Mount & Blade II: Bannerlord - Dejan

Beta v1.0.3

Singleplayer

Crashes
  • Fixed a crash that occurred due to the AI general formation not being positioned correctly at the beginning of siege battles.
  • Fixed a crash that occurred due to the animation system.
  • Fixed a crash that occurred after battles.
  • Fixed a crash that occurred due to being able to enter towns during a siege.
  • Fixed a crash that occurred due to a modding-related bug even after completely removing all mods / reinstalling the game.
  • Fixed a crash that occurred when the player was navigating through inventory, encyclopedia or party screen.
  • Fixed a crash that occurred when using mods that had dot characters in their module name.
  • Fixed a crash that occurred on PS5 due to a memory issue.

Fixes
  • Fixed a memory leak that occurred when returning to the main menu.
  • [PS] Fixed a bug that caused a save to get corrupted when overwriting save files.
  • [PS] Fixed a bug that prevented the deletion of corrupted save files.
  • [PS4] Reduced the save file limit from 32 to 16 to allow for larger files without corruption.
    • If you have more than 16 save files, this will not delete your files. It will only prevent you from creating new files until you are below 16 again. You can overwrite all existing files.

Changes
  • Siege Engine Changes
    • Decreased the minimum firing range of all mangonels, allowing them to shoot closer targets. This also makes higher walls not so detrimental for defending mangonels.
    • Regular mangonels with multiple projectiles
      • Increased the number of projectiles.
      • Decreased the single-hit damage of each stone.
      • Decreased the damage area of each projectile.
      • Regular mangonels are still effective against troops but no longer overshadow their fire mangonel counterparts.
    • Fire mangonels
      • Slightly increased the area of effect.
      • Increased the damage reduction towards the edges of the hit area.
      • Increased the hit damage of a projectile.
      • It’s harder to hit enemy engines or formations with them in comparison to the regular mangonel but the payout is much better. Not every unit hit by the fire mangonel will die due to the increased damage reduction towards the edges of the hit area.
    • AI targeting behaviour of mangonels
      • Mangonels now prioritize the battering ram and siege towers when choosing a target. Afterwards, they try to attack clumps of enemies.
      • Fire mangonels now primarily target enemy troops.
    • Trebuchets
      • Increased the number of projectiles.
      • Decreased the single-hit damage of each stone.
      • Decreased the damage area of each projectile.
      • We are working on further improvements to them.
    • Battering rams and siege towers
      • Increased the hit points of battering rams and siege towers (to compensate for the decreased mangonel minimum range).
    • AI behaviour of ranged siege engines
      • The AI now properly leads targets.
      • Improved the overall accuracy calculation, resulting in fewer over or undershooting.
      • Adjusted the target boxes of siege towers. Defending mangonels can now target them when they are closer.
  • Troop AI Changes
    • Attacking archers now use line formation spacing instead of tight formation spacing when taking positions.
    • Defending troops now start on walls as the siege begins.

Multiplayer

Crashes
  • Fixed a crash that occurred due to shield inverse kinematics not being fully synchronized with the server.
  • Fixed a server crash that occurred on crowded servers when picking up an item from the ground.
Mount & Blade II: Bannerlord - Dejan


Mount & Blade II: Bannerlord has been nominated for the Most Innovative Gameplay Steam Award of 2022 thanks to all of your votes so far!

Alongside the games Teardown, Stray, Neon White and Dome Keeper we're now in the final stage of the voting process for this category. You can view all of the nominees and cast your vote until January 3rd at 9 AM Pacific time here:

https://store.steampowered.com/steamawards#MostInnovativeGameplay

We wish you a wonderful Christmas and a happy holiday season!
Mount & Blade II: Bannerlord - Dejan


Warriors of Calradia,

We are happy to announce the release of Mount & Blade II: Bannerlord’s Digital Companion as well as its Digital Deluxe Edition, which consists of both the game and the new application.

https://store.steampowered.com/app/2240110/Mount__Blade_II_Bannerlord_Digital_Companion/

The Companion includes a beautifully illustrated and voiced story journal, which explores the world of Calradia from a new perspective. Inspired by Marco Polo’s and Ibn Battuta’s travel books, it follows the journey of Asoios across Calradia, a scribe tasked by Istiana with travelling the lands and reporting his observations to her.



A hand-drawn map of the game world with many little details and a selection of concept art for every culture will allow for your own exploration as well. Coupled with pictures of the development & developers, these offer a glance behind the scenes of the creative process that brought forth the acclaimed and long-anticipated sequel to Warband.



Finally, the application includes a collection of the game’s music that you can listen to while exploring the content.


In celebration of our recent launch and as a thank you for your support throughout the early access, we are gifting the Companion to everyone that has purchased the game on PC up until this time.

Going forward, the Companion will be available for $9.99 /€9.99 and the Digital Deluxe edition for $59.99 /€59.99 - though there will be a launch discount of 30% on PC and 20% on consoles during the holiday season (until January 5th).

On Steam and GoG, owners will be able to select the Companion from within the game’s launcher. If you purchase it on Epic, Windows Store or consoles, it will appear as a separate application in your library.

The Digital Companion texts are fully localized to all the languages available in the game.

We hope that you will enjoy our (slightly premature) Christmas present and are looking forward to seeing you in our next development update!
Mount & Blade II: Bannerlord - Dejan


Greetings warriors of Calradia!

We were very excited back in April, when we announced the second iteration of the Bannerlord Creative Competition, with the first one bringing many modders and creators together to turn in their submissions.

We were amazed by the quality of creations and the variety of ideas brought to the table back then, and that hasn’t changed with the second iteration. We’re thrilled to report that many modders answered the call. After a thorough evaluation conducted by our developers, we’re now pleased to be sharing the winners of the Bannerlord Creative Competition 2!

It brought new challenges for the participants in the form of three contents - designing hideout scenes, producing royal melee weapon sets and making a comic set in the Dark Ages of Calradia.





Scene Design Contest - Hideouts

Scene designers were invited to create a hideout, a sanctuary for thieving bandits who prey on the innocent that pass through the surrounding lands. The hideout mission is only reachable during the night - which is something the contest participants had to keep in mind while designing their submissions.

