Mount & Blade II: Bannerlord - Callum

e1.6.5

Singleplayer

Fixes
  • Fixed a bug that made the main party remain and be renamed to "unnamedMobileParty" after the player character died while the selected heir was a prisoner.
  • Fixed a bug that caused the game to freeze when forfeiting a game of Tablut.


e1.7.0 Beta

Singleplayer

Crashes
  • Fixed a crash that occurred after talking with a companion after loading an older save file.
  • Fixed a crash that occurred after a battle mission is ended while the "Disrupt Supply Lines" quest was active.
  • Fixed a crash that occurred when exiting a mission.
  • Fixed a crash that occurred when loading a save game with the "Prodigal Son" issue quest active during the common area fight with the gang leader stage of the quest.
  • Fixed a crash that occurred when closing the inventory, party screen, or character creation screens.
  • Fixed a crash that occurred when creating a new game after the campaign intro video.
  • Fixed a crash that occurred after trading with a caravan.
  • Fixed a crash that occurred when trying to initiate a conversation with village notable directly from the UI.
  • Fixed a crash occurred when bartering for peace during a siege.

Fixes
  • Fixed a bug that made the main party remain and be renamed to "unnamedMobileParty" after the player character died while the selected heir was a prisoner. (Also in 1.6.5 hotfix.)
  • Fixed a bug that caused the game to freeze when forfeiting a game of Tablut. (Also in 1.6.5 hotfix.)
  • Fixed an issue that prevented the smithing level slider from updating correctly.
  • Fixed a number of issues related to that 'Health Advice', 'Tribute', and 'Self Promoter' perks.
  • Fixed a bug that caused the "Family Feud" quest character to disappear.
  • Fixed a bug that caused party nameplates to remain on screen while while the party was off-camera.
  • Fixed an issue that prevented donated prisoners from being added to dungeons.

Changes
  • It is no longer possible to transfer quest characters to towns using the settlement companion transfer UI.


Known Issues
Mount & Blade II: Bannerlord - Callum

e1.6.5

Multiplayer

Changes
  • Added winter themed maps. Happy holidays!

Known Issues
Mount & Blade II: Bannerlord - Callum

e1.6.5

Singleplayer

Crashes
  • Fixed a crash that occurred when ranged troops ran out-of-ammo.

Multiplayer

Crashes
  • Fixed a crash that occurred when selecting "Beta X Wins" badges.

Fixes
  • Fixed the "Fighter" perk for the "Khan's Guard" class.
  • Fixed badge sizes on the Clan Roster page and scoreboard.

Changes
  • Adjusted the "Hunter" perk for archer classes:
    • Damage to Horses is decreased from 75% to 50%.
    • Now only works with ranged weapons.
  • Decreased the accuracy of throwing axes.


e1.7.0 Beta

Singleplayer

Crashes
  • Fixed a crash that occurred when ranged troops ran out-of-ammo. (Also in 1.6.5 hotfix.)
  • Fixed a number of crashes that could occur when loading "Order of Battle" configurations.
  • Fixed a crash that occurred when clicking on caravans and other non-troop entities while in the "Order of Battle" stage.
  • Fixed a crash that occurred when collecting revenue from villages in the "Revenue Farming" quest.
  • Fixed a crash that occurred when trying to talk to an army leader while waiting in a village.
  • Fixed a crash that occurred when loading a save file with the "Disrupt Supply Lines" quest active.
  • Fixed a crash that occurred when the "Notable wants his/her daughter found" quest timed out while the player was a prisoner.

Fixes
  • Fixed a bug that caused settlement nameplate quest markers to remain after a quest was completed.
  • Fixed a bug that caused the commander of a formation to be transferred to another formation in the "Order of Battle" screen.
  • Fixed a bug that prevented locked formation weight sliders from resetting when changing the troop type of a formation.
  • Fixed a bug that caused troops to be sent to an unrelated formation when there were available formations with locked weights.
  • Fixed a bug that gave the player a "Missing Formations" warning in the "Order of Battle" screen when helping other parties.
  • Fixed a problem related to Radagos' execution.

Changes
  • Improvements to the battle-to-battle persistence of "Order of Battle" configurations.
  • Added automatic disabling to the formation troop type filters extension in the "Order of Battle" screen.


Multiplayer

Crashes
  • Fixed a crash that occurred when selecting "Beta X Wins" badges. (Also in 1.6.5 hotfix.)


Known Issues
Dec 10, 2021
Mount & Blade II: Bannerlord - Callum

e1.6.5

Latest Changes:

Singleplayer

Crashes
  • Fixed a crash that occurred when inviting a party that was involved in a siege to an army.
  • Fixed a crash that occurred if the player party consisted of companions alone.
  • Fixed a crash that occurred when making peace through a kingdom decision while in an encounter.
  • Fixed a crash that occurred when a companion fought in a common area.
  • Fixed a crash that occurred while generating the "Scout Enemy Garrison" quest.
  • Fixed a crash that occurred due to corrupt issue data when settlement ownership changed.
  • Fixed a crash that occurred when transferring prisoners.

Fixes
  • Fixed a bug that prevented emissaries from gaining charm experience after relation gain.
  • Fixed a bug that allowed the player to assign fugitive and recently released heroes as governors.

Changes
  • Chinese language updates.


Previous Beta Hotfixes:

24/11/21
Singleplayer

Crashes
  • Fixed a crash that occurred when joining a battle.
  • Fixed a crash that occurred when loading a save game that was created just before an alley fight.
  • Fixed a crash related to the lowest graphics settings preset.
  • Fixed a crash related to issue generation that occurred upon load.

Fixes
  • Fixed a DLSS issue that caused the screen to be partially rendered.
  • Fixed a menu bug with the tournament prize reroll.

Changes
  • A 15 days cooldown was added for tournaments in the same city.
  • Regular tournament prize values are scaled according to the number of nobles that participated in the tournament.


Modding
  • Tournament participants and prizes are now moddable.


12/11/21
Singleplayer

Crashes
  • Fixed a crash that occurred if the player navigated between the encyclopedia pages quickly.

Fixes
  • Fixed a bug that caused the finance panel in the clan management screen to block the party member selection.


Initial Beta Changelog:

Singleplayer

Crashes
  • Fixed a crash that occurred when talking to a newly assigned governor.
  • Fixed a crash that occurred when attempting to give a clan role to a governor.
  • Fixed a crash that occurred due to education notifications popping up endlessly.
  • Fixed a crash that occurred when becoming a vassal for the first time.
  • Fixed a crash that occurred when donating troops to a garrison.
  • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
  • Fixed a crash that occurred upon being taken prisoner while trying to sneak into a settlement during the "Gang Needs Recruits" quest.

Performance
  • Optimised the function that selects a random element from a list.
  • Optimised the function that calculates ideal garrison strength.
  • Optimised the function that calculates the score for a party's target behaviour.
  • Fixed numerous spike issues that occurred with menus and transitions.
  • Minor improvements to combat missions.
  • Minor improvements to the campaign map.

Save & Load
  • Fixed a bug that reset the hideout progress bar after loading a save file.
  • Fixed some save and load inconsistencies.

Localisation
  • German, Chinese & Turkish localisation improvements.
  • Minor text fixes and updates.

Art
  • Added 1 Aserai crown.
  • Added 2 Battanian armours (Battanian Long Tartan, Battanian Kilt over Tartan Trousers).
  • Visual improvements to troop portraits.
  • Added ballista cover models.
  • Added ballista covers to some Empire and Aserai scenes.
  • Civilian agents will no longer spawn in castle scenes.
  • Improvements to the Sturgia level 3 castle gatehouse prefab.
  • Fixed a bug with the Sturgia level 3 castle broken walls.
  • Fixed a bug that caused slower speeds when descending stairs.
  • Fixed a bug that created an invisible fence in some Sturgia villages.
  • Fixed a bug that caused equipment to disappear inside the training ground arenas.
  • Fixed a few incorrect barriers in the Empire level 2 keep battle scene.
  • Minor fixes to Empire and Aserai castle siege scenes.

