Dec 28, 2017
Mashinky - jan.zeleny


Hello respected community!

Do not worry guys, I do enjoying holiday and family :) I only turned pc on to check what is new and after few hours, I have another update for you. It is rather small one and just for fun ...

  • train horn is way more easier to use now! Just hit H when following train or sitting inside ;-)
  • new iron wagon
  • new music track
  • messages optimized a bit
  • signal arrows visible through transparent objects
  • many other small fixes

I will be away few more days, so this will hopefully not break anything :)


Changelog

Added: Second Iron wagon
Added: New music track
Added: Automatic removing of messages once reason passed
Added: Shortcut for horn 'H', usable when just following train too
Fixed: Signal arrows visibility through transparent objects (trees, vehicles, buildings, ..)
Fixed: 'Sell' switch in depot disabled when switching tabs
Fixed: Signal arrows on slopes
Fixed: 'Train waits too long on red signal' message delay when train is in a depot
Fixed: Track weird shapes when close to bridge ending
Fixed: Two duplicate tunnel options when laying tunnel

Dec 28, 2017
Mashinky - jan.zeleny


Hello respected community!

Do not worry guys, I do enjoying holiday and family :) I only turned pc on to check what is new and after few hours, I have another update for you. It is rather small one and just for fun ...

  • train horn is way more easier to use now! Just hit H when following train or sitting inside ;-)
  • new iron wagon
  • new music track
  • messages optimized a bit
  • signal arrows visible through transparent objects
  • many other small fixes

I will be away few more days, so this will hopefully not break anything :)


Changelog

Added: Second Iron wagon
Added: New music track
Added: Automatic removing of messages once reason passed
Added: Shortcut for horn 'H', usable when just following train too
Fixed: Signal arrows visibility through transparent objects (trees, vehicles, buildings, ..)
Fixed: 'Sell' switch in depot disabled when switching tabs
Fixed: Signal arrows on slopes
Fixed: 'Train waits too long on red signal' message delay when train is in a depot
Fixed: Track weird shapes when close to bridge ending
Fixed: Two duplicate tunnel options when laying tunnel

Mashinky - jan.zeleny
Hello respected community!

Christmas update had some issues I was able to fix during last two days. Thank you all for reporting them as well as for all your support!

There is also one hidden surprise in the game, hope you will like it :)

You can see detailed changelog here, but first let me wish you Merry Christmas and Happy and Successful New Year!

Fixes changelog

12/20/2017
Fixed: Progression to 3rd era from old saves
Added: Restored Slovak localization
Fixed: Town populations (no more 1x1 towns)

12/21/2017
Fixed: Old saves mismatched Unload/Load order list commands
Fixed: Mods vs vanilla data loading order
Added: Possibility to specify falling leafs particle id
Modified: Distance bonus lowered to half (due to lower industry density)
Added: Secret :)
Modified: New text versions (fixes)
Modified: New script versions (fixes)




Mashinky - jan.zeleny
Hello respected community!

Christmas update had some issues I was able to fix during last two days. Thank you all for reporting them as well as for all your support!

There is also one hidden surprise in the game, hope you will like it :)

You can see detailed changelog here, but first let me wish you Merry Christmas and Happy and Successful New Year!

Fixes changelog

12/20/2017
Fixed: Progression to 3rd era from old saves
Added: Restored Slovak localization
Fixed: Town populations (no more 1x1 towns)

12/21/2017
Fixed: Old saves mismatched Unload/Load order list commands
Fixed: Mods vs vanilla data loading order
Added: Possibility to specify falling leafs particle id
Modified: Distance bonus lowered to half (due to lower industry density)
Added: Secret :)
Modified: New text versions (fixes)
Modified: New script versions (fixes)




Mashinky - jan.zeleny
Hello respected community!

Christmass 3rd era update is out! Hope you will like it as I do ;)

As I promised, here you can find the list what's new followed by full changelog:

  • Added Diesel token + Crude oil, Oil products and Goods cargo types
  • Added Towns grow affected by mail & goods
  • Added 3 diesel engines
  • Added 2 wagons for goods, 2 wagons for crude oil, 2 wagons for oil products (/chemicals)
  • Added Oil wells + 2 Oil wells extentions
  • Added Refinery + 3 Refinery extentions
  • Added Factory + 2 Factory extentions
  • Added Town shop
  • Added Cargo may affect town grow even if not immediately sell-able in stations
  • Added Support for placing industry
  • Added Possibility to place headquarter
  • Added Diesel engines / new buildings sounds
  • Added Quest wagons/engines (offered in all depots when quest active)
  • Added New yellow and red quest images
  • Fixed Loading of zip mods
  • Fixed Return to main menu bug
  • Fixed Ignore signals / GoTo depot
  • Fixed Tunnels laying
  • Fixed Missing sounds

