MARVEL Puzzle Quest - S0kun



Health & Match Damage


Feeder Flow


Abilities

Ability: Path to Power
Color: Purple
AP Cost: 6

Whether through force of arms or force of will, Zemo finds a way to gain influence and power over others. 

Choose Force or Will. Force: Deal 664 damage, destroy a random enemy Protect tile, and Create a strength 166 Strike tile, then deal another hit of 664 damage. Will: Steal up to 3 AP in the target’s strongest color, converting the stolen AP into Black.

450: Deal 2671 damage. Create a strength 668 tile. Deal another hit of 2671 damage.
550: Deal 5772 damage. Create a strength 1443 tile. Deal another hit of 5772 damage.

Level 2: Deal 708 damage. Create a strength 177 tile. Deal another hit of 708 damage.
  • 450: Deal 2850 damage. Create a strength 713 tile. Deal another hit of 2850 damage.
  • 550: Deal 6159 damage. Create a strength 1540 tile. Deal another hit of 6159 damage.
Level 3: Deal 797 damage. Create a strength 199 tile. Deal another hit of 797 damage.
  • 450: Deal 3205 damage. Create a strength 802 tile. Deal another hit of 3205 damage.
  • 550: Deal 6926 damage. Create a strength 1732 tile. Deal another hit of 6926 damage.
Level 4: Deal 974 damage. Create a strength 244 tile. Deal another hit of 974 damage.
  • 450: Deal 3918 damage. Create a strength 980 tile. Deal another hit of 3918 damage.
  • 550: Deal 8468 damage. Create a strength 2117 tile. Deal another hit of 8468 damage.
Level 5: Deal 1284 damage. Create a strength 321 tile. Deal another hit of 1284 damage.
  • 450: Deal 5163 damage. Create a strength 1291 tile. Deal another hit of 5163 damage.
  • 550: Deal 11157 damage. Create a strength 2789 tile. Deal another hit of 11157 damage.


Ability: Loyalty Unquestioned
Color: Black
AP Cost: 7

Baron Zemo doesn’t just inspire loyalty and obedience in those who fight for him, he demands it! Create a Fortified 4-turn Loyalty Countdown tile. While any of these tiles are on the board, Allies deal an additional 35% ability damage, and Teammates lower their ability costs by 3 (min: 3 AP) but take 20% increased damage.

(PASSIVE) At the start of each turn, Allies are granted up to 687 burst health. Whenever a Teammate fires a power, drain 3 AP in that ability’s color to create one Hydra Countdown tile.

450: Burst heal 2760.
550: Burst heal 5965.

Level 2: Deal an additional 40% damage.
  • 450: Deal an additional 40% damage.
  • 550: Deal an additional 40% damage.
Level 3: Deal an additional 45% damage.
  • 450: Deal an additional 45% damage.
  • 550: Deal an additional 45% damage.
Level 4: Deal an additional 60% damage.
  • 450: Deal an additional 60% damage.
  • 550: Deal an additional 60% damage.
Level 5: Create a 5-turn tile.
  • 450: Create a 5-turn tile.
  • 550: Create a 5-turn tile.


Ability: Age of Hydra
Color: Yellow
AP Cost: 8

Through Hydra we are made strong, and all work together in common cause. No matter the cost. Hail Hydra! Create 3 3-turn Hydra Countdown tiles that deal 1107 damage

(PASSIVE) Whenever a friendly Hydra tile expires, deal 354 damage for every friendly Hydra tile that was on the board at the start of the turn. This ability becomes Head of the Hydra while Baron Zemo is Down.

450: Deal 4451 damage. Deal 1424 damage for every tile.
550: Deal 9621 damage. Deal 3079 damage for every tile.

Level 2: Deal 1240 damage. Deal 398 damage for every tile.
  • 450: Deal 4985 damage. Deal 2137 damage for every tile.
  • 550: Deal 10776 damage. Deal 3464 damage for every tile.
Level 3: Deal 1373 damage. Deal 443 damage for every tile.
  • 450: Deal 5519 damage. Deal 1780 damage for every tile.
  • 550: Deal 11930 damage. Deal 3839 damage for every tile.
Level 4: Deal 1594 damage. Deal 531 damage for every tile.
  • 450: Deal 6409 damage. Deal 2136 damage for every tile.
  • 550: Deal 13854 damage. Deal 4619 damage for every tile.
Level 5: Deal 1993 damage. Deal 664 damage for every tile.
  • 450: Deal 8012 damage. Deal 2670 damage for every tile.
  • 550: Deal 17318 damage. Deal 5773 damage for every tile.
Ability: Head of Hydra
Color: Yellow
AP Cost: 0

(PASSIVE) Hail, Hydra! Immortal Hydra! We shall never be destroyed! Cut off one limb, and two more shall take its place! We serve none but the master … as the world shall soon serve us! Hail Hydra! While Baron Zemo is Down, at the start of his Team’s turn, gain 1 AP in each of his strongest colors. This passive is always unlocked.

