Metro 2033
Metro-2033-redux-3


Written by Tom Marks
We ve already shown you what Metro 2033 Redux looks like when put side-by-side with the original, but the game looks so darn pretty that we wanted to spend more time in post-apocalyptic Moscow. We fed it to that benevolent giant we call the Large Pixel Collider and ran it on max settings at 2560x1440 resolution, and what do you know a video came out!. You can also check out our review of Metro 2033 Redux here.

Want more from the LPC video archive? Recently we've hit Deus Ex, NeoTokyo, Watch Dogs, Wolfenstein: The New Order, the Titanfall beta, Max Payne 3, Metro: Last Light, and Arma 3. There's much more to come. Have a game in mind you'd like to see the LPC take on at ultra settings? Tell the LPC directly on Twitter.
Metro 2033
Metro: Last Light


The Metro and Stalker games are incredibly atmospheric post-apocalyptic shooters, but where Stalker is set in a sprawling open world, Metro is a far more claustrophobic and linear experience. But it sounds like Metro developer 4A Games might just be aiming for something a little more Stalker-like in its next game.

In a lengthy interview with Eurogamer, 4A Games Chief Technical Officer Oles Shishkovstov talked about "the performance differential between Xbox One and PlayStation 4," the difficulty of developing for multiple platforms, the strengths and weaknesses of different APIs and all that sort of thing. It's good stuff if you're into that sort of thing, but the really interesting bit, at least for me, came around the midway point when he was asked if he could talk about what the studio is currently working on.

"For the game we are working on now, our designers have shifted to a more sand-box-style experience - less linear but still hugely story-driven," he said. "I will not go into details, but it requires some work from programmers as well."

It's only a couple of sentences and nothing more is said about it, although to be fair, it's a Digital Foundry interview focused on developing for the new generation of consoles. But the possibility of an open-world Metro game is incredibly exciting. And it's also the sort of thing that 4A Games might actually do: It was founded in 2005 by former members of GSC Game World, the studio that created the Stalker franchise.
Metro 2033
metro2033compare-teaser


Video by PC Gamer intern Tom Marks

Last week we gave you our review of Metro 2033 Redux, but today you can judge the graphical differences firsthand. We decided to throw both the original game and the Redux version to our irresponsibly large computer, the Large Pixel Collider, to scrutinize 4A Games' remastered environments, lighting and character models. We cranked all the graphics to max, set the resolution to 2560 x 1440, and started killing monsters. The original is still a good looking game, but Redux has some impressive new lighting effects, and runs much, much better it stayed at a rock-solid 60 fps even during combat, which would drop Metro 2033 down to about 40 frames per second.
Metro 2033
Metro Redux - Preview 1


In the world of video games it's just one outrage after another until you just wish Flanders was dead. This time people are upset about the pricing for 4A Games' forthcoming Metro Redux package, which includes both Metro: 2033 and Metro: Last Light. The former is a huge overhaul of the 2010 original, while the latter doesn't differ greatly from the 2013 shooter, though all DLC is bundled.

Of course, people who already own both games aren't happy that they'll need to pay again, despite 4A Games offering a 50 per cent discount to those who have either game in their Steam library. The controversy got so heated in the Steam discussion forums that it prompted a "blindsided" 4A Games to release a (rather lengthy) statement justifying the price.

"Almost the entire team of around 80 people at 4A Games will have been working on the Metro Redux titles for almost a year by the time we release next month," the statement read. "It has been a substantial project for the studio, with three main elements."

The studio went on to list the substantial new features, including engine additions such as global illumination and terrain tessellation, among other tweaks. Metro: Last Light will get some "minor" new features like a Check Watch and Check Inventory, as well as a whole new game mode. Finally, transferring Metro 2033 to the new engine, along with the new content and assets, was no small feat.

"We think the 50% discount is more than fair for the amount of work that has gone into this title," the statement continued. "It is a complete remake of the original game in the latest engine, that will offer a significantly different experience from the original throughout with improved graphics, performance and gameplay."