UI
Changes
  • Party role assignment improvements:
    • All roles and members are now shown separately.
    • The automatic assignment of party leaders to open roles within their party is now reflected in the UI.
  • The stack amount is now shown while crafting javelins in the crafting screen.
  • Added world map notifications that trigger when the player loses a trait.
  • Added pregnant icons to the encyclopedia and the clan page.
  • Hovering over names in conversations now opens a tooltip that includes the character's relation score with the player.
  • Added available quest names to character tooltips.
  • Encyclopedia next and previous pages are now navigable with the 'Q' and 'E' keys.
  • The scoreboard can now be closed with the 'Enter' key when the mission is over.
  • Added an option to disable the target lock feature.
  • Changed the map selection on the custom battle screen to a dropdown menu.
Fixes
  • Fixed a bug that allowed the manage army window to be opened when it shouldn't have been possible.
  • Fixed a bug that allowed some unequipable items to be equipped.
  • Fixed a bug that prevented some lords from appearing in the siege encounter overlay.
  • Fixed a bug that caused the unsaved and unapplicable changes warnings to remain unlocalised.
  • Fixed a bug that caused mobile party trackers to have no banner visuals.
  • Fixed a bug that caused the movement tutorial to show up in unrelated missions.
  • Fixed a bug that caused the "Recruit All" button to show the wrong keybind for gamepads.
  • Fixed a bug that caused an invalid food consumption value to be shown on the encounter overlay.
  • Fixed a bug that caused the photo mode exit key to show the wrong text.
  • Fixed a bug that caused the "Game Tips" navigation buttons to be enabled even if there was only one tip to show.
  • Fixed a bug that caused the equipment selection radial on gamepads to stay visible after the player died.
  • Fixed a bug that caused tracked troops and prisoners to affect each others' lock status.
  • Fixed a bug that caused the exclamation mark notification to show up on the quest log page button for no reason.

Battles and Sieges
  • Added troop selection to keep battles.
  • Fixed a bug that caused siege defenders to go to an incorrect defending position to meet the attacking ladders/towers in scenes with multiple offensive climbing spots.
  • AI units no longer stop using siege machines when they receive damage.

Clan and Party
  • Siblings will no longer be given the same name.
  • Fixed a bug that caused lords to get stuck in a companion's party.
  • Fixed a party role assignment bug.

Armies
  • Parties that haven’t yet linked up with the army will no longer affect cohesion change.

Kingdoms and Diplomacy
  • Players can now create a kingdom through dialogue with governors.
  • Fixed a bug that allowed imprisoned NPCs to be able to marry each other.
  • Fixed a bug that caused extremely high tributes to be paid when making peace.

Economy and Trade
  • Caravans are now transferred to the heir when the player character dies.
  • Fixed a bug that caused nobles to give away their prisoners for free in barters.
  • Fixed a bug that caused caravans to target settlements that were under siege at the time.

Crafting
  • Fixed a bug that prevented the crafting order relation effect from the 'Experienced Smith' perk from working when the order had been completed with a companion.
  • Fixed a bug that allowed hidden crafting pieces to be unlocked (they are there for save compatibility only).

Settlement Actions (Town, Village, Castle and Hideout)
  • Tournament Changes:
    • Tournaments are now auto-simulated after 15 days without player interaction.
    • The tournament winner will receive an elite reward (a reward that costs 5000 denars) if there are 4 or more nobles in the tournament (player included). The value of the reward scales with the number of nobles that participate in the tournament. If there are less than 4 nobles in the tournament, the winner will receive a random regular reward which costs between 1600 and 5000 denars.
    • If the winner is the player character or a clan member who is in the main party, the tournament prize will appear in the player's inventory. Otherwise, the value of the prize in denars will be given to the winner's clan.
    • Non-hero troop distribution has been changed to around 40% Tier 3 troops, 40% Tier 4 troops and 20% Tier 5 troops in both tournaments and practice fights. If there aren’t enough troops to hold this condition in the garrison, the remaining slots are filled with random Tier 3-5 troops.
    • Updated the tournament game menu text.
  • Fixed a bug that prevented relation increase with a settlement owner when donating prisoners.
  • Fixed a bug that prevented garrisons from increasing despite showing +X change per day in the tooltip.

Quests & Issues
  • Added a campaign.cancel_quest console command which can cancel quests.
  • Changed some quest related conversation dialogues to map conversations instead of mission conversations.
  • The "Scout Enemy Garrison" quest will no longer target settlements that are far away.
  • The "Fencing Stolen Goods" quest will now succeed if the player waits in the quest settlement until the quest times out.
  • Changed some variables in the "Art of the Trade" quest (making profits from it will now be easier).
  • Notables that the player character gains or loses relation with in the "Revenue Farming" quest will now remember the player character.
  • The target settlement in the "Prodigal Son" quest is now being tracked on the map.
  • Text improvements to the "Gang Needs Recruits" and "Lord Wants Rival Captured" quests.
  • Fixed a bug that caused the bandit party to wait near the settlement gate in the "Caravan Ambush" quest.
  • Fixed a bug that prevented relations from decreasing when the "Army Needs Supply" quest failed.
  • Fixed a bug that caused the companion that was resolving an issue to disappear if the quest giver had died.
  • Fixed a bug that timed out the "Eliminate Kingdom" quest.
  • Fixed a bug that caused Arzagos and Istiana to be moved to the keep after kingdom creation.
  • Increased the chance of capturing prisoners in the fight with raiders during the tutorial.
  • Fixed a bug that caused the player to spawn as a spectator if they retreated and tried to enter the battle again in the fight with raiders during the tutorial.

Conversations & Encounters
  • Added additional lines for surrender demands and comments from NPCs that had participated in tournaments with the player.
  • Fixed a bug that caused the kingdom creation dialogue option to appear even though the player had already created a kingdom.
  • Fixed minor errors in dialogues.

Other
  • Ira is now shorter and has a slightly smaller build.
  • Musicians in taverns no longer have the same faces.
  • Fixed a bug that caused the player's stash to be cleared.
  • Fixed a bug related to calculating troop upgrade targets for mercenaries.


Multiplayer

Map Related
  • Echerion
    • Adjusted 3 of the respawn positions (made the seaside's team timing advantage smaller for reaching the B flag).
    • Fixed physics problems with some ramps.
    • Adjusted lighting and added new details.
    • Improved performance by disabling hundreds of unused light probes and by removing some distant flora.
    • Learn more here!
  • Xauna
    • Added a new wall/obstacle at the C flag.
    • Adjusted the middle pit fence, making it easier to shoot through.
    • Fixed physics problems with some ramps.
    • Improved performance by disabling hundreds of unused light probes and by removing some distant flora.
    • Learn more here!
  • Ayzar Stronghold
    • Heavily adjusted attacker and defender spawns in the end phase.
    • Added new ballista positions.
    • Adjusted lighting and added new details.
    • Fixed some broken stairs.
    • Learn more here!

UI
Changes
  • Added progressive badges for individual game mode kills and wins, hours played, and levels gained.
  • Improved the display of teammates' equipment by showing their equipment over their characters in the class selection screen.
  • Added two new options, "Enable Generic Avatars" and "Enable Generic Names" which replaces usernames and avatars with generic names and avatars.
  • Made changes to ensure that secondary team colours are more consistent.
Fixes
  • Fixed a bug that caused the clan matches button to be visible when clan matches were disabled.
  • Fixed a bug that prevented scoreboard player avatars from being shown in duel mode.
  • Fixed a bug that prevented team selection from working during class selection.
  • Fixed a bug that caused player equipment to not update correctly in duels.


Both

UI
Changes
  • Added tab navigation to the options screen with Q and E keys.
Fixes
  • Fixed a bug that caused tooltips to stay visible on-screen.
  • Fixed a bug that caused the cursor to be visible while a video was playing (splash screen, campaign intro).

Performance
  • Improved multi-core CPU usage.
  • Improved performance of the on-demand animation loading system.

