Miscreated - Jenilya
https://www.youtube.com/watch?v=u4QYLybnPgY
Version 1.0 is a major milestone for Miscreated because it means that Miscreated is leaving early access (alpha) and is now considered a beta release of the game.

1.0 indicates that the majority of all planned features for the game have now been implemented.

Several of the implemented features will continue to evolve and be improved upon as further development takes place, as well as general game optimization and polishing.

For your enjoyment, Miscreated 1.0 contains over 100 weapons, 15 types of vehicles, 12 types of AI, 19 main weather patterns, 100 skins, 700 clothing variations, 400 base building parts, and 100s of other gameplay related items.

Miscreated is a dangerous world. Be prepared to survive!

Follow our social media channels for all the latest news and information:
Discord: discord.gg/miscreated
Twitter: twitter.com/miscreatedgame
Instagram: entradainteractive
Facebook: facebook.com/miscreatedgame

Abbreviated Patch Notes:
  • Iron Sons' DLC - New Steam DLC that contains exclusive weapon skins and content
  • Self hosted servers - anyone can host their own Miscreated server now - server is a separate download from Steam
  • Over 20 new weapons - a wide variety of new weapons are included
  • Over 100 new weapon skins - with the exception of exclusive skins they will be randomly awarded as you play
  • 100% finished map - including two new huge undergound bunkers and general overall polish to the map
  • New and improved weather patterns - acid rain and blizzard are new - seek proper gear or shelter indoors as needed
  • Exhaustive temperature system - keep an eye on your temperature - many gameplay elements will now affect it
  • New base building parts - shutters and shutter walls, hesco barriers, angled walls, water barrels, purifiers, and collectors
  • Farming system - Grow crops using planters found in the world or craft some for your base
  • Interactive world - Doors, explosive items, powering houses for working lights, ovens, and microwaves
  • Audio improvements - Sounds wil now adjust depending on the environment you are in
  • 100s of bug fixes and quality of live improvements

Consumable Item Changes for 1.0

In version 1.0 the consumable item system has been enhanced to add more gameplay options and depth.

Due to their age, all old items you find in the game (MREs, soda cans, packaged foods, water bottles, canteens) will mostly likely not be in a pristine state and can make you sick, poisoned, or irradiated when consumed. Be sure to inspect all items before you consume them. Items you find in bunkers and underground have been protected from the harsh aftermath of the war. Search for items in these areas for consumables that are safe to eat and drink.

Most above ground water sources have also been irradiated due to the war. Consuming water from above ground water sources will make you sick. Clean water sources can still be found underground, or you can use the few water pumps located around the world.

As you explore the harsh world, keep a watchful eye out for any water purification tablets. They can be added to any refillable water container to purify the water inside of it. If you decide to settle down and and create a base you can construct a water purifier that will clean any contaminated water source.

A water collector can also be constructed that will collect clean water when it rains, but don't try and drink any of it after a radiation storm as the entire contents will be irradiated. Remember, your water purifier can be used to clean the irradiated water should this happen to you.

All refillable fluid containers (jerry cans, water bottles, and canteens) can contain a random amount of either diesel fuel or any type of water, so inspect any container before drinking it. As a devious player, you can choose to fill a canteen with diesel fuel and leave it for some future traveller to find and hopefully consume, or you can also use rotten vegetables to poison water. Consuming too much diesel fuel will kill you.

The only way to detect that an item is irradiated is to use a Survivotron to inspect it. If you do not have one, be wary of consuming anything that appears to be clean - unless you like the warm fuzzies of being irradiated.The safest way to stay nourished is to revert back to your primal instincts and kill animals to harvest them for food, or be more civilized and just grow crops. All fresh food is perfectly safe to eat.
Oct 12, 2018
Miscreated - Entrada Interactive
The next release for Miscreated will be Version 1.0 and will also coincide with Miscreated leaving Early Access on Steam.
Version 1.0 will be the largest Miscreated update since the game was started.

In the coming weeks, we will be revealing a few of the major new features coming to the game and how some of you will be able to get an early peek at those features. So follow us on our social media channels and join our Discord community to stay up to date on the latest news.

The current experimental version of the game on Steam has an early implementation of some upcoming features including the Dynamic World System and Farming/Horticulture. This will be just a small taste of the upcoming Version 1.0 Release.