The studio's full statement is over on the Steam forum. A before and after trailer released last week, showing how the new edition will size up next to the old games.
Metro 2033
Metro Redux - Preview 1


It may be premature to declare that before-and-after comparison videos are all the rage, but hot on the heels of yesterday's Project CARS trailer comes something similar for the upcoming Metro Redux. Major visual updates to both Metro 2033 and Metro: Last Light are at the top of the menu, but there's a lot more to it than just a new coat of paint.

The video initially focuses on visual improvements to the console versions of the games, which will now be able to provide the same level of visual fidelity as a high-spec PC on the originals. Contemporary high-end PCs will still have the advantage in Redux, however, through support for 4K resolution and a wide array of graphical enhancements.

But the really interesting stuff is happening under the hood. The AI is improved, and features that were previously exclusive to Last Light, including better stealth gameplay, weapon customization and non-lethal takedowns, will also appear in 2033. New secrets, hidden areas and encounters have been added, and previously separate locations have been "seamlessly stitched together." Two new play modes have been added, Spartan and Survival, and Ranger mode is now available in both games.

I was a pretty big fan of the Metro games when they were new, so I was sold on the Redux release pretty much from the moment I heard about it; if it's possible, I think I'm ever more sold now. Metro Redux launches on August 26.
Metro 2033
Metro


First it was rumoured, then that rumour was confirmed, and now it's been officially announced. Metro Redux is a real thing and, for us PC gamers, it's also a bit of an odd one. It takes the two Metro games and bundles them into a re-released and upgraded package. We're no strangers to HD reboots, but neither game is particularly old. In fact, Last Light still looks rather good.



Were I a cynical jerkface, I might suspect that this package was created as a response to the PS4 and Xbone's lack of backwards compatibility. Fair enough, but it does make it a stranger prospect on the more timeless PC. That's doubly the case when one of the big features is "silky smooth 60fps". Er, yeah, just like the originals, then?

There are still reasons to be interested, not least that transferring Metro 2033 into Last Light's engine will make a fairly big difference to the way it looks and feels. In their press release, Deep Silver promise the following features: "advanced enemy AI, improved combat and stealth mechanics, superior weapon handling and more responsive, intuitive controls plus signature features from Last Light such as the atmospheric mask wipe mechanic, weapon customisation, and silent kills and take-downs."

Last Light will be less dramatically upgraded, but will still get new features, better graphics, and will be released with its DLC packs bundled in.

Expected to release this Summer, each reduxed game will be available individually for 16 / $25, or as a bundle of both for 35 / $50.
Risen 2: Dark Waters
deadisland

Uh oh. Humble Bundle is already in the midst of a tempting Spring Sale (Saint Row IV is currently $10!) at the same time as GOG s Spring Insomnia Sale, and your wallet cowers in fear of Steam s next seasonal sale. The last thing it needs is another opportunity for amazing savings, but that s just what Humble Bundle announced with its new Humble Daily Bundle.
For the next two weeks, Humble Bundle will put up a new bundle every day. For the next 24 hours it s offering the Humble Deep Silver Re-Bundle, which includes Saints Row: The Third, Risen 2, Metro 2033, Dead Island, and others. You can get all the games including their soundtracks if you pay $9 or more. As usual, a designated portion of your purchase will go toward the Electronic Frontier Foundation or Child s Play.
This first daily sale looks just as good as Humble Bundle s usual offerings, so it s definitely worth checking in regularly over the next two weeks to see what games pop up there. It s okay. You weren't using that money anyway.
Metro 2033
Metro: Last Light


Good news, Metro fans! According to Deep Silver CEO Dr. Klemens Kundratitz, more Metro games are planned beyond this year’s Metro: Last Light. Speaking to Joystiq at Gamescom last week, Kundratitz refused to officially announce a Last Light sequel, but emphasized that the franchise would have more entries eventually.