Our judges were attentive to the composition of the scene props, the quality of the ground texture and painting work, terrain realism, how well the scene plays out in a hideout mission and the use of new and fresh concepts while designing the look and setting of the scene.

3rd Place
Without further ado, let’s begin with the Scene Design Contest’s third place, achieved by Athaelas for their scene Abandoned Mine.


Abandoned Mine by Athaelas

The name suits the scene very well! We feel that the linear layout combined with ample torches to guide the player creates for an effortless bandit cleaning of the hideout. The location of the player spawn sets a great tone for the rest of the scene. It keeps the player entertained through unique touches such as the remnants of the mine, a great crane location that overlooks the hideout and the tree full of pottery and bags - which it seems like was used for target practice by the Steppe Bandits.

2nd Place
Moving on, let’s take a look at the scene that won second place, the Battanian Burial Mound created by Klassix. Placed in the middle of a swamp, surrounded by deep forests, the player finds himself combating the formidable Forest Bandits.


Battanian Burial Mound by Klassix

This scene captures the artistic style of Battania very well, making great use of the lights and fog to guide the player through the swamps. The great placement of invisible barriers prevent the player from wandering into unintended areas while keeping sufficient movement freedom. The AI troops can seamlessly move to every corner of the scene with the help of the well made navigation mesh.

The hideout boss fight unfolds in the tumb, which is very thoroughly detailed through a smart re-usage of assets in creative ways, not to mention the crack in the ceiling which fills the room with moonlight. The overall atmosphere of the scene feels fantastic, making this for a great second place!

1st Place
And the winner’s cup goes to Levente and their scene Valeria Lookout! It’s most impressive when eying it for the first time, utilising a vertical layout to bring uniqueness to both the gameplay and visuals of the scene.


Valeria Lookout by Levente

The impressive backdrop gives a sense of scale, with the homesteads and castle seen in the distance. The mission can be approached via two different paths without skipping any of the bandit locations and not having to backtrack which is quite impressive.

It was great to see that a lot of work went into the details and placement of assets, bringing the scene to life. For example, the manually created shooting star in the sky, the flying birds and the gaps above the caves.

Oh yeah, did we mention the cave system? After fighting your way through the narrow paths, you find yourself in an open cave full of Mountain Bandits that can’t wait to throw you over the ledge. And this is where we get to the final boss fight which just happens to have one of the best views of the lands in the background. An awesome location to wrap up the hideout!

Other Winners
  • OldVlandiaTown by ErdemliYns
  • Urban Hideout by Sheepbitter
  • Smuggler's Descent by dbwuh
  • Ruined Castle Hideout by ImToni
  • Brigands Keep by Ceftadzime
  • Shipwreck Cove by Kazet
  • Ruins of Erandel by Shishya
Scene Pack
You can check out all of the winners as well as other entries on our forums, where you can also download the scenes and enjoy them during your next playthrough.



3D Art Contest - Melee Weapons Set

Next up, we have the 3D art contest. Participants were invited to create a royal melee weapon set, worthy of being used in battle by the highest of nobles.

Each weapon in Bannerlord is composed of multiple crafting pieces which are spread across a number of categories, allowing for the creation of hundreds of thousands of different weapons. As such, their submission had to be implemented correctly, so that it fits with the existing crafting pieces and works with the crafting system. We evaluated each submission carefully and paid close attention to the visual appeal of the weapon set, the use of new and original concepts, the sensible usage of triangle counts, texture map sizes and how compatible the weapons are with the native crafting pieces and system.

Our judges had a very tough job picking the winners. The submitted weapon sets were nothing short of amazing and we do need to reiterate just how close these submissions came on the scoreboard.

3rd Place
Beginning with the third place, let’s have a look at the Ramsay’s Royal Set, created by Ramsay2710. It consists of a two handed sword, a one handed sword, a two handed polearm and a dagger.


Ramsay’s Royal Set by Ramsay2710

We feel that these weapons look elegant with well-made topology. The sword breaker, for example, looks mighty deadly! Some further improvements could be done to the textures but we couldn’t help to notice the details engraved on the polearm blade and the sword handles, all of which make this set suitable for a noble’s weaponry.

2nd Place
Moving on to second place, we have the Four Corners of Earth, made by Swordsman. The set consists of four two handed swords, each bringing its unique characteristics to the table.


Four Corners of Earth by Swordsman

All of the swords are connected by one common theme, the pattern welded steel used for the sword blades - and yet, they all look very much different. The flowing specular changes on the surface of the blades look especially satisfying.

The submission as a whole is further improved by the original holsters used for the specific blades, utilizing different materials for each. These swords are also very compatible with our crafting system and pieces, making this set for a great second place!

1st Place
And for this contest’s first spot, we have the Royal Armoury Set, made by MajorRoyMcCalluster. It consists of a two handed polearm, a spear, a dagger and a one handed mace.


Royal Armoury Set by MajorRoyMcCalluster

The attention to detail displayed in this submission was awesome to observe. The intricate engravings present on most weapon parts, combined with some golden colour give a profound regal feeling and would make any noble pick these up at the blacksmith!

The topology, sensible usage of polygons and the beautifully baked textures all stood out to us when evaluating the set. Overall, a very well-rounded submission that hit the bullseye in staying compatible with the theme of the contest.

Other Winners
  • Urkhun's Legacy by Dawa
  • Guedin Royal Set by Guedin
  • Swords of Nations by Vood
  • Aserai Royal Weapons by John_M
  • Dunlending Chieftain's Elite Set by KEYforce
  • ochlaigan`s battle set by cycy
  • Smashing Lioness by Agyra
Weapons Pack
You can again check out all of the submissions in detail on our forums as well as download the weapons and use them in your game.



2D Art Contest - Comic

Finally, we challenged artists to create a short comic set in the Dark Ages of Calradia. We would certainly like to thank them for the giggles that followed these entries and congratulate them on the awesome art!


Untitled by lilly.mist

lilly.mist
https://www.instagram.com/p/Cgr3s0MKAv-/

emilienfort_art
https://www.instagram.com/p/CfeTg3TK1Ro/

superjewbl
https://twitter.com/superjewbl/status/1552785209338232832

dbwuh
https://www.instagram.com/p/Cgr6icoL3NT/



We’ll be reaching out to all of the winners to arrange the delivery of your well-earned goodies so please make sure to stay available in the following days! Thank you to our friends at Intel for providing the prizes!



