Miscreated - Jenilya


Game
  • Fixed an issue causing the vehicle running state to be out of sync between clients (aka silent vehicles)
  • Removed some log spam from the server that could slow the server process down
  • Keybinds added to activate accessories on weapons

Items
  • Explosive grenade added
  • Flashbang grenade added
  • Laser sight attachment added
  • Flashlight attachment can only be turned on when attached to a weapon
  • New GPS Map texture - easier to read the coordinates

AI
  • Perception optimisation applied to mutants, deer, wolves - roughly 30% faster
  • Removed glass-like particle effect trigged on AI death

UI
  • Server browser displays list of servers faster

Map
  • Military base item spawns adjusted
  • Military checkpoints added in Northern part of the map
  • Supermarket prefab updated
  • New supermarket added in Hayward Valley
  • Hayward Valley south downtown is now open
  • 2 roof top areas in Hayward Valley are now open

Animations
  • Fixed animations when walking or running with the bow
  • Minor improvements to the character blendspace when not holding a weapon
  • Minor improvements to crouch rotations when not holding a weapon
  • Minor fix to rifle ironsight
  • Changed lowered stance poses so left hand doesn't come off weapons during actions like leaning
  • Sitting - can no longer see through walls during transitions (new sitting and transition animations)
  • Step rotates - standing, and crouching step rotates will no longer cause odd arm movements (with and without weapons)
  • Np weapon movement - fixed blendspaces to help with general movement
  • Np weapon movement - Running and sprinting cross left and cross right will have the feet/legs pointing in the correct direction
  • Np weapon movement - General clean up of the nw animation set
  • Rifle/Pistol movement - Reintroduced more back movement into the base set of animations following the SFP update the previous patch. Now less stiff
  • Rifle sprinting - running into walls and going up/down hill will not longer have goofy leg movements
  • Rifle idles - small alteration to standing ironsight idle to help with idle jitters
  • Rifles - changed weaponposes so weapon doesn't turn 90 degrees when changing between lowered and raised stance during jumping
  • Rifles - changes to lowered weaponposes so that left hand doesn't come off weapons whilst using actions like leaning
  • Bow - fixed issue when moving with bow drawn. Bow now doesn't slip out of hand
  • Bow - fixed position of bow when jumping in raised and drawn stances
  • Throwing - base movement altered whilst in the hold back position to correct some arm issues
  • Grenade and flashbang - animations added
  • Throwing items - Fixed arms when running up and down hills
  • Megaphone - radio squelches replaced by button click
  • Potential fix for the player animation when entering a vehicle

Models
  • MK18 - added lods
  • M16 - lods added

Materials/Textures
  • Many updates and adjustments to textures and materials
Miscreated - Jenilya


Game
  • Fixed an issue causing the vehicle running state to be out of sync between clients (aka silent vehicles)
  • Removed some log spam from the server that could slow the server process down
  • Keybinds added to activate accessories on weapons

Items
  • Explosive grenade added
  • Flashbang grenade added
  • Laser sight attachment added
  • Flashlight attachment can only be turned on when attached to a weapon
  • New GPS Map texture - easier to read the coordinates

AI
  • Perception optimisation applied to mutants, deer, wolves - roughly 30% faster
  • Removed glass-like particle effect trigged on AI death

UI
  • Server browser displays list of servers faster

Map
  • Military base item spawns adjusted
  • Military checkpoints added in Northern part of the map
  • Supermarket prefab updated
  • New supermarket added in Hayward Valley
  • Hayward Valley south downtown is now open
  • 2 roof top areas in Hayward Valley are now open

