May 18, 2022
Museum of Other Realities - adammor
We're excited to host this year's Tribeca Immersive selections in the museum! Tribeca Immersive showcases cutting-edge virtual, augmented and mixed reality experiences by top artists pushing the boundaries of storytelling with technology through impactful and emotionally engaging stories. The Tribeca 2022 DLC will be available to download from June 8, 2022 and will be accessible until July 1, 2022. For more information about tickets and accessing the DLC, please visit Tribeca's website.



Lineup

Missing Pictures: Episode 2

By Clément Deneux, Joseph Beauregard

For every movie made, dozens of pictures remain missing forever. Missing Pictures gives directors a chance to tell the story that would otherwise never be told. Each episode invites one filmmaker to narrate some key points of the movie, why the movie is important for them, and why it was never made. Missing Pictures brings to life unmade films by Abel Ferrara, Tsai Ming-Liang, Catherine Hardwicke, Lee Myung-Se, and Naomi Kawase.

Limbotopia
By 謝文毅 Hsieh Wen-Yee

Illusion, Karma, Apocalypse, Autism. Limbotopia is a surrealist animated VR film from first-time Taiwanese director Hsieh Wen-Yee. Based on the architectural design of Limbotopia, the experience takes you on a dream-like journey through a mysterious city. When a real location in Taiwan disappears due to the environmental crisis, the physical city reemerges on the other side.

Container
By Simon Wood, Meghna Singh

Positioned at the intersection of virtual reality and installation art, Container takes viewers on an ever-transforming journey, beginning at Clifton Beach, Cape Town, where lie the graves of the 221 enslaved men and women who drowned in shackles when a slave ship sank in 1794. Through a mix of documentary and constructed reality, viewers are taken on an unknown journey into the world of products and people.

Black Movement Library
By LaJuné McMillian

The Black Movement Library-Movement Portraits serves as a way to learn about the lives of performers contributing their movement data to the Black Movement Library, taking viewers on a journey through each portrait. What happens when we ritualize the archival process of data collection and invite the community as a witness? Using motion capture and Unreal Engine, performers send their movement data to be translated into visuals in real-time.

This is Not a Ceremony
By Ahnahktsipiitaa (Colin Van Loon)

Witness an unforgettable cinematic VR experience, guided with care and kindness by tricksters, matriarchs, and buffalo, as they confront the darker sides of life in Canada while Indigenous. This is Not a Ceremony calls on all who’ve watched to bear witness, and share what they’ve seen and heard—and to never forget.

Exhibition A
By Nick Hall, Janay Woodruff

A love letter to women of color written in virtual reality, Exhibition A showcases talent from the POC, immigrant, non-binary, LGBTQ, and Black communities in Portland, Maine to benefit Coded by Young Women of Color (CYWOC). Play as glittering avatars amidst intimate performances, including Veeva Banga’s Afrobeats Dance, "Kiwi Drip" performed by Adrienne Mack-Davis and Felicia Cruz, spoken word from Portland's Poet Laureate Maya Williams, “Diamonds” by JanaeSound, and interactive 3D design by Nick Hall/Tripdragon.


Planet City VR
By Liam Young

Planet City VR is set in an fictional city of 10 billion people⁠—the entire population of earth⁠. The world has succumbed to global scale wilderness and surrendered its stolen lands. The city’s creation story, narrated by a young climate activist and one of the city’s first citizens, is an extraordinary tale of tomorrow and an urgent examination of the environmental questions facing us today.

Glimpse
By Benjamin Cleary, Michael O'Connor

Glimpse is an animated interactive VR experience starring Taron Egerton and Lucy Boynton, directed by Academy Award® winning Writer and Director Benjamin Cleary and VR Creator Michael O’Connor. A highly emotive, visual feast, Glimpse is set in the imaginative mind of a heartbroken panda and illustrator, Herbie, who has recently broken up with his deer girlfriend, Rice. Through Herbie’s art, viewers delve back through the memories of their relationship.

End of Night
By David Adler

1943. You are sitting in a boat with Josef. He is rowing from Nazi-occupied Denmark to safety in neutral Sweden. As the boat crosses the ocean, the sea gives way to the streets and the people that inhabit his mind. Your journey together becomes a living landscape of the painful recollections from the night of his escape. As dawn draws near, you will witness the trauma of his escape and the grueling choices that those on the run make in order to survive.

LGBTQ+ VR Museum
By Antonia Forster, Thomas Terkildsen

LGBTQ + VR Museum is the world's first virtual reality museum dedicated to celebrating the stories and artwork of LGBTQ people by preserving queer personal histories. The museum contains 3D scans of touching personal artifacts, from wedding shoes to a teddy bear, chosen by people in the LGBTQ community and accompanied by their stories told in their own words. The in-person version presented at Tribeca is a never-before-seen multiplayer biometric experience controlled by users’ emotions in real-time.

Emerging Radiance
By Tani Ikeda, Michelle Kumata

Emerging Radiance, directed by Tani Ikeda and illustrated by Michelle Kumata, celebrates the untold stories of Japanese American strawberry farmers who lived in Bellevue from 1920 to 1942. With a hand-painted mural and Spark AR Instagram filters, visitors have the opportunity to meet Toshio Ito, Rae Matsuoka Takekawa, and Mitsuko Hashiguchi, three survivors of the World War II incarceration camps, as they share in their own words their connections to the land before World War II, during incarceration, and post-World War II. Produced by Meta Open Arts.