The team behind Miscreated has been very busy working on Version 1.0 and we can't wait to share it with all of you soon!

-- The Miscreated Team

Website: miscreatedgame.com
Twitter: @miscreatedgame
Discord: discord.gg/miscreated
Aug 31, 2018
Miscreated - Jenilya


Servers
  • Fixed a common server crash related to item handling (about 50% of all current crashes)
  • Fixed a common server crash related to AI (about 50% of all current crashes)
  • Some server optimizations related to bases
  • On server start kiosk support is disabled until the Steam inventory configuration data is received from Steam - can still be disabled by admins as well
  • Potential fixes for a couple of AI related server crashes

Prone
  • Prone support has been added to the game - default 'z' key to go into prone stance
  • It works well on slopes up to 45 degrees and in tight spaces - the player can also prop up on smaller objects
  • All usable items stay equipped, unusable items get automatically dequipped (guitar, bow and most melee weapons)
  • Usable prone items are all shooting weapons, all utility/tools, throwables, and the knives
  • During prone movement certain actions are blocked (as the arms are busy) and have to be performed while not moving (aiming/shooting, weapon switching, emotes etc.)
  • We ironed out most issues on the experimental server - thank you for helping to test and we plan on sligthly extending the prone feature at a later date

Game
  • Improvements to collision detection when opening/closing doors and gates
  • A player that newly spawns/respawns will now have a basic map in their inventory
  • Fixed issue where some items could be restored with the wrong health value
  • Rebalanced radstorms and nuclear flash freeze
  • Pressing the jump key will now cause the player to stand up from any stance
  • Some new skins added
  • Fixed damage done to items on players - damage is only applied now after all other game/faction multipliers
  • When a player, tent, vehicle, item on the ground, etc. gets shot it may also damage items inside of it
  • The amount of damage done to items has been adjusted for all items
  • Almost all items in the game now have a health value
  • Some trivial items, like sunglasses, will automatically be removed if their health is reduced to 0
  • The damage done to a weapon does NOT currently affect the weapon's damage output - that will be in another update
  • Adjustments made to breathing, vomit, and blood particle effects
  • Fixed an issue that was causing some items to be damaged twice when hit
  • Campfires will only damage items inside of it while lit
  • Fixed issue where traps wouldn't appear at times after a server restart

Base Building
  • Doors will now stop and reverse direction if they collide with a player
  • Fixed issue where the action menu wasn't being reset correctly after interacting with base parts

Kiosks
  • Vehicle camouflage skins cost 20 amcoins, instead of the standard 10 for solid paint colors
  • Fixed an issue where amcoins could be deducted incorrectly while storing an item in a kiosk (caused by the above issue)
  • Fixed an issue when retrieving some items from the kiosk - would remove it from steam inventory but not be given to the player

Vehicle Skins
  • Increased chance to be awarded a vehicle skin while driving
  • Skins added for the SUV and dune buggy
  • Orange, pink and purple colors added for all vehicles that currently have skins
  • Camouflage skins added for dune buggy, pickup truck, base sedan, suv, and semi trucks
  • Vehicles only spawn with solid colored skins, not camouflage - players have to apply camouflage skins

Vehicles
  • Decreased number of dirtbikes from 5 to 4
  • Increased number of semi trucks from 1 to 2
  • Slightly decreased the top speed of some vehicles
  • A vehicle will automatically stop if a required item is destroyed inside of it

Items
  • Increased chance for frag grenades to spawn
  • Increased chance to find the hazmat mask and tank
  • Repair kits added for cloth, leather, canvas, and teflon items
  • Decreased weight of the tranquilizer gun
  • Adjusted movement sensitivity on weapons while aiming
  • Increased the physics proxy size of the amcoin ledger to help prevent it from falling through the ground when dropped

AI
  • Critters may now randomly spawn around players while players are running around
  • AI will now make use of some animation variations
  • AI's visual perception now scales based on a player's stance and movement speed
  • Critters may now randomly spawn around players while players are running around
  • Some AI will now spawn wearing clothes
  • Spiders spawned by performing a world action (searching an item) will now scurry away before they come back to attack

