Mount & Blade: Warband

Mount & Blade Warband is not a beautiful game. Its graphicsability is low. It is, to borrow from the teachings of Daphne & Celeste, without an alibi. On the plus side, it can run on pretty much any recent system without dropping to a single-digit FPS, or refusing to load faces. So, you know, there's that.

Despite its looks, it's an absolutely brilliant RPG-cum-strategy—filled with a multitude of freeform, sandbox options. And now it's getting a Viking expansion, courtesy of the creators of the popular Brytenwalda mod.

Here, then, is a new trailer for that expansion, which is due out "soon". Check that sweet boat tech!

Mount & Blade: Warband

Nope, don't worry, you haven't slipped back through a time portal to four years ago. Or, at least, if you have, it isn't because of this news. The 2010 strategy RPG Mount & Blade: Warband is getting another DLC expansion. Viking Conquest is set around Britain, Norway and Denmark, and features a single-player storyline, the traditional sandbox mode and new multiplayer game types.

If you're worried that this will further extend the agonising wait until the release of Mount & Blade 2: Bannerlords, rest easy. The DLC is being tackled by the makers of M&B: Warband's superb Brytenwalda mod—leaving TaleWorlds to continue working away at the sequel.

The expansion will be releasing into early access "soon". There's little in the way of additional details, but you can see some seafaring screenshots below.

Mount & Blade
Mount and Blade Bannerlords


Mount and Blade 2 was announced way back in 2012, and since then developers TaleWorlds have been quieter than a medieval village hoping to escape the attention of a meddling local lord. We've had a few screenshots and devblogs since then, but here's some lovely video of the RPG/strategy/medieval battling game, showing the environments and powerful editing tools, and abusing the instrument known as the pan pipe.



Now that is one impressive editor, letting players adjust the terrain, weather, textures and scripting when creating their own environments for mods. I can see why Mount and Blade 2: Bannerlords is taking TaleWorlds so long: technically, they seem to have come on leaps and bounds since With Fire and Sword, their last Mount and Blade game.

A previous devblog explored Bannerlords' factions, revealing that they're "now divided into clans, who have their own priorities and rivalries. Lords' personalities have more variety. One new feature that we hope will add a lot of color is minor factions: outlaws and mercenaries based on historical or legendary bands like the Jomsvikings or the Fianna of Ireland. But the outer kingdoms the ones whom imperial citizens would call 'barbarians' should still retain that sandbox feel".

Back in May, TaleWorlds detailed their new facial animation system, which you can read about here.

Thanks, NeoGAF.
Mount & Blade: Warband
Mount and Blade 2


Taleworlds are working on a sequel to Mount and Blade subtitled "Bannerlord" according to the teaser trailer posted on the Mount and Blade site. There are no screenshots or details at all yet, but this is excellent news nonetheless. Mount and Blade 2 promises to once again "take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before" and include "highly requested new features." Oooh, what could those be?

There is a teaser trailer, but I don't want to get your hopes up. It is just a series of dramatic statements layered over some mist. LET THE LAND BURN AND THE BLOOD FLOW.

Mount & Blade: Warband
Mount and Blade Warband Napoleonic Wars


The latest update to Mount and Blade: Warband's Napoleonic Wars DLC releases the full source code into the wild, which should give Mount and Blade modders plenty to get their gnashers into. Warband's been a great platform for modders, and the extra units and features added by Napoleonic Wars has only put more muskets in the toolbox. The addition of new units, more swords, longer swords and better saddle textures can only help. The ten most popular maps from a recent community map contest have joined the rotation, and there are a bunch of balance fixes to boot.

The full update notes follow, plucked from Steam.

New features:

Added “Litovskiy Ulanskiy Polk”, Lithuanian Lancer Regiment, to Russia.
Added new swords for British Musicians and 95th Rifles, Austrian Infantry and Jägers.
Added new wall scene props for mappers - in desert and wood styles.
Added more destruction stages for some walls (that are commonly used in custom siege maps) and improved their textures.
Added new French Officers pants.
Pioneer earthworks can now be removed by using the shovel in alternate mode (accessible by press X).
Added the top ten community maps from the mapping contest.
Released full source code for modders.

 
General Changes

Remade all equipment for Russia: Cartridge bags, belts, etc.
Remade Austrian battle flags.
Players are now forced to walk when surrendering.
Improved textures of British and Austrian saddles.

 
Balance changes
Reduced the length of the bayonet slightly.
Increased the length of all cavalry swords.
Made the readying animation for the upper stab slower.
Upper stab chamber attacks are now not blockable anymore just like the lower stab.
People getting bumped by a horse now stay on the ground a bit longer before getting up.
Removed the damage a rider would receive when his horse dies.
Horses don’t rear up anymore when hit by a bayonet to their front.
Reduced the amount of bullets and damage of the Musketoon.

 
Bug Fixes
Fixed an exploit that allowed players to spawn objects on the map.
Fixed an exploit that allowed players to spawn with multiple firearms.
Fixed an exploit that allowed players to spawn naked.
Fixed a bug that made upper stabs unblockable when in crouch-mode
Fixed a bug that when a rocket launcher is picked up whilst someone is using it the player using it would get stuck.
Fixed small historical errors on Russian uniforms.
Fixed the mirrored banners above players.
Fixed stones not spawning near the walls that got destroyed.
Fixed some upside down texture errors on roofs.
Fixed some cases where you would not be able to spawn explosion crates.
Removed riding skill from pioneers.
Fixed several specular and normal map issues.

 
PC Gamer
Paradox Interactive
Recently, at E3, we got the chance to catch up with the CEO of Paradox Interactive, Fredrik Wester to discuss the company's recent success with Magicka, Mount and Blade and King Arthur. Wester revealed that 90% of Paradox' revenue is now made through digital distribution sales. He describes the company's lack of reliance on retail as "a release," saying that store chains have "not been good for the creative part of the industry."

Wester told us that "this year we’re close to ninety percent of our revenue being digital. Retail sales are like a bonus for us now. We don’t really need retailers any more and that is a release because retailers have not been good for the industry. They’ve not been good for the creative part of the industry, for finding new cool games."

"People complain to publishers that there are only sequels on the market, but that’s because retailers want to see sequels, because they can do their chart diagrams for how things sell and things like that. So one of the things preventing more creative gaming has been the retail challenge."

"I can only say this now because we’re not depending on them, so it’s really relieving to be able to say that."

Wester told us that Steam is Paradox' main partner, followed by Gamersgate. Paradox has recently had big success with Magicka, which as sold more than 600,000 copies since release, and is set to hit a million sales before the end of the year. The entire Paradox catalogue is currently enjoying a 90% as part of the Steam summer sale. You can grab the lot for $74.99 / £55.
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