Mortal Online - FarmerJoe
Yesterday Star Vault launched the official website for Mortal Online 2 and the steam store for Mortal Online 2 went public.

With this massive announcement we also added a new donation package called "Conflux" on the account donation page.

This package only costs 149$ and includes:
  • Lifetime subscription to Mortal Online 1
  • Access to the Closed Combat Alpha
  • 1 Month of Mortal Online 2 subscription time
  • Reserve one character name


So if you are interested in Mortal Online 2 and want to join in early and still keep playing Mortal Online 1 without the hassle of having to subscribe all the time this is you chance!

Here is a teaser and some screenshots from Mortal Online 2 that was released yesterday:










Mortal Online - FarmerJoe


It turns out something went horribly wrong when Krampos were to start planning his annual event, and now he needs your help!

Krampos little helpers has turned against him, sabotaging the event.
They have stolen everything from his book of citizens to his urn, and on top of that, they are being really really rude to everyone!

Help Krampos by killing the little menaces and you will have the chance to find items such as:
Krampos Index Of The Urn! (New Spellbook)
Krampos Urn! (New House Decoration Item)
This Years Krampos Cape!
And many other items!

Added:
  • Added no build zone to Tephra Crater.
  • Added no build zone at the Greater Natorus.
  • A new title for helping Krampos.

Changes:
  • Made the nights on Haven a bit brighter.
  • Aur Boss only spawn every third hour now.

Fixes:
  • Fixed the Sacrificial Stone house decoration turning into another item when picked up.
  • Fixed an issue where the Triple Strike attack that could deal too high damage in some cases.
  • Fixed some more typos.
  • Fixed Butchery Tutor on Haven not bumping some skills as he should.
  • Fixed the water in the Haven mine that could make it look like you were walking on it.
  • All character slots will now have Haven as a starting location option.
  • All characters slots starting on Haven will now have the Yellow fledgling flag.
Mortal Online - FarmerJoe
Today we finally patch Haven!

Haven is a new starting area in Mortal Online that hopes to ease new players into the game in a smoother, safer and more fun way.
The first character made on an account will start in this new zone. On Haven players can start their journey guided by several NPCs that teach the new players much more about the different systems that make up our sandbox mmorpg than our old tutorial.

Players are protected from full PvP by having a fledgling (yellow) flag for as long as they want. This flag is removed once the player leaves Haven and once you leave Haven you can not come back. The banks in Haven are connected to the banks in Tindrem so players may bring things from Haven to Myrland simply by adding it to a bank and then picking it up in Tindrem.

Furthermore we added a guild recruiting system that makes it easier for guilds to get in contact with new players. New players that join a guild will often have a much easier time in the game as they can be guided and supported by veteran players.

Every player that leaves Haven also get a chance to re-roll their character. Often new players start off by making one character and then get told that they need to change their build by veterans. This way they can do just that without having to remake their character.

See you all in Haven!

Patch Notes:

Added:
  • Added a new starting Island called Haven, here you can start out your and progress your new characters in a more safe environment.
  • Haven is the only starting point if it’s your first character.
  • Added a new recruit system for guilds.
  • Guilds can now opt in to the haven recruit system from their guild stone.
  • Here the guild can add a short description of their guild and decide to be shown on the Haven guild recruitment UI.
  • Guilds that toggle auto join to ON will be listed in the recruit UI with a Join button. Players on Haven may click this button to instantly join the guild no questions asked.
  • If auto join is off the Haven players will instead be able to contact members of the guild with the contact button. This will send a whisper to the highest ranking online member from the player who requested the contact. Both players may then whisper each other for 5 min.
  • Added a Guild Recruit NPC in Haven that new players can interact with to get in contact with guilds.
  • Added a Mentor NPC in Haven that new players can interact with to get directions and tips about the game.
  • Added a free re-roll token that will be given to players when they leave Haven. (Character bound that can not be traded.)
  • Added support for minion spawning traps on chests.
  • Added training dummies to all Sarducaa cities.
  • Added training dummies to Kranesh and Gaul Kor.
  • Added a no build zone at the Demon Portal.
  • Added a no build zone at Cave Camp.
  • Added a no build zone at the Kimuru Cave.
  • Added a new type of way point to guide new players.