  • 450: No Change.
  • 550: No Change.
    • Level 2 -5: No Change.

    Release Events
    All times in Pacific

    Story
    Hearts of Darkness
    August 21, 2025, 04:00am – August 24, 2025 11:00pm
    Baron Zemo (Helmut Zemo) Shards and Event Token in Placement Rewards
    Baron Zemo (Helmut Zemo) Event Token in Progression Rewards and Alliance Rewards

    Webbed Wonder
    August 24, 2025, 04:00am – August 28, 2025, 11:00pm
    Baron Zemo (Helmut Zemo) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

    Venom Bomb
    August 28, 2025, 04:00am – September 1, 2025, 11:00pm
    Baron Zemo (Helmut Zemo) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

    Versus
    The First Punch
    August 24, 2025, 05:00am – August 27, 2025, 12:00pm
    Baron Zemo (Helmut Zemo) Event Token in Progression Rewards, Event Token in Alliance Rewards

    Offers
    The Heinrich Store
    August 21, 2025, 04:00am – August 25, 2025, 11:00pm
    Chance to get Baron Zemo (Helmut Zemo). Increased chances in 10x and 40x pulls

    The Scorpion Vault
    August 28, 2025, 09:00am - September 1, 2025, 09:00pm
    Chance to get Nova (Frankie Raye). Increased chances in 10x and 40x pulls
    40 Items:
    ○ 1x The Cold Control Legendary Store Token
    ○ 1x 4-Star Winter Soldier (Bucky Barnes) cover
    ○ 3x Random 3-Star covers
    ○ 6x Heroic tokens
    ○ 4x 2500 Iso
    ○ 6x 1000 Iso
    ○ 5x 500 Iso
    ○ 14x Two stars

    The Cold Control Legendary Store
    August 28, 2025, 09:00am - September 1, 2025, 09:00pm
    15% chance to get 5* Baron Zemo (Helmut Zemo), 5* Captain America (Infinity War), and 5* The Hulk (Immortal). Additional Tokens can be purchased for 25 Command Points
MARVEL Puzzle Quest - S0kun



Health & Match Damage


Feeder Flow


Abilities

Ability: The Ultimate Future
Color: Blue
AP Cost: 7

One Universe. One Future. The Maker’s work begins, and he can do better. Select a non-friendly tile to convert into a 4-turn Countdown tile that increases Progress by 5, then deals damage equal to the current Progress and it converts a random enemy special tile to a new copy of itself.
(PASSIVE) Mr. Fantastic starts with 25 Progress. Whenever he makes a non-Attack special tile, create a strength 49 Attack tile. This Passive is always unlocked.

270: Create a 4-turn tile. Increase Progress by 9. Start with 47 Progress. Create a strength 94 tile.
370: Create a 4-turn tile. Increase Progress by 19. Start with 99 Progress. Create a strength 198 tile.

Level 2: Create a 3-turn tile. Increase Progress by 20. Start with 35 Progress. Create a strength 68 tile.
  • 270: Create a 3-turn tile. Increase Progress by 36. Start with 66 Progress. Create a strength 131 tile.
  • 370: Create a 3-turn tile. Increase Progress by 76. Start with 138 Progress. Create a strength 276 tile.
Level 3: Increase Progress by 90. Start with 45 Progress. Create a strength 88 tile.
  • 270: Increase Progress by 162. Start with 84 Progress. Create a strength 168 tile.
  • 370: Increase Progress by 342. Start with 177 Progress. Create a strength 355 tile.
Level 4: Create a 2-turn tile. Increase Progress by 160. Start with 64 Progress. Create a strength 126 tile.
  • 270: Create a 2-turn tile. Increase Progress by 288. Start with 121 Progress. Create a strength 241 tile.
  • 370: Create a 2-turn tile. Increase Progress by 608. Start with 254 Progress. Create a strength 508 tile.
Level 5: Increase Progress by 370. Start with 104 Progress. Create a strength 203 tile.
  • 270: Increase Progress by 666. Start with 195 Progress. Create a strength 390 tile.
  • 370: Increase Progress by 1406. Start with 411 Progress. Create a strength 822 tile.


Ability: Children of Tomorrow
Color: Black
AP Cost: 6

Richards and the best and brightest of his followers sequester inside The City for years while only moments pass outside. What marvels and horrors will emerge? Remove all friendly Attack tiles, increasing Progress by 195 for each one removed, then convert a friendly City tile into a Fortified Attack tile with strength equal to the current Progress.

(PASSIVE) At the start of the Battle and Mr. Fantastic’s turn, if one does not exist, create a 1-turn Fortified City Repeater tile that increases Progress by 15. While a friendly City Repeater tile is on the board, all friendly Attack tiles have bonus strength equal to the current Progress.