Our appreciation goes to everyone that participated in the contest and we feel blessed to have such a dedicated modding community. We look forward to exploring similar competitions with you in the future!
Nov 30, 2022
Mount & Blade II: Bannerlord - Callum

v1.0.2

Latest Changes:

Singleplayer

Crashes
  • Fixed a crash that occurred when an agent dropped its weapons upon death.
  • Fixed a combat-related crash.
  • Fixed a crash that occurred when peace was made during a siege.
  • Fixed a crash that occurred when switching menus during an encounter.
  • Fixed a crash that occurred due to a bugged map event where one side had no party.
  • Fixed a crash that occurred during the sergeant score calculation when clanless bandit heroes participated in battles.

Fixes
  • Fixed the incorrect criteria for unlocking the Entrepreneur, Explorer and Supreme Emperor achievements.
  • Fixed a session bug that caused achievement unlocks to not be processed.
  • Fixed a bug that caused attackers in sieges to loop between the remaining defenders and the initial conquered wall section without attacking anyone.

Multiplayer

Crashes
  • Fixed a server crash related to objective and kill rewards.

Fixes
  • Reduced the time needed to join a crowded server.


Initial Beta Changelog:

Singleplayer

Crashes
  • Fixed a crash that occurred when ending a conversation.
  • Fixed a crash that occurred when a player encountered a party that was very close to a settlement's gate.
  • Fixed a crash that occurred if the main hero became a prisoner while a clan member was solving an issue.
  • Fixed a crash that occurred on the encyclopedia screen due to a GPU memory-related issue.
  • Fixed a crash that occurred when an agent was killed while it was switching weapons.
  • Fixed a crash that occurred during the lord's keep battle when troops spawned in.
  • Fixed a crash that occurred during the AI opponent’s turn in Tablut.

Localisation
  • Fixed minor text and translation-related bugs.

Art
  • Added a new town scene (Sanala).

Animations
  • Improved conversation animations with lords and notables. That includes male and female poses, more alternatives for different moods and improved facial animations.
  • Improved lip synchronization face shapes, resulting in a better match between voice and facial animations.

Campaign Map
  • Fixed a bug that prevented some settlements from being accessible with the gamepad.

UI
  • Fixed a bug that caused the marriage offer notification to disappear.
  • Fixed a bug that caused the scoreboard to stay visible even when no longer relevant.
  • Fixed a bug that caused B/Circle controller buttons to not work consistently in game menus after sneaking inside towns.
  • Fixed a bug that caused LB/L1 and RB/R1 controller buttons to switch tabs in the clan screen while the "create a party" popup was open.
  • Fixed a bug that prevented the game from pausing when losing focus during a loading screen.

Battles and Sieges
  • Fixed a bug that prevented some lances with banners from being couched.
  • Fixed a bug that prevented the equipment control view from being displayed during keep battles.
  • Fixed a bug that altered the menu text when attacked while raiding a village.

Armies
  • Fixed a bug that allowed for infinite influence to be gained by donating troops to companion parties within the same army.

Kingdoms and Diplomacy
  • Adjusted the war desire calculations of factions to better match the expected war durations.

Quests & Issues
  • Fixed a bug that caused the Family Feud quest dialogue to be stuck in a loop.
  • Fixed a bug that prevented the completed main storyline quests from being displayed in the quest log.

Other
  • Fixed a bug that caused Vlandian Vanguard troops to spawn without shields.
  • Assigned names to the battle terrains used in Custom Battle.

Multiplayer

Crashes
  • Fixed a server crash that occurred when an agent passed out of the map boundary.

Other - Miscellaneous
  • Dedicated Custom Server Helper Changes
    • Made the helper module a “MultiplayerOptional” module to allow servers and clients to enable it freely without hindering the ability to join servers.
    • Added the ability to re-download existing maps.
    • Added a warning marker to easily see which existing scenes may not be compatible with their server counterpart.
    • The helper module now opens the “Download Panel” menu automatically if the scene compatibility check fails for a helper module-enabled server.
    • Strengthened and modified the helper web panel authentication to invalidate existing credentials when the AdminPassword is changed.
  • Added client-side checks that prevent players from joining servers for which they do not have a compatible scene file.
  • Fixed a bug that prevented the player from joining password-protected servers due to the server selection disappearing.
  • Fixed a bug that allowed for map downloading with no maps selected on the “Download Panel” menu.

Server & Network
  • Fixed a bug that caused custom game invites to be ignored when the player was in the queue.

UI
  • Fixed a bug that caused the “Open Download Panel” menu item to be listed even for servers without the helper module loaded.

Both

UI
  • Updated the Voice Language option tab description and removed the Voice Language option from multiplayer options.
  • Fixed a bug that prevented item visuals from being shown until the mouse hovered over the item.

Performance
  • Optimised memory usage.

Other
  • Fixed a bug that prevented the “Ride it Like You Stole It” and “SwordBearer” achievements from being unlocked.
  • Fixed a bug that caused dust particles to be stretched across the screen.

Modding
  • Added a new module category "MultiplayerOptional" for tool-oriented modules. Servers and clients will by default be compatible if their mismatching modules are limited to optional ones.
  • Added a new launch argument for server hosts to disable optional modules on their server (dedicatedcustomserverDontAllowOptionalModules).
  • Modified the xscene file format to optionally allow for versioning of scene files which grants more reliability when checking client-server compatibility. The new attributes are supported on the scene editor options.
  • Fixed a bug that caused non-official modules to have their unspecified 4th version segment default to values incompatible between server and client.
  • Fixed a crash that occurred on launcher start if the launcher couldn't find a module's SubModule.xml file.
  • Fixed a bug that caused a MpClassDivisions.xml merging issue, when the new XML had conditional effects.
Mount & Blade II: Bannerlord - Dejan

Beta v1.0.2

Singleplayer

Crashes
  • Fixed a crash that occurred when ending a conversation.
  • Fixed a crash that occurred when a player encountered a party that was very close to a settlement's gate.
  • Fixed a crash that occurred if the main hero became a prisoner while a clan member was solving an issue.
  • Fixed a crash that occurred on the encyclopedia screen due to a GPU memory-related issue.
  • Fixed a crash that occurred when an agent was killed while it was switching weapons.
  • Fixed a crash that occurred during the lord's keep battle when troops spawned in.
  • Fixed a crash that occurred during the AI opponent’s turn in Tablut.