Enjoy the game and Christmas holiday, we will be enjoying our families but will get back at the end of this year to continue working on Mashinky ;)

All the best,
Jan




Full changelog

11/27/2017
Fixed: Second track station / depot
Added: New goods #1 wagon
Added: New goods #2 wagon
Added: New chemicals #1 wagon WIP
Fixed: building upgrade overlapping
Fixed: One crash when placing building
Fixed: Loading of zip mods
Added: First version of chemicals #1 wagon
Added: Diesel engine sounds
Modified: Town generates new buildings only around its roads or players roads
Added: Cargo default capacity in stations could be specified in data
Modified: Icon of message when stock full changed to proper one
Added: Chain signals WIP (not enabled yet)
Added: Cargo may affect town grow even if not immediately sell-able in stations
Fixed: Signal switch
Modified: same buildings are at least 128/6 tiles from each other
Modified: Wall under post and some toolworks rules
Modified: Fog function altered to affect distant parts only
Added: Placeholders

12/1/2017
Modified: Goods and chemical wagon polishing
Added: Industry appears one by one in new era
Fixed: Owner when placing building in game (support for placing industry)
Fixed: Checks on low money when placing buildings
Added: Automatically allow player to place buildings once they have cost defined in data (in era when it appears automatically)
Added: Reloading also mods (zip packages) - hotreload
Modified: Overloading of buildings via Mods able to remove trees, rules or smoke emitters.
Added: Spawn rule once - the building is only once on whole map
Added: Possibility to place headquarter
Added: Quest wagon support
Fixed: Removing of bigger buildings
Added: Possibility to have different button size in main in game menu

12/2/2017
Added: Factory
Added: 3rd era mod
Added: Headquarter lod asset
Modified: Clicking on headquarter opens company window
Modified: Towns do not grow when progress to new era
Modified: 3rd era buildings rules
Fixed: Headquarter icon when changing company color
Fixed: One empty line in main menu in some circumstances

12/7/2017
Added: Wagon chemicals0 + icon
Added: Small Diesel Engine sounds
Modified: Re-balancing wagons costs & weights
Modified: Quest Invalid object Buttons are not visible
Modified: Lowered number of buildings on the map
Modified: New localized texts
Modified: New script versions
Modified: Oil wagons not visible until 3rd era
Fixed: Post wall visual
Fixed: Number of building generated on new map
Fixed: Adding roads when progress to new era
Fixed: Crash in UI multi-threading
Fixed: Ignore signal / Goto Depot check buttons
Fixed: Crash when placing Depot upgrade
Fixed: Close-to-town script test when town has only 1 building
Removed: second track placeholder

12/10/2017
Modified: Switching Shadows (CSM) levels if camera onboard
Modified: Script fixes
Added: Extensions window (disabled now, WIP)
Added: Factory extension #1
Added: Factory extension #2
Added: Oil wells extension #1
Fixed: Tunnels laying
Fixed: Tunnels laying disabled when unable to modify terrain accordingly
Modified: New scripts version
Modified: New text versions

12/13/2017
Modified: Improved 3D sound distribution
Fixed: Doppler effect when navigating camera ingame
Added: 2 new engine sounds: Crash & stop engine
Added: Quest wagons/engines offered in all depots from all active quests
Fixed: Quest wagons/engine issue with wrong ids
Fixed: Sound glitches
Modified: Autumn colors
Modified: New script iteration
Modified: New localized texts iteration
Added: Train crash sound

12/15/2017
Modified: 3rd era transformed from mod to base
Fixed: Missing sounds when too many trains hearable
Added: Possibility to build post
Fixed: When placing shop / post, it is adopted by town
Modified: Increased by 1 number of forests and coal mines
Added: Second set of sounds for diesel engines
Added: New wagon for chemicals (oil products)
Modified: New texts version
Modified: New scripts version

12/17/2017
Added: Refinery bulding + Refinery 3 upgrades
Added: Possibility to add quest wagon for free (affects savefiles)
Added: Special particle for fire
Fixed: Sound doppler scale
Fixed: Correct remaining Quest wagons when clicked buy but not enough tokens
Fixed: Smoke from buildings not interrupted
Modified: Goods storage 50 -> 200
Removed: Post office cannot be placed any more