UI
  • Allow rebinding(ui+save+load) of empty inputs (for actions that haven't been bound on a specific device)
  • Allow rebinding of controller mouse emulation (click and context menu)
  • Unbind previous stance DPAD up from controller (instead use DPAD up for tactical) -> Jump now causes stand up And next stance cycles as well
  • Bind DPAD up to tactical action
  • Fix the reset of keybinds to work in-game as well (restore actionmap/filter states)
  • Some general improvements to speed up the inventory loading time - more improvements will still be made
  • Added new stances to the stats bar UI
  • Adjusted keybinds and added some new keybinds to the UI screen
  • The keybind configuration for controllers has been changed - be careful remapping now as it could break access to features
  • Zoom sensitivity scale added
  • Updated wheel slots to now be consistent with other items in the inventory

Map
  • More cars on the highway ramps near the beach farms north of the map
  • Replaced fire hazard areas with updated new areas that support heat for the player stats

Animations
  • Prone animations added
  • Fixed foot ground alignment for standing and crouching idles
  • Verified all weapons have movement in sfp during idle animations
  • Fixed vector reload sound set up
  • Giant roach mesh update
  • Gas mask mesh updates

Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1737715419897762742/
Aug 7, 2018
Miscreated - Jenilya


Vomit/Barf/Overconsumption
  • When a player overconsumes food/drink it can cause involuntarily loss of stomach contents. (40% of food/drink lost)
  • Vomiting can also be caused in a less potent way by sickness, poison, dizziness or radiation sickness - in this case only a fourth of the food/drink is lost
  • After vomiting the player feels slightly better if he was dizzy before

Humidity/Visible Warm Breath
  • If the combination of the difference of air to exhaled air temperature and air humidity is high enough then the players breath becomes visible
  • The breath frequency is based on the stamina strain on the character and works in combination with the hold breath actions
  • The breath visibility duration depends on the how fast the exhaled humidity can be absorbed in the air

Wetness
  • A player gets wet by going underwater, being in the rain or high humidity
  • When a player gets wet enough water begins dripping to the ground for a certain period until the player is dry enough again
  • Wet players have a medium protection against heat and fire, but are more susceptible to cold

Vehicle Skins
  • Support for skinning/painting vehicles has been added to the game
  • As you drive the pickup truck, base sedan, or semi there is a random chance you will be awarded a new skin for the vehicle you are driving
  • Skins for additional vehicles will be added in future updates
  • All the current skins are just solid color variants
  • Vehicle skins can be sold and traded via Steam inventory
  • A new vehicle paint shop has been added to the map - vehicles must be taken there to be skinned
  • A vehicle kiosk is located in the building that will show you all the vehicle skins you have
    It costs amcoins to paint/skin a vehicle - the cost of skins will eventually vary based on the skin
  • Skins on a vehicle will persist through server restarts

Repair Kits
  • Repair kits have been added to the game and will allow you to now repair most weapons
  • The health of the repair kits determines how much it will repair a weapon - a 15% health kit will repair its corresponding weapon by 15%
  • You can combine health kits together - a 15% and a 30% will become a 45% kit - anything over 100 will be lost
  • A weapon can be broken down into a repair kit for that weapon - the health of the weapon determines the health of the resulting repair kit
  • You repair a weapon, or combine repair kits, by dragging and dropping them in the UI - the background of an applicable item will turn blue

Item Damage/Degradation
  • All weapons now spawn with a random amount of health
  • They will need to be repaired to 100% in order to be stored in a kiosk
    In this update the health of an item does NOT affect its performance, but it will in the next update
  • When a player takes damage any clothing that has a health value in the area that was hit will be damaged
  • For example, a player gets shot in the chest and it's possible both the jacket and shirt will be damaged
  • Only a small amount of clothing has a health value and can currently be damaged, but all clothing will have a health value in the next update

Server Fixes
  • Fixes for water spawning issue
  • Fixes for some stuck server issues
  • Fixes for kicking players when moving fast - driving vehicles
  • Server crash fix for a memory allocation bug
  • Tow cable optimizations to help reduce crashes while towing metal parts
  • Rate limited damage to base parts to reduce database updates and client messages