Localisation
  • Fixed minor text and translation-related bugs.

Art
  • Added a new town scene (Sanala).

Animations
  • Improved conversation animations with lords and notables. That includes male and female poses, more alternatives for different moods and improved face animations.
  • Improved lip synchronization face shapes, resulting in a better match between voice and face animations.

Campaign Map
  • Fixed a bug that prevented some settlements from being accessible with the gamepad.

UI
  • Fixed a bug that caused the marriage offer notification to disappear.
  • Fixed a bug that caused the scoreboard to stay visible even when no longer relevant.
  • Fixed a bug that caused B/Circle buttons to not work consistently in game menus after sneaking inside towns.
  • Fixed a bug that caused LB/L1 and RB/R1 keys to switch tabs in the clan screen while the "create a party" popup was open.
  • Fixed a bug that caused the gameplay to not stop when losing game focus during the loading screen.

Battles and Sieges
  • Fixed a bug that prevented the lances with newly added banners from being couchable.
  • Fixed a bug that caused the equipment control view to not come up during a lords hall fight.
  • Fixed a bug that caused the menu text to be wrong when a player got attacked while raiding a village.

Armies
  • Fixed a bug that allowed for infinite influence to be gained by donating troops to companion parties located in the player’s army.

Kingdoms and Diplomacy
  • Adjusted the war desire calculations of factions to better match the expected war durations, preventing rapidly making peace after a war was declared.

Quests & Issues
  • Fixed a bug that caused the Family Feud quest dialogue to be stuck in a loop.
  • Fixed a bug that prevented the completed main storyline quests from being displayed in the quest log.

Other
  • Fixed a bug that caused Vlandian Vanguard troops to spawn without shields.
  • Assigned appropriate names to battle terrains used in Custom Battle.

Multiplayer

Crashes
  • Fixed a server crash that occurred when an agent passed the boundaries of the map.

Other - Miscellaneous
  • Dedicated Custom Server Helper Changes
    • Made the helper module a “MultiplayerOptional” module to allow servers and clients to enable it freely without hindering the ability to join servers.
    • Added the ability to re-download existing maps.
    • Added a warning marker to easily see which existing scenes may not be compatible with their server counterpart.
    • The helper module now opens the “Download Panel” menu automatically if the scene compatibility check fails for a helper module-enabled server.
    • Strengthened and modified the helper web panel authentication to invalidate existing credentials when the AdminPassword is changed.
  • Added client-side checks that prevent players from joining servers for which they do not have a compatible scene file.
  • Fixed a bug that prevented the player from joining password-protected servers due to the server selection disappearing.
  • Fixed a bug that allowed for map downloading with no maps selected on the “Download Panel” menu.

Server & Network
  • Fixed a bug that caused custom game invites to be ignored when the player was in the queue.

UI
  • Fixed a bug that caused the “Open Download Panel” menu item to be listed even for servers without the helper module loaded.

Both

UI
  • Updated the Voice Language option tab description. Deleted the Voice Language option from multiplayer options.
  • Fixed a bug that caused selected item visuals to not be shown until the mouse hovered over the item.

Performance
  • Optimized memory usage.

Other
  • Fixed a bug that prevented the “Ride it Like You Stole It” achievement from being unlocked.
  • Fixed a bug that prevented the “SwordBearer” achievement from being unlocked.
  • Fixed a bug that caused dust particles to get skewed/stretched across the screen.

Modding
  • Added a new module category "MultiplayerOptional" for tool-oriented modules. Servers and clients will by default be compatible if their mismatching modules are limited to optional ones.
  • Added a new launch argument for server hosts to disable optional modules on their server (dedicatedcustomserverDontAllowOptionalModules).
  • Modified the xscene file format to optionally allow for versioning of scene files which grants more reliability when checking client-server compatibility. The new attributes are supported on the scene editor options.
  • Fixed a bug that caused non-official modules to have their unspecified 4th version segment default to values incompatible between server and client.
  • Fixed a crash that occurred on launcher start if the launcher couldn't find a module's SubModule.xml file.
  • Fixed a bug that caused a MpClassDivisions.xml merging issue, when the new XML had conditional effects.

Nov 8, 2022
Mount & Blade II: Bannerlord - Dejan

v1.0.1

Singleplayer

Crashes
  • Fixed a crash that occurred after bandit battles near towns.
  • Fixed a crash that occurred when accepting a mercenary offer while having an active quest whose quest's giver is an enemy of the mercenary.
  • Fixed a crash that occurred when the “Lord Needs Tutor” quest was ready to be completed while the main hero was a prisoner.
  • Fixed a crash that occurred when disbanding an army.
  • Fixed a crash that occurred while opening photo mode during partial installation.
  • Fixed a crash that occurred during the lord’s hall fight when you created multiple attacking siege engines and chose to attack with one of them still being built.
  • Fixed a crash that occurred while using Custom Battle due to a battle terrain.
  • Fixed a crash that occurred due to expired tracks.
  • Fixed a crash that occurred when opening a party's encyclopedia page when the party was leaderless.
  • Fixed a crash that occurred when entering or exiting scenes.
  • Fixed a crash that occurred when loading a save file from an older game version with an active siege in Sanala, Razih or Charas.
  • Fixed a crash that occurred when accepting a marriage offer after the tutorial phase, with the offer being initially proposed during it.
  • Fixed a crash that occurred during the “Lord Needs Horses” quest.

Fixes
  • Fixed a bug that prevented new companions from spawning until reloading the game.
  • Fixed a bug that prevented the Dragon Banner from being equippable in inventory.

Changes
  • Temporarily switched the scene used for the Danustica town.

Multiplayer

Crashes
  • Fixed a server crash that occurred during the intermission when voting for maps or factions.
  • Fixed a server crash that occurred when a high number of agents were active in the mission.
  • Fixed a number of other server and client-related crashes.