12/19/2017
Added: New yellow and red quest images
Modified: Sound hearable distance back to normal
Modified: Sorted rules in buildings
Modified: New localized texts version
Modified: New scripts version
Fixed: Exit to main menu (huray!)
Fixed: One wagon in depot remained in all filters
Removed: Building upgrades without asset
Added: All wagon names
Added: Wagons Camera positions polished
Fixed: Forest & Forest kindergarten placing issues
Fixed: Refinery Upgrades placement issues (max building size)
Modified: Increased max building size from 55 to 66
Modified: New localized texts
Modified: New scripts

12/20/2017
Fixed: Progression to 3rd era from old saves
Added: Restored Slovak localization
Fixed: Town populations

12/21/2017
Fixed: Old saves mismatched Unload/Load order list commands
Fixed: Mods vs vanilla data loading order
Added: Possibility to specify falling leafs particle id
Modified: Distance bonus lowered to half (due to lower industry density)
Added: Secret :)
Modified: New text versions (fixes)
Modified: New script versions (fixes)
Mashinky - jan.zeleny
Hello respected community!

Christmass 3rd era update is out! Hope you will like it as I do ;)

As I promised, here you can find the list what's new followed by full changelog:

  • Added Diesel token + Crude oil, Oil products and Goods cargo types
  • Added Towns grow affected by mail & goods
  • Added 3 diesel engines
  • Added 2 wagons for goods, 2 wagons for crude oil, 2 wagons for oil products (/chemicals)
  • Added Oil wells + 2 Oil wells extentions
  • Added Refinery + 3 Refinery extentions
  • Added Factory + 2 Factory extentions
  • Added Town shop
  • Added Cargo may affect town grow even if not immediately sell-able in stations
  • Added Support for placing industry
  • Added Possibility to place headquarter
  • Added Diesel engines / new buildings sounds
  • Added Quest wagons/engines (offered in all depots when quest active)
  • Added New yellow and red quest images
  • Fixed Loading of zip mods
  • Fixed Return to main menu bug
  • Fixed Ignore signals / GoTo depot
  • Fixed Tunnels laying
  • Fixed Missing sounds

Enjoy the game and Christmas holiday, we will be enjoying our families but will get back at the end of this year to continue working on Mashinky ;)

All the best,
Jan




Full changelog

11/27/2017
Fixed: Second track station / depot
Added: New goods #1 wagon
Added: New goods #2 wagon
Added: New chemicals #1 wagon WIP
Fixed: building upgrade overlapping
Fixed: One crash when placing building
Fixed: Loading of zip mods
Added: First version of chemicals #1 wagon
Added: Diesel engine sounds
Modified: Town generates new buildings only around its roads or players roads
Added: Cargo default capacity in stations could be specified in data
Modified: Icon of message when stock full changed to proper one
Added: Chain signals WIP (not enabled yet)
Added: Cargo may affect town grow even if not immediately sell-able in stations
Fixed: Signal switch
Modified: same buildings are at least 128/6 tiles from each other
Modified: Wall under post and some toolworks rules
Modified: Fog function altered to affect distant parts only
Added: Placeholders

12/1/2017
Modified: Goods and chemical wagon polishing
Added: Industry appears one by one in new era
Fixed: Owner when placing building in game (support for placing industry)
Fixed: Checks on low money when placing buildings
Added: Automatically allow player to place buildings once they have cost defined in data (in era when it appears automatically)
Added: Reloading also mods (zip packages) - hotreload
Modified: Overloading of buildings via Mods able to remove trees, rules or smoke emitters.
Added: Spawn rule once - the building is only once on whole map
Added: Possibility to place headquarter
Added: Quest wagon support
Fixed: Removing of bigger buildings
Added: Possibility to have different button size in main in game menu

12/2/2017
Added: Factory
Added: 3rd era mod
Added: Headquarter lod asset
Modified: Clicking on headquarter opens company window
Modified: Towns do not grow when progress to new era
Modified: 3rd era buildings rules
Fixed: Headquarter icon when changing company color
Fixed: One empty line in main menu in some circumstances

12/7/2017
Added: Wagon chemicals0 + icon
Added: Small Diesel Engine sounds
Modified: Re-balancing wagons costs & weights
Modified: Quest Invalid object Buttons are not visible
Modified: Lowered number of buildings on the map
Modified: New localized texts
Modified: New script versions
Modified: Oil wagons not visible until 3rd era
Fixed: Post wall visual
Fixed: Number of building generated on new map
Fixed: Adding roads when progress to new era
Fixed: Crash in UI multi-threading
Fixed: Ignore signal / Goto Depot check buttons
Fixed: Crash when placing Depot upgrade
Fixed: Close-to-town script test when town has only 1 building
Removed: second track placeholder

