Meteorfall: Krumit's Tale - slothwerks
It's been a long road but we're excited to announce the the follow-up to Krumit's Tale, Meteorfall: Bramble Royale, is now available!



As you can tell, Bramble Royale is quite different than Krumit's Tale but shares a lot of the core DNA that connects all the games in the Meteorfall series:
  • The wacky world of Meteorfall! Bruno, Greybeard, Rose, Mischief, Muldorf and all your favorites are back in action, along with new allies and enemies
  • Roguelike deckbuilder where you add / remove cards and optimize your deck

Bramble Royale is - by far - the biggest and most ambitious Meteorfall game yet, and we hope you'll enjoy it as much as we enjoyed making it.

A big thank you to you for giving Meteorfall your love & support over the years: you made Bramble Royale possible.
Meteorfall: Krumit's Tale - slothwerks
I'm excited to announce thath we've launched a trailer and Steam page for Meteorfall: Bramble Royale - the third game in the Meteorfall series and follow-up to Krumit!

https://store.steampowered.com/app/2372950/Bramble_Royale_A_Meteorfall_Story/

Bramble Royale plays very differently than Krumit's Tale, but - like Krumit's Tale - is a fresh take on deckbuilders. It also features many of your favorite characters (and plenty of new ones!)



In Bramble Royale, you'll build your team of 3 heroes and take to the arena to dominate your opponents. And of course, you'll be playing cards to do so.



Between battles, you'll rest in Bramble Town, where you'll have an opportunity to improve your brawlers and build your deck.



Once you're finished in Bramble Town, it's back to the arena, where you'll fight your next opponent. You'll need tactics and strategy to become the champion of the Bramble Roytale!
Mar 29, 2021
Meteorfall: Krumit's Tale - slothwerks
Full notes: https://krumits-tale.com/krumit_patch_notes.txt

GOT A BUG REPORT OR FEEDBACK?
Check out our Discord http://discord.gg/meteorfall
Submit feedback automatically by typing !bug or !feedback.

MARCH CONTENT UPDATE

NEW

New Mutation Mode - Electromancer
Play as Chief Electromancer Itchitah!

New Ability - Bottled Lightning (Greybeard)
3 cost
Instant. Fill your empty inventory slots with copies of Zap

New Ability - Gathering Storm (Greybeard)
1 cost
Instant. Shuffle a copy of Zap into the deck, then cycle this

New Item - Screwdriver (Neutral)
1 cost - 1 attack / 3 durability weapon
Depleted: Restore 1 durability to items in your inventory

BALANCE

Removed Bounty and Gold Chest from spawning in any daily

BUG FIXES

#1368 - Tinker and Wishing Lamp no longer target Lord's Helm when restoring durability
#1639 - Nukdr0mancer's self-destruct ability no longer sticks tiles on the screen in certain circumstances
#1655 - Voodoo Doll removed from Reaper's Curse
#1667 - Fixed an attack prediction interaction with Crusader / frozen enemies
#1668 - Removed Privileged and Greedy on Baron
#1669 - Fixed a bug with Treant and Lure
#1672 - Fixed the description for 'Renounce' in Japanese
#1675 - Frenzy no longer consumes the free tile bonus for Street Rat
#1678 - Using Knockout on a top-row enemy with the Magician perk no longer causes a lock
Meteorfall: Krumit's Tale - slothwerks


The February update has arrived - apologies for cutting it a bit close! My Windows laptop had a battery swelling issue and I wasn't comfortable shipping an update unless I could standy to fix any Windows issues that came up. The good news is that I'm back online now!

This update features a new enemy that will show up in the final dungeon - Cococat! Cococat was one of the deadliest and most hated enemies in the original Meteorfall: Journeys game. In Krumit's Tale, in addition to having deadly quick and piercing attacks, Cococat also punishes you on the board by causing tiles in the same row to require health to pick up.

Rounding out the update are a couple new abilities, and a new perk, Magician, that adds a 'Push' action to all of your abilities that target enemies. It can be a difficult perk to make use of, but can be used to inflict more damage with burn as Greybeard, help trigger traps as Varfa, or isolate enemies as Mischief.