Combat
  • Increased the tendency of cavalry agents to couch lance.
  • Fixed a bug related to cavalry agents' aiming system that caused agents to aim at the wrong position.
  • Fixed a bug that was causing units in a shield wall formation to move their shields up and down constantly.
  • Fixed a bug that caused ranged units to switch to melee mode whenever they were placed near castle gates.
  • Fixed a bug that prevented certain weapon types from being wielded on spawn.

Other
  • Fixed a bug that caused the rotation of siege engines to revert to their default after being destroyed.

Modding
  • For further explanation and additional information on the modding changes check the following thread: e1.6.5 Modding Adjustments.
  • MapConversationTableau's atmosphere selection is now moddable. Modders can change the SandBoxViewSubModule.MapConversationDataProvider with SetMapConversationDataProvider and set their own custom atmospheres.
  • Modders can now add and remove additional Vec3 targets to mission namemarkers with AddGenericMarker and RemoveGenericMarker.
  • Encyclopedia Home page tabs (settlements, clans, kingdoms etc.) are now moddable.
  • The code that awards charm XP was moved from ChangeRelationAction.ApplyInternal to CharacterRelationCampaignBehavior.
  • Fixed an issue with modder-created WeaponUsageData instances not being included in the crafting templates.
  • Whether or not a hero can give out volunteers can now be changed with newly added VolunteerProductionModel.CanHaveRecruits.
  • Added OnAfterSessionStart event.
  • Removed characterobjects of removed heroes.
  • Errors with XMLs will now show an error with the faulty line and details (also in e1.6.4 latest changes).
  • Ensured that the HostileRelationship tag works.
  • Fixed some layers not being rendered on newly created terrains.
  • Fixed major memory leaks that occurred on every terrain edit operation.

Known Issues
Mount & Blade II: Bannerlord - Dejan

Beta e1.7.0

Singleplayer

Crashes
  • Fixed a crash that occurred due to the morale interaction system when the last shot missile of a dead agent killed a target.
  • Fixed a crash that occurred when the player interacted with objects just before the boss fight cinematic in hideouts.
  • Fixed a crash that occurred when the player died during a battle.
  • Fixed a crash that occurred on the campaign map due to a path optimization bug.
  • Fixed a crash that occurred when exchanging prisoners in towns.
  • Fixed a crash that occurred after finishing the Destroy Raiders quest.
  • Fixed a crash that occurred when talking to a companion to promote them to a noble while having no suitable fiefs to grant.
  • Fixed a crash that occurred after closing any scene.
  • Fixed a crash that occurred when the player wanted to forfeit a board game.
  • Fixed a crash that occurred when encountering a party that is disbanding.
  • Fixed a crash that occurred in party and inventory screens when the player "transfered all" while using the transfer slider.
  • Fixed a crash that occurred when the player "transfered all" while dragging an item in party and inventory screens.
  • Fixed a crash that occurred when changing languages during the Rival Gang Moving In quest fight.

Performance
  • Improved performance of morale computations.
  • Improved performance of the Character Creation, Inventory screen and Scoreboard.
  • Improved the random number generator and its performance.
  • Reworked the transfer operations in siege to work in sequence over several ticks instead of all at once to prevent spikes when AI needs to do major changes in formations.
  • Optimized the code behind campaign behaviour which will affect the general game performance.
  • Optimized the code in relation to siege machines, formations and formation AI.
  • Optimized the code and fixed spikes in relation to the recruitment of lord parties.
  • Optimized the code and fixed spikes in relation to the war declaration.
  • Optimized the code in relation to the mobile party and settlement cached variables.
  • Optimized the code in relation to the settlement visitation score calculations of all parties.
  • Fixed a memory leak that occurred when loading a save where the main character is in a faction.

Save & Load
  • Fixed a bug that caused companions not to spawn in settlements after loading a save.
  • Map info bar extended state is now tracked in game save data.

Localisation
  • Added the following game localizations:
    • French, Italian, Japanese, Korean, Russian, Polish, Brazilian Portuguese and Latin American Spanish.
    • You should be able to select these languages within the game options.
    • We're still working on the German localization which will follow in the future.
    • Please report any game localization issues you run into here.
  • Added subtitles to the campaign intro for the supported languages.
  • General localisation improvements.
  • Chinese language updates.

Art
  • Added two new armors: Ornate Legionary Scale Mail and Decorated Legionary Mail.
  • Added ballista covers to various towns and castles.
  • Fixed minor bugs in various scenes.
  • Improved some materials and textures.

Campaign Map
  • Fixed a bug that caused some villages to burn even though they weren't raided.
  • Fixed a bug that caused the snow on the campaign map to disappear for a short amount of time during winter.

Audio
  • Music intensity now increases slightly when the charge order is given.
  • Added new animation sounds for civilian scenes.
  • Updated ambiences in keeps and taverns.
  • Fixed a bug that caused tavern music to play even when music is off in the settings.

UI
Changes
  • Added the new Mission Name Marker system.
    • Changed mission name marker visuals (ALT key) from texts to icons. The names of these icons become visible when an icon is centered on the screen.
    • Markers also no longer overlap, to let players see what location/agent is where more clearly.
  • Changed the Custom Battle army size maximum from half of the current battle size option to a max battle size option. Meaning, if the Battle Size is Medium (400), both sides can now go up to 1000vs1000 from the previous 200vs200.
  • Movement speed of a party is now visible on the top of the party next to it’s name for easier comparison.
  • Notables that support the player’s clan are now shown in the Clan Screen - Income tab.
  • Added a "CONTINUE" button to the SP launcher tab which loads the most recent save on the disk automatically.
  • Added a new game option "Hide Battle UI" which disables the mission UI automatically for better immersion.
  • Added icons and texts to crafting, inventory and the general weapon tooltips to show if the weapon is "Bracable" and/or "Couchable".
  • Improved the Save/Load screen visuals, added hero health percentage value to save games and expanded the Modules section.
  • Added a game option "Stop Game On Focus Lost" that will stop the game when the focus to the game window is lost (ALT-TAB).
  • Added a label that shows how many days have passed since the start of the war to the Kingdom screen - Diplomacy tab.
  • Added a tooltip line that shows owned caravans of a hero (noble or notable).
  • Added governor perk information of the inspected hero to the governor selection tooltips.
  • Improved the visibility conditions of quest markers (blue & orange exclamation marks) for issues and the main story.
  • Instead of disabling the kingdom and clan screens completely, the actions themselves are now disabled while the player is captive.
  • Encyclopedia search results are now shown in a better order.
  • Added garrison information to the town management popup.
  • Added hero deaths information to the war logs.
  • Building completed and leveled up alerts were added to the lower left chat log.
  • Added a cancel option while creating a party for a clan member via the clan screen.
Fixes
  • Fixed a bug that caused quest related mobile party trackers to be removed after save-load.
  • Fixed a bug that prevented saved game tuples from showing non-latin characters if the file name included these characters while the game is in a latin character language.
  • Fixed a bug that prevented the display of dungeon prisoners in the settlement tooltip.
  • Fixed a bug that caused the prisoner conformity value to be reset after transferring a prisoner.
  • Fixed a bug that caused the banner selection in character creation to not be applied in SandBox.
  • Fixed a bug that caused the name and speed text to expand inwards to the 3D visual of a party. The text now expands outwards, keeping the party visual visible.
  • Fixed a bug that caused the double click on campaign map to use the first double click location for continuous double clicks.
  • Fixed a bug that caused the ransomer’s clan name to not appear on the captive's encyclopedia page.
  • Fixed a bug that caused the quest giver to not have exclamation marks in some menus.
  • Fixed a bug that caused the map notice (that says a tournament reward was added to the inventory) to show up even if the winning companion was not in the player’s party.
  • Fixed a bug that caused an incorrect text to display in the encyclopedia related to the rebel clan leaders/members.
  • Fixed a bug that caused the thumbnail of the thrash item in the inventory to not load up.
  • Fixed a bug that caused the wrong location info to be shown in the war prisoners bar under the kingdom diplomacy tab.
  • Fixed a bug that caused wrong armour colors to be used during the tournament victory cheering animation on the scoreboard UI.

