Community Announcements - Resident007
Dear players, we'd like to announce that all further news about Metro Simulator 2 will be posted in the corresponding Community hub: https://steamcommunity.com/app/1787480/allnews/

And in our Social Media, such as Facebook: https://www.facebook.com/KishMishGames/
Twitter: https://twitter.com/kishmishstudio
And Discord: https://discord.com/invite/9eHyYap

Only news regarding Metro Simulator 1 will be posted in this hub.
Community Announcements - Resident007
We’re happy to announce the next stage of our work – Metro Simulator 2!

https://store.steampowered.com/app/1787480/Metro_Simulator_2/

New render engine, Moscow Metro Line 6 and a new train (now 3 of them in total!)

https://www.youtube.com/watch?v=MoB8VCJMniA
As you may know, we’re a small team and our work heavily depends on amount of sold copies of the game and DLCs. Metro Simulator is, of course, an experimental project with its own niche to occupy. We started with small things and went on developing the game and creating all systems from scratch. It was a very valuable experience for our developers. And this is what we’ll tell about the ongoing work on Metro Simulator.

Why a new game instead of an update or DLC?
Actually, it was very hard to make this decision. For both players and us, maybe it would be easier to stick with one project and gradually make it better by releasing updates and DLCs. But, after thoroughly thinking about all the outcomes, we decided that releasing a new separate game would be the optimal solution for all.

For all the players (whether they bought Metro Simulator 1 or not), Metro Simulator 2 would be cheaper than the total price of all the new content we’re working on if we would’ve decided to implement it into Metro Simulator 1. The reason for that is simple: we get more attention from bloggers, Steam and mass media when we release a new game. This way, we get more potential buyers and, consequently, we can lower the price because it’s easier to regain the development budget. For DLCs, we have to raise the price because they are made only for current player base.
Another important thing is the new render pipeline, HDRP. It allowed us to make graphics look a lot better and fix some fundamental bugs like glitching on big distances from the initial coordinates. But, for a number of reasons, it’s harder to work with than the standard renderer.



The downside of HDRP is higher hardware requirements. Not dramatically, but system requirements for Metro Simulator 2 will be higher than for Metro Simulator 1. If we would’ve transferred Metro Simulator 1 to a new pipeline, those who play on weak PCs could no longer play the game at all. Releasing the separate title would help us work around this problem. So, players with low end PCs would still be able to play MS1 and transfer to MS2 when they’re able to. Of course, system requirements for MS2 will be posted on Steam, so you can take a look at them and understand whether the game will run on your system. Moreover, if the game doesn’t satisfy you, you can refund it following Steam refund policy. So, if we decided to switch to new graphics in MS1, it would be incorrect in relation to the part of our audience.

What to wait in Metro Simulator 2?
HDRP, the new rendering pipeline. For some time, it’s being actively used for developing games with modern graphics. As you can see by the screenshots, graphics are now significantly better. Finally, we can work with volumetric lighting, lens flare and reflections on materials of trains, stations and tunnels.
Our level designer has been working on Line 6 for more than a year now. There’s a lot of work – 26 stations (including 2 double stations)! Also, HDRP requires us to make textures and materials of even higher quality. The look on screenshots is no final, but if you compare this to MS1, it’ll be easy to spot the difference.



Another interesting thing to cover is traffic lights. They work differently on Line 6. Unlike on Line 8A, you can see traffic lights signals on lenses in tunnels. We’ll cover that in detail in another post.
The new train (it’s new only for the game, but actually it’s been serving Metro for many decades) is known for its appearance for many years even far outside the former USSR countries. We can easily say it’s a living legend among Metro trains. We are trying to keep in mind certain aspects when working on functionality of this train.

Also, we re-worked the appearance of “Oka” and “Russia” trains from MS1. We did quite a huge job to make them look better.



We’ll tell you about other features of Metro Simulator 2 later. Make sure to follow our socials in order not to miss any news – we promise to make posts as frequently as we can!

Finally, we’d like to say thanks to you, our players. It would be impossible without your support. Thank you!
Community Announcements - Resident007
Update 5.1 for Metro Simulator (Steam) has been released!
Here's what's new:

- Fixed the ladder near driver's cabin (now you can't fall over the platform when getting out of the train).
- Passenger animations should no longer freeze.
- Fixed a bug with the tablet leading stations not to switch.
- Fixed a bug causing achievement "Introduction to Metro" not to be unlocked.
- Fixed control settings sometimes being unable to be saved.
- Improved passenger movement in Russia train.
- Fixed a rare bug with invisible wall affecting Russia train.
- Fixed a rare bug causing random Game over screen while playing as a passenger.
- Improved passenger spawn, de-spawn and movement.
- AI trains are now staying on the stations for longer time.

