables players to breed pets with combined skills more freely and efficiently cultivate super pets.

  3. Reduced Early - Game Difficulty
    The difficulty of the early gameplay has been lowered, easing the pressure of monster battles to help new players adapt more smoothly.

We remain committed to delivering a better gaming experience and will continue to prioritize community feedback for future improvements. Thank you for being part of our journey—may you enjoy every moment in the game!

— The Game Development Team

June 19, 2025

Play Together - Playtogether_PTPT
Greetings from Play Together!

In order to celebrate the Play Together update and to thank our dear residents for their warm support and love, we have prepared the following coupons.

🖥️ Steam exclusive coupon
- STMMINIME
- Reward: 200 Teddy Coin + 1 Premium Card Pack
※ If you have an account created on mobile, you can use the coupon after linking it to your Steam account.

📱 Mobile exclusive coupon
- MINIMEMOB
- Reward: 200 Teddy Coin + 1 Premium Card Pack
※ If you have an account created on Steam, you can use the coupon after linking it to your mobile account.

⚠️ Cautions
- Coupons are valid for 14 days from the date this notice is published.
- For Steam, you can redeem your rewards by clicking on the 'phone icon in the game → Settings → Coupon input' and entering the code, then clicking on 'Claim'.
- If you are unable to use the coupon, please exit Play Together completely and try again.
- Coupons can only be used once per account.
- Coupon rewards will be delivered to your mailbox.
- If you do not claim them from your mailbox within the period, they will be deleted and we will not be able to provide additional assistance.

Thank you.

https://store.steampowered.com/app/3198850/_/
Play Together - Playtogether_PTPT
Greetings from Play Together!

Starting from July 18, 2025, the Management Policy of PLAY TOGETHER will be partially revised.
Please refer to the details below for more information.

■ Effective Date of the New Management Policy
- Friday, July 18, 2025

■ Newly Established Management Policy


※ Notice
- If you do not agree to the revised management policy, you may request to delete your account. However, you will no longer be able to use Play Together.
- Once your account is deleted, all game data including characters and items will be permanently deleted and cannot be recovered.

Please refer to the above information to ensure a smooth gaming experience.

Thank you.

https://store.steampowered.com/app/3198850/_/
The HELL Prologue : City Builder of the Dead - Jinnes

Hey everyone,

We will be launching on Kickstarter very soon, and we’d love to have you with us on this journey.

This isn’t just a game. It’s a world we’ve been building from scratch, forged from passion, late nights, and a dream to tell a different kind of story. A city-builder where souls of the damned from real historical disasters arrive in Hell, and you as the Hell Governor decide their fate.

Our Kickstarter page is now live for preview, and you can already see the rewards we’re planning, what we’ll be working on, and how your support will bring this world to life. From beautifully hand-drawn artwork to behind-the-scenes content, every tier is designed to bring you deeper into The HELL.

If you’ve ever wanted to shape a city in the afterlife, battle mythological titans, or manage chaos where the Seven Deadly Sins shape your maps and mechanics, this is your moment.

✨ Preview the campaign, bookmark it, and be ready to back us once it goes live. Your support means everything to us. Let’s build Hell, together.

Click HERE to visit!

Thanks again for your support!

From Metropolice Team

Twilight Monk - a_prince

Hello everyone!

Thank you for playing Twilight Monk and always providing your valuable feedback!

We’ve been working hard the past month and bring you a large update for the Steam version. Twilight Monk has now been updated to version 1.2.0, check below for details on the latest patch!

New Features:

・Additional Save points added to the overworld in Central Speria and Arcturo, save option added after any new ability acquired when boss is defeated, save option added after collecting the Triskelion Ring fragments

・Added “How to use Talismans” Tutorial.


Improvements:

・Damage enhancements through equipping and unequipping talismans are now visible in inventory menu UI.

・Translated Key customize feature to all languages.

・Raz can jump while in a barrel.

・Monster book design improvements indicate the number of completed hunts.