270: Remove all friendly Attack tiles, increasing Progress by 374 for each one removed. Increase Progress by 28
370: Remove all friendly Attack tiles, increasing Progress by 784 for each one removed. Increase Progress by 60

Level 2: Increase Progress by 23
  • 270: Increase Progress by 42
  • 370: Increase Progress by 90
Level 3: Increase Progress by 34
  • 270: Increase Progress by 63
  • 370: Increase Progress by 135
Level 4: Increase Progress by 57
  • 270: Increase Progress by 107
  • 370: Increase Progress by 229
Level 5: Increase Progress by 103
  • 270: Increase Progress by 193.
  • 370: Increase Progress by 413.


Ability: Comes in Slices
Color: Purple
AP Cost: 6

Spread across the multiverse, Richards plans never stop and he can find any tool he needs. Deal 83 damage and select up to 2 basic tiles, converting Blue, Black, and Purple tiles to Strike tiles and Red, Yellow, and Green tiles to Protect tiles, each with strength equal to 10% of the currency Progress.

(PASSIVE) The Maker deals bonus match damage equal to the current Progress. His Repeater and Countdown tiles continue to work while he is Stunned, Airborne, or Away.

270: Deal 160 damage. Strength equal to 10% of current Progress.
370: Deal 336 damage. Strength equal to 10% of current Progress.

Level 2: Deal 111 damage. Strength equal to 15% of current Progress.
  • 270: Deal 213 damage. Strength equal to 15% of current Progress.
  • 370: Deal 448 damage. Strength equal to 15% of current Progress.
Level 3: Deal 138 damage. Strength equal to 20% of current Progress.
  • 270: Deal 267 damage. Strength equal to 20% of current Progress.
  • 370: Deal 560 damage. Strength equal to 20% of current Progress.
Level 4: Deal 277 damage. Strength equal to 30% of current Progress.
  • 270: Deal 533 damage. Strength equal to 30% of current Progress.
  • 370: Deal 1120 damage. Strength equal to 30% of current Progress.
Level 5: Deal 553 damage. Strength equal to 50% of current Progress.
  • 270: Deal 1067 damage. Strength equal to 50% of current Progress.
  • 370: Deal 2240 damage. Strength equal to 50% of current Progress.
MARVEL Puzzle Quest - S0kun

Nova (Frankie Raye) isn’t the only one blazing a trail into MARVEL Puzzle Quest this week as thing heat up with a wave of Fantastic Four excitement! From now until August 17th, log in to join the action and enjoy login rewards, character-specific event quests, and Fantastic Four Season Pass.

Weekly Login Rewards
Log in each week to claim covers for each Fantastic Four family member and strengthen your roster for upcoming festivities. No battles required!
4 Star: Mr. Fantastic (Reed Richards)
4 Star: Invisible Woman (Classic)
4 Star: The Thing (Classic)
4 Star: Human Torch (Jim Hammond)
2 Star: Human Torch (Johnny Storm)

Character Event Quests
Each member of the Fantastic Four will be featured in their character-specific event quests. Complete these challenges to earn Vault Tokens, your key to unlocking exclusive rewards from four dedicated vaults for each character. Inside each vault, you'll find a 1/1/1 set of covers for the featured hero, ISO-8, and a Light Blue costume inspired by team's colors.


Season Pass: Fantastic Four
This season's reward features even more ways to level up your team, granting 1/1/1 covers of each family member. Completionists can also blaze into battle with two exclusive Future Foundation costumes for Human Torch and Mr. Fantastic.
Fantastic Four Daily Play Vault
Use these characters daily to claim your Vault Tokens and unlock special rewards during the Fantastic Four festivities!
Eligible Characters:
Agatha Harkness (Governess) ★★★
Agatha Harkness (Coven Leader) ★★★★★
Annihilus (Classic) ★★★★
Doctor Doom (Classic) ★★★
Doctor Doom (Infamous Iron Man) ★★★★
Doctor Doom (God Emperor) ★★★★★
Human Torch (Johnny Storm) ★★
Human Torch (Classic) ★★★
Human Torch (Annihilus) ★★★★
Invisible Woman (Classic) ★★★★
Kang (Classic) ★★★
Mr. Fantastic (Reed Richards) ★★★★
Nova (Frankie Raye) ★★★★★
Nova (Tanak Valt) ★★★★★
Silver Surfer (Skyrider) ★★★★★
Spider-Man (Bag-Man) ★★
Spider-Man (Classic) ★★★
She-Hulk (Modern) ★★★
The Thing (Classic) ★★★★
MARVEL Puzzle Quest - S0kun



Health & Match Damage


Feeder Flow


Abilities

Ability: Gold Comet
Color: Green
AP Cost: 6
Create 3 Charged tiles, then Nova goes Airborne for 3 turns.