Battles and Sieges
  • Added the new Battle Terrain system.
    • The spawn positions and the facing directions of the attacking and the defending side inside the field battle mission are now determined by the encounter position/direction on the campaign map.
    • Added 23 new battle scenes for the more recognizable regions. This increases the total count to 72. We are looking to further expand the pool of available scenes over time.
  • Added the new Order of Battle system.
    • A new deployment screen has been added which appears before every battle mission if the player's side of the encounter has at least 20 troops and the encounter is not a sally-out while the player is attacking.
    • Players can divide their troops by troop types into different formations, using percentage sliders.
    • Players can give preference to "Shield", "Spear", "Throwing" and "Heavy" troops in these formations with combinations of these filters (one or more filters can be enabled).
    • Players can assign captains to these formations if they're the encounter leader. They can assign themselves to an empty formation if they're not the encounter leader.
    • Players can give starting orders to these formations and place them before the battle starts.
    • Values (sliders, filters) set in the OoB are saved between encounters.
    • We've also improved the formation cards in the order UI. They now include an explicit number of troops with their types, ammo bar and morale of the formation.
  • Improved the Battle Morale system. 
    • Agents will now slowly regain lost morale up to a half of their initial morale in battles. 
    • Ranged kills now provide morale to the killer's allies just like melee kills.
    • Adjusted the morale damage for different weapon types.
    • Fire ballistas now deal more morale damage. 
    • Morale damage from kills and fleeing agents has been adjusted for better gameplay.
    • Fixed a bug that caused morale penalties to ignore detachments of a formation when applied.
  • Increased the effectiveness of starvation as a siege tactic.
    • Garrison parties will now not die from starvation. They will instead become wounded - and continue to consume food.
    • The starvation penalty no longer uses (low) absolute numbers but percentages similar to mobile parties. Larger garrisoned forces will suffer more wounded troops due to starvation than smaller forces.
    • Towns now show the food stored in their market to correctly indicate the amount of food left in the towns, giving a better idea on when starvation will begin.
  • Reworked the climbing of siege ladders and siege towers with ladders which fixes issues such as:
    • Not climbing some ladders/using only one ladder.
    • The swarming and moshing at the base of three ladder siege towers.
    • Agents pushing each other and getting stuck into gaps between ladders in siege towers.
    • Re-pathfinding by going back down the ladders and out of the siege tower to then come back up the ladders again.
    • AI agents having trouble climbing (attaching to) ladders due to not looking up at the ladders.
    • Missing and walking past ladders and similar.
    • Agents will now continue to raise the siege ladder even after taking damage.
  • Implemented various other Siege Mission Improvements.
    • Attackers can no longer flee while they are using ladders, siege towers or when they are on the castle walls. They'll fight to death.
    • Increased the threshold for transferring troops around in siege (to reinforce defended positions with many losses) to reduce the small number of troops running from wall to wall too often.
    • In some siege scenes defenders weren't able to perceive enemy attack directions correctly and defend the correct walls. Added additional pointers and logic to siege scenes to help recognize attack directions correctly.
    • Fixed a bug that caused archer formations to swap places in sieges continuously.
    • Fixed a bug that caused siege towers to sometimes spawn invisible.
    • Improved the siege weapon reloading behaviour of AI agents that selects which agent will conduct the reloading.
    • Fixed a bug that caused defensive siege engines to appear in the siege mission that weren’t built on the campaign map.
  • Added a game option "Slow Down While Giving Orders" that slows the game down by 75% while the player is giving orders.
  • Players can now command allied units while the opposing team is retreating. When enemies start routing, around half of the units on the winning side start cheering (ally units that are least likely to reach the enemy units) while the rest continue to pursue the enemy. Any order from the player can cancel the cheering behaviour.
  • Fixed a bug that prevented players from using the retreat (or done) button on the scoreboard when they were close to a fleeing enemy troop.

Character Development System
  • Reworked the charm skill perk tree. Most of the existing charm skill perks were replaced with new ones. Charm skill perks now also have secondary effects.
  • Fixed the known bugged perks and completed the partially implemented perks.
  • Artisan Smith perk now works for companions as well.
  • Random clan names are now generated for the player’s clan during character creation.

Clan and Party
  • Improved the algorithm that selects the companion's equipment after upgrading them to a noble.
  • Workshops are now inherited by the heir after the main hero dies.
  • Fixed a bug that caused companions to talk about similar problems in the party consecutively. There’s now a cooldown for each type of complaint.
  • Fixed a bug that caused companions to spawn without banners on their shields.
  • Fixed a bug that caused companions that were promoted to nobles to have children that are older than them.
  • Fixed a bug that caused separated companions to spawn in hostile settlements.
  • Fixed a bug that caused castles to stop recruiting despite being below the wage limit.
  • Fixed a bug that prevented family members from being able to join tournaments.
  • Lord parties are now more intelligent while recruiting troops to avoid troop desertion.
  • Fixed a bug that caused some parties to engage on the campaign map even though they are weaker than the party they are targeting.
  • Parties will now be able to flee to their nearby allied parties instead of escaping into the opposite direction of the stronger enemy party that’s chasing them.
  • Fixed a bug that caused some parties on the campaign map to get stuck near buildings.
  • Fixed a bug that caused disbanding parties to get stuck on the campaign map.

Armies
  • NPCs in armies can no longer solve issues.
  • Armies will now take their cohesions into account when deciding to start a new siege/raid.

Kingdoms and Diplomacy
  • Fixed a bug that caused the relation penalty for executing members of the minor/mercenary clans to multiply.
  • Fixed a bug that allowed enemies to attack the player once released from captivity by paying a ransom.
  • Fixed a bug that allowed the player to join a siege after a safe passage agreement.

Economy and Trade
  • Reduced the overall item prices. Items with higher tiers are reduced more.
  • Increased the selling trade penalty of high tier items progressively. The trading penalty when buying hasn't changed.
  • Fixed a bug that caused the town's tax to become negative (the minimum value is now 0).

Crafting
  • Added "Crafting History" to the crafting screen. Players can now see and select the last 10 weapons that they've crafted in the crafting screen free mode.
  • A better explanation of why the crafting order has failed has been added to the crafted weapon popup.
  • The default/inefficient refining recipe is now hidden after the player unlocks the "Charcoal Maker" perk.
  • Fixed a bug that prevented the switching of characters while smithing after selecting a crafting order and switching to the refine/smelt options.