Fixes
  • Improved performance and fixed bugs in relation to the database.
  • Improved lobby server stability.
  • Fixed a number of server and client-side bugs related with ragdolls and dropped items.
  • Fixed a bug that prevented the “Enable Generic Avatars” and “Enable Generic Names” options from being applied until logging out or starting a battle.
  • Fixed a bug that caused the spectator camera to move to the edge of a scene.

Both

Crashes
  • Fixed a crash that occurred due to AI agents' cache records.

Fixes
  • Fixed a bug that prevented hotkeys from being re-assignable. This will reset all keybindings.

Modding
  • Improved the “Publish Module” feature. Publishing to the source module location is no longer possible.
Oct 25, 2022
Mount & Blade II: Bannerlord - Dejan


Greetings warriors of Calradia!

We’re thrilled to announce the official release of Mount & Blade II: Bannerlord on PC and consoles (PS4, PS5, Xbox One, Xbox Series S, Xbox Series X)!

Bannerlord first set off on its journey back in 2012 when it was announced some two years after the launch of its predecessor Warband. And while the company was much smaller in these times of yonder, from the start, everyone poured their hearts and souls into creating a medieval sandbox that would offer players many hours of joy.

We’re immensely proud of the whole team - past and present - that worked together on the title and will continue to do so into the future as we develop the features and changes mentioned in our Release Plans post.

We’re just as much grateful to our community that supported us throughout the early access period, providing feedback and suggestions that indubitably helped us create a better game. It was a pleasure to meet you at events like Gamescom and PAX over the past years, joining in what we all care about - the games we make and the people playing them.

The last few weeks were exciting, not just because they were leading up to release, but because they saw the arrival of eagerly awaited features like custom servers, multiplayer modding, and the steam workshop. It should come as no surprise that our talented community of content creators and event organizers wasted little time putting these to good use. Many mods are now available at the click of a button while multiplayer events are pushing past boundaries - with the most recent one this Saturday peaking at over 500 players on a single server.



Keep an eye on this board if you would like to participate in some of the upcoming tournaments & events.

Those of you following our steam beta news (or even playing it) already know that we have been working on additional content updates to accompany the launch. With today’s release, we are sharing these - and some extras - with everyone. You can find all the details in the patch notes below. You can also watch our latest development update video that recaps some of the recent changes.



Finally, we would just like to once again thank everyone that has accompanied us during the early access as well as everyone that is going to join us for the next part of the journey. Whether you are new to the franchise or an experienced veteran, we hope that you will enjoy Bannerlord.


v1.0.0

Latest Changes:

Singleplayer

Crashes
  • Fixed a crash that occurred during the “Unify the Empire” quest when a settlement's owner was changed.
  • Fixed a crash that occurred when starting a siege.
  • Fixed a crash that occurred due to a party being created in an old quest.
  • Fixed a crash that occurred when a story-mode character was healed.
  • Fixed a crash that occurred when attacking a siege camp.
  • Fixed a crash that occurred when an allied army took a settlement with the player.
  • Fixed a crash that occurred during the “Lord Wants Rival Captured” quest when the player delivered the prisoner.
  • Fixed a crash that occurred after a battle.
  • Fixed a crash that occurred when talking to a villager party.

Fixes
  • Fixed a bug that caused the removal of the player's banner item when the character creation screen was opened.
  • Fixed a bug that caused the player companion’s parties to roam around the campaign map instead of performing hostile actions.

Changes
  • Introduced voice-over content for the main storyline and greeting dialogues. In the future, all cultures will have unique voices. (Please note that Xbox and Windows Store build do not yet have voice overs. However, we're working towards enabling them on all platforms as soon as possible.)
  • Slightly decreased loot amount gained during the early game.
  • Increased the loot variety during the mid/late game.
  • Decreased the positive modifiers' price multipliers.

Multiplayer

Fixes
  • Improved lobby server performance.

Changes
  • Added the ping column to the custom server list.
  • Disabled family sharing for multiplayer.
  • Reset all of the rankings (early access statistics remain).
  • Disabled Early Access badges.

Both

Changes
  • Added the following Steam-related features:
    • 8 emoticons
    • 6 profile backgrounds
    • 6 trading cards
    • A 5-level badge
    • 1 foil badge
  • Added 50 achievements (please note that these are not yet available on GOG but we will be working towards enabling them on all platforms as soon as possible).

Modding
  • Added the following multiplayer scene edit data to the Modding Kit:
    • Siege : sturgia - mp_siege_map_003
    • Skirmish: vlandia - mp_skirmish_map_002f
    • Captain: battania - mp_sergeant_map_008
    • TDM: sturgia - mp_tdm_map_001
    • Battle: vlandia - mp_battle_map_002
    • Duel: battania - mp_duel_mode_map_004
  • Fixed a launcher crash that occurred if SubModule.xml was published in the wrong directory for mods.


Previous Beta Hotfixes:

13/10/22
Singleplayer

Crashes
  • Fixed a crash that occurred when a party tried to encounter an ongoing siege.
  • Fixed a crash that occurred during the Merchant Needs Help With Outlaws quest completion.
  • Fixed a crash that occurred when successfully helping a party raid a village.
  • Fixed a crash that occurred when trying to delete a save file.
  • Fixed a crash that occurred when trying to create a new game.

Fixes
  • Assigned the correct new scene to the Omor town.
  • Fixed a bug that prevented AI marriages.
  • Fixed a bug that prevented the disorganized state visual on party nameplates from appearing.
  • Fixed a bug that prevented crafting item property sliders from showing green/red change values.
  • Fixed a bug that caused the crafting screen to behave incorrectly while the player was naming a crafted weapon.