Animations
  • Fixed animations when walking or running with the bow
  • Minor improvements to the character blendspace when not holding a weapon
  • Minor improvements to crouch rotations when not holding a weapon
  • Minor fix to rifle ironsight
  • Changed lowered stance poses so left hand doesn't come off weapons during actions like leaning
  • Sitting - can no longer see through walls during transitions (new sitting and transition animations)
  • Step rotates - standing, and crouching step rotates will no longer cause odd arm movements (with and without weapons)
  • Np weapon movement - fixed blendspaces to help with general movement
  • Np weapon movement - Running and sprinting cross left and cross right will have the feet/legs pointing in the correct direction
  • Np weapon movement - General clean up of the nw animation set
  • Rifle/Pistol movement - Reintroduced more back movement into the base set of animations following the SFP update the previous patch. Now less stiff
  • Rifle sprinting - running into walls and going up/down hill will not longer have goofy leg movements
  • Rifle idles - small alteration to standing ironsight idle to help with idle jitters
  • Rifles - changed weaponposes so weapon doesn't turn 90 degrees when changing between lowered and raised stance during jumping
  • Rifles - changes to lowered weaponposes so that left hand doesn't come off weapons whilst using actions like leaning
  • Bow - fixed issue when moving with bow drawn. Bow now doesn't slip out of hand
  • Bow - fixed position of bow when jumping in raised and drawn stances
  • Throwing - base movement altered whilst in the hold back position to correct some arm issues
  • Grenade and flashbang - animations added
  • Throwing items - Fixed arms when running up and down hills
  • Megaphone - radio squelches replaced by button click
  • Potential fix for the player animation when entering a vehicle

Models
  • MK18 - added lods
  • M16 - lods added

Materials/Textures
  • Many updates and adjustments to textures and materials
Miscreated - Jenilya

Server
  • Don't crash on startup if a quoted cfg variable is missing the ending quotation mark
  • Reduced CPU time required for network updates

Game
  • Shader cache updated to reduce stalls while playing
  • Fixed main cause of the invisible player issue
  • Potential fixes for several more client and server crashes
  • Added dedicated police item spawn locations
  • Projectile damage is reduced from penetrating surfaces
  • Attacking a base doesn't cancel other people trying to pack up parts

AI
  • Fix for deer not spawning correctly
  • Can only access an animal's inventory when they are dead

Items
  • Craftable flashlight attachment that will fit on some rifles
  • Rope can be used to bind people
  • Handcuffs added and can be used to bind people
  • Handcuff keys added
  • Megaphone added
  • Flashbang - decreased time to explode down to 3 seconds
  • Pipebomb - uses correct on ground model
  • Crafted baseball bats spawn in the world (until they can be crafted again)

Map
  • AI zones expanded to cover fishing village
  • Added building exclusion zone to the campground North of Pinecrest
  • Tweaks to military base
  • New large office block interior in Hayward Valley
  • Adjustments and slight additions to woodland areas around Woodhaven

Audio
  • Fixed issue with two-headed dog sounds when dead
  • Police siren sound fixed
  • Increased max number of audio channels for some sounds

Animations

UI
  • Pressing the Escape key from a submenu of the in-game menu now correctly resets the disconnect timer
  • Added unique icon for the 7.62x39 magazine
Miscreated - Jenilya

Server
  • Don't crash on startup if a quoted cfg variable is missing the ending quotation mark
  • Reduced CPU time required for network updates

Game
  • Shader cache updated to reduce stalls while playing
  • Fixed main cause of the invisible player issue
  • Potential fixes for several more client and server crashes
  • Added dedicated police item spawn locations
  • Projectile damage is reduced from penetrating surfaces
  • Attacking a base doesn't cancel other people trying to pack up parts

AI
  • Fix for deer not spawning correctly
  • Can only access an animal's inventory when they are dead

Items
  • Craftable flashlight attachment that will fit on some rifles
  • Rope can be used to bind people
  • Handcuffs added and can be used to bind people
  • Handcuff keys added
  • Megaphone added
  • Flashbang - decreased time to explode down to 3 seconds
  • Pipebomb - uses correct on ground model
  • Crafted baseball bats spawn in the world (until they can be crafted again)

Map
  • AI zones expanded to cover fishing village
  • Added building exclusion zone to the campground North of Pinecrest
  • Tweaks to military base
  • New large office block interior in Hayward Valley
  • Adjustments and slight additions to woodland areas around Woodhaven

Audio
  • Fixed issue with two-headed dog sounds when dead
  • Police siren sound fixed
  • Increased max number of audio channels for some sounds

Animations

UI
  • Pressing the Escape key from a submenu of the in-game menu now correctly resets the disconnect timer
  • Added unique icon for the 7.62x39 magazine
Miscreated - Entrada Interactive


Miscreated is on sale during the Steam Halloween Sale for 50% off.
In addition, update #42 was released yesterday.