(PASSIVE) When Nova goes Airborne and at the Start of her turn while Airborne, she deals 199 damage to the enemy team for each Charged tile on the board.

450: Deal 801 damage.
550: Deal 1732 damage.

Level 2: Deal 210 damage.
  • 450: Deal 845 damage.
  • 550: Deal 1829 damage.
Level 3: 221 damage.
  • 450: Deal 890 damage.
  • 550: Deal 1924 damage.
Level 4: Deal 243 damage.
  • 450: Deal 979 damage.
  • 550: Deal 2117 damage.
Level 5: Deal 287 damage.
  • 450: Deal 1157 damage.
  • 550: Deal 2501 damage.


Ability: Burn Bright
Color: Red
AP Cost: 7
Deal 797 damage plus 266 for each Charged tile on the board.

(PASSIVE) At the Start of the battle, create 5 Charged tiles. At the Start of Nova’s turn, remove a random Charged tile. She deals 4.5% increased damage and takes 10% decreased damage for each Charged tile on the board, up to 5 tiles. 

450: Deal 3205 damage plus 1068 for each tile. Deal 4.5% increased damage.
550: Deal 6927 damage plus 2309 for each tile. Deal 4.5% increased damage.

Level 2: Deal 885 damage plus 296 for each tile. Deal 6.0% increased damage.
  • 450: Deal 3561 damage plus 1187 for each tile. Deal 6.0% increased damage.
  • 550: Deal 7696 damage plus 2565 for each tile. Deal 6.0% increased damage.
Level 3: Deal 974 damage plus 325 for each tile. Deal 8.0% increased damage.
  • 450: Deal 3917 damage plus 1305 for each tile. Deal 8.0% increased damage.
  • 550: Deal 8465 damage plus 2822 for each tile. Deal 8.0% increased damage.
Level 4: Deal 1107 damage plus 369 for each tile. Deal 11.0% increased damage.
  • 450: Deal 4452 damage plus 1483 for each tile. Deal 11.0% increased damage.
  • 550: Deal 9622 damage plus 3207 for each tile. Deal 11.0% increased damage.
Level 5: Deal 1417 damage plus 473 for each tile. Deal 17.0% increased damage.
  • 450: Deal 5698 damage plus 1899 for each tile. Deal 17.0% increased damage.
  • 550: Deal 12316 damage plus 4105 for each tile. Deal 17.0% increased damage.





Ability: Siphon Power
Color: Black
AP Cost: 6
Convert up to 4 non-friendly tiles into Green or Red Charged tiles, destroying 1 random enemy AP for each basic tile converted.

(PASSIVE) Nova cannot be Stunned. Whenever an Ally causes a Charged tile to leave the board, deal 487 damage.

450: Deal 1959 damage.
550: Deal 4233 damage.

Level 2: Deal 531 damage.
  • 450: Deal 2137 damage.
  • 550: Deal 4618 damage.
Level 3: Deal 598 damage.
  • 450: Deal 2404 damage.
  • 550: Deal 5194 damage.
Level 4: Convert up to 5 tiles.
  • 450: Convert up to 5 tiles.
  • 550: Convert up to 5 tiles.
Level 5: Deal 709 damage.
  • 450: Deal 2850 damage.
  • 550: Deal 6159 damage.



MARVEL Puzzle Quest - S0kun
At the point of this blog’s release, many of you have already experienced the Unity engine. A long-awaited and touted milestone in the life cycle of MPQ that we’ve been talking about for years now. We knew it was going to be a bumpy start and wanted to extend our apologies for the poor experience this has been for players. 

We also want to thank everyone for reporting issues that they’ve experienced while we work towards getting things in a more stable place. That stable place means a much more flexible framework for us to continue developing MPQ and most importantly, introducing new features and mechanics to the game. There’s still a ton of exciting possibilities under the Unity hood and we’re confident that this rocky start will be worth it in the future when we start talking about the exciting roadmap of MPQ.

Meanwhile, we really appreciate your patience as we work through this and want to address some of the questions you may have to understand why we decided to pull the trigger on Unity’s launch in its current state. 

Why was Unity released in this current state?
At the beginning of the year, we had to cut back on the live version of the game in order to get the Unity engine to the finish line. This shift was only supposed to take a few months, as the port was making steady progress at that time. However, it has recently created a scenario where sustaining development work on both engines has proved very difficult. This was compounded by the early release of Unity on Amazon and a tech stack with outdated or no longer supported infrastructure. We found ourselves forced into working on two full engines that required equal support vs a fully functional, pared-down old engine while getting Unity ready.

During this time, we also ran a closed beta that helped shape a playable version of Unity, but still had several bugs that needed further optimization. Ultimately, these bugs were identified and prioritized based on our risk tolerance to leave them in during our initial Unity launch or continue several more months of development struggles as mentioned earlier. 