Initial Beta Changelog:

Singleplayer

Crashes
  • Fixed a crash that occurred when the player gave an order to a newly created formation during the Order of Battle phase.
  • Fixed a crash that occurred while loading due to crafted items.
  • Fixed a crash that occurred while loading a save that was made during a village raid.
  • Fixed a crash that occurred while calculating the distance for an invalid position.
  • Fixed a crash that occurred after the Army of Poachers' quest battle.
  • Fixed a crash that occurred after persuading the Army of Poachers quest party.
  • Fixed a crash that occurred when disbanding an army.
  • Fixed a crash that occurred when declaring war while waiting in a settlement with an army.
  • Fixed a crash that occurred when leaving a town or a castle after a peace barter as an independent clan.
  • Fixed a crash that occurred when discharging a companion that was at the time a leader of a disbanding clan party.
  • Fixed a crash that occurred if Galter was healed during the Rescue Your Family quest.
  • Fixed a crash that occurred when losing the battle against mercenaries of the Company of Trouble quest.
  • Fixed a crash that occurred after the lord’s hall keep battle ended.
  • Fixed a crash that occurred if the trade-bound village didn’t exist.
  • Fixed a crash that occurred when trying to talk to a prisoner of another noble.
  • Fixed a crash that occurred while waiting in a settlement.
  • Fixed a crash that occurred when activating the Notable Wants Daughter Found quest while having a high scouting skill.
  • Fixed a crash that occurred if the main party was defeated in Radagos' hideout.

Performance
  • Improved campaign map performance.
  • Fixed a bug that caused campaign map performance issues for players with a high scouting skill level.
  • Fixed a memory leak related to the campaign atmosphere.

Localisation
  • Minor localization improvements.

Art
  • Added 6 new battle terrains (click here to see their locations).
  • Added 10 new town scenes (Qasira, Razih, Hubyari, Dunglanys, Makeb, Akkalat Tyal, Omor, Revyl, Varcheg and Ocs Hall).
  • Added 2 new empire castle scenes (which can be found in various locations, for example, Chanopsis Castle and Corenia Castle).
  • Added 2 new hideout scenes (mountain and seaside).
  • Added 19 different cloth/fur pieces (spear banners) to existing polearms.
  • Fixed a bug that caused cloth meshes to be rendered as random polygons.
  • Fixed a bug that caused riders in the pledge cutscenes to not be mounted on horses properly.
  • Fixed various graphical bugs related to cutscenes.
  • Fixed bugs on various scenes.

Campaign Map
  • Improved the campaign map visuals and the campaign map atmosphere.
  • Conducted small balance and village production changes to match the recent economy changes.

UI
Changes
  • Added two new cinematic outros for completing the storyline quests.
  • Added a visual representation of the "Disorganized" state in party nameplates and added the duration of this state to the mobile party tooltip.
  • Enabled right-click to open the encyclopedia page in Gather Army popup for party leaders which allows players to see their traits before calling them to their army.
  • Added a new "Manage Troops" action to the army overlay popup for parties that are in the same clan as the player.
  • Improved NPC feedback on crafting order requirements.
  • Added new encyclopedia tutorials.
  • Changed cutscene notification texts from present perfect ("On DATE, XXX has done this") to past tense ("On DATE, XXX did this").
  • Merged the “encountering a settlement under siege” and the “encountering a besieging party” menus into one.
Fixes
  • Fixed a bug with the army management overlay that enabled players to converse with party leaders that were too far away.
  • Fixed a bug with the party screen that caused the upgrade and recruit popups to open with shortcuts even when they're disabled.
  • Fixed a bug with the education screen that caused the child's armor to be shown in incorrect colors.
  • Fixed a bug that caused the game to get stuck during loading if an encyclopedia page was opened right before going into a mission.
  • Fixed a bug that caused the game to freeze on the inventory screen.
  • Fixed a bug that caused banners on settlement nameplates to not get updated in some instances.
  • Fixed a bug that caused unequippable items to have the "Equip" button shown in their inventory tuples.
  • Fixed a bug that caused the support button on the kingdom screen to be disabled incorrectly.
  • Fixed a bug that allowed players to craft weapons even if none of their characters had enough crafting stamina.
  • Fixed a bug that allowed players to invite parties to their army even if they didn't have enough influence.
  • Fixed a bug that caused the "You're leaving free loot behind" warning to show up in incorrect cases.
  • Fixed a bug that caused localization issues related to the custom battle and the leave battle inquiry.
  • Fixed a bug that caused scaling issues related to the character creation and face generation screens.
  • Fixed a bug that caused order texts to appear as incomplete in missions.
  • Fixed a bug that prevented the kingdom peace offer from working correctly when clicking on the notification.
  • Fixed a visual bug that caused the campaign map to be visible during screen transitions.

Battles and Sieges
  • Added Banners and the Banner Bearers feature.
    • Banners are equipable items for heroes that can provide various combat bonuses to the hero’s formation. They are accessible and equipable through the new inventory item slot (both for the player character and clan members).
    • Players can obtain banners as rewards for accomplishing various in-game tasks, defeating enemy nobles, clearing hideouts or reaching certain campaign milestones.
    • AI nobles can equip and use banners.
      • AI nobles can use tier 1 banners.
      • AI clan leaders can use tier 2 banners.
      • AI faction leaders can use tier 3 banners.
    • The player character and the player’s clan members can equip all tiers.
    • A total of 45 banners with different tiers and different effects have been added.
    • Banner Bearers
      • Banner bearers are special troops that can carry a banner on the battlefield and provide various bonuses to the other troops in their formation. Each formation can have a banner bearer promoted from regular troops by assigning banner-equipped heroes to the formation during the Order of Battle phase..
      • In case of a banner bearer's death, their banner will stick to the ground at a 60-degree angle. Another troop in the same formation within a certain radius will take up the banner and continue to fight (cavalry included).
      • The player can pick up any banner of its allied troops and provide a bonus for the formation of that banner.
  • If a battle mission is not resolved because of the battle size and wave count, the game now returns to the encounter menu. If there is a huge strength difference between the sides, even if there are remaining troops on both sides, the battle auto-resolves.
    • Added an option to set the number of reinforcement waves (can be set to 3, 4, 5 or unlimited). The default option is "Unlimited".
  • Increased the variety of items gained through loot.
  • The disorganized state penalty no longer applies to parties with less than 10 troops.
  • Improved the reinforcement spawn system. New troops now no longer spawn if all the allied troops are retreating.
  • Reinforcement troops are now assigned to their best matching formations (infantry, ranged, cavalry and ranged cavalry). If there are multiple best-matching formations, the one with the lowest number of troops is selected.
  • Fixed a bug which displaced and rotated the player during the Order of Battle phase.
  • Fixed a bug which caused troops not to charge after the Order of Battle phase even though they were given a charge order during it.
  • Fixed a bug which caused the AI general not to retreat while all of his troops were retreating.
  • Fixed a bug that caused commanders to not behave as intended due to unset commander behaviors.
  • Fixed a bug that caused formations to teleport during the Order of Battle phase if they didn’t have valid order positions.
  • Fixed a bug that prevented new units assigned (via the reinforcement system or transfer) to a formation with the “Retreat” movement order from retreating. Similarly, retreating units (due to an order, not due to panic) transferred to a formation with a non-retreat movement order now correctly adopt that new order.
  • Fixed a bug that prevented field and siege battles from ending.
  • Retreating during an offensive siege now removes the battering ram and siege towers.
  • Hit points of siege equipment between the campaign map and mission now get synchronized. If you retreat during an offensive siege where your equipment was damaged, it will remain damaged on the campaign map.
  • Improved the reorganization system to make the formation movements more sensible when a siege engine approaching the walls is destroyed.
  • Fixed a bug that caused the Engage order to spawn defender troops outside the castle walls.
  • Fixed a bug that caused defender troops to spawn outside the castle walls when selecting multiple formations and giving them an order.
  • Fixed a bug that caused AI attackers to use siege weapons in a siege even when their numbers are too low.
  • Fixed a bug that prevented the attackers from opening the castle gate from the inside after wiping out defenders that just closed them.
  • Fixed a bug that prevented correct order icons from showing and formations from being ordered to follow siege weapons during deployment.
  • Fixed a bug that prevented mounted troops from correctly attacking siege weapons.
  • Fixed a bug that caused formation agents to not use siege towers or rams.
  • Fixed a bug that caused defending troops that were standing on the walls in sieges to get hit by attacking archers due to incorrect shield usage.
  • Fixed a bug that caused the troops to misdirect their melee attacks on entities like siege rams.
  • Fixed a bug that caused a field battle scene to open instead of a siege scene when the player was defending the settlement from besiegers.
  • Fixed a bug that allowed the player to enter a besieged ally settlement without sacrificing troops.