Changes:
  • Tindrem has gotten a graphical update!
  • The Great Library in Tindrem is now open, and the Tindrem Librarians have moved inside.
  • All Gates into Tindrem are now open, three more ways that you can now use to leave and enter Tindrem through.
  • Removed the Fledgling timer, you can now stay Yellow for as long as you want while on Haven.
  • But once leaving the Island the Yellow flag will be removed.
  • Help chat timer does not tick on Haven, once you leave it will tick as normal giving you 20H of help chat after leaving Haven.
  • Fledglings leaving guilds will now leave in 60 sec instead of 60 min.
  • Graves and Treasure spots that requires a shovel will now tell you so when trying to pick them up.
  • Fledglings can now be pushed.
  • Lifted the item handling restrictions for fledglings.
  • Turning on shadows now turn on foliage shadows to.
  • Fledgling loot can now only be looted by the owner. (Yellow flagged)
  • Gate Keepers are now static, and can no longer be lured away.
  • Lowered the Thunder egg damage bonus effect when used in Ritual summoned pets, this will affect both old and new pets.
  • Increased the re-spawn timers in risar dungeon to avoid getting risars spawned on players as much.
  • Increased the stamina cost on spear heads to better match dagger heads.
  • Lowered the Pet Point cost on Springboks, Pigs and Bush Pigs to give more low skill tameable creatures.
  • Gathering, Woodcutting and Mining is now faster to skill up.
  • Mental Offense is now a learn by doing skill.
  • Fireball skill level lowered to 10-25 to make it more usable for new mages.
  • Nitre and Sulfur are now available on the reagent vendor to make it easier for new mages to get going.
  • Some of the Kimuru attacks have been re-balanced.
  • All NPC tutors will now increase the skills they teach to 25.​​​​
  • Skills and lores will now affect crafted items durability 0-80%
    (This means for example that an item that can be crafted with a max durability of (100/100) with full skills and lores, will have its max durability at 20% of that (20/20) at 0 skills and lores.).
  • Weapon damage values are now only 0-20% affected by skills and lores when crafting.
    (This means that a weapon crafted with 0 skill does 80% the damage compared to a 100 skill and lore crafted weapon that does 100%.)
  • Crafting skills and lores still affects material cost and weak spot chance as before.
  • Armor mitigation values are now only 0-20% affected by skills and lores when crafting.
    (This means that an armor crafted with 0 skill have 80% max mitigation compared to a 100 skill and lore crafted armor that will have 100% of the max mitigation.)
  • Armor weight is no longer affected by skills and lores when crafted.
    (This means that an armor piece crafted with 0 skills weight the same as the same piece crafted with 100 skills and lores.)
  • Shield mitigation values are now only 0-20% affected by skills and lores when crafting.
    (This means that a shield crafted with 0 skill have 80% max mitigation compared to a 100 skill and lore crafted shield that will have 100% of the max mitigation.)
  • Shield weight is no longer affected by skills and lores when crafted.
    (This means that a shield crafted with 0 skills weight the same as the same shield crafted with 100 skills and lores.)
  • Bow damage values are now only 0-20% affected by skills and lores when crafted.
    (This means that a bow crafted with 0 skill does 80% the damage compared to a 100 skill and lore crafted Bow that does 100%.)
  • Lowered the maximum weight of weapons that mounted fighters can use without receiving
  • Stamina and damage penalties. (Player Strength / 30)

Fixes:
  • Fixed some typos.
  • Fixed some missing collision on rocks above the Tindrem maze.
  • Fixed some floating objects around the world.
  • Fixed an aggro issue on the initial Sarducaa Fighting Pit Boss.

Mortal Online - FarmerJoe
We have been working on a really massive new update for the last few months.
Mortal Online is a very difficult game to grasp, it’s large, unwieldy and complicated. This has always made it very difficult for brand new players to get started.
A couple of years ago we tried to make the starting experience easier by building a simple tutorial that teaches the players the very basics of the game.
This tutorial however only scratched the surface of what the game has to offer. But next week all of that changes.