Game
  • Better emote reliability and speed
  • More world actions added for new assets/areas
  • Weather stats slightly tweaked in regard to humidity and breath visibility
  • Burning barrel now provides warmth and lower humidity, as well as new fire damage setup
  • Gamma curve limit added
  • Server message sent to all clients when an admin manually starts a weather pattern
  • Current weather pattern is now output as part of the server status command
  • Slight network optimization by excluding certain objects server-side
  • Slight network optimization in the initialization of storage, dryfire, ladder
  • Slight server performance optimization by excluding weather audio, visuals and client only objects on servers
  • When using the context menu to craft an item the resulting item will be dropped on the ground if you don't have room in your inventory
  • Resulting crafted items that drop to the ground now have their orientation randomized to help eliminate perfectly stacking objects on the ground
  • Items restored from a kiosk will always have the correct stack size and health
  • Inventory opens faster the very first time you open it
  • Fixed "Unknown" player bug in area chat

Vehicles
  • Drivable semi truck added
  • When a pickup truck, base sedan, or semi spawns it will appear with a random paint color

Map
  • New junkyard area added that contains the vehicle paint shop
  • New semi truck prefabs have been updated/added to the map
  • Semi truck spawn locations added

UI
  • Removed double keybind of controller crouch/inventory
  • Fixed some incorrect icons UI/Steam icons

Items
  • Fixed BE/DE flex cap names
  • Repair kits can be randomly found in the game and can also be looted from certain boxes and workbenches
  • Red dot sight added
  • Lug wrench does not degrade as quickly when repairing vehicles
  • Some new skins have been added for the .22 pistol, AT-15, Carlington, and HK45 - they are all randomly awarded as you play the game

AI
  • There is a chance that when you loot from some world objects that you will disturb some sleeping critters
  • Mutants can now alert other nearby mutants
  • Mutants can now slightly evade if you are aiming at them - how often and how much depends on the mutant type
  • Baby spiders no longer leave behind a corpse when they explode
  • Small tweak to the human spider that should reduce its likelihood of getting stuck when spitting venom
  • Increased chance to find amcoins on mutants
  • Giant roach added

Animations
  • Update to melee system to work with our camera system - players will now be able to aim better during melee
  • Fixed weapon placement timing during shotgun select animations
  • Barfing animation added
  • Fix for movement animations - when looking directly up the body will now not twist oddly
  • Meleeing now cancels emotes
  • Separate animations added for the Katana instead of using the baseball bat animations
  • Crouching movement animations have been made more consistent - this fixed hyperextension during ironsight whilst movement crouching
  • More movement added to some AI arms to make them less stiff
  • Colt python poses once over - also improved firing and reloading animations

Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742216747655686820/
Jul 13, 2018
Miscreated - Jenilya
Skins Support
  • Support for applying a skin to an item has been added to the game
  • The Amalgamated kiosks now have a new tab named "Skins" that will show you all the skins you currently have
  • While using a kiosk you can right-click on any item in your inventory which you have a custom skin for and select the "Apply Skin" option
  • A custom skin will persist on an item if you store it in game (crate/tent/etc.), however if you store an item in the kiosk any custom skin will be removed
  • Applying a skin does not cost any amCoins
  • The tooltip for an item will inform you if there is a custom skin applied to the item
  • Some skins that are awarded to players cannot be sold or traded, but random skins you receive while playing can be sold/traded using Steam

Miscreated Pre-order Rewards
If you were one of the fans who originally pre-ordered the game, thank you!, and you can now claim some exclusive skins
Go to http://claim.miscreatedgame.com and enter in the information in the form

Everyone that pre-ordered will receive the Hoodie Biker skin:
http://miscreatedgame.com/shots/item_images/HoodieBikerSkin_2048.png

If you purchased the Founder's option, then you will also receive the AT-12 Founder's skin:
http://miscreatedgame.com/shots/item_images/Rem870Founders_2048.png

Steam Inventory
  • A lot of the in-game items have had their names and descriptions updated so they will appear correctly in Steam
  • Several icons have also been corrected
  • If a failure occurs while trying to store an item in your Steam inventory the amCoins and in-game item should not be removed from the player

!report chat command
  • If a player kills you and you suspect them of cheating, you can now use the !report chat command to report the player
  • All reports will go directly to EAC and they will be responsible for identifying and banning cheaters
  • You need to use the !report command within 5 minutes of being killed by a suspected cheater
  • Any message you type after the command will be included in the report to EAC, example: !report he was flying in the air when he killed me
  • Do not use it to report frivolous issues or non-cheat related reports - those will be ignored