You can view the patch notes on Steam here:
http://steamcommunity.com/games/299740/announcements/detail/540822938090512900
Miscreated - Entrada Interactive


Miscreated is on sale during the Steam Halloween Sale for 50% off.
In addition, update #42 was released yesterday.

You can view the patch notes on Steam here:
http://steamcommunity.com/games/299740/announcements/detail/540822938090512900
Miscreated - Jenilya


Game
  • Increased default file logging level for more information from BugSplat reports
  • Several potential fixes for various client crashes
  • If Steam isn't running when the game is started, then a message will now appear instead of the game just silently terminating
  • Physics timing fix from Crytek integrated
  • IME support disabled by default (was causing a lot of crashes)
  • High ASCII characters are no longer allowed in server names
  • On hold channels (combat logging) are reported as active to Steam until they are fully disconnected
  • Player kicking issue fixed when a new player tries to join a full server
  • Damage areas added to non-playable sections of the map

Items
  • AKM added
  • 30Rnd magazine added for AKM
  • 7.62x39 ammo piles to load AKM magazine
  • New color variations of the rugged backpack
  • New color variations of the stowpack backpack

AI
Note: A lot of work has been done in the area of AI movement over the past couple of updates to create a solid framework so the rest of the AI (mutants) can be moved to our new system, which is a lot more efficient than using the default systems in CryEngine. However, there are still some lingering issues that are being worked on that will be fixed in future updates.
  • Updated wolf regroup and flee behavior
  • Improved wolf movement blendspaces (smoother movement)
  • Updated AI movement system to reduce teleporting
  • Two-headed dogs added
  • Brute hunting pack added (brute + two-headed dogs)

Vehicles
  • Sedan particle effects added

Map
  • New Fishing village added
  • Area north of Woodhaven has been expanded to the playable space
  • The West beach area has now been expanded to the playable space
  • Pine Parks has been adjusted
  • Sultan cave updated
  • Woodhaven cave updated
  • Modern style generators now function correctly
Miscreated - Jenilya


Game
  • Increased default file logging level for more information from BugSplat reports
  • Several potential fixes for various client crashes
  • If Steam isn't running when the game is started, then a message will now appear instead of the game just silently terminating
  • Physics timing fix from Crytek integrated
  • IME support disabled by default (was causing a lot of crashes)
  • High ASCII characters are no longer allowed in server names
  • On hold channels (combat logging) are reported as active to Steam until they are fully disconnected
  • Player kicking issue fixed when a new player tries to join a full server
  • Damage areas added to non-playable sections of the map

Items
  • AKM added
  • 30Rnd magazine added for AKM
  • 7.62x39 ammo piles to load AKM magazine
  • New color variations of the rugged backpack
  • New color variations of the stowpack backpack

AI
Note: A lot of work has been done in the area of AI movement over the past couple of updates to create a solid framework so the rest of the AI (mutants) can be moved to our new system, which is a lot more efficient than using the default systems in CryEngine. However, there are still some lingering issues that are being worked on that will be fixed in future updates.
  • Updated wolf regroup and flee behavior
  • Improved wolf movement blendspaces (smoother movement)
  • Updated AI movement system to reduce teleporting
  • Two-headed dogs added
  • Brute hunting pack added (brute + two-headed dogs)

Vehicles
  • Sedan particle effects added

Map
  • New Fishing village added
  • Area north of Woodhaven has been expanded to the playable space
  • The West beach area has now been expanded to the playable space
  • Pine Parks has been adjusted
  • Sultan cave updated
  • Woodhaven cave updated
  • Modern style generators now function correctly
Miscreated - Jenilya
BugSplat Integration
BugSplat support has now been added to the client and server executables.
When a crash occurs the crash information will be submitted to BugSplat so we can then analyze it.
This will help us to find and fix more game issues and increase the overall stability.