Community Announcements - Resident007
A big update for console versions of Metro Simulator is now being tested!

We've been testing the game and collecting the feedback for a month. Now we can be sure that bigger part of the problems is fixed.

This update will be dedicated to fixing problems with graphics, improving visual look of the game and fixing gameplay-affecting bugs.

The patch will be released for PS4, Xbox One and Nintendo Switch.

Community Announcements - Resident007
Hello! If you know Korean, please write to andrew@kishmish-games.com!
Community Announcements - talentplace
The project has been in development for more than three years. We've made a lot of efforts in our small team to make a realistic game about Moscow Metro. We haven't done everything we planned in the best-case scenario, but we hope that you'll be satisfied by the game.



While Metro Simulator was in Early Access, we managed to implement many things like Depot, Passenger mode and AI trains. The amount of content present in the game is now approximately two times bigger. We've done a big work fixing bugs and improving user experience.

Here are the main things that will appear in the game upon release:

1) The first new thing is the sixth Scenario called Daytime Failure. While developing it, we used the new approach to logics of the scenario, where attention and patience are mandatory. This is the largest scenario in the game - it can be done in more than 1,5 hours!

2) Fixing bugs with passengers - a big pack of fixes with freezes and incorrect behavior of passengers.

3) Possibility to start the game on any station (except Delovoy Center) in Passenger Mode.

4) Now you can freely move between wagons in Russia train while moving.

5) In Oka train, doors between wagons can be opened and closed. Now you can walk from one cabin to another without exiting the train.



6) You can change the position of Controller with different keys (F1-F8 by default)

7) Minor bugfixes. Almost everything was changed in this or that way.

If you notice any problems in the release build, feel free to write us - we'll do our best to help!

We're already preparing news about further development of the project. Stay tuned, it will be interesting!
Community Announcements - Resident007
We'll admit that it took us quite a long time to prepare the game for the release. But now we're at the final stage of testing, and final version of the game is going to be published on August, 12th! We want the game to be as stable as it can be without any bugs that can prevent you from playing smoothly, and we do our best to make it real.

The project has been very complex for our small team (only three people are working on the game!) Considering the fact that we've been working on it for three years, we're glad that we're close to the end of this long development stage. Maybe, some of you will think that there's not much content in the game - you might want more lines, trains and cities. But we don't have a large budget and our team is small. However, we're satisfied with the current state of the game considering our small resources!

What's new for the players on release? First of all, the biggest and most difficult scenario yet - it would take 1,5 hours to complete. Also, there will be more small features like opening doors between wagons in Oka train and bugfixes.

Along with the release, we'll close VK Donut and Patreon. We'd like to say thank you to everyone who supported us by subscribing to one of these. We hope it was interesting for you to get this exclusive information. There was quite a lot of information as we already made 111 posts about the development.

What to wait next? Most probably, we'll release several post-release patches if you find bugs in the release version of the game. Also, we have something new and interesting to announce later, but we'll not speak about it now - everything comes at its time :)

Community Announcements - Resident007
Metro Simulator is now available in Japan on PS4 and Nintendo Switch!

It means that even more players will be able to visit virtual stations of Moscow and feel themselves Russian Metro train drivers.

Metro Simulator is already released on PS4, Xbox One and Nintendo Switch in American and European regions.

Platform holders traditionally include CIS countries, Australia, New Zealand and some of the countries of Near East and Africa as part of European region.



Community Announcements - Resident007
Metro Simulator will be officially released in Japan soon!

Before, our games haven't visited the Land of the Rising Sun. So, Metro Simulator has not been translated to Japanese, and console versions aren't available in Japan. Now, we're ready to fix it!

It's known that Japanese players like simulators, and it looks like in Japan there are more players in this genre than in any other Asian country. So now it's time to let more players enjoy the Moscow Metro.

Metro Simulator is coming to PS4 and Nintendo Switch in Japan on July, 29th. Japanese will also be added to Steam version of the game.

Jul 10, 2021
Community Announcements - Resident007
While we're still testing the big update, we need translators for Korean, Italian and Japanese! If you can translate to one of these languages, please contact us on andrew@kishmish-games.com.
If several people contact us about the same language, the first one will get the task. Also, you can get a key for any our game or DLC if you do it quickly :)
Attention: right now we don't need translations to languages other then Korean, Italian and Japanese, please don't write about them. Thank you for understanding.
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