During the last months we have been building a brand new separate starting area called Haven.
Haven is a large island with several different biomes that is completely separate from Myrland and Sarducca. Players that create their first character are forced to go through Haven before they can enter Myrland.

On Haven new players are protected by the yellow fledgling flag. This means that the new players are a lot safer from being killed by other players. They get to try out the game and earn some gold in a place where they don’t constantly have to worry about getting killed by other players. Players may however drop their fledgling flag at any point to try out being blue or even a criminal or murderer.

Once you leave Haven you can never come back. Players can choose to leave Haven at any point, when they leave they will bring everything in their inventory and all the skills they have acquired. The banks in Haven are also connected to the banks in Tindrem so any banked item you had on Haven will be available for you in Tindrem. When leaving all players also lose their yellow fledgling flag and are no longer safe from open PvP. At this point the players murder counts are also reset so any murders the players might have committed on Haven is forgiven.

Haven is full of tutorial NPC that teach you everything from fighting to crafting and extraction.
Tutorial NPCs can give skills and set waypoints for you to follow.
Haven also features a special guild recruitment system. We have noticed that players that get into a guild at an early state stay for a lot longer. The support you get from being in a guild and having real people to ask questions to help out new players a lot.
Guilds have 3 options when it comes to Haven guild recruitment.

1. Opt out
They may opt out entirely and not show up on the recruit UI.

2. Contact
Guilds that are set to contact will have a contact button in the recruit UI. When pressed the highest ranked online member of that guild will get a whisper and the two players are allowed to whisper to each other. This way guilds have control over who gets invited.

3. Auto-join
Guilds that are set to Auto-join show the contact button in the UI but also have a Join button.
Haven players that press the join button will automatically send a join to the guild and if there are free spots in the guild they will join in.

To make the game slightly easier to get started in for crafters some balance changes have been made. Low level crafting will no longer for example have a drastic impact on the damage of the weapon, instead it will impact the durability and materials needed. This way crafters that are starting out can make items that aren’t completely useless for other players. The full list of changes for crafting will be in the patch notes.
Some basic skills have also been made to level up a lot faster to avoid too much grind for new players.

On top of all of this Tindrem has gotten a slight graphical update with new buildings. Some of the new buildings feature fancy new interiors and you can now enter the great library of Tindrem. Also all gates to Tindrem have been opened (because the garden is no longer used as a tutorial area).

The patch feature so much more but these are the big changes stay tuned for the full patch notes on October 7th when Haven goes live.




Mortal Online - FarmerJoe


Changes
World:
  • The Khurite villages have gotten a graphical update!

Skills:
  • Breathing Technique no longer has a minimum prerequisite to learn the skill.
  • Footspeed no longer has a minimum prerequisite to learn the skill.
  • Athletics is now a secondary skill.
  • Sprinting is now a primary skill.
  • Sprinting is now a parent skill to footspeed.
  • Sprinting is now a parent skill to Armor Training.
  • Riding skill is now a secondary skill.
  • Controlled riding is now a primary skill.
  • Controlled riding is now a parent skill to Swift riding.
  • Controlled riding is now a parent skill to Mounted Combat.
  • Controlled riding is now a parent skill to Mounted Archery.
  • Mining is now a secondary skill.
  • Woodcutting is now a secondary skill.
  • Butchery is now a secondary skill.
  • Handle and pole crafting is now a secondary skill.
  • Weapon crafting is now the parent skill to handle and pole crafting.
  • Advanced Blade Crafting is now a secondary skill.
  • Mammal Skin Lore is now a secondary skill.
  • Skeleton Lore is now a secondary skill.
  • Flesh Lore is now a secondary skill.
  • Advanced Metals are now a secondary skill.
  • Primata is now a secondary skill.
  • Dairy Products Lore is now a secondary skill.
  • Arthropod Produce Lore is now a secondary skill.

Items:
  • Moved the Khurite Scout Armor set to Armor crafting.
  • Moved the Tindremic Scale Armor set to Soft Armor crafting.
  • Woodcutting trinket skill is now changed to Advanced Cooking skill.
  • Mining trinket skill is now changed to Fishing skill.
  • Riding trinket skill is now changed to Controlled Riding skill.
  • Athlethic trinket skill is now changed to Sprinting skill.