"I’m very glad we acquired that brand," Kundratitz said, referring to Deep Silver’s purchase of Metro from THQ during that troubled publisher’s asset auction earlier this year. "While it launched in a very dry space in the gaming calendar this year, it still got a lot of attention."

Kundratitz also said that future games would be made “more accessible to a broader gaming audience," but insisted that Dmitry Glukhovsky, the author of Metro 2033, still holds the license and has some say in the creative process. Any changes to broaden the audience for future Metro games will have continue to be approved by Glukhovsky.

We enjoyed Metro: Last Light, so we’re happy to see that more Metro games will probably be heading our way in the near-ish future. Now begins the long, long wait.

Thanks, Joystiq.
Risen 2: Dark Waters
Metro 2033


The Deep Silver Humble Bundle turned some heads last week, with a great deal on games like Saints Row: The Third and Risen 2: Dark Waters. Now the bundle has expanded to include Dead Island and Metro 2033, making it a deal that is just ridiculous to pass up.

Paying more than the average ($5.14, as of this writing) gets you Dead Island, Metro 2033, Risen 1, Sacred Citadel and all Saints Row: The Third DLC. You can also pay more than $25 to get the recently released Dead Island: Riptide.

As with all Humble Bundles, you get to name your price and divide your purchase between publisher Deep Silver, charities like the American Red Cross, Child’s Play and World Vision, or Humble Bundle itself.

In my opinion, too many gamers have overlooked Metro 2033, which would be worth the $5 purchase price alone. If you're still holding off on the excellent Metro: Last Light, maybe exploring the previous game in that series will convince you.

Head over the Humble Bundle site and check it out. Over 400,000 bundles have already been sold, but the deal runs out next Tuesday, August 13.
Metro 2033
Metro Last Light Ranger Mode


For many publishers and retailers, convincing you to commit to a day one purchase before anyone's played/reviewed their game is a big win, and pre-order bonuses are a handy way to entice customers and bank sales estimates before launch day. As these promised bonuses grow in heft and significance, we face increasingly frustrating dilemmas about where and when to put money down for new games.

Metro: Last Light's hardcore "Ranger Mode" is a particularly thorny example. It's advertised as "the way it was meant to be played" on the front page of the Metro site, but is If that's the case, why isn't it available to everyone who buys the game? Is it really, as implied, the definitive Metro experience? We put the question to Huw Beynon, global brand manager at Metro: Last Light's publisher, Koch Media, who explains why it was segregated out as a pre-order bonus.

"Offering game content as a pre-order exclusive is a requirement by retail"

"Game makers and publishers now live in a world where offering game content as a pre-order exclusive is a requirement by retail, and Ranger Mode seemed like the best choice since it was a mode for hardcore fans who would most likely pre-order the game, or purchase it at launch in any case," he says. "We rejected requests to make story content or additional missions exclusive. We also rejected requests to make this a timed exclusive."

Ranger Mode was added to Last Light's precursor, Metro 2033 after launch as "a direct response to the demands of the hardcore Metro community." It removes the HUD, makes enemies tougher and increases the scarcity of ammunition, which can also be used as currency in the Metro world. It sounds like a big feature. The ad phrasing makes it sound essential. Beynon suggests otherwise.

"We do not recommend Ranger Mode for a first playthrough, and this is made very clear both in-game. We expect Metro fans will want to try Ranger Mode for a subsequent playthrough, and we think that for this hardcore player, Ranger Mode offers a richer experience - but only once you've clocked the game at least once."

The difficulty mode will be "included in all copies of the initial manufacturing run While a pre-order guarantees this 'Limited Edition' it is not a requirement." Ranger Mode will be available to buy on launch day as DLC at $5/£3.99 - "the lowest 1st Parties would permit us to charge for content of this nature" Beynon suggests.

"We took all the steps we could to ensure that, while still offering retailers a pre-order incentive that met their needs, we did not force players to pre-order, or make them wait to get this content," he says.

Our review of Metro: Last Light will go live on Monday. How do you feel about pre-order bonuses? Do you pre-order or pre-purchase often, or do you prefer to buy games on day one?
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