Mescaform Hill: The Missing Five
By Edward Madojemu, Adam Madojemu

When several policemen disappear in an African town, a Road Safety cadet attempts to prove himself by investigating against his superior's orders but discovers far more than he expected. Mescaform Hill: The Missing Five is a VR animated graphic novel created for the Oculus TV platform by Edward Madojemu.
Museum of Other Realities - adammor
Created in collaboration with Kaleidoscope, the National Film Board of Canada, Canada Media Fund, Creative BC, and the British Columbia Arts Council, the Canadian Collection was designed to reimagine the selected artworks and share stories behind the projects. A spatial arrangement of nine curated immersive experiences, brought for the first time together under one roof, enables users to read these virtual stories in a holistic way, and shines a new light on the ambitions and visions of Canadian creators. The first chapter of the showcase was available from December 17, 2021, and will continue until March 11, 2022. The second chapter runs from February 4 to April 29, 2022.



LINE-UP - December 17, 2021 to March 11, 2022
 



Biidaaban: First Light
Lisa Jackson, Mathew Borrett, Jam3 and the National Film Board of Canada

Toronto’s Nathan Phillips Square is flooded. Its infrastructure has merged with the local fauna; mature trees grow through cracks in the sidewalks and vines cover south-facing walls. People commute via canoe and grow vegetables on skyscraper roofs. Urban life is thriving.Rooted in the realm of Indigenous futurism, Biidaaban: First Light is an interactive VR time-jump into a highly realistic—and radically different—Toronto of tomorrow. As users explore this altered city now reclaimed by nature, they must think about their place in history and ultimately their role in the future.




Hiraeth
Yao Wang (Director & Composer), Sherry Li (Director & Composer), Chuantao Xu (Lead Artist), Sijia Zhai (Artist & Developer)

Hiraeth is a hand-drawn immersive experience about a journey into one’s imagined ancestral land. It tells the universal story of someone who has lost touch with their culture of origin, who wants to understand where they came from. 




Homestay
Paisley Smith, Jam3 and the NFB Digital Studio

Every year, Canada receives hundreds of thousands of students from around the world. To make the most of their Canadian experience, many opt to live with a host family. Homestay is one family’s story of life with international students—a look at how complete immersion in another culture can create a clash of expectations and change our understanding of family, hospitality, nationality, and love. 




Unceded Territories
Paisley Smith, Lawrence Paul Yuxweluptun

Unceded Territories is a provocative VR experience created from indigenous artist Lawrence Paul Yuxweluptun’s iconic work, engaging viewers in an interactive landscape grappling with colonialism, climate change and indigenous civil rights.




The Book of Distance
Written and Created by Randall Okita
Produced by David Oppenheim (NFB)

In 1935, Yonezo Okita left his home in Hiroshima, Japan, and began a new life in Canada. Then war and state-sanctioned racism changed everything—he became the enemy. Three generations later, his grandson, artist Randall Okita, leads us on an interactive virtual pilgrimage through an emotional geography of immigration and family to recover what was lost.


LINE-UP - February 4 to April 29, 2022



The Passengers: Her & Him
Ziad Touma

The Passengers is the story of four passengers who do not know each other, traveling together in a train, all facing a pivotal moment in their lives. Enter the thoughts of one character at a time to hear their inner voice, to see their memories, and live their emotions. The viewer can change the course and outcome of the story with a gaze, by speaking out loud, or by making gestures to help the passenger on their quest.




Manic VR
Kalina Bertin, Sandra Rodriguez, Nicolas S. Roy, Fred Casia

Explore the exuberant and chaotic worlds of an imagination haunted by bipolar disorder. Guided by the compelling voices of Felicia and François who, for the past 3 years, have used their sister’s voice mail as their personal diary, the user will embark on a journey to decipher the whirlwind cycling of mania, psychosis and depression. Through room-scale, real-time interaction and 3D animation, we discover the destabilizing effects of bipolarity – the heightening of senses and the untamed imagination that accompanies this complex and mysterious condition.




The Golden Glove VR
Fatih Akin

Attempt to escape the wrath of Fritz Honka from within photo-realistic recreations of environments pulled directly from the film. Using cutting edge scanning technology, actual sets and props are brought into the virtual realm, allowing the user to interact and explore. Enter the nightmare world of one of Hamburg’s most infamous serial killers, Fritz Honka; in this virtual reality experience in support of the new film by Fatih Akin, Der Goldene Handschuh.




Agence
Created by Pietro Gagliano
Produced by Casey Blustein (Transitional Forms) and David Oppenheim (NFB)

Would you interfere with intelligent life? Agence is an interactive experience that places the fate of artificially intelligent creatures in your hands. In their simulated universe, you have the power to observe, and to interfere. Maintain the balance of their peaceful existence or throw them into a state of chaos as you move from planet to planet. Watch closely and you’ll see them react to each other and their emerging world. Once you meet the Agents, their story will never be the same.