Character Development System
  • Changed the Artisan Smith perk role to Party Leader.
  • Reduced the Efficient Campaigner secondary perk bonus to 15%.
  • Reduced the Master of Warcraft primary perk bonus to 15%.
  • Increased the Price of loyalty skill limit to 250.
  • Fixed a bug that triggered Riding/Athletics skill experience gains even when not moving on the campaign map.
  • Fixed a bug that caused death-related functions to not work as intended when disabling birth and aging options. For example, notables not disappearing at low power, rebels not being lost after the rebellion is over and executions not working.

Clan and Party
  • The food variety morale penalty no longer applies if the party is starving.
  • Increased the base prisoner limit for dungeons.
  • Added an encyclopedia log for destroyed clans.
  • Fixed a bug that caused more than 500 influence to be required when promoting a companion to a noble.
  • Fixed a bug that caused minor faction parties to target the same village over and over again and get stuck in the process.
  • Fixed a bug that caused underage siblings of the main hero to spawn in.
  • Fixed a bug that prevented the player from expelling a companion during the “after-battle rescue” conversation.
  • Fixed a bug that caused companions that have been left in a settlement by the player to move to another settlement.
  • Fixed a bug that duplicated the dead main hero's equipment after heir selection.
  • Fixed a bug that prevented AI noble parties from leaving hero prisoners in settlements.

Armies
  • Kingdoms now count rebellions as a threat and form armies even if their only enemy is a rebel clan.

Kingdoms and Diplomacy
  • Reduced the likelihood of defections from the player and AI kingdoms.
  • Fixed a bug that prevented the Citizenship kingdom policy from working as intended.

Economy and Trade
  • Added new horse types and changed horse stats:
    • Added 2 sumpter, 1 neutral and 7 war horses (1 for each faction and 1 neutral).
    • Added a new horse category called “Noble Mount”.
    • Updated mount and war mount names.
    • Increased the maximum horse tier from 3 to 6 and improved the horse tier distribution.
    • Updated the horse price calculation formula to reflect the horse stats to horse prices ratio more meaningfully.
    • Increased the pack camel’s base price value from 140 to 220 and carry weight from 100 to 150.
    • Updated all of the mounts' riding stats to highlight the characteristics of different horses.
    • Increased the charge damage of all mounts.
    • Decreased the difficulty stats of all mounts.
  • Modified items can now be found in shops as well.
  • Revamped the Item modifier system to increase the amount of positively modified items.
    • You are still more likely to find negatively modified items from battle loot.
    • You are more likely to find non-modified and positively modified items in shops.
  • Fixed a bug that caused caravans to give trading tips from the same town.

Crafting
  • Fixed a bug that caused the newly unlocked indicator to not show up after unlocking a new crafting piece.

Settlement Actions (Town, Village, Castle and Hideout)
  • Replaced the old tavern mercenaries with three new mercenary troop trees (Western Mercenaries, Eastern Mercenaries and Sword Sisters). Increased the mercenary daily wages by 50%. Perks that reduce mercenary wages now directly do so instead of reducing a fraction based on the number of mercenaries in the party.
  • You can now see the hire mercenary menu option in taverns even when you don't have enough denars to hire the mercenaries.
  • Fixed a bug that caused the prisoner to spawn in an unreachable place during the Prison Break mission.
  • Fixed a bug that allowed notables to join tournaments.
  • Fixed a bug that caused prisoners located in the main clan’s settlements to be sold randomly even when the prisoner count was below the prison size limit.
  • Fixed a bug that prevented the player from making a move while playing MuTorere in the Thractorae Castle.
  • Fixed a bug that prevented the spawning of selected troops in hideouts and lord’s hall fights if the unit spawn prioritization setting was not set to default.