Quests & Issues
  • Added dragon banners and pieces to the Campaign mode which can be acquired by completing the storyline quests. (Not equippable for missions as of yet.)
  • Added missing exclamation marks for quest related heroes and location.
  • Completing the Army Needs Supplies quest will now increase the food of the army.
  • Deliver Herd quest:
    • Updated the selected livestock.
    • Removed the partial delivery option.
    • Decreased the crime rating penalty from 30 to 20.
    • Updated the reward.
  • Needs Manual Laborers quest:
    • Decreased the quest time limit from 30 to 10.
    • Updated the maximum prisoner limit to a random number between 30 and 50.
    • Added new quest logs.
    • Removed the Headman power and relation loss.
  • Lady/Lord Needs a Tutor quest:
    • Fixed a bug that caused the quest hero to get stuck in our clan if the quest giver died and the quest was canceled.
  • Village Needs Grain Seeds quest:
    • Updated the success relation gains.
    • Updated the grain amount formula.
  • Revenue Farming quest:
    • Increased the duration for gathering all taxes per village.
    • Improved some texts and logs.
    • Instead of using a pop-up, the player now has to deliver the collected revenue to the quest giver noble or to one of the settlements that belong to them.
    • Updated all the quest event consequences and conditions.
    • Quest event consequences will now be shown as notification.
    • Added two new quest events.
    • Merged some quest notifications into one notification.
    • Player has to have at least 20 healthy troops to start the revenue collection progress.
  • Disrupt Supply Lines quest:
    • Increased the number of settlements that caravans visit to 6.
    • The quest caravan now leaves the first town 5 days after the quest initiation.
    • Changed the quest caravan party model.
    • Changed the quest caravan party base speed to 4.
  • Rescue Your Family quest:
    • Last seen locations of the siblings are now updated after the quest gets completed.
    • Radagos is now locked while entering the quest's hideout.
  • Betting Fraud quest:
    • Decreased the quest’s rewards.
    • Decreased the relationship bonus with the counter offer’s offering hero.
  • Fixed a bug that caused the Landlord Needs Manual Laborers quest to be impossible to successfully resolve.
  • Fixed a bug that caused the loading screen to freeze if the Rival Gang quest had been taken while having Train Troops or Rescue Your Family quests active.
  • Fixed a bug that prevented the Escort Merchant Caravan quest's caravan trade rumors from updating.
  • Added a pop up message that notifies the player to recruit more troops if needed while traveling during the Locate and Rescue Traveller quest.
  • Added a pop up that explains the situation after the main party retreats in the Radagos' Hideout during tutorial phase.
  • The main hero is now healed to 50% of the maximum health after the main party is defeated or has retreated in the Radagos' Hideout during tutorial phase.
  • Fixed a bug that allowed the main hero to recruit prisoners during tutorial.
  • Fixed a bug that caused some main storyline quests' remaining days to be set wrong.
  • Fixes a bug that caused wrong reasons for the player’s inability to take a quest to be given.
  • Fixed a bug that caused some quest initial dialogues to be empty.

Conversations & Encounters
  • Added the ability to create a new party or attach the companion to your own party via a conversation after rescuing a companion during battle.
  • Added additional beggar conversation lines.
  • Dialogue options are now listed across several “pages” instead of a long list (max 5 options on each page).
  • Fixes a bug that caused the player to answer their own questions in workshops.
  • Fixed a bug that caused the dialogue to repeat over and over again after rescuing an imprisoned enemy noble.
  • Added a dialogue response which let’s the player know if a courtship NPC becomes ineligible.

Other
  • Renamed Warlord Scale Armor to Scale Warlord Armor.
  • Renamed Footman Padded Coat to Padded Footman Coat.
  • Changed the name of bolt items from singular to plural (Bolts).
  • Battanian skirmisher, Battanian veteran skirmisher and the Battanian wildling now use an axe, a shield and 2 sets of javelins.
  • Removed javelins from the Battanian Oathsworn.
  • The Aserai Mamluk no longer uses maces, instead they exclusively use iron scimitars.
  • Replaced helmets of the Battanian Skirmisher and Veteran Skirmisher with each other.
  • Updated the Oathsworn weapon to now have a One Handed Bearded Axe and added the Highland Throwing Axe.
  • The following shields are now of khuzait culture: Tribal Steppe Shield, Round Steppe Shield, Wicker Square Shield, Wicker Square Tournament Shield, Reinforced Wicker Square Shield and Wicker Shield.
  • Moved the Militia troops to Tier 2 and the Veteran Militia troops to Tier 3 slots.
  • Reduced Half Scaled Barding's armor value to 40 (from 76).
  • Reduced Scale Barding's armor value to 50 (from 125).
  • Heavy Quarrels now have +3 Piercing Damage and are assigned to the Imperial Sergeant Crossbowman.
  • Light Quarrels now have +1 Piercing Damage and are assigned to the Imperial Crossbowman.
  • Sturgian Archer now has a skill level of 100 Athletics (was 60), 50 Riding (was 100) and 25 Crossbow (was 15).
  • Varyag now has a skill level of 70 Athletics (was 60) and 40 Riding (was 70) and 30 Two Handed (was 10).
  • Sturgian Otroki now has a skill level of 40 Athletics (was 20) and 20 Riding (was 40).
  • Varyag Veteran now has a skill level of 80 Riding (was 45), 35 Bow (was 45), 15 Crossbow (was 20) and 80 Throwing (was 100).
  • Added a new cheat "campaign.add_supporters_for_main_hero [Number]". This adds supporters to the main clan which are selected from existing notables that already support or don’t support other clans.
  • Added a new cheat "facegen.show_debug [0-1]". This enables all of the Build, Weight and Age sliders for body generation.
  • Added a new cheat “campaign.list_all_parties_and_armies_of_kingdom”. This shows every party and army of a faction on the campaign map.
  • Renamed the Horse, Sumpter Horse and War Horse classes to Mount, Pack Mount and War Mount respectively.
  • Rewrote the Imperial culture description.
  • Changed village names in custom battle to uppercase.
  • Fixed a bug that caused notables from incorrect cultures to spawn in some villages.
  • Fixed a bug which caused the hideout boss' companions to not cheer when the boss defeated the player during the duel phase.


Multiplayer

Crashes
  • Fixed a crash that occurred when a client joined an ongoing multiplayer match.
  • Fixed a crash that occurred when players tried to rotate siege machines at the end of a match.
  • Fixed a crash that occurred when the cosmetics are disabled.

Art
  • Item Customization: Added around 40 new items, including some high tier battle crowns.
  • Added plural suffixes to multiplayer gloves.

Design & Balance
  • Introduced changes to the flag capture system (doesn't affect the Siege game mode):
    • The closest player to the flag is still the one that dictates whose team is capturing the flag.
    • Enemies in the zone near the flag now slow down the capture speed. The more enemies there are, the slower the capture speed. This effect is mitigated if more allies join the fray.
    • The match doesn't end if there's an enemy in the zone near the flag even if the morale runs out. If there's an enemy on the final flag, the round continues until the enemy captures the final flag, the enemy is killed or the enemy steps out of the zone near the flag.

Map Related
  • Echerion: Fixed a wall LOD that was flickering from a distance.

Other - Miscellaneous
  • Updated the kick poll rules. All teammates must now agree to kick the target player in Skirmish and Captain modes.

UI
Changes
  • New Player Profiles
    • Reworked the player information in the Multiplayer Lobby. When you enter the lobby, you are now greeted with the new player profile information.
    • A summary of the important player data is displayed in that section.
    • The social tab has been reworked into a single Profile page.
    • The profile page includes Statistics, Badges, Clan, Bannerlord ID and more.
    • You can also view profile pages of your in-game friends and clan members by using the friends list and the clan roster pages.
  • Added a clan section to the friends panel to see the status of clan members.
  • Earned badges are now shown on the after-battle loot popup, together with the earned loot.
  • Added a game option "Report Shouts" that enables/disables other players' shout reports in the chat log.
  • Server filter options "Has Players", "Not Full" and "Has Password Protection" are now saved between game sessions.
Fixes
  • Fixed a bug that caused perk selections to not be updated in non Captain and Skirmish modes.
  • Fixed a bug that caused the "end of the round UI" to not display the "Draw" result.
  • Fixed layout issues with the player badge visuals.
  • Fixed a bug that caused the scoreboard to stay visible if the team selection came up while the scoreboard was enabled.
  • Fixed localization bugs in the Customization tab.


Both

Crashes
  • Fixed a crash that occurred when the player tried to take a fire pot while kicking.

Art
  • Fixed a bug that caused snow particles to look like lines.
  • Fixed a bug that caused siege weapons to change direction when destroyed.

Audio
  • Added missing sounds for siege engines.
  • Updated the castle gate break sounds.
  • Updated the siege boulder impacts.
  • Fixed a bug that caused many weapon impact sounds to not trigger after a certain distance.
  • Fixed a bug that caused some siege engines to have a robotic sound.
  • Fixed a bug that caused burning jars to not make a sound on some surfaces.
  • Fixed a bug that caused the player's sounds to jump around in the 3D space.
  • Fixed many minor issues with ambient sounds.