--
The Canadian Collection received support from Creative BC Fund and Canada Media Fund. It will be available free of charge for virtual reality users visiting the MOR through Steam, Viveport, and Oculus Store.
Museum of Other Realities - adammor
The Museum of Other Realities presents its first original collection of narrative experiences curated across the Canadian immersive ecosystem. The Canadian Collection, a project co-created with Kaleidoscope, produced in partnership with the National Film Board of Canada and Canada Media Fund, and developed with the participation of Creative BC and the British Columbia Arts Council, will be held in the virtual gallery from December 17, 2021 to April 29, 2022.

The exhibition has been designed to reimagine the selected artworks and share stories behind the projects. A spatial arrangement of nine curated immersive experiences, brought for the first time together under one roof, enables users to read these virtual stories in a holistic way, and shines a new light on the ambitions and visions of Canadian creators. The showcase will be available in two chapters running from December 17, 2021 to March 11, 2022 and from February 4 to April 29, 2022.

LINE-UP - December 17, 2021 to March 11, 2022
 



Biidaaban: First Light
Lisa Jackson, Mathew Borrett, Jam3 and the National Film Board of Canada

Toronto’s Nathan Phillips Square is flooded. Its infrastructure has merged with the local fauna; mature trees grow through cracks in the sidewalks and vines cover south-facing walls. People commute via canoe and grow vegetables on skyscraper roofs. Urban life is thriving.Rooted in the realm of Indigenous futurism, Biidaaban: First Light is an interactive VR time-jump into a highly realistic—and radically different—Toronto of tomorrow. As users explore this altered city now reclaimed by nature, they must think about their place in history and ultimately their role in the future.




Hiraeth
Yao Wang (Director & Composer), Sherry Li (Director & Composer), Chuantao Xu (Lead Artist), Sijia Zhai (Artist & Developer)

Hiraeth is a hand-drawn immersive experience about a journey into one’s imagined ancestral land. It tells the universal story of someone who has lost touch with their culture of origin, who wants to understand where they came from. 




Homestay
Paisley Smith, Jam3 and the NFB Digital Studio

Every year, Canada receives hundreds of thousands of students from around the world. To make the most of their Canadian experience, many opt to live with a host family. Homestay is one family’s story of life with international students—a look at how complete immersion in another culture can create a clash of expectations and change our understanding of family, hospitality, nationality, and love. 




Unceded Territories
Paisley Smith, Lawrence Paul Yuxweluptun

Unceded Territories is a provocative VR experience created from indigenous artist Lawrence Paul Yuxweluptun’s iconic work, engaging viewers in an interactive landscape grappling with colonialism, climate change and indigenous civil rights.


LINE-UP - February 4 to April 29, 2022



The Book of Distance
Written and Created by Randall Okita
Produced by David Oppenheim (NFB)

In 1935, Yonezo Okita left his home in Hiroshima, Japan, and began a new life in Canada. Then war and state-sanctioned racism changed everything—he became the enemy. Three generations later, his grandson, artist Randall Okita, leads us on an interactive virtual pilgrimage through an emotional geography of immigration and family to recover what was lost.




The Passengers: Her & Him
Ziad Touma

The Passengers is the story of four passengers who do not know each other, traveling together in a train, all facing a pivotal moment in their lives. Enter the thoughts of one character at a time to hear their inner voice, to see their memories, and live their emotions. The viewer can change the course and outcome of the story with a gaze, by speaking out loud, or by making gestures to help the passenger on their quest.




Manic VR
Kalina Bertin, Sandra Rodriguez, Nicolas S. Roy, Fred Casia

Explore the exuberant and chaotic worlds of an imagination haunted by bipolar disorder. Guided by the compelling voices of Felicia and François who, for the past 3 years, have used their sister’s voice mail as their personal diary, the user will embark on a journey to decipher the whirlwind cycling of mania, psychosis and depression. Through room-scale, real-time interaction and 3D animation, we discover the destabilizing effects of bipolarity – the heightening of senses and the untamed imagination that accompanies this complex and mysterious condition.




The Golden Glove VR
Fatih Akin

Attempt to escape the wrath of Fritz Honka from within photo-realistic recreations of environments pulled directly from the film. Using cutting edge scanning technology, actual sets and props are brought into the virtual realm, allowing the user to interact and explore. Enter the nightmare world of one of Hamburg’s most infamous serial killers, Fritz Honka; in this virtual reality experience in support of the new film by Fatih Akin, Der Goldene Handschuh.




Agence
Created by Pietro Gagliano
Produced by Casey Blustein (Transitional Forms) and David Oppenheim (NFB)

Would you interfere with intelligent life? Agence is an interactive experience that places the fate of artificially intelligent creatures in your hands. In their simulated universe, you have the power to observe, and to interfere. Maintain the balance of their peaceful existence or throw them into a state of chaos as you move from planet to planet. Watch closely and you’ll see them react to each other and their emerging world. Once you meet the Agents, their story will never be the same.