NEW

New Enemy: Cococat
"Acquiring a tile in the same row costs 2 health"

New Ability: Humility (Rose), 0 cost
"Instant. Restore 8 health and Repent. Can only be acquired if you have 0 gold

New Ability: Trick Shot (Varfa), 2 cost
"Deal 8 piercing damage, split among enemies in the same row. Exhaust"

New Perk: Magician (Greybeard, Mischief, Varfa)
"When you target an enemy with an item or ability, also Push them"

BUG FIXES
- #1617: Removed Stout from the Endless mutation
- #1641: The cost of Frenzy no longer shows up as '99'
- #1643: Battle Song now requires that there's a visible weapon
- #1645: Damage dealt by Healing Trap now works properly with Mark
- #XXXX: Arcanist no longer triggers when removing Curse tiles (including Megaton)
- #XXXX: Fix a bug where block was not removed for some enemies, after defeating a hero's minions
Meteorfall: Krumit's Tale - slothwerks
The January Content Update
We're back from holiday and have some exciting new updates for Krumit's Tale!



Krumit can now speak Chinese!
We partnered with out publisher, Indienova, to add a world class Chinese localization of all Krumit's lines! After listening to Krumit in English for the past couple years, it was a bit surreal (and awesome!) to hear him speak Chinese. You can check out the Chinese VO in-game by language in-game to Simplfied Chinese.

NG+9 Now Available
Some of the most skilled players have blazed through New Game+8 and have been asking for a new challenge. This update introduces NG+9, which adds an additional modifier. The final NG+ level, NG+10, will be added in a future update.

We've also rebalanced the earlier NG+ levels which add curses. Those NG+ levels will add curses to your deck in the 2nd and 3rd dungeon respectively, to make the first dungeon less punishing due to bad RNG.

New Tiles
We're also adding 4 brand new tiles to the game



New Weapon: Snowpiercer (Greybeard): 1 cost, 2 durability, 3 damage
“Piercing when attacking Frozen opponents”

New Trap: Healing Trap (Varfa, Muldorf)
"Pay 2 gold to arm this trap. Trigger: Deal 6 piercing damage split between enemies in the same row, and restore 6 health split between you and your minions"

New Armor: Widow's Grasp (Bruno, Muldorf): 3 cost, 3 durability, 4 block
“When you parry, add a copy of Spider Bite to your inventory”

New Ability: Kick (Mischief) 1 gold
"Deal 8 damage to an enemy and push them. Can't be used in battle. Exhaust"

Balance Changes & Full Patch Notes
We've also added some balance changes and reworks for some underused (or hard to use) tiles. Please see all the changes in the full patch notes below. We hope you enjoy the update!

NEW
  • Krumit can now speak in Chinese! (Check it out by setting your language to Chinese in the Settings)
  • NG+9 (You have one less choice when choosing perks and treasure)
  • New Tiles: Snowpiercer, Widow's Grasp, Healing Trap, Kick

MISCELLANEOUS CHANGES
  • Daily Challenge now accepts only the first score (you can play as many times as you like though)

BALANCE: ENDESS
  • Removed items and abilities that increase base attack (only in the Daily Challenge version of Endless).
  • Enemy ratios skewed towards more powerful enemies.

BALANCE: NG+
  • NG+ levels that add curses now do so on the 2nd and 3rd dungeons respectively, instead of in the 1st dungeon

BALANCE: BRUNO
  1. Smashgud reworked: Damage 6->5, Now reads "Your attack stuns"
  2. Slam reworked: Deal 10 damage to an enemy, cost 3->2
  3. Sharpen is now Instant

BALANCE: ROSE
  • Renounce: Now Cycles when acquired
  • Shadow Crown reworked: Cost 3->4, Now reads "Restore 1 durability when a corrupted enemy dies"
  • Bat King's Mantle reworked: Now reads "While you block with this item, you have thorns equal to the number of visible curses"
  • Penance reworked: Now reads "When you acquire this and when you have depleted it, repent", Damage 5->6

BALANCE: GREYBEARD
  • Dragorn's Paw reworked: Cost 4->3, now reads "Attack increased by the number of burn stacks on your opponent"
  • Shatter: Cost 2->1, Recharge 8 rounds in battle->2, Damage 4->3
  • Meditate is now Instant, Cost 2->1

BALANCE: MISCHIEF
  • Hide is now Instant, and Cycles
BUGS
  • #1573: Instant tiles are now acquirable even if your inventory is full
  • #1576: Stoopid no longer 'consumes' Street Rat
  • #1582: Fixed an issue which made it impossible to remove Stoopid in some cases
  • #1595: Queen's Grail no longer spawns in Endless
  • #1600: Blast Wave no longer glitches when used in battle against a bottom row enemy
  • #1612: Seek no longer glitches when duplicated with Poet
  • #XXXX: Counterfeit no longer duplicates 'perk gifts' in Endless
  • #XXXX: Seek no longer targets / glitches when it selects a 'perk gift' in Endless
Meteorfall: Krumit's Tale - slothwerks
Hi folks! We're back with another content update to celebrate the holidays!