UI
Changes
  • Renamed the "Escape Menu" to "Pause Menu".
Fixes
  • The correct "Mixed Formation" shouts are now played when the player selects a mixed formation.
  • Fixed a bug that caused the launcher process to not close correctly in some instances.
  • Fixed a bug that caused ballistas to not be responsive to gamepad inputs.
  • Fixed localization issues in the options performance tab.
  • Fixed a bug that caused CTRL+V to not work for Build, Weight and Age values even if they're shown to the player.

Performance
  • Fixed several spikes related to loading animations from the disk.
  • Fixed several spikes related to the animation system.
  • Improved performance of the sound system.

Animations
  • Fixed an animation bug that occurred when the player pressed the “Use” button again while picking up a stone.
  • Fixed some technical issues with running animations.
  • Corrected the javelin equipping animation.

Combat
  • Bastard weapons can now be used as one-handers by using the alternative switch toggle while they are in the two-handed mode. They still switch between one-handed and two-handed mode automatically by wielding/sheathing a shield.
  • Players are now able to zoom-in using ballista.
  • Reduced damage of individual projectiles for siege engines that fire multiple projectiles.
  • Fixed a bug that caused ranged units to remain unequipped when the “Hold your fire” order was given.
  • Fixed a bug that caused troops in the shield wall formation to not attack the enemy.
  • Fixed a bug that caused ranged units in formations that encourage shield usage not to attack.


Modding
  • For further explanation and additional information on the modding changes check the following thread: e1.7.0 Modding Adjustments.
  • Added new dependency types in SubModule.xml & other improvements.
    • <DependedModule/> Node now supports the Optional attribute. If Optional is true, the launcher will only check if the Depended module is loaded before the current submodule. If Optional is false, the launcher will also check if the Depended module is enabled or not.
    • <ModulesToLoadAfterThis/> Node has been added. Modules given in this scope will be forced to load after the current submodule. Essentially an inverse dependence.
    • <IncompatibleModules/> Node has been added. If any module given in this scope exists and is enabled, the module defined in the node will be disabled. Doesn't depend on load order.
    • Syntax examples for <ModulesToLoadAfterThis/> and <IncompatibleModules/> have been added to the Native SubModule.xml. DependedModule-Optional syntax has been added to the rest of the SubModule.xmls.
  • Launcher sprite sheets are now located in the Modules/Native/LauncherGUI so that modders can overwrite or add new images for the launcher.
  • Cultural feats have been moved into CultureObject and are now loaded from XMLs. This allows for much easier replacing or adding of new culture-specific advantages/disadvantages.
  • Child, wanderer, notable, lord and rebel hero templates were moved into CultureObject and are now loaded from XMLs.
  • Mercenary troops for each culture can now be determined in XMLs. 
  • Added a new XML (weapon_descriptions.xml) to make weapon descriptions moddable.
  • Removed the PartyBase.Leader, MobileParty.Leader variables. Moved the PartyLeader variable to the PartyComponent.
  • Added more informative errors and warnings for invalid/missing XMLs.
  • Made reload animations moddable. They now support up to 15 reload phases.
  • Fixed a bug that caused the covers_head flag and its usage on helmets to crash the game.
  • Added TickRequirement.TickParallel to provide a multithread tick mechanism for scripts. Can be used with OnTickParallel callback.
  • Added a custom base party speed set option for the custom party component.
  • Added custom harness and mount set options for the custom party component.
  • Added the AvoidHostileActions parameter option for custom party component which prevents the party from being hostile with the encountered party.
  • Fixed a crash that occurred in the editor when closing the scene.
  • Fixed a crash that occurred in the editor when trying to add the ladder spawner.
  • Added slope and height filters to the smoothen brush.
  • Added the ability to select the relevant path by selecting any of the path nodes in the editor.
  • Added a tool that checks the validity of destructible states of destructible components.
  • Reinforced the scene problem checking tool with new additions to the navigation mesh controls.
  • Fixed a bug that caused terrain nodes to only be visible from certain angles and distances on newly
  • created terrains.
  • Fixed a bug that prevented the modification of newly created terrains.
  • Fixed a bug that caused the importer to create redundant mesh vertices.
  • Fixed the activation delay parameter of the particle system.

Known Issues
Mount & Blade II: Bannerlord - Callum

e1.6.4

Singleplayer

Crashes
  • Fixed a crash that occurred on startup.
  • Fixed a crash that occurred while trying to spawn the "Scout Enemy Garrison" quest.
  • Fixed a crash that occurred when trying to start an encounter immediately after a raid had ended.
  • Fixed a crash that occurred when opening quest journals.
  • Fixed a crash that occurred at the start of hideout battles when a non-ridable pack animal was equipped.
  • Fixed a bug that caused the game to freeze after forcing a village to give supplies.
  • Fixed a crash caused by ransom offers for heroes that were imprisoned by specific parties.

Fixes
  • Fixed an issue that prevented the final party from spawning in the "Destroy Raiders" quest.
  • Fixed an issue with older save files that caused some heroes to be incorrectly imprisoned.


Multiplayer

Crashes
  • Fixed a crash that occurred if the 'Duel Sword' perk was selected as the default perk for any class.
  • Fixed a number of server-side crashes.

Fixes
  • Fixed 'Composite Bow' perk description.
  • Fixed a bug that caused 'Sergeant' troops to spawn without shields or weapons in Captain mode.

Changes
  • Increased the speed of 'Vlandian Axe' to 92.
  • Fixed the fire rate of 'Superior Bow'.
  • Removed thrust damage factors from weapons that can't be thrust.
  • Decreased 'Pavise Shield' weight from 7kg to 2kg.
  • Fixed a number of incorrect perk descriptions.
  • The 'Bullseye' perk for 'Archer Militia' now grants 'Heavy Arrows'.
  • Increased the troop counts of 'Warrior' (22), 'Brigand' (18) and 'Varyag' (16) in Captain mode.
  • The 'Looter' perk now awards +10 gold per kill in Team Deathmatch and Siege.
  • Decreased 'Mounted Archer' cost from 250 to 220 in Team Deathmatch and Siege.
  • Added a 'Duel Sword' perk to heavy infantry classes in Duel mode that grants a two-handed sword.
  • Replaced money gain perks in Duel mode:
    • Looter -> Athletic (grants +7% movement speed).
    • Generous Lord -> Tournament Master (grants a random heavy or long lance from any faction).
    • Blood Money -> Bow and Arrows (grants a bow and arrows).

e1.6.5 Beta

Singleplayer

Crashes
  • Fixed a crash that occurred on startup. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred while trying to spawn the "Scout Enemy Garrison" quest. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when trying to start an encounter immediately after a raid had ended. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when opening quest journals. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred at the start of hideout battles when a non-ridable pack animal was equipped. (Also in e1.6.4 hotfix.)
  • Fixed a bug that caused the game to freeze after forcing a village to give supplies. (Also in e1.6.4 hotfix.)
  • Fixed a crash caused by ransom offers for heroes that were imprisoned by specific parties. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when joining a battle.
  • Fixed a crash that occurred when loading a save game that was created just before an alley fight.
  • Fixed a crash related to the lowest graphics settings preset.
  • Fixed a crash related to issue generation that occurred upon load.

Fixes
  • Fixed an issue that prevented the final party from spawning in the "Destroy Raiders" quest. (Also in e1.6.4 hotfix.)
  • Fixed an issue with older save files that caused some heroes to be incorrectly imprisoned. (Also in e1.6.4 hotfix.)
  • Fixed a DLSS issue that caused the screen to be partially rendered.
  • Fixed a menu bug with the tournament prize reroll.

Changes
  • A 15 days cooldown was added for tournaments in the same city.
  • Regular tournament prize values are scaled according to the number of nobles that participated in the tournament.


Modding
  • Tournament participants and prizes are now moddable.


Known Issues
Mount & Blade II: Bannerlord - Dejan

e1.6.4

Singleplayer

Crashes
  • Fixed a crash that occurred during a conversation with the brother in the training field.
  • Fixed a crash that occurred when the “New Campaign” button was clicked.
  • Fixed a crash that occurred while playing the Tablut board game.
  • Fixed a crash that occurred due to new items being added by mods.
  • Fixed a crash that occurred when calculating prisoner barter values.
  • Fixed a crash that occurred when a child was born.