--
The Canadian Collection received support from Creative BC Fund and Canada Media Fund. It will be available free of charge for virtual reality users visiting the MOR through Steam, Viveport, and Oculus Store.
Museum of Other Realities - adammor
QUILLS FEST 2021 is a 2-day immersive digital festival at the intersection of live theatre and extended reality. Presented by Oregon Shakespeare Festival in partnership with Artizen and Museum of Other Realities, Quills is a first-of-its-kind convening of theatremakers, transmedia storytellers, and creative technologists.

You can experience Quills Fest in one of two ways: in Virtual Reality, wearing a compatible VR headset, or through the interactive Quills website, using any web browser on your computer! Both methods will offer you the full, exciting experience of Quills Fest!



Program Line-Up

World-Premier VR Commissions

Anakwad, an Anishinaabe tale retold in an Indigiqueer dreamscape.
- Ty Defoe, Dov Heichemer, alpha_rats

Ordinary Gesture, a Virtual Reality Theatrical experience that surrealizes the experience of empathy.
- Raja Feather Kelly, Illya Szilak, Cyril Tsiboulski, Christoph Mateka

Guardian of the Night, a virtual reality experience that immerses the viewer in a forest where they are guided by spiritual guardians from West African mythology.
- Dede Ayite, Michael Joseph McQuilken, Joel ‘Kachi Benson

O-DOGG: An Angeleno Take on Othello, an immersive volumetric VR experience performed by Black Thought (Tariq Trotter) of The Roots.
- Shariffa Ali, Brisa Areli Muñoz, Alex Alpharaoh, Sagar Patel


Behind-the-Scenes Exhibitions

Laila, an interactive work that invites the audiences to shape reality and future of an extraordinary new opera diva together with artificial intelligence.
- Esa-Pekka Salonen, Paula Vesala, Tuomas Norvio and the Ekho Collective for the Finnish National Opera

Dazzle, a multisensory live performance & exhibition that re-imagines the 1919 Dazzle Ball.
- Gibson/Martelli + Peut Porter

Pandora X, an immersive theatrical VR experience where the audience plays the Greek Chorus.
- Double Eye Studios

POV: Points of View, a hyper-digital sci-fi virtual reality series immersed in a near future Los Angeles.
- GRX Immersive Labs

Cosmos Within Us, a story-telling experiment exploring the connection between memory and the senses, in which an interactor wearing a headset drives the show.
- Sartore Studio
Museum of Other Realities - adammor
Version 1.9.1

Hey everyone, we've pushed a minor update.

Fixes and Updates
  • Resolved the issues with players being unable to connect to online rooms and see other players .
  • The "Test Shard No free rooms" error should no longer show up.
  • Closed the VIFF 2021 exhibition.

If you run into any issues or bugs, please let us know by posting on our Steam forums or in our bugs channel on Discord. You can also send an email to Editor[at]MuseumOR[dot]com .
Sep 29, 2021
Museum of Other Realities - adammor
The VIFF Immersed Exhibition honours VR and AR storytelling at its finest. Transport yourself to other worlds from the comfort of your home, with cinematic live-action, animation, documentaries, and cutting-edge virtual reality and augmented reality, created by leading artists from around the world.

This DLC is available from October 1 to 11, 2021.




Featured Projects: VIFF MAIN COMPETITION

Beat
Beat is a story elaborated from your heart. Viewers encounter a rusted robot, absolutely static. He doesn't have a heart, so he can't move. Viewers can grant him a new heart by putting theirs on the robot. He then stands up and starts to move, expressing his joy to live. However, when he meets with new robots, he doesn't know how to communicate properly. The heart becomes the key to move the story forward. *This experience uses a special haptics device to connect the viewer's heartbeat and VR animation.


The Passengers
The Passengers is the story of four passengers who do not know each other, traveling together in a train, all facing a pivotal moment in their lives. Enter the thoughts of one character at a time to hear their inner voice, to see their memories, and live their emotions. The viewer can change the course and outcome of the story with a gaze, by speaking out loud, or by making gestures to help the passenger on their quest.


Red Eyes
A secret military chemical weapons leak turns people into mutants called "Red Eyes". Before the annihilation of the city, two special forces agents volunteer for a suicide mission to destroy the tank with an antidote. Captain Ha, has one more mission to handle- confessing her feelings to her partner, Sargent Park, before it's too late…


Uku Pacha - Modular VR
In an old van crossing the Andes, three unknown passengers share a secret. A person has committed suicide, the victim of false news spread on social media, and someone blames them for it. You are the fourth passenger and witness of their journey through the Uku Pacha seeking to return the natural order, the order of the Andean worldview. Each trip is a different story, a recurring dream where events never happen in the same way or in the same order: an opportunity for salvation or condemnation.


Hydrocosmos
Hydrocosmos is an immersive experience which recounts the arrival of water and the emergence of conscious life on a remote corner of the universe. It's an abstract tale, unfolding through a symphony of performative bodies, images, sounds, lights and shadows.


Symphony
Symphony is an immersive audiovisual experience that takes spectators on a journey through emotions and music. Spectators are able to experience and truly understand classical music as never before, entering the interior of an instrument or feeling like musicians in an orchestra. They enjoy compositions by Beethoven, Mahler and Bernstein performed by the great conductor Gustavo Dudamel and the prestigious Mahler Chamber Orchestra.