After a few months of testing, we got the build into a stable enough state that would allow us to launch and we’d then start prioritizing pushing out hot fixes as soon as possible. This while also acknowledging that some of it wasn't perfect but needing to get overall development back into a space where we could support four platforms properly instead of essentially double that with two concurrent game engines. What we didn’t anticipate, however, is that some of these bugs which were found during our device and build testing before launch, became far more severe after launch than had been previously observed. And along with the new bugs that appeared after launch, the new engine has definitely started off rockier than we had expected.

Why haven’t you addressed beta or preexisting bugs?
The intent of this first Unity release is to be as close to a snapshot of the original game as possible. This required including all the pre-existing bugs, such as the broken Facebook refer-a-friend, bugged character abilities, and anything else that was part of the original game. Trying to fix things prior to importing into Unity would’ve been a versioning nightmare since the game would constantly be changing, and ensuring that fixes worked on both versions of the game would have doubled our time spent investigating, fixing, QAing, and releasing builds.

When can we expect some improvements to Unity so that it can “remain the same as the current live version”?
Our first order of business upon launch was to identify the impact of known bugs, issue hot fixes, and tackle any new bugs that had surfaced. Unfortunately, the impact of the known bugs is more than we had anticipated, and we’re still very much in the midst of trying to push out as many fixes as we can.

We’re also seeing issues such as account linking and worse than expected performance, which we’re actively working on addressing. Part of that stability will come this week via version R326 on all devices. This release aims to decrease and stabilize the frame rate to 60fps on PC and 30fps on mobile, which will greatly help resolve some performance issues. It also fixes a variant of the black loading screen and brings back the “back" button on Android devices. Most importantly, this release puts all platforms back to one release version instead of two.

What are our current priorities now?
Stability is our number one priority at the moment which encompasses a wide array of elements in the game. From laggy gameplay experiences to broken events, we now have our entire team prioritizing getting the game into a stable state where we can start releasing updates that weren’t previously feasible. Until then, here’s some visibility into some of the priorities we’re focusing on to allow us to start improving on the Unity experience in the immediate and near future.

  • Bugs! Bugs! Bugs! We’re trying to put out as many bugs as we can so please keep an eye out for the latest release notes as more builds get deployed to improve all areas of MPQ, from alliance chat to UI improvements.
  • Memory allocation to help performance on lower-spec devices. MPQ has historically been a low resource-intensive game, but with Unity, there are more resource requirements that we’re working to optimize to minimize the negative impact on less powerful devices.
  • Improved frame rate for less jittering. This also potentially helps improve performance and battery drain on mobile devices. We’ll look to implement an option to select frame rates in the future, but this change should help fix the immediate issues we’re seeing.
  • Smoother screen transitions, which include some animation improvements causing motion sickness in some players. 
  • Improvements to asset streaming to decrease load times.
  • Investigate a batch asset download button that allows players to download all assets at once, rather than streaming them during gameplay. This type of UI and feature option was something not in the original game, and was previously a very tedious process to change.
Lastly, we realize that some of the above things that we’ve pointed out is a bit nebulous in the world of game dev speak and to better explain how we’re handling the launch of Unity, we’d like to invite you to join us onhttps://www.timeanddate.com/worldclock/meetingdetails.html?year=2025&month=7&day=16&hour=17&min=0&sec=0&p1=137&p2=136&p3=152&p4=248 rel=noopener noreferrerWednesday July 16th at 10am PST in our officialhttps://discord.gg/AmnNYaDJ?event=1394888821337886760 rel=noopener noreferrerMPQ Discord Server for a State of Unity AMA. Our very own MPQ Game Producer,https://forums.d3go.com/profile/IceIX rel=noopener noreferrerIceIX will be around for a few hours during our regular work day to answer some of our community's question regarding the state of MPQ's Unity launch and what plans we have to get things back on track after our recent rough start to the new game engine.

If you’re unable to make it for the live chat, we’ll do our best to take some notes and post them as a post-AMA F.A.Q. on our forums. Additionally, please feel free to ask questions in this Steam post and we’ll try to also address them during the AMA. See you then!
MARVEL Puzzle Quest - S0kun
"Carries A Torch..."
  • Fix for Deadpool Daily Crash of the Titans and other completion restricted missions resetting
  • Fixed an issue that sometimes prevented the system navigation bar from being visible
  • Fixed an issue preventing users that had maxed all Supports from having an un-dismissible dialog if they received additional Support Shards. If you were loading into a black screen, this was very likely the reason.
  • Increase the scroll speeds in various locations around the app.
  • Cover Exchange HP costs updated for the following rarities.
    • 1-Star: 75 HP (per cover)
    • 2-Star: 100 HP (per cover)
    • 3-Star: 150 HP (per cover)
    • 4-Star: 300 HP (per cover)
    • 5-Star: 500 HP (per cover)
    • 5-Star Latest Legends: 750 HP (per cover)
Performance optimizations:
  • Implemented stronger framerate throttling/limiting
  • Disabled some unnecessary analytics calls


MARVEL Puzzle Quest - S0kun



Health & Match Damage


Feeder Flow


Abilities

Ability: Sword of Might
Color: Red
AP Cost: 6
The Sword of Might cuts through doubt as easily as steel. Deal 370 damage to the target. If Captain Avalon’s current health percentage is higher than the target, increase this damage by 139 for each 10% he is higher.