Cheat Prevention
  • Several measures have been implemented to prevent users from using some third party programs to cheat
  • We apologize to users who legitimately used some of these programs, but it was necessary to disable them to reduce cheating
  • Some of the programs affected were: ReShade, SweetFx, Nvidia Profile Inspector, and similar programs
  • Attempting to use these types of programs will not result in a game ban, but they will no longer alter the game

Game
  • Several issues with servers have been resolved. Most of them have been caused by the AI system, but we have also fixed issues caused by the storage increase from Update #60.
  • Reduced chance of finding amCoins in registers, increased chance from AI
  • Added more hidden places to find items
  • Game now prevents storing items in slots where an item should not be allowed - even if the UI appears to allow it
  • Fixed bug where you could pick up a fanny pack with items still inside of it
  • Refillable items will now display "Refill" or "Consume" correctly in the UI
  • Large commercial crates can no longer spawn a packed tent - will spawn vehicles parts in their place
  • Fixed network issue where network ids were not being reused correctly (this should allow servers to run longer in the future without requiring a restart)
  • If a player falls through the map they will now be reset to on top of the terrain
  • Lug wrench can no longer repair melee weapons

Achievements
  • Fixed the repairing a base part achievement so it's obtainable
  • New kiosk related achievement added (also awards a new skin)

Items
  • Easter jacket no longer spawns (oops)
  • Changed third person model on single sandbag back to box because it was being used to stack and base raid
  • Updated texture on the Black Widow katana so it looks more unique

Vehicles
  • The jetski now has a custom texture applied to it, so it fits in more with the general look of the game
  • Fixed gamepad support for the jetski
  • Improved suspension on the sedans to improve off-road damage
  • Fixed boats/jetskis holding throttle when driver exits vehicle

Base Building
  • Fixed issue with initial state of a locked door not being sent to clients correctly
  • Stick scaffolding added - these can be used to quickly place up scaffolding and have very low health

Map
  • Adjusted Horseshoe cave so it's no longer submerged in the ocean
  • Fixed a few metal part spawners that were partly clipping into the terrain
  • Adjusted Radiation Valley effect area, players shouldn't be radiated as quickly
  • Replaced some of the old semi truck models with new ones (More will be added in the map in future for destroyed vehicle variety)

AI
  • Wolves should move around as a pack again
  • Minor improvement to wolf behavior
  • Reduced chance of wolves barking away from player when encircling
  • Fixed group perception so all wolves will engage in combat when one does
  • Fix for mutants occasionally not ragdolling on death due to packet drops

UI
  • Fixed slots appearing as white, like when using a kiosk, when accessing a vehicle
  • Fixed item slots still showing as items were moved around in the inventory
  • All kiosk items are now sorted by their title
  • Display rounds in a magazine as part of the action prompt

Audio
  • Unique sounds added for the jet ski

Animations
  • Added animation for charging bolt of M249 for empty reload

Models/Textures
  • Tweaked proxy on oil tanker cabin to allow players through doorway

Please share any feedback about the update here:
https://steamcommunity.com/app/299740/discussions/0/3160848559777530606/
Miscreated - Jenilya
All servers will be going down at 4:00pm (EST) for update 61. Patch notes will be released after the servers are restored.

We're sorry for any inconvenience during this time.

Thank you.
Miscreated - Jenilya
Sale

To celebrate all this you can get Miscreated for 50% off during the Steam Summer Sale. You can find Miscreated here:

https://store.steampowered.com/app/299740/Miscreated/


Amalgamated Kiosks
  • Several kiosks have been placed around the map in Amalgamated branded buildings
  • Kiosks will allow players to store and retrieve items to/from their Steam inventory for the game
  • To store and retrieve items it will cost amCoins - a new in-game currency which can only be found or looted as you play the game
  • amCoins are like any other item you find and carry on your player, and can be looted from your corpse
  • amCoins, and a few other specific items, cannot be stored in a kiosk
  • The amCoin cost will vary depending on the item - weapons are more expensive to store and retrieve than rags, for example
  • You may use the kiosk system to transfer items between servers - store them on one server, then retrieve them on another
  • Only crafting guides and a few cosmetic items can be sold or traded on Steam - all other items cannot be sold/traded and are for your use only
  • If an item is stackable, only a full stack can be stored in a kiosk - stack size is displayed in Steam
  • Damaged items cannot be stored (you will be able to repair items in a future update)
  • Only empty magazines can be stored in a kiosk - unload the ammunition first, then store the magazine and ammo separately
  • There is a base building part kiosk that spawns in the world and can be dragged back to your base using some vehicles so the kiosk can be used there
  • A kiosk placed in a base can only be used by clan members of the base it is in
  • Only you can see your items stored in a kiosk, and multiple people can use a kiosk at the same time
  • Items stored in a kiosk cannot be looted by other players