Inside COVID19
Inside COVID19 follows Dr. Josiah Child as he readies his hospital staff for the impending pandemic. In the midst of his preparations, he is infected with COVID at home. Despite all of his measures to ensure the safety of hundreds of healthcare workers, Josiah wasn't prepared for how sick he and his family were about to become. By weaving the scientific and personal stories together, this immersive journey aims to guide the audience through the embodied experience of a frontline physician-turned-patient.


Don't Forget Me
At the height of the deportation of Hungarian Jews in 1944, 14 year-old George Brent and his family arrived at the Auschwitz-Birkenau killing centre. The last words his father spoke to him were, "Don't forget me." Stand with George as he takes you back to his hometown, to the arrival ramp, crematorium, and barracks of Auschwitz, the slave quarry of Mauthausen, and the tunnels of Ebensee concentration camp. This compelling journey reveals the intensely human aspects of survival in the face of Nazi tyranny.


Chord VR
Chord VR is a journey into the VFX heavy, Virtual reality world of Chord, our titular character. She has travelled back in time and is on the run from an assassin that wants to prevent her from changing the future. Unaware of who she is or how she got there, she is guided by a hologram that awakens her to her powers over sound. This is the first episode of a VR series being currently developed.




Featured Projects: VIFF MARKETPLACE

Nowhere Left to Go
“Nowhere Left to Go” is a 3D VR experience co-created with the indigenous Bedouin of the Negev Desert (Israel/Palestine) designed to amplify the voices of women coming from some of the most marginalized communities in the region. Throughout the VR experience, a group of Bedouin women share their personal and collective histories: guiding the audience, as they immerse themselves into the past, present, and future worlds imagined by the indigenous women of these communities.


Astroport
From the artist Pyaré, Astroport is a multi-sensory journey in two spaces. In Spaced Out, a visitor wearing a waterproof VR headset floats in a pool, experiencing the illusion of being immersed in space—like George Méliès' A Trip to the Moon mixed with an Apollo 11 documentary. The Impossible Voyage is a satire of scientific exploration in which a group of tourists attempt a journey to the sun.


Call me Calamity
Call Me Calamity has taken the challenge of telling the origins of the legend of Calamity Jane.Participants accompany Martha Jane Cannary on her adventures, eventually seeing her transformed into Calamity Jane. From Deadwood to Dora Dufran's brothel, the young girl displays panache and humor in contrast to the harshness of the Western. As she tells her story, virtual reality allows her to change virtual environments, and put on new costumes with the snap of a finger.


Rabiola Tales
Kites are a constant in the skies of Rio's favelas, where Rabiola Tales takes place. The story opens in a kite shop in the northern part of Rio. Paulo, the old man who owns the store, welcomes us and starts telling us why he fell in love with the magic of flying kites. Afterwards, he invites us to fly a virtual kite and gives us simple instructions about how to use the VR controllers. The sky will be full of kites, and as you fly near them, it triggers quick stories from the neighborhood.


Climate Freakout People Are Not Popular At Parties
Back in 2016 a group of five climate activists undertook the biggest climate action against an energy infrastructure in U.S history. They shut off tar sands pipeline valves near Burlington in Washington’s Skagit Valley, Coal Banks Landing in Montana, Walhalla in North Dakota, and Minnesota. Michael Foster (53), the group’s leader, was the only activist incarcerated for this action. ‘CLIMATE FREAKOUT PEOPLE ARE NOT POPULAR AT PARTIES’ is an immersive 6-DoF interactive VR docufiction experience. In the experience, participants relive the events of that day and ultimately shut-off the Keystone pipeline. Throughout the piece, Foster’s own voice and memories accompany them, sharing the sad story of his alienation from his wife and children who were driven away by his passion.

Love & Remembrance
In this VR experience, we take the audience through Nicaragua's popular insurrection, affective moments, and introduce three of the victims. The user has agency to experience some of the decisions protesters made during the civic uprisings, in a safe house witnessing from afar or out on the streets where they can witness and assist the protesters. This interactive first-person narrative centers on the right to memory, to remember who the victims were, and how their families continue to build memory.


Miskatonic VR
Meet Howard Lovecraft, a boy who's already battled Elder Gods and nameless horrors, who now must face his greatest challenge yet: college. Someday, Lovecraft will be a famous author, known for his terrifying books about cosmic monstrosities. Miskatonic is a follow-up to the very successful Howard Lovecraft trilogy. This time, Howard is in university, and you can join him on these magical, spooky adventures in the virtual reality world. You must help him complete a set of magical tasks in class and more!


Continuum VR
Continuum is a space to socialize, to reflect, and to understand the violence taken out upon the trans population or upon people of marginalized sexual orientations and gender identities, brought on by social structures and the armed conflict in Colombia. Continuum provides a space to understand all the ingredients that comprise the violence towards these communities. Continuum uses food, eating, and cooking as a strategy to socialize the conflict in order to understand the pain of the other person.


Broken Spectre
You play as Casey, searching for redemption and her missing father who disappeared in his obsessive hunt for Bigfoot. What Casey discovers is multi-layered: her father may have unearthed more than a monster with a family curse connecting them to this mountain for generations.