(PASSIVE) Captain Avalon gains 40% increased effect from Strike tiles while he has the highest percentage of health remaining on the team.
270: Deal 712 damage, increased by 267 for each 10% higher. Gain 40% increased effect from Strike tiles.
370: Deal 1494 damage, increased by 560 for each 10% higher. Gain 40% increased effect from Strike tiles.

Level 2: Deal 509 damage, increased by 185 for each 9% higher. Gain 50% increased effect from Strike tiles.
270: Deal 979 damage, increased by 356 for each 9% higher. Gain 50% increased effect from Strike tiles.
370: Deal 2054 damage, increased by 746 for each 9% higher. Gain 50% increased effect from Strike tiles.

Level 3: Deal 555 damage, increased by 232 for each 8% higher. Gain 65% increased effect from Strike tiles.
270: Deal 1068 damage, increased by 445 for each 8% higher. Gain 65% increased effect from Strike tiles.
370: Deal 2241 damage, increased by 934 for each 8% higher. Gain 65% increased effect from Strike tiles.

Level 4: Deal 833 damage, increased by 278 for each 7% higher. Gain 95% increased effect from Strike tiles.
270: Deal 1602 damage, increased by 534 for each 7% higher. Gain 95% increased effect from Strike tiles.
370: Deal 3362 damage, increased by 1120 for each 7% higher. Gain 95% increased effect from Strike tiles.

Level 5: Deal 925 damage, increased by 417 for each 5% higher. Gain 150% increased effect from Strike tiles.
270: Deal 1780 damage, increased by 801 for each 5% higher. Gain 150% increased effect from Strike tiles.
370: Deal 3735 damage, increased by 1680 for each 5% higher. Gain 150% increased effect from Strike tiles.


Ability: Knight of the Realm
Color: Yellow
AP Cost: 3
For honor, for realm, for all realities. Select a teammate and swap their current health percentage with Captain Avalon.

(PASSIVE) At the start of Captain Avalon’s turn and after he fires this ability, if he has the highest health percentage on your team, create 1 strength 28 Strike tile(s). If he has the lowest health percentage on your team, create 1 strength 28 Protect tile(s).
270: Create strength 53 Strike tiles. Create strength 53 Protect tiles.
370: Create strength 112 Strike tiles. Create strength 112 Protect tiles.

Level 2: Create strength 30 Strike tiles. Create strength 30 Protect tiles.
270: Create strength 57 Strike tiles. Create strength 57 Protect tiles.
370: Create strength 121 Strike tiles. Create strength 121 Protect tiles.

Level 3: Create strength 37 Strike tiles. Create strength 37 Protect tiles.
270: Create strength 71 Strike tiles. Create strength 71 Protect tiles.
370: Create strength 149 Strike tiles. Create strength 149 Protect tiles.

Level 4: Create strength 42 Strike tiles. Create 2 strength 42 Protect tiles.
270: Create strength 80 Strike tiles. Create 2 strength 80 Protect tiles.
370: Create strength 168 Strike tiles. Create 2 strength 168 Protect tiles.

Level 5: Create 2 strength 47 Strike tiles. Create strength 47 Protect tiles.
270: Create 2 strength 88 Strike tiles. Create strength 88 Protect tiles.
370: Create 2 strength 187 Strike tiles. Create strength 187 Protect tiles.


Ability: Oath Unbroken
Color: Blue
AP Cost: 6
Oaths bind deeper than magic. If Captain Avalon’s current health percentage is lower than the target’s, burst heal Captain Avalon for 306 health, increased by 93 for each friendly Protect tile. Then, deal 306 damage to the target.

(PASSIVE) Captain Avalon gains 40% increased effect from Protect tiles while he has the lowest percentage of health remaining on the team.
270: Burst heal for 587 health, increased by 178. Deal 587 damage. Gain 40% increased effect from Protect tiles.
370: Burst heal for 1233 health, increased by 374. Deal 1233 damage. Gain 40% increased effect from Protect tiles.

Level 2: Burst heal for 390 health, increased by 186. Deal 390 damage. Gain 50% increased effect from Protect tiles.
270: Burst heal for 747 health, increased by 356. Deal 747 damage. Gain 50% increased effect from Protect tiles.
370: Burst heal for 1570 health, increased by 748. Deal 1570 damage. Gain 50% increased effect from Protect tiles.