Server Renters

Should you desire to disable the kiosks on your rented server you can add the following line to your hosting.cfg file to disable them. This will prevent players from being able to store or retrieve items on your server:
steam_inventory_enable = 0

Game
  • New waist slot added to players. Used for fanny-style packs
  • When scavenging for items the action menu will appear with a scroll wheel icon if there are items you can find
  • Scavenging for items added to many of the newer world assets
  • Optimized net behavior of environmental areas
  • Fixed issue with corpses who have been interacted with that could cause them to disappear too soon
  • AI team fixed some memory leaks on the servers - will increase server stability
  • Fixed bug which allowed being able to store items inside of other items when you shouldn't be allowed to do so
  • Shader cache updated to reduce stalls while playing

Crafting
  • Many crafting times reduced, some greatly - especially for base parts
  • Craftable fanny pack added
  • Fixed recipe for 2 meter versions of the nerve grenade trap

Items
  • Amcoin Ledger added - can store up to 100 amCoins
  • Fanny pack added - several color variations - will not be displayed on your character for now
  • Increased view distance for mushrooms
  • Heatpack item added - start storing them for the upcoming temperature system

Vehicles
  • Vehicle damage should be correctly sent to all clients
  • Fixed how vehicle damage is applied - fixes the seemingly random vehicle despawns
  • Jet ski added - 2 person vehicle - textures and sound effects are WIP - they will be improved
  • Increased number of spawning dirt bikes
  • Increased number of spawning quad bikes
  • Fixed bus physics proxy setup
  • Fixed pick up truck physics proxy setup

Base Building
  • Large storage crate size increased from 20 to 25 slots
  • Can now place 4 small storage crates in a base (was 1)
  • Can now place 2 large storage crates in a base (was 1) - requires Storage crafting guide to craft large crates

AI
  • Changed baby spider explosion damage type so it doesn't do as much damage to vehicles

UI
  • UI scale size slider added (50% to 125% sizing)
  • New hints added to main screen
  • Icon quantity field adjusts its width automatically - fixes clipping issue when the count is > 99
  • If a player's inventory is open then the health bar of any targeted base building part is hidden while the inventory is opened
  • Almost all in-game icons have been regenerated, so the looks of many icons will change slightly

Map
  • Added new dock area north of Hayward
  • Added New Cargo Ship area north of the docks
  • Added new Residential bunkers (spread around the map)
  • Added New Log Cabins
  • Added new makeshift bunkers (spread around the map)
  • Fixed graffiti on some broken buses

Animations
  • Fixed UVs on Aviator glasses
  • Fixed some skinning issues on female hazmat suit
  • Jetski animations
  • First Select animations added for the AT-12 Shotgun and the 870 Tactical Shotgun

Models/Textures
  • Added LOD for bus wheels
  • Fixed destroyed LODs for pick up truck - added damaged version of wheels
Miscreated - Entrada Interactive
A Twitch stream will be starting in about 30 minutes on twitch.tv/miscreated at 5PM Eastern time. The main topic will be some upcoming inventory changes. Please stop by and see what will be new!
May 24, 2018
Miscreated - Jenilya


New Inventory UI
  • Updated theme/look
  • Now scales correctly based on the the screen resolution
  • Damage bar is displayed for items that have health
  • Tooltip updated with a lot more information - damage amounts, bleed chance, resistances, etc.
  • Scrollable inventory list
  • Mouse wheel works to scroll inventory and lists - can also scroll while dragging an icon
  • Tooltips will no longer go offscreen
  • Context menus and tooltips windows dynamically adjust their size as needed

Environmental Changes

The game is now aware of the area a player is in and evaluates a shelter value (how much protection you receive from the area from weather)

The following types of areas are detected:
- Insides of houses and bases as well as areas partly inside
- Ocean, rivers and seas you can dive into
- Sewers, caves, cellars and bunkers
- Vehicles