Abstrakt
“Abstrakt” will bring the experience of Berlin’s Holocaust Memorial to teenagers across North America via the compelling medium of virtual reality. Immersion in and exploration of this the chilling European site creates an experience that is nightmarish but all too real. By showcasing the stories of those who survived the Holocaust, “Abstrakt” hopes to build empathy, curiosity and compassion among the youth of today. The recent rise of neo-nazism makes this mission all the more important. With very few American teens receiving any education about the Holocaust, the timing for this work has never been better.


Memory Place
Memory Place is a mixed reality experience of three memories of my home, Istanbul. The visualizations are produced with point cloud data using photogrammetry to portray and preserve private and public recollections. A series of mobile or headset-based AR installations invite the viewer to walk inside these memories, creating an immersive experience of a fading past. The piece explores the alienation that arises from a socio-political climate that has changed the Turkey I grew up in forever.


Lunatic VR
“Lunatic connects two worlds: the world of dreams, fantasies, fears, and guesses, and the world of receivers and users. She invites you to make your childhood dream come true: to hide in the cinema after closing, to start exploring the space in your own way, to listen lovingly to sounds that the movie hall brings out while breathing. What's dreaming about us in these walls? Does the space that has been touched, photographed, dirtied, and cleaned for so many years start to live its own life when humans leave?


Alternates
In the city of Gianyar Jaya, a couple of dancers and a gamelan musician clandestinely practice Wayang Topeng, an ancient form of art that has almost disappeared in Indonesia after 77 years of Islamic rule. This piece, a modified version of the legend of Panji, is gaining visibility on social media. Alternates depicts these two artists practicing their art despite severe repression and censorship from the religious authorities.


Astropark
Discover the basic concepts of the universe in a beautiful and fun way. By playing, interacting and experiencing science in a friendly environment. Astronomy is cool and fun!


1991
After the collapse in 1991, the people of the 15 countries that fell out of the USSR were nowhere ready to experience the calamities that were in the years to come. 30 years later, the people of the former Soviet Union haven’t had the chance to process and recover from the traumas of the transitional times buried deep inside them. In this room-scale VR documentary, the director delves into his father’s experiences as a composer after the collapse. This unique perspective recounts a personal story from Turkmenistan, yet a very commonly shared history of the people’s strain of Post-Soviet countries.


The World Beyond
The film is a live-action cinematic VR experience. It tells a story of love and imagination that transcend the real world.


Museum of Other Realities - adammor
Welcome to Immersive Arcade. This one-of-a-kind project is the first national collection of 12 of the best examples of virtual reality (VR) and 360 experiences created in the UK between 2000 and 2020.





The showcase will feature the following experiences:



Common Ground
Darren Emerson, East City Films

Common Ground is a VR documentary narrative exploring the history, politics and human face of the current crisis in the UK housing system. Through the brutalist concrete blocks of the notorious Aylesbury Estate, the biggest social housing estate in Europe, audiences will enter its world from its construction to its controversial redevelopment today. This multifaceted VR documentary questions notions of community, examines the dis-enfranchisement and demonisation of the working class, and captures the sense of betrayal that residents feel when they are forced to move on.




The Invisible
Darkfield

Imagine you could make yourself invisible. What would you do with this remarkable talent? Could you resist the temptation to wreak havoc on the unsuspecting? If you cannot be seen, how can you be held responsible for anything? Meet the invisible man and choose your path.



Fly
Charlotte Mikkelborg, Novelab

From a multiple award-winning VR team and Oscar-winning special effects team, Fly enables you to become a time-travelling pilot - from the earliest imaginings of Leonardo da Vinci and his ornithopter, to the Wright Brothers’ success on Kitty Hawk Beach and, ultimately, into one potential future of flight.



Notes on Blindness
ARTE, Atlas V, Archer’s Mark, Novelab

An immersive virtual reality (VR) project based on John Hull’s sensory and psychological experience of blindness released alongside the feature film.



Limbo
The Guardian and ScanLAB Projects

Limbo enables viewers to experience what life is like for many asylum seekers in the UK who are waiting to hear whether they will be permitted to stay in the country. Placing viewers in the shoes of a newly arrived asylum seeker, Limbo uses the voices of real asylum seekers to guide the viewer through the experience - from arriving in an unfamiliar city to the Home Office interview which will decide their fate.

Narrated by actress Juliet Stevenson and compiled through interviews with 12 asylum seekers, Limbo enables a glimpse into their psychological state. They are caught between two lives - that of the place they left and the new life they hope to build.

Main Credits: Matthew Shaw, William Trossell, Shehani Fernando, Francesca Panetta, Nicole Jackson




Vestige
NSC Creative, Atlas V, Kaleidoscope, RYOT

VESTIGE is an award-winning, room-scale VR creative documentary that uses multi-narrative and volumetric live capture to take the viewer on a journey into the mind of Lisa as she remembers her lost love, Erik. Within an empty void, fragments of past memories appear of their life together. As we navigate the space to explore these moments, new memories are triggered revealing new pathways through the story. Over time the memories become entangled with a haunting vision and eventually lead us to the shocking moment of Erik’s death. Every viewing will reveal a different journey towards this moment, revealing the complex world of memory and grief.