New Mutation: Endless
In this new mutation, you fight through a single dungeon, surviving as long as you can. As you defeat more and more enemies, stronger enemies will begin to spawn. 'Gift' tiles will also spawn, allowing you to draft a perk mid-dungeon. How long can you survive before you're overwhelmed by a board full of bosses?

New items: Wishing Lamp & Frost Trap
We're also adding two brand new items!

Frost Trap
Varfa, Greybeard
Pay 1 coin to arm this trap. Trigger: Apply freeze to enemies in the same row

Wishing Lamp
Neutral
Choose: Gain 1 coin, restore 3 health, or restore 1 durability to a random item in your inventory

New perk: Battlemage

Battlemage
Greybeard
When you burn or freeze an enemy, reduce the cost of weapons in the same row by 2

We hope you enjoy this brand new content update, and have a safe & warm holiday season!
Meteorfall: Krumit's Tale - slothwerks
With Varfa out, the team has been focused on expanding out Krumit's Tale with free content update. The first update we have adds the following new features:



New Mutation: Baron
In this Mutation, you start out with the Privileged and Greedy perks, and gold carries over between dungeons. You'll amass a huge fortune of gold - but achieving the top score will require careful management of your resources.

Baron can be accessed when starting a new run in the Mutation menu, and will occasionally show up during the daily challenge.

New Perks: Bandit and Fencer
We're also adding two new perks:

Fencer
(Bruno, Rose)
When you parry an attack, restore 2 health

Bandit
(All heroes)
Your attack is increased by 1 against solitary enemies but your deck size is decreased by 1

New tile: Liquid Armor
We're also adding a new potion / item called Liquid Armor

Liquid Armor
(All heroes)
Use to gain 3 block this round in combat

Stay tuned!
We're already hard at work on some new items and a new Mutation for December. We hope you enjoy this new update, and be sure to let us know what you think!
Meteorfall: Krumit's Tale - slothwerks
Hi folks! Super excited to announce new DLC for Krumit's Tale is now available! I'm rerunning a post from earlier about some details of what the DLC includes, along with some FAQ - check it out!

____________________________

We're excited to announce new DLC for Meteorfall: Krumit's Tale! This new DLC adds a brand new hero: Varfa the Ranger & her loyal companion, Orhu. Includes are more than 50 new items & abilities, several new perks, and a bunch of brand new gameplay mechanics.



Your Loyal Companion
With Varfa, we wanted to introduce a new type of minion to better reflect the unique capabilities of Orhu. Orhu works similarly to Muldorf's skeletal minions, but also has his own set of abilities. You can pay gold to unlock 3 tiers of abilities for Orhu.

All of Orhu's abilities recharge after a certain number of rounds of combat. Depending on your playstyle and the deck you're building, you might choose to unlock different abilities for Orhu. For instance, some of Orhu's abilities add extra damage; others stun or block.

Traps
Traps are a type of new tile in the Varfa DLC update. Traps are items that stay on the board, but can be 'armed' by paying their gold cost. Armed traps can later be triggered if enemies move into the same row as the trap (or if the trap is dropped down into the same row as an enemy)



Using traps effectively requires you to master ways to manipulate the position of tiles on the board, leading to a very unique and interesting playstyle when investing heavily into traps. You can also make use of a new keyword 'Push' to push enemy tiles up on the board and trigger traps that way.

Hunt your Enemies

In the Varfa update, you'll be able to 'Mark' your enemies using a variety of new items and abilities.



Marked enemies take additional damage from 'out of combat' abilities, such as Varfa's Quickshot or the Hunting Rifle. Compared to melee oriented heroes like Bruno and Mischief, Varfa excels at dealing damage outside of battle with ranged weapons and abilities. Marking your enemies gives your ranged arsenal a bit of extra power.