Quests & Issues
  • Revised the main storyline quest conversations and logs.
  • Troops sent to solve quests alongside companions now receive their total wage for the duration of the quest upfront.
  • Tracks are now removed after the Escort Merchant Caravan quest is completed.
  • Fixed a bug that caused the Transfer All button to not work correctly on the Landlord needs Manual Laborers quest troop transfer screen.
  • Adjusted the Deliver the Herd quest spawn conditions.
  • Fixed a bug that caused the required troops amount on the party screen to change while selecting troops to send them to solve an issue.
  • Fixed a bug that enabled the conspiracy troops to be taken as prisoners.
  • Fixed a bug that prevented certain quest failure effects for Overpriced Raw Materials, Captured by Bounty Hunters, Village Needs Tools, Notable Wants Daughter Found, Spy Party, Prodigal Son, Family Feud and Needs Help With Brigands quests from coming into effect.
  • Fixed a bug that prevented a successful persuasion during the Noble Revolt quest.
  • Fixed a bug with a main storyline conversation which caused the supported sides to be switched in the dialogue text.
  • Fixed a bug that prevented the Caravan ambush quest failure from taking place on war declaration.

Conversations & Encounters
  • Updated the conditions to join a map event. To engage in an ongoing map event, all parties on one side should be non-hostile, and all parties on the other side should be hostile. For example, enemy armies in close proximity will no longer aid you against bandits.
  • Fixed a bug that caused a warning to be displayed explaining that you're leaving loot behind even though all the loot had already been taken.
  • Fixed a bug that prevented the villagers from trying to bribe the player or from surrendering when outnumbered.
  • Fixed a bug that made notables wear different equipment sets in different conversation scenarios.

Other
  • Looter no longer uses the Blacksmith Hammer.
  • Vlandia Militia Veteran Archer now uses an Arbalest.
  • Boar Champion now uses a Hickory Crossbow.
  • Vlandian Levy Crossbowman, Boar Veteran and Boar Novice now use a Heavy Crossbow.
  • Slightly adjusted the light crossbow prices.
  • Empire Caravan Guards are now horse archers with light crossbows. They now have 110 crossbow skill (was 15).
  • Vlandian Caravan Guard now has 60 crossbow skill (was 15).
  • The following weapons are now light crossbows: "Simple Crossbow", "Light Crossbow", "Fine Crossbow".
  • Changed the Heavy Crossbow statistics (missile speed is now 80, accuracy is now 96, thrust damage is now 82).
  • Changed a description related to Vlandian ranged infantry weapons.
  • You can now unlock all crafting pieces via the console with “Campaign.unlock_all_crafting_pieces”.
  • Fixed a bug that prevented the “add_building_level” cheat from working for some building types.


Multiplayer

Crashes
  • Fixed a client crash that occurred when selecting a team while the battle was ending.
  • Fixed a client crash that occurred when changing the language while spectating a player.
  • Fixed a client crash that occurred when quitting a game.
  • Fixed a crash that occurred when someone joined a server.

Art
  • Fixed a bug that caused item preview cloth physics to be glitchy in inventory and customization.

Animations
  • Fixed an animation bug that occurred when a chain attack got blocked or it bounced.

Design & Balance
  • Fixed a bug that affected the Javelins throwing speed and accuracy.

Other - Miscellaneous
  • Fixed a bug that caused the player to have the wrong name/info in the lobby.

Server & Network
  • Increased lobby server speed on login.
  • Increased the theoretical limit for concurrent players on a custom server to around 1000.
  • Fixed a bug that caused the player to be disconnected from the lobby.

UI
  • Fixed a bug that caused duplicated perks to appear on the Empire Legionary perk list.
  • Fixed a bug that caused wrong K/D/A statistics to be displayed on the Recent Games window.


Both

Crashes
  • Fixed a crash that occurred due to animation loading.

Art
  • Adjusted the algorithm responsible for resizing the helmets to correctly fit the different head shapes, removing the bug that caused helmets to be too large.
  • Horses now generate the correct dust when traversing on grass terrain.
  • Fixed a bug that caused blood decals to trigger blue-tinted visual glitches on flora.

UI
Changes
  • Added an option to enable/disable the chat box in SP or MP.
  • Disabled the voice and teeth animations during randomization in the face generation screen.
  • Added 2 missing characters to the Korean font.
  • Added the Game Version number in-game. It is visible on the main menu and the options screen.
Fixes
  • Fixed a bug that caused the "Reset" and "Reset All" buttons to not function properly in character creation.

Performance
  • Performance improvements related to agent movement sounds.
  • Fixed many memory leaks.
  • Reduced the general memory usage of the game.

Animations
  • Added new idle animations for the mounts without riders.

Combat
  • Overhauled the AI movement system through a range of physics adjustments, better situational understanding, and manners (waiting on the allies ahead) and by implementing a partial, 360-degree input for the AI. This notably improves issues with troop congestion (jittering), helps the AI deal with difficult terrain and avoid siege engines.
  • Increased the distance between agents standing in formation.
  • Improved the melee fight behavior of ranged agents. They will no longer ignore nearby enemies.
  • Improved the cavalry troops' couch lance behavior, making them more inclined to use it.
  • Making a mount rear is now possible only by attacking it from the front.
  • Fixed a bug that prevented crossbow troops from reloading their weapons.
  • Fixed a bug that prevented mounted archers from facing the enemy while holding ground on their formation positions.
  • Fixed a bug that caused mounted crossbowmen to get stuck when running out of ammo.

Other
  • Reduced the patch sizes of future patches.
  • Fixed a bug that caused large chunks of the screen to become black when enabling one of the resolution scaling options.


Modding
  • For further explanation and additional information on the modding changes check the following thread: e1.9.0 Modding Adjustments.
  • Changed Official node in SubModule.xml to ModuleType that has possible values of "Official", "OfficialOptional" and "Community". The default value is “Community”.
  • Increased the number of bones defined in monsters.xml to extend modding support of the animation system.
  • Hero.SetSkillValue() function is now public. Modders can now directly change the hero skill value.
  • Added a "Quick Save Scene" option to the editor.
  • Decreased the road generation minimum width value to 0.1 meters.
  • The volunteer upgrade tier cap is now calculated from a model, allowing modders to change the value to their needs.
  • Unsealed and removed internals from some combat-related classes and methods.
  • Removed the unused GameMenuSelectionBehavior.
  • Fixed a visual bug in relation to tree_far trees.
  • Fixed a crash that occurred on load if an issue behavior had been removed from the game.
Mount & Blade II: Bannerlord - Dejan


Welcome to the Taleworlds's official streaming channel! We're celebrating the release of Mount & Blade II: Bannerlord, join us in the festivities.
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