The radstorm is deadly when you are not seeking shelter or have protective items equipped or consumed. Radiation areas are detectable with a Geiger counter or noticeable by a slightly blue glow. Stock up on anti-rad pills, anti-rad mushrooms or potassium-iodine pills before entering known radiation areas. You can check item details and differences in your inventory tooltips by hovering over them. Anti-rad pills, anti-rad mushrooms or potassium-iodine pills help against radiation. The environment protection effects scale with the health of the item, this can be checked in the UI

Other environmental stats on items include:
- Physical (Tornado, Collisions, Fall damage)
- Gas Smoke (Gas Grenades and areas)
- Blindness (Flashbang)
- Fire (Molotov, Fire areas)
- Explosions (Grenades, Exploding vehicles)
- Feet sharp (Punji traps)
- Ray radiations (very little protection against that even with full hazmat gear; only reduced in sheltered areas if the area isn't causing the effect itself)
- Additional to the environmental stats which apply to the player in general, body part protection stats exist which are also be output in the UI.
- For relevant protective types there is differentiation of what is causing it (e.g. ground based, rain based, gas based)
- Future work: Temperature, Acid, Electricity, Wetness/Humidity, Rain, Fire area revamp

Changed behaviour of radiation stats:
- Additional radiation received after 100% gets converted to damage
- Radiation slowly is healed (25% per hour), but only up to 40% of it
- Radiation reduces now up to 25% of your max health until cured
- While over 85% radiation you start to slowly lose health and can't heal until the radiation is cured first

Going underwater in the middle of a radiation storm protects against its negative effects

Game
  • Many updates to the environmental effects in the game
  • Environmental effects will now damage and/or kill you - wear appropriate clothing
  • Tweaked visuals of bullet impact effects to improve visuals at a distance
  • Fixed apple, repair, and killing brute achievements
  • Items no longer get dropped in game until the drop is confirmed in the database
  • Slightly increase speech facial visibility/strength
  • Shorten radstorm peak, increase warning period
  • Fix Surviotron display appearing after being kicked from a server
  • Add time of day ("TOD") into damage log outputs so server admins can see what the in-game time was during events
  • Scale explosion bleed chance off of received damage, rather than base 50% chance
  • If a server loses connection to the backend database it will restart the server to prevent player progression loss
  • Changed underwater state detection for correct drowning/oxygen level processing
  • Some new hints and additions added to main menu
  • Decreased max penetration thickness on projectile ammo
  • Shader cache updated
  • Removed some EAC, and sound engine, spam from client logs
  • Made changes to code causing issues with vehicle controls - May cause issues typing in some clan names while driving
  • Include any placeable (tents, storage boxes, etc) in the base faction 2
  • Kythera major version update - performance improvements, bug fixes, updates to behavior trees

Items
  • Pistol flashlight added
  • Added flashlight support to AA12 shotgun
  • Updated/improved some item descriptions
  • Environmental protections added to majority of clothing - check tooltips for information
  • Fixed shoulder pads not being destroyable
  • Potassium iodide pills added
  • Potassium iodide pills offer resistance against radiation for some time and can be extended up to 3x, but with a 50% reduction from the original duration
  • Survivotron updated to display radiation and temperature
  • Add tritium sights to pistols and tactical shotgun
  • Fixed several issues with lug wrench damage processing
  • Increased spawn chance for anti-rad pills and anti-rad mushrooms
  • Geiger counter (on Surviotron) will sound and display radiation when present, all interactable objects and areas now. (This can also be muted)

Vehicles
  • Items that initially spawn in a vehicle are now correctly stored in the database - they would disappear on server restart before
  • Altered damage behavior on the bicycle
  • Updated damage configuration on sedans and several other tweaks
    5-ton truck - fixed destroyed vehicle bugged wheel proxies, handling when < 100% wheel condition
  • Tweaked third person camera distance on dirt bike and removed roll suppression in first person when leaning
  • Armored trucks, sedans, and SUVs partially protect players from environmental effects (only enclosed seats)