Main Credits: Aaron Bradbury, Paul Mowbray, Antoine Cayrol, Jill Basmajian




Lucid
Breaking Fourth

Eleanor is a renowned children’s author and illustrator. A car accident has left her in a coma. Before Eleanor is taken off life support, her daughter Astra is given the chance to undertake an experimental treatment that will allow her to enter Eleanor’s mind, for one last goodbye... Astra’s presence triggers a surprising reaction. Eleanor’s mind comes to life, transporting Astra to the magical world of her famous book series. As Astra explores tree-houses in the sky, stunning ice fields and enchanted forests she discovers the disturbing truth behind her mother’s accident.

Main Credits: David Kaskel, Kenneth Henderson, Pete Short




Somnai
Layered Reality

SOMNAI was a location-based hour-long immersive event at a venue in Central London set over 25000sqft that ran during 2017 that was a theatrical lucid dreaming clinic. It consisted of 35 different rooms each with a mixture of live performance, physically-layered virtual reality, 360° immersive projections, dream-like physical sets and interactive technology. 6 people would go through at a time with the show running daily and every ten minutes.

Main Credits: Carl Guyenette, Connie Harrison




Home: A VR Spacewalk
BBC and REWIND

Inspired by the NASA training programs used by British astronaut Tim Peake, Home – A VR Spacewalk enables would-be astronauts to embark on a spacewalk 250 miles above the Earth’s surface, something only a few people have ever done for real. They are tasked with making a repair on the outside of the International Space Station, before being confronted with a heart stopping emergency situation.

Home’s ambition as a piece of VR was to combine a strong narrative and sense of drama with the incredible impact possible in an immersive experience to encourage and enhance the public’s interest in space.




Nothing To Be Written
59 Productions and BBC

During the First World War, millions of multiple-choice postcards were sent home by soldiers from the trenches. Nothing except a signature was allowed to be written on the card – communication could only take place through prescribed phrases.

Part artwork, part documentary, Nothing to be Written tells the stories of these ‘Field Postcards’ and is inspired by the circumstances under which they were written and received.
Nothing to be Written is a BBC virtual reality experience by 59 Productions, with an original score by composer Anna Meredith, commissioned by the BBC VR Hub.





Flood
Metaverse, Stare at the Wall, National Youth Theatre

Flood is a groundbreaking 45-minute location-based XR drama for up to 8 audience members. It’s a dark, foreboding, cinematic experience, set during and after an apocalyptic climate event, which confronts audiences with a bold and visceral vision of what happens when land turns to water. Audiences are dropped into a beautifully bleak virtual world where they have to work together with the cast to find dry land. Engaging with themes of displacement and exclusionary politics, Flood aims to bring to life the effects of our negligent decisions, the unequal impacts of climate change, and its influence on generations to come.






Modigliani VR: The Ochre Atelier
Tate and Preloaded

Modigliani VR: The Ochre Atelier reimagines Modigliani's final Parisian studio, where he lived and worked in the final months of his life in 1919 and 1920. A previously undocumented space, the artist's studio has been brought back to life in VR through more than 60 objects and artworks.

Drawing upon extensive archival materials and new research, the experience provides a unique glimpse into the conditions, work and life of one of the most celebrated artists of the early-twentieth century.

The VR experience was the first of its kind to be installed at Tate Modern as part of a blockbuster exhibition.


--
Head over to the Immersive Arcade website to learn more.
Museum of Other Realities - adammor
Immersive Arcade: The Showcase is the first national collection of the best of British virtual reality (VR) and 360 experiences.

This dynamic collection draws together eclectic productions from across documentary, experiential and narrative genres, themed around an exploration of the human mind.



Volume Three - Spaceworlds
The showcase will feature the following experiences:




Home: A VR Spacewalk
BBC and REWIND

Inspired by the NASA training programs used by British astronaut Tim Peake, Home – A VR Spacewalk enables would-be astronauts to embark on a spacewalk 250 miles above the Earth’s surface, something only a few people have ever done for real. They are tasked with making a repair on the outside of the International Space Station, before being confronted with a heart stopping emergency situation.

Home’s ambition as a piece of VR was to combine a strong narrative and sense of drama with the incredible impact possible in an immersive experience to encourage and enhance the public’s interest in space.




Nothing To Be Written
59 Productions and BBC

During the First World War, millions of multiple-choice postcards were sent home by soldiers from the trenches. Nothing except a signature was allowed to be written on the card – communication could only take place through prescribed phrases.

Part artwork, part documentary, Nothing to be Written tells the stories of these ‘Field Postcards’ and is inspired by the circumstances under which they were written and received.
Nothing to be Written is a BBC virtual reality experience by 59 Productions, with an original score by composer Anna Meredith, commissioned by the BBC VR Hub.





Flood
Metaverse, Stare at the Wall, National Youth Theatre

Flood is a groundbreaking 45-minute location-based XR drama for up to 8 audience members. It’s a dark, foreboding, cinematic experience, set during and after an apocalyptic climate event, which confronts audiences with a bold and visceral vision of what happens when land turns to water. Audiences are dropped into a beautifully bleak virtual world where they have to work together with the cast to find dry land. Engaging with themes of displacement and exclusionary politics, Flood aims to bring to life the effects of our negligent decisions, the unequal impacts of climate change, and its influence on generations to come.