Level 3: Burst heal for 464 health, increased by 279. Deal 464 damage. Gain 65% increased effect from Protect tiles.
270: Burst heal for 889 health, increased by 534. Deal 889 damage. Gain 65% increased effect from Protect tiles.
370: Burst heal for 1868 health, increased by 1122. Deal 1868 damage. Gain 65% increased effect from Protect tiles.

Level 4: Burst heal for 696 health, increased by 372. Deal 696 damage. Gain 95% increased effect from Protect tiles.
270: Burst heal for 1334 health, increased by 712. Deal 1334 damage. Gain 95% increased effect from Protect tiles.
370: Burst heal for 2803 health, increased by 1496. Deal 2803 damage. Gain 95% increased effect from Protect tiles.

Level 5: Burst heal for 1205 health, increased by 465. Deal 1205 damage. Gain 150% increased effect from Protect tiles.
270: Burst heal for 2312 health, increased by 890. Deal 2312 damage. Gain 150% increased effect from Protect tiles.
370: Burst heal for 4857 health, increased by 1870. Deal 4857 damage. Gain 150% increased effect from Protect tiles.
MARVEL Puzzle Quest - S0kun
This week marks a critical milestone in the development of MPQ with the release of the Unity engine on Android and iOS. As of the release of this dev update, version R324 on mobile platforms has been submitted to their respective app stores and should be available to download once they have been cleared!

Now that Unity is officially on all devices, the most important issue that we want to ensure is the smooth transition of your account, which so far has seen relatively few account related issues being reported to our CS team from previous platform releases. As a final reminder before you download Unity, please back up your accounts to the cloud using Facebook/Google/Apple in case there are any account issues.

For players new to Unity and about to update their game, our end goal is to have the new engine perform like the original version of the game, but there are still a few present issues that we are actively working on. Those issues include:

  1. General performance issues causing the game to stutter or crash. This will be an ongoing area of improvement as we adjust several variables on the backend to improve the game’s performance across all devices.
  2. Visual graphics and text formatting issues. i.e. Points progression bar moving backwards after surpassing the next level or overlapping text
  3. Missing assets or slow loading of assets. This is related to how Unity downloads missing assets from the servers since we don’t have a “Download all assets” feature at the moment.
  4. Saved teams missing when updating to Unity. This is a known issue that we’re investigating.
  5. Some events have incorrect visuals for the event rewards, but the correct rewards are being rewarded.
With this final stage of our staggered release plans, Unity’s full rollout marks the sunset of the original proprietary engine that has held the game together for all this time. It also made updating MPQ a very complicated ordeal so we’re really excited to finally refocus our attention on just one game engine. Part of that focus will be continuing to push out hotfixes over the upcoming weeks to smooth out any Unity bumps and equally as important, work on Unity specific tools to allow us to tackle making much needed Quality of Life updates and add features to freshen up your gameplay experience.

We've got some great things planned for both the near and mid terms that will be much easier now that we're running on this new engine, and we'll be talking about some of those things very soon!
MARVEL Puzzle Quest - S0kun



Health & Match Damage


Feeder Flow


Abilities
Ability: Interstellar Hunt
Color: Red
AP Cost: 8

Combining the power of her Bloodstone with her advanced weapons, she brings her Quarry down! Deal 15% of the target’s max health in damage. If the target is her current Quarry, increase the damage by 753 for each friendly Trap tile and Disarm all Tracker trap tiles. Then the target becomes the Quarry.

(PASSIVE) At the start of her turn, if she does not have a Quarry, the current target becomes her Quarry. Else deals an additional 15% damage to her Quarry. This passive is always Unlocked.

450: Increase damage by 3027 for each tile. Deal an additional 15% damage.
550: Increase damage by 6542 for each tile. Deal an additional 15% damage.

Level 2: Increase damage by 797 for each tile. Deal an additional 18% damage.
450: Increase damage by 3206 for each tile. Deal an additional 18% damage.
550: Increase damage by 6928 for each tile. Deal an additional 18% damage.

Level 3: Deal 18% damage, increased by 886 for each tile. Deal an additional 20% damage.
450: Deal 18% damage, increased by 3560 for each tile. Deal an additional 20% damage.
550: Deal 18% damage, increased by 7693 for each tile. Deal an additional 20% damage.

Level 4: Increase damage by 1063 for each tile. Deal an additional 25% damage.
450: Increase damage by 4274 for each tile. Deal an additional 25% damage.
550: Increase damage by 9237 for each tile. Deal an additional 25% damage.

Level 5: Deal 25% damage, increased by 1329 for each tile. Deal an additional 35% damage.
450: Deal 25% damage, increased by 5343 for each tile. Deal an additional 35% damage.
550: Deal 25% damage, increased by 11547 for each tile. Deal an additional 35% damage.