Balance
  • Decreased the effective aggro range on Ritual Pets such as Tupilaks, Death Knights and Shades by half,
  • making them not chase players extreme distances without having the owner following as these pets
  • don't use loyalty, and to also give normal Pets something they do better than Ritual pets.

Fixes
  • Fixed an issue where TC NPC’s sometimes flew up in the sky.
  • Fixed a bug where the Beast Influence skill would give insane range to pets.
Mortal Online - FarmerJoe
Added:
  • Tindrem has opened up the doors to a new butcher house.


Changes:
  • Krampos has left Tindrem, and Discordo has stopped roaming the streets.
  • Removed the AoE from Dogs charge attack.
  • Tindrem houses have gotten a small texture touch up.


Fixes:
  • Chickens no longer spawn their eggs under the breeding grounds.
Dec 20, 2018
Mortal Online - FarmerJoe


Krampos is visiting Tindrem!
This year Discordo was pulled from the urn but he is not going down easily.
Instead of spreading his items around his burning house he is running around spreading them all over tindrem!
If you find Discordo give him a good old smack on the head and he will drop some extra loot for you to pick up.
But don't hit him too much or he might run away for a while!

Discordo walks from his house out into Tindrem and then back to his burning house again to pick up more loot!

Some of the things to find includes:
  • A new Krampos Buccus Cape!
  • A rare Urial Mask that makes you look just like Krampos!
  • A rare Krampos Dagger collectors item!
  • A Thursar Plate Armor crafting book!
  • Trinkets and charges, and many other things!

Big thanks to the members of the community who helped write the dialogue for Krampos this year!

Added:
  • Added a new type of AI that flees from it’s targets.

Changes:
  • Improved some AI following behavior.
  • Made Tindrem a bit more festive!
  • AI will now do friendly attacks like healing or buffing when roaming and not only when idle.

Fixes:
  • You no longer get the message “This mount is too young to ride.” when pressing use on a mount that you want to tame.
  • Fixed incredibly rare bug when mounting a mount and equipping armor.
  • Fixed a chest that were spawning on top of the tunnel in the Gaul Kor mine.
  • Fixed some Ai collision issues on the floating Arena.
  • Fixed issue where leveling down a skill wouldn’t correctly disable it’s children.
  • Fixed a node-crash related to player housing.
Nov 19, 2018
Mortal Online - FarmerJoe


Added:
  • Added a dedicated button (tab) to open both inventory and the paperdoll.
  • Added a section for login news in the login screen.

Changes:
  • Removed a couple of config options that was being abused to get an unfair advantage.
  • World loot windows now close when empty.
  • Blacklisted players will now ping alert towers.
  • Control towers connected to guilds that don't have a guildstone placed will now take damage every round.
  • You can now press "Use" on mounts to tame them.
  • Unbuilt houses that are destroyed before being finished are now instantly removed and does not take 48h to remove.
  • Player psyche now reduces magic attacks from ai.
  • Pet window now shows maxspeed instead of the stat speed. You can still see the speed stat by hovering the mouse over the UI.
  • Improved tooltips for the pet-window.
  • Improved line of sight for AI when they target players with ranged attacks to prevent them from "shooting around corners."
  • Tamed creatures killed by guards now drop loot.
  • The Inspect book is now available at the Khurite Librarians.
  • Blinders now reduces mount stop time with 50% instead of 90%
  • Did some minor overall atmospheric graphic improvements to the Myrland landscape.
  • You can now target players inside bushes.
  • Improved the teleporting out of the Demons Lair to prevent players getting stuck in the pillars.
  • Increased the max stats for Speed and Constitution on Gamals to make them more viable.
  • The double Strength requirement for mounted weapons are now replaced with a dynamic player strength compared to the weapons weight calculation to make lighter weapons like swords usable on mounts.

