Mortal Kombat X - contact@rockpapershotgun.com (Dave Irwin)

With Mortal Kombat 11 lurking around the corner, there’s no better time to look back at the previous game: Mortal Kombat X. It came just a few years after the rebooted timeline shook the series in more ways than one, the events of Mortal Kombat (9) setting a whole new future in stone.

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Mortal Kombat X - contact@rockpapershotgun.com (Alice O'Connor)

The spine-ripping, heart-stabbing, tooth-smashing, face-eating supernatural superkillers of Mortal Kombat will return next year in Mortal Kombat 11, announced today. The main new features in this next fighting game, as far as I can tell, are ultraviolence that’s even more wince-inducing and dressing up your murderers like pretty dolls. Observe, a cinematic announcement trailer follows.

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Mortal Kombat X - contact@rockpapershotgun.com (Alice O'Connor)

When the konsole versions of Mortal Kombat X [official site] got fancied-up earlier this year with new netcode and more (silly) DLC characters, we sat like lemons. Publishers Warner Bros. stepped away from the game, murmuring incoherently as they left.

Well, better late than never. Improved netcode, bug fixes, balance tweaks, and other technical improvements are now here, as MKX’s big overhaul patch launched yesterday. Also out is the Kombat Pack 2 paid DLC, adding new characters like, uh, a Xenomorph. You may now resume crushing skulls and whipping out spines.

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Mortal Kombat X - contact@rockpapershotgun.com (Alice O'Connor)

Mortal Kombat X [official site] sat bolt upright with a gasp last week, coughing up old pixels and bytes. After the spin-ripping fighting game had seemingly been abandoned in January, suddenly it had an open beta test of a big ole update. Quite how that would translated into updates or new releases was unclear, but now we know the plan. Come October, things will be better around here.

… [visit site to read more]

Mortal Kombat X - contact@rockpapershotgun.com (Alice O'Connor)

It seemed that Warner Bros. had given up on the PC version of Mortal Kombat X [official site]. The fighting game’s last DLC, adding new pugilists including the Texas Chain Saw Massacre’s Leatherface and one of those there Aliums out the Alium films, was not released on PC. Nor was the new ‘Mortal Kombat XL’ version which brought better netcode (plus all the DLC) to the console version. It seemed like, after that whole Batman fuss, Warner Bros. were backing away from PC. Well! MKXL is coming our way, goofy characters and all, and we can all try it in an open beta this weeked.

… [visit site to read more]

Alien: Isolation - contact@rockpapershotgun.com (Alec Meer)

There was much confused rejoicing earlier this month at news that the honest-to-God Alien (and also Leatherface, but whatever) was becoming a fighter in Mortal Kombat X [official site], but now there is even more confused snarling. It turns out that only the konsole I’m so sorry, console versions of the game will be receiving the Kombat Pack 2 DLC which contains the new chaps. The PC will also be denied the Mortal Kombat XL bundle-o-pack. It’s an as-yet unexplained and perhaps unwise move from Warner, the publisher already accused of unduly mucking PC-folk around with that very messy Arkham Knight port.

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Kerbal Space Program - contact@rockpapershotgun.com (Adam Smith)

We’ve been drawing up our end of year list here at RPS and in trawling through 2015’s releases, I found a fair few that I hadn’t played and feel like I really should have done. Over the last couple of weeks, I’ve been catching up. Here are the games I missed. Until now.

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Mortal Kombat X - contact@rockpapershotgun.com (Alice O'Connor)

It’s all fun and games until no one loses an eye because wonky netcode stops your gouging.

Mortal Kombat X [official site] is pretty wonky on PC, especially compared to the console versions, with poor performance and bugs galore. Creators NetherRealm say they’re still working with PC co-devs High Voltage Software to improve it, and a big patch is due today for starters.

… [visit site to read more]

Mortal Kombat X - contact@rockpapershotgun.com (Adam Smith)

The first time I played Mortal Kombat [official site], Nintendo had replaced all the blood with sweat, which seems like the kind of extreme detox plan Gwyneth Paltrow might be promoting next week. Instead of actually playing the game, I spent all of my time trying to figure out how to enter the cheat code that would activate the gore and fatalities, little realising that such a code only existed on the Genesis version of the game. The SNES was Sweat City forever.

These days, the cool kids edit files instead of entering cheat codes. A redditor by the name of XVermillion has unlocked previously unplayable characters Rain, Sindel and Baraka by renaming references to assets in the source files. Instructions are here.

… [visit site to read more]

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