Max Payne

You've got to give it to Remedy: they know how to start a story off with a bang. As Max Payne opens, our antihero is on the summit of a skyscraper while sirens wail in the gloom below. "They were all dead," Max says with that famous frown. "The final gunshot was an exclamation mark to everything that had led to this point."

We go back a few years next, to the brutal double murder of Max's wife and newborn child, then follow his revenge mission (guns do the talking, and two wrongs do indeed make a right). By acts two and three, the guns are bigger and the body count has mounted while the web of lies are slowly untangled. The next thing you know, the dénouement comes again - Max back on his perch above the tinny whine of those police cars.

Starting at the end and coming full circle means Max is able to narrate the entire tale: a classic literary trick that more games ought to use. The meat of Max's bone-dry narration overlays graphic novel panels that come at the chapter breaks and during levels as well. I spoke to Kiia Kallio, who was in charge of bringing the panels to life. "Initially there were ideas for doing video cutscenes," Kallio tells me, "but there was no budget for that, so graphic novel panels were used as an alternative method of storytelling."

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Max Payne

The original Max Payne was released on this date in 2001 on PC.

It was released the following year on the Xbox and the PlayStation 2.

To celebrate, Remedy Entertainment, the developer of the first two instalments, released an anniversary video featuring Sam Lake, the primary writer of the game and whose likeness was used for Max Payne himself, and James McCaffrey, the voice actor of Payne. The video also features the iconic black leather jacket worn by Payne.

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Max Payne


Max Payne creator Remedy Entertainment has praised Rockstar's upcoming take on the series, and said Max Payne 3 looks "brilliant".


Remedy boss Oskari "Ozz" Hakkinen told Kotaku he was enthusiastic for the Rockstar-developed threequel, due on PC, PlayStation 3 and Xbox 360 in March.


"We absolutely love what they've done and couldn't be more proud of where the series is headed," Hakkinen said.


"I mean, [Rockstar] don't really make s***ty games, do they?" he continued. "It's as if the Rockstar logo has become this 'seal of quality'."


Alan Wake developer Remedy sold the Max Payne rights to Rockstar's parent Take-Two in 2002. The price? $10 million plus company stock.


Rockstar previously developed console ports of the original Max Payne for PS2, and Max Payne 2 for PS2 and Xbox.

Max Payne


Rockstar Games has announces a HD version of the first Max Payne game for mobiles.


The GTA maker did not specify which mobile devices are targeted, or when the game will launch.


Max Payne on mobile will connect to the Rockstar Games Social Club and include the same features as its PC counterparts, Rockstar said.


These include HD graphics and high resolution textures that "take advantage" of the "latest mobile technologies", such as customisable controls and support for wired controllers.


Bemused by all this Max Payne malarkey? John Walker recounted the original Bullet-Time video game for a Max Payne retrospective last year.

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