Disconnect/Logout Timer/Combat Logging
The 30 second leave server timer in the in-game menu is now enforced.
If the game is exited for any reason without waiting the full 30 seconds, then your character will remain in the world for 30 seconds and can be killed during that time.
You will also be unable to rejoin the same server for 45 seconds - a message will be displayed when attempting to join a server in this case.

Servers
  • Chat log bug fix
  • Anti-cheat updates
  • Issue fixed where banned/not whitelisted players could still join servers at times
Game
  • Arrows no longer will stick into players/objects
  • Shadow cache update fixed - was causing stalls/freezing while playing
  • Network performance improvements
  • Fixed issue with some entities remaining on the clients when they shouldn't be (minor performance improvement)
  • Spawn/Despawn item rate improvements
UI
  • Improved accessibility for controllers (rebind all analogue axes)
  • Ability to turn off controller support (i_xinput = 0 in user.cfg)
  • Server browser History, Favorites (Favoriting+Unfavoriting) and Friends
  • Trim whitepace characters around server name
Base Building
  • Colored work lights can be crafted for bases - blue, green, pink, red, and yellow
  • Some placeable items, including plot signs, can no longer be placed on top of other items
Items
  • Red dot sight on crafted weapon improved
  • Hoodies updated to have three slots (was two)
  • Crafted weapons have a higher recoil then previously
AI
  • Several generic Kythera improvements/fixes/optimizations
  • AI now turn smoother
  • Deer AI are now moved to the new animal system instead of the default CryEngine AI system
Sounds
  • Radio select sounds now play
Animations
  • AI turning animations are now used
  • General improvements to ragdolls
  • Fixed magazine location on some weapons

Hotfix #41a - 10/17/2016

  • Fix for other players getting kicked from a server when a banned, non-whitelisted, or on hold player tries to join and is kicked out
  • Five crashes fixed (most related to starting or exiting the game) thanks to new BugSplat information

Few days late on the Steam announcement, I apologize.
Miscreated - Jenilya
BugSplat Integration
BugSplat support has now been added to the client and server executables.
When a crash occurs the crash information will be submitted to BugSplat so we can then analyze it.
This will help us to find and fix more game issues and increase the overall stability.

Disconnect/Logout Timer/Combat Logging
The 30 second leave server timer in the in-game menu is now enforced.
If the game is exited for any reason without waiting the full 30 seconds, then your character will remain in the world for 30 seconds and can be killed during that time.
You will also be unable to rejoin the same server for 45 seconds - a message will be displayed when attempting to join a server in this case.

Servers
  • Chat log bug fix
  • Anti-cheat updates
  • Issue fixed where banned/not whitelisted players could still join servers at times
Game
  • Arrows no longer will stick into players/objects
  • Shadow cache update fixed - was causing stalls/freezing while playing
  • Network performance improvements
  • Fixed issue with some entities remaining on the clients when they shouldn't be (minor performance improvement)
  • Spawn/Despawn item rate improvements
UI
  • Improved accessibility for controllers (rebind all analogue axes)
  • Ability to turn off controller support (i_xinput = 0 in user.cfg)
  • Server browser History, Favorites (Favoriting+Unfavoriting) and Friends
  • Trim whitepace characters around server name
Base Building
  • Colored work lights can be crafted for bases - blue, green, pink, red, and yellow
  • Some placeable items, including plot signs, can no longer be placed on top of other items
Items
  • Red dot sight on crafted weapon improved
  • Hoodies updated to have three slots (was two)
  • Crafted weapons have a higher recoil then previously
AI
  • Several generic Kythera improvements/fixes/optimizations
  • AI now turn smoother
  • Deer AI are now moved to the new animal system instead of the default CryEngine AI system
Sounds
  • Radio select sounds now play
Animations
  • AI turning animations are now used
  • General improvements to ragdolls
  • Fixed magazine location on some weapons

Hotfix #41a - 10/17/2016

  • Fix for other players getting kicked from a server when a banned, non-whitelisted, or on hold player tries to join and is kicked out
  • Five crashes fixed (most related to starting or exiting the game) thanks to new BugSplat information

Few days late on the Steam announcement, I apologize.
...

Search news
Archive
2024
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002