FAQ

When will the DLC release?
October 21

How much will the DLC cost?
The DLC will cost $1.99 USD (may be adjusted depending on your local currency)

What about Daily Challenges?
All players will have access to Varfa when she appears during a daily challenge, regardless of whether they own the DLC or not. It's a great chance to try her out if you're on the fence about buying the DLC!

What about the Epic Edition of the game?
We'll also be adding the Varfa DLC retroactively for all owners of the Krumit's Tale Epic edition (which currently just includes the sound track). Thank you for your support!

Answer the Call!
Besides the Varfa DLC, we're continuing to work on free updates as well - new items, abilities, perks and mutations. Keep an eye out for more about this soon.




Meteorfall: Krumit's Tale - slothwerks
We've prepared our spookiest update yet and are introducing a brand new Mutation mode called "Reaper's Curse"!



It's available immediately for all players and can be accessed when you start a new 'Mutation Mode' game. It'll also come up periodically during the daily challenge, including an extra spooky challenge on Halloween (Oct 31) where the Reaper's Curse is guaranteed to show up.

How does it work?



Fight monsters and acquire items & abilities as normals. At some point, stairs to the next floor will be revealed and you can proceed up to the next level - or, you can stick around on the floor for a bit, acquiring tiles or fighting enemies. However, once the stairs are revealed, copies of Reaper's Curse are shuffled into the deck. While on the board, your max health is reduced for each copy; however, you'll also be awarded more points. It's dangerous to keep them around, but it's also how to achieve the highest score.

As you ascend 7 floors to the top of the Haunted Spire to face the Ghost King, you'll face more and more difficult enemies. Hopefully you're well prepared with items and abilities to face the Ghost King when he appears on the top of the 7th floor!

It only takes 10 minutes to finish a complete round of Reaper's Curse, so it's great if you're looking for a quicker game mode.

We hope you enjoy this new content, and stay tuned for the Varfa DLC coming later this month, with additional free content coming after that!
Meteorfall: Krumit's Tale - slothwerks
We're excited to announce new DLC for Meteorfall: Krumit's Tale! This new DLC will add a brand new hero: Varfa the Ranger & her loyal companion, Orhu. Includes are more than 50 new items & abilities, several new perks, and a bunch of brand new gameplay mechanics.



Your Loyal Companion
With Varfa, we wanted to introduce a new type of minion to better reflect the unique capabilities of Orhu. Orhu works similarly to Muldorf's skeletal minions, but also has his own set of abilities. You can pay gold to unlock 3 tiers of abilities for Orhu.

All of Orhu's abilities recharge after a certain number of rounds of combat. Depending on your playstyle and the deck you're building, you might choose to unlock different abilities for Orhu. For instance, some of Orhu's abilities add extra damage; others stun or block.

Traps
Traps are a type of new tile in the Varfa DLC update. Traps are items that stay on the board, but can be 'armed' by paying their gold cost. Armed traps can later be triggered if enemies move into the same row as the trap (or if the trap is dropped down into the same row as an enemy)



Using traps effectively requires you to master ways to manipulate the position of tiles on the board, leading to a very unique and interesting playstyle when investing heavily into traps. You can also make use of a new keyword 'Push' to push enemy tiles up on the board and trigger traps that way.

Hunt your Enemies

In the Varfa update, you'll be able to 'Mark' your enemies using a variety of new items and abilities.



Marked enemies take additional damage from 'out of combat' abilities, such as Varfa's Quickshot or the Hunting Rifle. Compared to melee oriented heroes like Bruno and Mischief, Varfa excels at dealing damage outside of battle with ranged weapons and abilities. Marking your enemies gives your ranged arsenal a bit of extra power.



FAQ

When will the DLC release?
October 21

How much will the DLC cost?
The DLC will cost $1.99 USD (may be adjusted depending on your local currency)

What about Daily Challenges?
All players will have access to Varfa when she appears during a daily challenge, regardless of whether they own the DLC or not. It's a great chance to try her out if you're on the fence about buying the DLC!

What about the Epic Edition of the game?
We'll also be adding the Varfa DLC retroactively for all owners of the Krumit's Tale Epic edition (which currently just includes the sound track). Thank you for your support!

Answer the Call!
Besides the Varfa DLC, we're continuing to work on free updates as well - new items, abilities, perks and mutations. Keep an eye out for more about this soon.

We hope you'll answer the call and join Varfa & Orhu when the Varfa DLC launches later this October - Available for Wishlist now!
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