・StoneFace reacts when attacked with the pillar.

・Added sway to interactive / destructible lanterns.

・Poogie is slightly less resilient in Phase 1. 

・There are now “special” objects that heal Poogie even more. 

・All objects Poogie inhales can be attacked and destroyed by the player. 

・New sound of Poogie sucking in objects added.

・Additional art assets for multiple locations, enhancing presentation.

・Improved presentation of cutscenes with additional animation VFX and ambience.

・When Raz does a ground pound in the water, a larger splash is made.

・Unsettled Flames and Emberlings die when exposed to water.

・Added signage outside save rooms on all maps.

・Scroll bars added to the options screen.

・Additional chapter break screens that indicate a clearer progression through the story.

・Added Hatchi Roku VFX while flying. 

・Added the Giant's Crown Giant to the background of several battle stages in the east.

・Increased food drop rates for monsters in Chapter 1 and some monsters in Chapter 2 

・Increased ember drop rates for some enemies.

・Increased the percentage of pots dropping food, embers, and money by a very small amount. 

・Increased the percentage of lanterns dropping food by a moderate amount.

・In the hard mode of Mountain Pass, falling rocks no longer break easily.

・Desert whirlwinds VFX kick up dust particles.


Bug fixes:

・Bats no longer fly when under waterline. 

・During the battle against Razorfeng, if you land multiple hits at the moment the boss's HP reaches 0, the defeat animation will play continuously.

・When searching the ice caves before Somara, in the tall chamber before entering the boss save room, if you ascend too high up in the room and call back the Pillar, it will fly off the screen.

・During the boss battle with Denoza and Kartooj in the Frozen Mountains,

Denoza's appearance is not consistent with the warp graphics when he finishes moving, so he appears after the warp hole closes.

・In the Catacombs, as the background moves with Raziel's movement, the background in the direction of travel may flicker.

・In certain circumstances, you can land on the background of the Japengo Islands, making it impossible to progress.

・The display and behavior of Chutar’s Blessing is distorted when summoned.

・When talking to certain NPC’s on Crescent Island, NPC voices play while Raziel's dialogue is playing.

・If you summon Hatchi and immediately disembark, you will be able to move around the world map with the VFX of boarding Hatchi still displayed.


We are currently working on the next update and adjusting our workflow to try and get the patches out much sooner! The next patch includes plans for QoL adjustments to the map feature. Jump back into Twilight Monk and tell us what you think of the update!

Thank you all for supporting Twilight Monk!

Be sure to check back in for future updates.

- The Twilight Monk Team


X (Twitter):

https://x.com/TwiMonk_Game

 

Discord:

https://discord.com/invite/vvAQpRA

Buy Twilight Monk!

[dynamiclink href="https://store.steampowered.com/app/1911940/Twilight_Monk/"][/dynamiclink]

ELDEN RING NIGHTREIGN - maki_takizawa
Nighfarers,

Thank you to all who have played ELDEN RING NIGHTREIGN. We hope you are enjoying your journey in Limveld.

In order to provide you with an even better experience, we kindly ask for your cooperation in completing a survey.

We greatly appreciate your feedback and will use it to improve our services for you to enjoy.

Please let us know your thoughts before 16:59 CEST on June 27, 2025.

https://store.steampowered.com/app/2622380/ELDEN_RING_NIGHTREIGN/
Tenra AI Multichat - Risefall
  • Added "Temporary Messages" for the chat widget. You can now enable this feature and set how long messages will stay on screen before disappearing.

  • Created a mod for "7 Days To Die" that allows you to use Economy points to spawn monsters, give supplies, and perform other in-game actions. \[IN DEV]

  • Fixed various UI bugs

シーモンタウンTDふたつの魔法の杖と危険すぎた追跡 - info-ml
Update contents v0.3.0
_English can now be selected in the language selection menu
_Full screen can now be selected from the settings screen
_Difficulty of some stages has been adjusted
_Other fixes have been made
...

Search news
Archive
2025
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002