Modigliani VR: The Ochre Atelier
Tate and Preloaded

Modigliani VR: The Ochre Atelier reimagines Modigliani's final Parisian studio, where he lived and worked in the final months of his life in 1919 and 1920. A previously undocumented space, the artist's studio has been brought back to life in VR through more than 60 objects and artworks.

Drawing upon extensive archival materials and new research, the experience provides a unique glimpse into the conditions, work and life of one of the most celebrated artists of the early-twentieth century.

The VR experience was the first of its kind to be installed at Tate Modern as part of a blockbuster exhibition.


--
Head over to the Immersive Arcade website to learn more.
Museum of Other Realities - adammor
XR3 is a joint exhibition by Cannes XR, NewImages Festival (France), and Tribeca Festival (United States) presenting the best of immersive creation in June and July 2021.

This unique digital showcase will bring together more than 55 virtual reality experiences, including a number of 2021 premieres, and hand picked selections of works from some of the most acclaimed VR creators and studios in the world. All festival sections will be hosted at the MOR in a bespoke virtual venue created by the MOR team, and collaborating artists.

For detailed information about the XR3 line-up, the event or tickets, please visit:

The second edition of the XR3 virtual showcase at the Museum of Other Realities is available from July 6 to 17, 2021




Tickets & Downloadable Content (DLC)

The XR3 showcase is a large-scale, multi-chaptered virtual exhibition divided into three major sections (Cannes XR, NewImages, Tribeca), each containing between a dozen and twenty high-end virtual reality experiences.

  • To access VR experiences presented in each section users should download a festival ‘DLC’ (downloadable content) package. For optimal performance, we recommend downloading the XR3 showcase in sections (Cannes XR, NewImages, Tribeca).
  • Please make sure you have sufficient disc space on your PC before purchasing the ticket, and entering virtual reality.Festival DLC packages are download-heavy files, their size may vary between 30 and 50 GB
  • Please leave a sufficient amount of time to download the content on your PC before entering virtual reality. We recommend downloading each festival DLC separately, at least two hours before visiting the showcase.

Accessing the Showcase
  • Step 1. Purchase your XR3 ticket on Steam, or get a free access code with your festival accreditation
  • Step 2. Download the MOR App
  • Step 3. Download a selected festival DLC (Cannes XR, NewImages, Tribeca)
  • If you own a festival accreditation or pass, please use the Steam code provided by the festival to activate DLC for free (See tutorial here).
  • Step 4. Restart your PC and headset
  • Step 5. Enter the Museum of Other Realities

In the MOR lobby please look for a shiny red carpet leading to the XR3 venue. Follow the carpet to access the showcase, and enjoy the selected festival section.

*DISCLAIMER: The XR3 project has been commissioned by Tribeca Film Festival, Cannes Film Festival - Marché du Film, and NewImages Festival - Forum des Images. For more information about the programme, tickets and accreditations, and event support please contact your relevant festival team
For technical questions and platform performance issues please contact the MOR or check out the resources in our Help Centre.

Hope to see you there!
Museum of Other Realities - adammor
We’re excited to announce that there’s no longer a paywall to get into the MOR!



It’s been a journey

If you’ve heard our inception story, the MOR was originally called the ‘TH-er’. That was in 2017. Accessibility may remain a challenge in some harder-to-solve-for ways, but this is a significant step. The MOR was conceived in seemingly simpler times - positioning the ambition to be a ‘virtual magazine’ for flipping (read: flying) through VR art.



Building a virtual stage for virtual art 

We’ve always been grateful to the artists we came in touch with, who inspired the space that their work was to inhabit. And while our developers knew that the MOR could be seen as a precipice of VR art - we wanted it to be a flexible vessel with no growing pains. We wanted to ensure we earn the belief of those who first hear our calling. We chose to weave with the thread that holds the seams between art and technology taut. In doing so, we formed a community of curious, talented, and magnificent visionaries. 

While the adoption of VR is unmistakable across industries, in most instances it thrives where there is intersectionality. When it comes to solving for discovery -- ‘travel cost’ can be calculated in creative ways. We believe that by persisting through the current phase and standing by the fact that XR experiences are best served through immersion, we are part of a movement validating the reaches of the medium. In the last year, despite a global pandemic, we’ve served as a safe venue for festival visitors (Cannes XR, VIFF, VRHam, Fabric of Reality, Immersive Arcade and XR3) from around the world to immerse in stellar works of art.



If you’ve been in the MOR, it’s a place that births new belief in astounding ways. At the heart of what we’ve nurtured is the inherently social nature of art. We might’ve had the chops to create a space where art can be collectively engaged with, but the people we’ve come by have helped us grow, muscle and limb. The artists we’ve championed, the visitors who’ve shared their love, the partners we’ve expanded with - you know who you are! 

We owe our current flourish to everyone who engages in the bottomless conversation about what we could be immersed in next. We want to thank those of you who purchased the MOR app, as without you we wouldn’t be here. We’ll be in touch with in-app gifts of gratitude! 
...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002