Fixes:
  • Fixed an issue when dismounting a mount would set the pitch of the player to an odd number.
  • Fixed a client crash when casting spells.
Aug 28, 2018
Mortal Online - FarmerJoe



Changes:
  • Alces now also gives molarium when butchered.
  • Rebalanced the NPC Shields to not out match the player crafted ones.
  • Following changes have been made to balance pole weapons, especially those with long blades. (Pole Swords)

    Increased the stamina drain on 2h long sauroter handle by 20%
    Increased the stamina drain on 2h long handle by 20%
    Increased the stamina drain on 2h short handle by 10%

    Lowered the stamina drain on following weapon heads to compensate for the increased stamina drain on 2H long and short handles:

  • Sledgehammer
  • War Hammer
  • Maul
  • Star Mace
  • War Spear
  • Triple Spear
  • Long Spear
  • Heavy Spear
  • Flanged Mace
  • Kallard Great Axe
  • Kallard Double Axe
  • Hand Axe
  • Halberd
  • Double Axe
  • Brier Axe
  • Great Double Axe
  • Great Axe
  • Scythe
  • Scythe Curved
    These weapon heads have had their stamina cost reduced to match the values they had on 2h Short Handles prior to this patch, so for example crafting a 2H Short Handle Halberd will have the same stats as before this patch.
    This also makes a lot of these weapon heads more viable to put on 1H Handles.

Fixes:
  • Taking mounted fall damage now correctly sends the damage message of both you and your mount.
  • Fixed a bug where slashing and blunt defense values when crafting shields were reversed.
  • Fixed the wrong Spiritist vendor being moved out from Morin Khur.
  • Fixed a rare crash with shields.
  • Fixed a node-crash related to elementalism.
  • Fixed some issues with Magic Reflection on AI.
  • Fixed issue with slashing damage not correctly calculating when you hit someone on their shield.
  • Fixed the skill description on Resistance Swimming to display the stamina reduction.
Mortal Online - FarmerJoe

Added:
  • Added the new fishes to Taxidermy.
  • Added a new type of semi rare wild life creature.
  • Added the new wild life creature to Taxidermy.
  • Added some Old Chest and Chest keys to humanoid Ai loot tables.
  • Added better support for handles stamina modifications.
  • Added support for allied TS NPCs, these can be used by same guild or allied.
  • Added new Allied Priest TS NPC deed to vendor.
  • Added new Allied Bank TS NPC deed to vendor.

Changes:
  • Lowered the Demon Portal Blocker HP by 50%
  • Increased the amount of ore you can mine from the the Demorite Rock before its depleted.
  • Decreased the stamina drain on 1h handles by 25%
  • You can no longer eat building scraps.
  • Lowered the base strength requirement of Shortbows by 10
  • Moved the Morin Khur Spiritist and Demonolog traders to outside the West Gate, so their item prices wont get messed up by Town Taxes.
  • You no longer sink in water with above 10 weight, instead you sink when you are above your free weight.
  • Mounted players mounts now take a lot more fall damage.
  • Horse size is now clamped to 285 which was intended to be the max value.
  • Resistance swimming now reduces the stamina drain from 0-75% when swimming.
  • Knockdown timer increased for characters that are; fat +1 sec, bulging +1.5 sec and obese +2 seconds.
  • Changed the calculation for how max armor weight impacts stamina penalty, you now get 0.25 kg threshold increase on each 1kg max armor weight you have above 14kg
    e.g If your max armor weight is 22, the threshold for when the stamina penalty starts will be at 16kg instead of 14kg
  • Changed the equipment hit calculation, it now takes the shields defense values instead of a set number when calculating equipment hits.

Fixes:
  • Fixed some level streaming issues in Tindrem.
  • Fixed NPC placement slots on mirrored TC walls.
  • Fixed Thursar Warriors holding axes the wrong way.
  • Removed a config options that was being abused to remove water visually on the client.
  • Fixed issue with shields that made them all have 10% piercing damage when crafted.
  • Canvas and books now work again.
  • Fixed issue with Fire protector that made the spell not move to another spell book.
  • Glacier shard can no longer hit a target twice.
  • Fall damage while mounted no longer takes into account the players skill in landing technique.
  • Fixed bug where you wouldn't drop what you where eating when dying.
...

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