12/10/2017
Modified: Switching Shadows (CSM) levels if camera onboard
Modified: Script fixes
Added: Extensions window (disabled now, WIP)
Added: Factory extension #1
Added: Factory extension #2
Added: Oil wells extension #1
Fixed: Tunnels laying
Fixed: Tunnels laying disabled when unable to modify terrain accordingly
Modified: New scripts version
Modified: New text versions

12/13/2017
Modified: Improved 3D sound distribution
Fixed: Doppler effect when navigating camera ingame
Added: 2 new engine sounds: Crash & stop engine
Added: Quest wagons/engines offered in all depots from all active quests
Fixed: Quest wagons/engine issue with wrong ids
Fixed: Sound glitches
Modified: Autumn colors
Modified: New script iteration
Modified: New localized texts iteration
Added: Train crash sound

12/15/2017
Modified: 3rd era transformed from mod to base
Fixed: Missing sounds when too many trains hearable
Added: Possibility to build post
Fixed: When placing shop / post, it is adopted by town
Modified: Increased by 1 number of forests and coal mines
Added: Second set of sounds for diesel engines
Added: New wagon for chemicals (oil products)
Modified: New texts version
Modified: New scripts version

12/17/2017
Added: Refinery bulding + Refinery 3 upgrades
Added: Possibility to add quest wagon for free (affects savefiles)
Added: Special particle for fire
Fixed: Sound doppler scale
Fixed: Correct remaining Quest wagons when clicked buy but not enough tokens
Fixed: Smoke from buildings not interrupted
Modified: Goods storage 50 -> 200
Removed: Post office cannot be placed any more

12/19/2017
Added: New yellow and red quest images
Modified: Sound hearable distance back to normal
Modified: Sorted rules in buildings
Modified: New localized texts version
Modified: New scripts version
Fixed: Exit to main menu (huray!)
Fixed: One wagon in depot remained in all filters
Removed: Building upgrades without asset
Added: All wagon names
Added: Wagons Camera positions polished
Fixed: Forest & Forest kindergarten placing issues
Fixed: Refinery Upgrades placement issues (max building size)
Modified: Increased max building size from 55 to 66
Modified: New localized texts
Modified: New scripts

12/20/2017
Fixed: Progression to 3rd era from old saves
Added: Restored Slovak localization
Fixed: Town populations

12/21/2017
Fixed: Old saves mismatched Unload/Load order list commands
Fixed: Mods vs vanilla data loading order
Added: Possibility to specify falling leafs particle id
Modified: Distance bonus lowered to half (due to lower industry density)
Added: Secret :)
Modified: New text versions (fixes)
Modified: New script versions (fixes)
Mashinky - jan.zeleny
Hello respected community!

as I promised, the 3rd era is finished and you can dive in to this big update on December 20th - so only two days from now!

There will be new content as well as many fixes and polishing. To be more specific, you can look forward to:
  • 3 Diesel Locomotives
  • 6 Wagons
  • 4 Industry buildings
  • 6 Building upgrades
  • 3 Cargo types
  • 1 Token
  • 8 Quests
and more..

I will release also complete changelog for all changes made for this update.

Jan




Mashinky - jan.zeleny
Hello respected community!

as I promised, the 3rd era is finished and you can dive in to this big update on December 20th - so only two days from now!

There will be new content as well as many fixes and polishing. To be more specific, you can look forward to:
  • 3 Diesel Locomotives
  • 6 Wagons
  • 4 Industry buildings
  • 6 Building upgrades
  • 3 Cargo types
  • 1 Token
  • 8 Quests
and more..

I will release also complete changelog for all changes made for this update.

Jan




Dec 12, 2017
Mashinky - jan.zeleny
Hello respected community!

as time progressed, we are finishing 3rd era and soon will announce the exact release date.

Today I have at least good news for you: Your save files are now synchronized to cloud, so you can just save game and continue playing on another pc at your will.

I am pretty sure it makes life a bit easier :)




For those who missed small teaser
Stay tuned to learn more about 3rd era soon, here you can meantime check the very first 3rd era screenshot!



Dec 12, 2017
Mashinky - jan.zeleny
Hello respected community!

as time progressed, we are finishing 3rd era and soon will announce the exact release date.

Today I have at least good news for you: Your save files are now synchronized to cloud, so you can just save game and continue playing on another pc at your will.

I am pretty sure it makes life a bit easier :)




For those who missed small teaser
Stay tuned to learn more about 3rd era soon, here you can meantime check the very first 3rd era screenshot!



...

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