Rock, Paper, Shotgun

Taipei’s annual Computex event is always a big, circled, triple-underlined mark in the PC gaming hardware calendar. Whereas CES splits its focus across tech, cars, and the occasional overdesigned white good, Computex is all computing, all the time, making it a prime source of reveals and showcases for the hardware bits that make games happen.

Sadly, Computex 2024 is unlikely to go down as a classic, largely because this year’s show has been mesmerised by AI and the most tedious applications thereof: search, but different somehow! Run art-stealing generation tools faster! Oh, Computex, what have they done to you, and why do you have seven fingers on one hand?

Granted, AI is a broad field, and not everything about it is necessarily gross or creatively bankrupting. But it also doesn’t deserve to overshadow all the other useful, unexpected, and curiosity-piquing gaming tech that Computex has to offer, from new Steam Deck alternatives to resurrected CPU lineups and promising graphics card updates. Here are those highlights of the show so far...

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Rock, Paper, Shotgun

After the climatic end to a decade-long saga in Endwalker, anticipation is high for Final Fantasy XIV’s next expansion, Dawntrail. I got to try out the game and talk to Director Naoki Yoshida (aka Yoshi-P) about new Jobs and the difficulty of incorporating fan feedback (not to mention the reasons the Warrior of Light has such great skin - you'll see). But how can the Square Enix possibly hope to follow the highs of Endwalker, including space travel and a fight against the physical embodiment of sorrow? By taking us on holiday, of course.

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Rock, Paper, Shotgun

From the moment I understood the weakness of my flesh, I thought: no bother, like. Everyone has different skills. Then, I realised that some other people might be less enlightened than me about the whole ‘having limits’ things, and that there was a lot of money to be made hawking implants. Enter space strategy story-spewer Stellaris, specifically, it’s spost specent spee-LC The Machine Age. It adds many options for your space civs, most of which I’m too rusty with the ever-yawpening sandbox’s myriad nuances to appreciate. But what's this? A new origin that lets you play as techno-religious corpo-cult obsessed with transcending the limits of their meat prisons through cybernetic augmentations? I recognise that from toys! Let’s do some clicking.

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Rock, Paper, Shotgun

If you're SPOILER sensitive, please do not read this article. Just don't do it. I'll be talking about a bunch of stuff that's SPOILERY. But I'll obviously try and not be too> spoilery for those who've decided to keep reading this, and hence, probably aren't as SPOILER sensitive. Right, onwards.>

Life In Jars is this YouTuber I've followed for a while. He makes videos that might involve, say, scooping up some puddle water, leaving it in a sealed jar for a while, then coming back to it a few months later. He'll report on the results, which are often tremendous. Look at the LIFE in that jar! The little wriggly lads just wriggling around. The blobs whose job is to float and squidge indiscriminately. A lovely bit of fauna sloshing about there, like a forest dwelling for those who implement the five-second rule. It's a reminder that bog water is rather beautiful, actually.

Having spent three hours with Elden Ring expansion Shadow Of The Erdtree's opening area, I can't help but think of Life In Jars. What resides in the shadowy dome of the Big Tree is horrendous! Miserable! The forgotten creatures and their crumbling homes are grim. But oh my word, the shadows have spawned a beautiful disasterpiece. Just, errr, those other jars? The fun guys with the scoopy arms and little legs? Yeah. I have bad news.

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Rock, Paper, Shotgun

Dwarven co-op caper Deep Rock Galactic has spent years raising the stakes. Where its offworld mining concern once dealt merely with steep drops and irate bugs, it’s since had to face down the robotic army of a rival mineral corp and an omnicidal alien plague. If the subsequent question is "It used to be about the rocks>, y'know?" then DRG’s imminent Season 5 update, Drilling Deeper, is the answer.

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Rock, Paper, Shotgun

If you love cosy games where the biggest challenge is choosing between which farm utensil to place next to your barn doors, then Tiny Glade may be just the game for you. It's a creative building game like The Sims 4 but with none of the fuss of actually controlling lives - and no quests, combat or arbitrary challenges of any kind.

Instead, Tiny Glade simply offers a meadow and tools with which to build. The vibe of the game is cottage-core at its finest, with enough whimsigoth finery that you'll soon lament that you can't actually live inside your glorious creations. I've played the charming demo as part of Steam Next Fest, and you'll find some thoughts from my time with it below.

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Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Did you know that the word 'book' was originally spelled with several extra 'o's in it? This was changed when it was collectively decided that telling someone to "please, just read a book" was resulting in several more murders a year than anyone could be bothered to keep track of. This week, it’s Obsidian vet and Pentiment creator Josh Sawyer! Cheers Josh! Mind if we have a nose at your bookshelf?

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Rock, Paper, Shotgun

Sundays are for counting down the days to the new Doom reveal, unless it's happened already? In which case, wow, bold of Hugo Martin to cast himself as the Doom Slayer, but I like the moxy. Before I barge into the comments uninvited and argue with no-one in particular that Doom Eternal’s lateral expansion of its gameplay loop was ultimately a fantastic choice for the long-term health of the series, you swine, let’s read this week’s best writing about games (and game related things!)

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Rock, Paper, Shotgun

Merry weekends, everyone! It's time for a chill couple of days, I think. A bunch of us have recently returned from trips down to the Brighton office to meet some new faces. Weird to think I'm now the most far-flung of the lot, living way up here in Glasgow. Maybe that's why I elected to take over these Playing This Weekend posts, to help fill the friendless void growing inside my heart.

So just know that if you don't sound off in the comments below with news of what you're playing this weekend, the void in my heart will grow, until one day it consumes me. And then who will write these posts? Here's what we're clicking on this weekend!

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Rock, Paper, Shotgun

In Mike Judge’s 1999 cult comedy Office Space, there’s a scene where Ron Livingston’s Peter - a programmer working a tedious corporate job - visits a hypnotist. “Is there any way that you could, sorta, just zonk me out so I don’t know that I’m at work, in here,” Peter asks of the hypnotist, pointing to his head. “Could I come home and think that I’ve been fishing all day, or something?”. That’s basically the high-level concept for brilliant sci-fi comedy show Severance, right there. Not wanting to spoil any more than I absolutely have to, I’ll present you with two facts up top. 1. It features a touching queer relationship between John Turturro and Christopher Walken and 2. It’s some of the best television I’ve seen in the last few years. Throw in some Stanley Parable, Control, Gilliam’s Brazil, and some more meta undertones of general musing on gamified reward loops, and you’ve got Severance.

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