Little Fighter 2 Remastered - wong.marti

Hi all,

I have just promoted version 2.12 to the default build. Thank you to everyone who tested the beta and provided feedback. (Testers can now switch back to the default branch by selecting "none" from the "beta participation" drop down menu.)

There are still some bugs, but I believe it is stable enough to be promoted.
If you have not tried it yet and want to know what has changed, please check out this post:
https://store.steampowered.com/news/app/3249650?emclan=103582791474767992&emgid=538860954058753218

I will now start preparing v2.13. It will include a few bug fixes, such as reducing the AI intensity for non-crazy difficulty levels (since many players complained that the AI's superhuman responsiveness feels unnatural), further improving the control feel, and trying to stop the game from pausing when it loses focus, and more.

Starting Friday, I will begin focusing more deeply on the network play feature. This may take longer than expected, so v2.13 might require more time compared to the last two updates. I am currently aiming for release around August 16 to 17, though it might be delayed by a few days.

Stay tuned, and thanks again!

Goblin Vyke - linzhuozhang

Thank you all for your feedback and suggestions.
This update includes the following fixes:

  • Fixed a bug where NPC backpack contents would become scrambled.

  • Fixed a bug where the Explosive Doll could detonate inside the player's backpack under certain conditions.

  • Fixed a bug where the Strong Bone Shard would occasionally reduce HP.

  • Fixed a bug where items accidentally clicked during a canceled trade would disappear.

  • Fixed a bug where Invisibility Potions could revive fallen adventurers.

  • Fixed a bug where players could wall-jump into the second area using an unintended method.

  • Fixed a bug with the Blind Skeleton's sleep animation.

We'll continue working to fix other bugs—thank you all for your support!

Community Announcements - Tree_of_Savior_JP

日頃より「Tree of Savior」をご愛顧いただきありがとうございます。
「Tree of Savior」運営チームです。

次回実施を予定している定期メンテナンス実施日についてお知らせいたします。

メンテナンス日程

                                              

【実施予定時間】

・2025年8月5日(火) 10:00~15:00まで

※終了時刻は、メンテナンスの状況によって前後する場合があります。

※メンテナンス実施中はゲームをご利用いただけません。

主なアップデート

                                              

※各アップデートの詳細、細かな内容につきましては、メンテナンス終了後に公開するパッチノートをご確認ください。

【商店/TP関連】

  • 8月の「レティーシャのシークレットキューブ」販売開始

【システム関連】

  • クライアント安定化作業

    ▶稀にゲームが強制終了する現象が改善されます。

                                          

※本内容は実際にアップデートされた際、変更や追加が生じる場合があります。

※一部の内容は、メンテナンス終了後に詳細をご案内する場合があります。

※メンテナンス中はゲームをご利用いただけません。

                                          

啓示者の皆様にご迷惑をおかけいたしますが、ご協力の程よろしくお願い致します。

今後とも「Tree of Savior」をよろしくお願い申し上げます。

「Tree of Savior」運営チーム

Community Announcements - 트리 오브 세이비어
안녕하세요, 트리 오브 세이비어입니다.


8월 5일(화) 정기점검이 진행될 예정입니다.
아래 내용을 참고하시어 게임 이용에 불편이 없으시길 바랍니다.
※ 점검 중에는 게임에 접속할 수 없으며, 점검 일정은 변경될 수 있는 점 참고 부탁드립니다.
※ 안내해 드리는 내용은 점검 예정사항이며, 실제 점검 시 내용이 추가/변경될 수 있습니다.

점검 일시 : 2025년 8월 5일(화) 오전 10시 ~ 오후 3시 (총 5시간)


[h5]【업데이트】[/h5]
  • 8월 레티샤의 시크릿 큐브
  • 클라이언트 안정화 작업
    - 간헐적으로 발생하는 비정상 종료 현상이 개선됩니다.

감사합니다.
1:44am
Rival Rampage - Oddscure
  • Fixed NPCs getting stuck not moving after jumping or getting knocked down
  • Updated Creatures and Packages rarity colors and changed Common color from yellow to blue
Map Of Materials - Mike Engler

The heart of Map Of Materials II is beginning to take shape.

Show original image (Early footage)

Greetings

Mike

Doomfields - TehPretenderer
Another batch of UI improvements and bugfixes
Zitifono - Loekni

I made a small update to the teaser's content!

Obitus - obitusgame

First of all - A huge thank you to everyone who has wishlisted Obitus so far - Your early support truly means the world and helps push the project forward in a big way.

This marks what I call Foundation - a core update laying the groundwork for everything to come. After two closed playtests, this is whats been done and includes the most essential systems and improvements that pave the way toward a full release on Steam.

What been done?

Added:
• Gamepad support
• Steam functionality
• Steam achievements
• Stream lobby/match system
• Option to hide UI
• Game start countdown
• Campfires
• Lens flare for the sun
• Cancel option when using or consuming items
• Freshwater access
• Item - Map access


Balanced:
• Footstep sounds
• Stamina regeneration

Fixed:
• Crash related to item durability
• Empty chat messages
• Inventory item menu functions
• Exploit: gaining points from hitting dead players
• Ice pick damage calculation
• Drop chance logic (rare drops are now less frequent)
• Incorrect item names
• Placement issues with campfires and mines
• Crafting issues
• Inventory full bug
• Lobby player count not updating correctly
• Sky counter bug
• Pod humming sound distance
• General inventory system stability
• Running animation glitching when running out of stamina

Updated:
• UI design

Known Issues:
• Swimming is not functional (players can still go underwater)

Coming dev logs will be more "visual" and il promise to add some eye candy and not just boring text!

Best regards
Jimmy

1:31am
Ascent of Ashes - max
Additions
  • Animals now flee from hunters when attacked.

  • New auto-save feature to periodically save the game. The feature can be configured through the settings menu.

  • Map generation now shows a loadscreen instead of locking up the game for several seconds.

  • Added new exploration and combat music. Exploration ambience plays during expeditions, while combat music turns on whenever the player enters combat.

  • Added a console warning if crafting task is running in an invalid state.

Changes
  • When selecting things, plants are now sorted lower than items, meaning clicking on a tile with an item on it will select the item before any grass/bushes.

  • Hunting and crafting bills now default to "do until x" instead of "do forever."

Fixes
  • Fixed a VFX-related error when returning from expeditions.

  • Fixed several errors around visiting NPCs and save games.

  • Fixed a save load error that sometimes happened when field-dressing at just the wrong frame.

  • Factions with fixed relationships now reset their relationship on game load.

  • Stored items now properly display their stack count, even if they normally can't stack.

  • Corrected NPC factions so visiting scavengers can no longer spawn as part of the animals faction.

...

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