Fixes
  • Fixed a bug that caused troops to desert from the main party.
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200.
  • Fixed a bug that allowed players to gift a captured settlement that was still part of an ongoing ownership vote and receive a relationship bonus as an exploit.


Multiplayer

Crashes
  • Fixed a number of bugs that were causing servers to crash.

Fixes
  • Fixed a bug that caused perk icons to be displayed incorrectly.
  • Fixed a bug that caused some customization items to be hidden if certain perks were selected.

Changes
  • Increased the cooldown time for shouts from 0.4s to 2.0s.
  • Added new weapons (bows, cavalry spears, two-handers, a shovel and many more).
  • Adjusted the perks of many classes (over 200 perk changes).
  • Infantry
    • Weapon adjustments
      • Buffed some underperforming one-handed weapons.
      • Nerfed many two-handed weapons.
    • Added new melee-oriented perks for heavy infantry classes as well as replaced some existing ones.
    • Heavy infantry classes now have better shields by default.
    • Increased the combat speed for most heavy infantry classes.
    • Decreased the combat and movement speed of shock troops (they still remain one of the fastest troop types in the game).
    • Cost changes
      • Voulgier (Vlandia) 120 -> 130.
      • Legionary (Empire) 160 -> 150.
      • Guard (Aserai) 120 -> 130.
      • Ulfhednar (Sturgia) 120 -> 130.
      • Further increased the cost of shock troops in team deathmatch and siege.
  • Cavalry
    • Couched lances will now disengage earlier on lower speeds.
    • Many weapon adjustments to lances.
    • All light cavalry now uses long spears by default. Light cavalry can now also upgrade into newly created cavalry spears.
    • All heavy cavalry now uses lances by default.
    • Slightly decreased the speed of horses.
    • Reduced the charge damage of all horses.
    • Decreased the armour values of all horse bardings.
    • Increased all horse hitpoints.
    • Cost changes
      • Mounted Archer 150 -> 250 (only in team deathmatch and siege).
  • Ranged
    • Reduced the archers turning speed penalty while aiming.
    • Made weapon switching after releasing missiles faster.
    • Reworked the default bows of each class.
    • Changed the characteristics of nearly every bow and crossbow.
    • Reworked bow and quiver visuals of all items. Each arrow type now has their own “strong arrow” variation.
    • Added many new bows as perks. Perk bows now offer similar damage but other advantages like draw speed, range and accuracy.
    • Increased damage of throwing weapons (throwing axes received an extra buff).
    • Aserai Skirmishers now use Jereeds by default.
    • Cost changes
      • Wildling 120 -> 130.
      • Aserai Veteran 160 -> 150.
  • Check the forum thread for more details.


Both

Crashes
  • Fixed a crash that occurred when trying to play the game while not being logged into GOG.

Fixes
  • Fixed a bug that caused the launcher to continue to run when closed from the taskbar.


e1.6.5 Beta

Singleplayer

Crashes
  • Fixed a crash that occurred due to new items being added by mods. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred while playing the Tablut board game. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when the “New Campaign” button was clicked. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred during a conversation with the brother in the training field. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred if the player navigated between the encyclopedia pages quickly.

Fixes
  • Fixed a bug that caused troops to desert from the main party. (Also in e1.6.4 hotfix.)
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200. (Also in e1.6.4 hotfix.)
  • Fixed a bug that caused the finance panel in the clan management screen to block the party member selection.


Multiplayer

Crashes
  • Fixed a number of bugs that were causing servers to crash. (Also in e1.6.4 hotfix.)

Fixes
  • Fixed a bug that caused some customization items to be hidden if certain perks were selected. (Also in e1.6.4 hotfix.)

Changes
  • Increased the cooldown time for shouts from 0.4s to 2.0s. (Also in e1.6.4 hotfix.)
  • Applied all the new combat changes from the e1.6.4 hotfix to the 1.6.5 Beta hotfix as well.


Both

Crashes
  • Fixed a crash that occurred when trying to play the game while not being logged into GOG. (Also in e1.6.4 hotfix.)

Known Issues
Mount & Blade II: Bannerlord - Callum


In this Development Update video, we take a look at some of the recent additions to the game that you can jump in and experience straight away!

As always, you can find a text version below.


INTRO
Greetings warriors of Calradia!

The past few patches contained some significant updates to the game, multiplayer in particular, so with e1.6.4 now live, we wanted to share a Development Update video to highlight some of the new additions that you can jump in and experience straight away!


MULTIPLAYER CUSTOMISATION SYSTEM (e1.6.2)
e1.6.2 saw the introduction of a new multiplayer customisation system that rewards you with Loot simply for playing the game.

Loot can be used to unlock different armours and clothing for your character and troops, allowing you to customise the appearance of each troop for each faction, while still retaining the look and feel of the selected class and culture.

Additionally, Loot can be used to unlock various Sigils to display on your banner and shield.

This update allows you to inject more of your own personality into your multiplayer character and will, in time, allow friends and foes to identify you on the battlefield from your appearance alone.


MULTIPLAYER CHEERS (e1.6.3)
With e1.6.3, two additional multiplayer updates arrived to help you when it comes to further expressing yourself and communicating with other players.

Cheers are short animations that can be used to encourage your teammates or taunt your opponents in equal measure, allowing you to celebrate those special moments and acknowledge other players in a more personal way.


MULTIPLAYER SHOUTS (e1.6.3)
And alongside Cheers we have Shouts.

Shouts have a more direct impact on gameplay as they allow you to quickly and effectively communicate with your teammates using a selection of preset commands.


MULTIPLAYER MVP (e1.6.3)
If you plan to peacock around in your shiny new gear, shouting and cheering, then you need to be able to prove that you’re worth your salt. The addition of the most valuable player award in e1.6.3 allows you to do just that, by highlighting the standout player from each team every round.


MULTIPLAYER SCORING SYSTEM (e1.6.3)
But, just before you jump in and try to climb the leaderboard with the bodies of your victims, you should know that it’s not all about top fragging! Alongside the MVP system came a change to how player scores are calculated, with less emphasis placed on final blows, and more on teamwork and recognising each player’s contribution.


MULTIPLAYER BADGES (e1.6.5)
And for the final addition on the multiplayer front, looking ahead to e1.6.5 we have a number of new progressive multiplayer badges that can be unlocked by completing different challenges.


GRANT PEERAGE (e1.6.3)
Well, with all of those huge multiplayer updates it would be fair to think that singleplayer might have taken a bit of a back seat... but you’d be wrong of course!

e1.6.3 saw the introduction of a much-requested sandbox feature: the granting of peerage to companions. This update allows you to elevate your companions to the ranks of the nobility, creating an entirely new family that you get to name.

Naturally, you will need to hold the top office to be able to bestow such honours on a commoner, as well as, a suitable fief to grant to your new vassal and enough reserves in your treasury to cover all associated costs.

Once your companion has received their new title, they will depart your court to be joined by distant members of their family in their new home, serving under your rule.


NEW CROWNS (e1.6.2 - e1.6.5)
If you’re in the position to give away land and titles, then you’re definitely in the position to treat yourself to one of the new crowns added in e1.6.2 - e1.6.5.


SPEAR BRACING (e1.6.2)
And as head out on the customary test run with your new gear, make sure to check out the Spear Bracing combat mechanic that was implemented to singleplayer battles and sieges in e1.6.2.

Spear Bracing poses a fresh challenge to cavalry while offering new tactical options for you to explore.


TAVERN ARTWORK (e1.6.3)
As always, we continue with our efforts to make Bannerlord a more immersive experience that draws you into the world of Calradia, often in subtle ways.

One such way is the game’s extensive collection of artwork which, in e1.6.3, was further expanded with the addition of a new tavern menu background for each major culture.