AI
  • Spider AI buffed - be careful and observant!
  • Baby spiders added - spawned from the large spider mutant
  • Venom spit aim improved to sometimes hit unconscious players
  • Disable breakage effects on fish and the incorrect spawning of ice particles
  • Some mutants will take evasive action if a player stares directly at them
  • Fix for some animation updates not being sent over the network
  • Make bird boids invulnerable to prevent physicalized corpse from colliding with vehicles
  • Bear is more likely to chase if player runs away
  • Bear will move closer to the player instead of standing up occasionally
  • Mutants turn to face you more often for melee attacks
  • Reduced teleporting issues for mutants in close combat

Map
  • Above ground radiation areas have been revamped - they are also more noticeable as being dangerous
  • Added more mushroom spawns by in land water areas (i.e. swamps and rivers)
  • Added small sewer rooms to various towns on the map (for radiation storm shelter)
  • Revamped Radiation valley near center of map

Animations
  • Fixed mag orientation for M40A5 during reloading
  • Added faster strafing animations for the human spider mutant
  • Extra out of reach animation added for the human spider mutant
  • Altered setup for the crossbow ammunition to solve some issues during reloading - also added reload from empty animation
  • Altered no weapon falling loop to suit our SFP camera system

Models/Textures
  • Added missing physics proxy on the drying rack
  • Optimized massive trash piles
  • Fixed some incorrect surface types on ammo models

Have feedback on the update? Post here:
https://steamcommunity.com/app/299740/discussions/0/1694922345929316889/
Or join us on Discord and talk with us live: https://discordapp.com/invite/miscreated
Miscreated - Jenilya


Game
  • Updated to latest EasyAnitCheat version
  • Additional fixes to help reduce chance of a server not accepting incoming connections
  • If a memory allocation fails for any reason the game will terminate (helps fix a low memory exploit)
  • Many shader compilation issues fixed
  • Procedural facial animations support added (mouth, eyes, brows)
  • Slightly reduced chances of light fog and rain
  • Environmental effect/detection/protection system in place (testable with Geiger counter integrated in Survivotron) - player is not damaged in this update (soon though!)
  • Shader cache updated

Items
  • Geiger counter support added to Survivotron
  • Added throwable C4 explosive item (detonates after 3 seconds)
  • Added propane tank trap (two sizes)
  • Added in 2 meter size versions for many existing traps
  • Adjusted weight of rugs and pelts
  • Bear meat is curable on a drying rack
  • Fixed spelling of khaki items
  • Puffy jacket items added (many variations)
  • Fixed raincoat descriptions and protection configurations
  • Fixed yellow raincoat weight
  • In-game map updated to match level updates
  • Lowered weight of propane tank and propane tank traps

Vehicles
  • Second seat added to the tractor
  • Updated tractor damage setup
  • General tractor configuration improvements

Base Building
  • Added in new metal wall with large shooting window
  • Added in optimized tow versions for some metal parts that didn't have them (makes towing them easier)
  • Changed plated parts surface type from metal_thick to metal to make projectile penetration more realistic
  • Fixed descriptions on roof parts

AI
  • New spider-like AI added
  • Mutants will throw rocks on sight sometimes
  • Mutants will no longer attempt to throw rocks at a target behind them
  • Improved netsync code for AI

Map
  • Added new Gas Station building on the north east beach road
  • Fixed issue where AI would walk into a lake close to the center of the map
  • Fixed other minor issues reported by testers


Audio
  • Several general improvements to audio playback
  • Added attenuation set up for small generator
  • Added sound effects for human spider mutant
  • Level audio optimization (possibly improves audio squealing bug - please provide feedback)
  • New select sound effect for pistols and rifles


Animations
  • Human spider animation set
  • Procedural mouth movement when using VoIP, and blinking added - update to relevant face items to accommodate
  • Chewing animation added while eating
  • Tractor second seat animations added
  • Reload animations added for magazine weapons when no magazine is present
  • Altered magazine set up for above weapons to better deal with magazine display during reloading
  • Animation support for puffy jackets
  • First equip animation added when player is already in tactical mode - for AT15, MK18, and M16

Models/Textures
  • Increased physics proxy height on some hotel floors to help prevent objects dropping through them
  • Optimized pallet piles for better performance
  • Updated oil tanker meshes
  • Added LODs for trap items that were missing them
  • Slight physics proxy tweak on ShotgunSide trap
  • Optimized LODs for some base building parts when seen at a far distance
  • Numerous tweaks/improvements to warehouse model and textures

Feedback thread is located here:
https://steamcommunity.com/app/299740/discussions/0/3288067088116167557/
...

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