NEW ISSUE QUEST (e1.6.3)
A new issue quest was added in e1.6.3, bringing the current total to 39, with even more in the pipeline!

Betting Fraud allows you to further explore your villainous side by working with gang leaders to bet on and fix tournaments.


BENCHMARK MODE (e1.6.4)
And finally, e1.6.4 saw the addition of a new benchmark mode that allows you to put the game through its paces, testing both your CPU and GPU performance. The benchmark makes use of a scripted battle to give consistent results across different settings and hardware, with an option to export the final results upon completion of the test.


OUTRO
And that’s it for Development Update #9. Thanks for taking the time to watch the video, we really hope you enjoyed it!

If you have any thoughts or comments on any of the featured updates, please make sure to leave a reply in the comments section below.

Thanks again, and we hope to see you next time!
Oct 25, 2021
Mount & Blade II: Bannerlord - Callum

e1.6.4

Latest Changes:

Singleplayer

Crashes
  • Fixed a crash that occurred when garrison parties moved out of settlements.
  • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
  • Fixed a crash that occurred while declaring peace while the join encounter menu was open.
  • Fixed a crash that occurred after interacting with a party or settlement in older save files.
  • Fixed a crash that occurred while upgrading troops on the party screen.
  • Fixed a crash that occurred when the main hero died while the selected heir was in the main party.
  • Fixed a crash that occurred while navigating the encyclopedia screen.
  • Fixed a crash that occurred while sorting the encyclopedia by garrison size.
  • Fixed a crash that occurred while inspecting the food change value in the encounter overlay.
  • Fixed a crash that occurred when a siege machine was used while playing a combat animation.

Fixes
  • Fixed a bug that caused marriage barters to incorrectly become acceptable by resetting the barter.
  • Fixed a bug that prevented the parameters of the face from being changed during character creation.
  • Fixed a bug that caused periodic events to not be saved and to reset after load.

Changes
  • Reduced 'Half Scaled Barding' armour value to 40 (from 76).
  • Reduced 'Scale Barding' armour value to 50 (from 125).


Multiplayer

Crashes
  • Fixed a client-side crash that occurred while connecting to a server.


Both

Crashes
  • Fixed a crash that occurred when launching the game.

Fixes
  • Fixed a bug that caused ranged units to chase the enemy without respecting the position set by their formation.
  • Fixed a bug that caused horse archers to aim at nonoptimal targets given their current position.


Modding
  • Errors with XMLs will now show an error with the faulty line and details.


Previous Beta Hotfixes:

14/10/21
Singleplayer

Fixes
  • Fixed a bug that caused marriage barters to be broken.
  • Fixed a bug that was causing defender archers to mistakenly switch into melee mode in sieges
  • Fixed an issue that caused objects on the character creation and education screens to be missing.
  • Fixed an issue that caused the wrong child models to be rendered.
  • Fixed an issue that caused visual glitches on the character creation screen.


Initial Beta Changelog:

Singleplayer

Crashes
  • Fixed a crash that occurred while returning to the world map.
  • Fixed a crash that occurred due to text area calculation.
  • Fixed a crash that occurred when talking to a minor faction hero in an army for the first time.
  • Fixed a crash that occurred while refreshing army visuals after loading the game.
  • Fixed a crash that occurred after loading an old save file.
  • Fixed a crash that occurred due to 'Galter' being imprisoned.

Performance
  • Battle and siege optimisations.
  • Fixed many campaign map-related spikes.

Localisation
  • Chinese localisation updates.
  • Turkish localisation updates.
  • Other general localisation improvements.
  • Text updates and small fixes.

Art
  • Added a crown for Khuzait lords.
  • Sound fixes for Battania scenes.
  • Minor fixes for Khuzait and Empire scenes.
  • Improvements to some materials and textures.

Animations
  • Fixed a bug that caused some agents to fly in civilian missions due to an animation problem.

UI
  • Added a scrollbar to the list of the settlements in the abdication kingdom decision left-panel.
  • Fixed some issues with item comparison in the inventory.

Clan and Party
  • It is now possible for players to promote companions into nobles with their own clan. In order to use this feature, the player must:
    • Be the leader of a kingdom.
    • Have at least one fief.
    • Have an active companion that is not a family member.
    • Have 20.000 Denars and 500 Influence ready to spend for the promotion.
    • Once the conditions are met the player can initiate the dialogue with a companion about their promotion. The player will grant the companion one of their fiefs and will be able to name their clan. The newly created clan will be a tier 2 clan and receive a 50 relation bonus with the player’s clan.
  • Removed influence gain from donating troops to a clan member's party.

Armies
  • Factions will no longer create armies if they are not at war.

Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that prevented prisoners from being donated to towns.

Quests & Issues
  • Fixed an issue that allowed hostile settlements to be selected for the "Deliver the Herd" quest.

Conversations & Encounters
  • Removed the ability to attack enemy parties after accepting the safe passage agreement via the "Surrender or die" dialogue.
  • Fixed an incorrect dialogue option that would appear after a successful barter with bandits.
  • Fixed a bug that caused extra candidates to appear in marriage barters.

Other
  • Glaive weapons used in Khuzait tournaments now deal blunt damage.
  • 'Khuzait Darkhan' now has 60 Bow Skill Level and 80 Throwing Skill Level (previously 80 Bow and 60 Throwing).
  • Reduced the weight of 'Fringed Cloak' to 0.5 from 4.0.
  • Removed the non-civilian weapon 'Heavy Flanged Mace' from Khuzait noble civilian equipment sets.
  • 'Legionary Reinforced Studded Harness' now provides 6 arm and 7 body armour (previously 8 arm and 6 body armour).
  • 'Legionary Studded Harness' now provides 4 arm and 7 body armour (previously 4 arm and 6 body armour).
  • 'Leopard Pelt' now provides 4 Body armour (previously 7 body armour).
  • 'Legionary Padded Straps' now provide 9 body armour (previously 11 body armour).
  • Switched 'Reinforced Chainmail Barding' from Sturgia to Vlandia item pool (meaning it is now available in settlements with the Vlandian culture).
  • 'Vlandian Militia Archer' and 'Vlandian Militia Veteran Archer' have been renamed to 'Vlandian Militia Crossbowman' and 'Vlandian Militia Veteran Crossbowman' respectively.
  • 'Conspiracy Raider' is no longer shown as upgradeable to 'Khuzait Lancers' in the encyclopaedia.
  • Changed Derthert's battle armour template with a more lordly one.
  • Fixed a bug that caused some companions to act like villager agents in village civilian scenes.


Multiplayer

Crashes
  • Fixed a crash that occurred while trying to display player names.
  • Fixed a crash that occurred when connecting to a match.

Other - Miscellaneous
  • Fixed a bug that prevented the team selection screen from being displayed in Siege mode.


Both

Performance
  • Improved multi-core performance of missile physics.

Combat
  • Ballista Improvements:
    • Increased the fire rate.
    • Decreased the flying curvature.
    • Added a sight.
    • Improved AI usage.
    • Minor animation tweaks.
    • Corrected the ballista bolt's centre of mass.
  • Attacks now take into account the relative movement speed between the attacker and the target when deciding if an attack will bounce or not.
  • A system that approximates local superiority has now been implemented.
    • This helps AI agents to distinguish a nearby lone enemy that they can kill from a group of enemies. They can then choose to fight or move towards their assigned tactical position in hopes of better odds.
    • A minor random element was also introduced that slightly influences decision scores.
  • Fixed a bug that prevented units from using shields while being shot at by archers.

Modding
  • For further explanation and additional information on the modding changes check the following thread: e1.6.4 Modding Adjustments
  • Font atlas generator is now available to modders. Modders can generate new font files with custom TTF files and use these fonts in-game. We've also created documentation on how to use this tool: http://docs.modding.bannerlord.com/asset-management/how_to_add_custom_fonts/
  • StoryModeEvents.RemoveListeners do not need to be explicitly called anymore. Now, StoryModeEvents is added as a CampaignEventReceiver.

Known Issues
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