Ability: Dimensional Anchor
Color: Blue
AP Cost: 8

Using an Arcano-Tech device, Else locks her Quarry in space-time, forcing them fully into this reality. Choose an enemy to become the Quarry, then Create a 2-turn Anchor Countdown tile. This ability can target Airborne, Invisible, and Away enemies. Reduce the cost of this ability by 1 AP if you have at least 8 Tracker Trap tiles.

(PASSIVE) Elsa deals permanent damage to Non-Humans, Technologist, and Multiversal enemies. While a friendly Anchor is on the board this ability becomes Arcano-Tech Mastery. 

450: No Change.
550: No Change.

Level 2: Reduce cost if you have at least 7 tiles.
450: Reduce cost if you have at least 7 tiles.
550: Reduce cost if you have at least 7 tiles.

Level 3: Create a 3-turn tile.
450: Create a 3-turn tile.
550: Create a 3-turn tile.

Level 4: Reduce cost by 2 AP if you have at least 6 tiles.
450: Reduce cost by 2 AP if you have at least 6 tiles.
550: Reduce cost by 2 AP if you have at least 6 tiles.

Level 5: Reduce cost by 3 AP.
450: Reduce cost by 3 AP.
550: Reduce cost by 3 AP.

Ability: Arcano-Tech Mastery
Color: Blue
AP Cost: 7
Elsa reinforces the Anchor and moves with her Quarry to a new location to prevent their escape. Select a basic tile to move her Anchor tile to, Fortify it, and add 1 turn(s) to its timer.

(PASSIVE) Guardians of the Galaxy allies deal permanent damage to Non-Humans, Technologists, and Multiversal enemies. While a friendly Anchor tile is on the board, the Quarry is Stunned and takes 10% increased damage. If no friendly Anchor tile exists, this ability becomes Dimensional Anchor. 

450: No Change
550: No Change

Level 2: Add 2 turns.
450: Add 2 turns.
550: Add 2 turns.

Level 3: No Change.
450: No Change.
550: No Change.

Level 4: Cost 1 AP Less.
450: Cost 1 AP Less.
550: Cost 1 AP Less.

Level 5: Cost 1 AP Less.
450: Cost 1 AP Less.
550: Cost 1 AP Less.


Ability: Friends in Strange Places
Color: Purple
AP Cost: 5

Working with some friends, Elsa discovers new leads to track down and ambush her Quarry. Convert 4 basic tiles of the enemies’ strongest colors into Tracker Trap tiles that deal 1816 damage to Elsa’s Quarry when matched by the enemy. When matched or destroyed by an ally, gain 1 Red and Blue AP.

(PASSIVE) Whenever you make a Match-4 or greater, convert a basic tile of the enemies’ strongest colors into a Tracker Trap tile. If a friendly Guardian of the galaxy made the match, create an extra Tracker Trap tile.

450: Deal 7300 damage.
550: Deal 15778 damage.

Level 2: Deal 1994 damage.
450: Deal 8015 damage.
550: Deal 17324 damage.

Level 3: Deal 2216 damage.
450: Deal 8906 damage.
550: Deal 19249 damage.

Level 4: Deal 2570 damage.
450: Deal 10330 damage.
550: Deal 22326 damage.

Level 5: Deal 3321 damage.
450: Deal 13352 damage.
550: Deal 28858 damage.

Release Events
All times in Pacific

Story
Strange Sights
June 26, 2025, 04:00am – June 29, 2025 11:00pm
Elsa Bloodstone (Space Hunter) Shards and Event Token in Placement Rewards
Elsa Bloodstone (Space Hunter) Event Token in Progression Rewards and Alliance Rewards
The Hunt
June 29, 2025, 04:00am – July 3, 2025, 11:00pm
Elsa Bloodstone (Space Hunter) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Fight For Wakanda
July 3, 2025, 04:00am – July 7, 2025, 11:00pm
Elsa Bloodstone (Space Hunter) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Versus
Ray Gun Madness
June 29, 2025, 05:00am – July 2, 2025, 12:00pm
Elsa Bloodstone (Space Hunter) Event Token in Progression Rewards, Event Token in Alliance Rewards
Offers
The Day-Trip Store
June 26, 2025, 04:00am – June 30, 2025, 11:00pm
Chance to get Elsa Bloodstone (Space Hunter). Increased chances in 10x and 40x pulls
The Bloodstone Vault
July 3, 2025, 09:00am - July 6, 2025, 09:00pm
Chance to get Elsa Bloodstone (Space Hunter). Increased chances in 10x and 40x pulls
40 Items:
○ 1x The Space Hunter Legendary Store Token
○ 1x 4-Star Mantis (Guardians of the Galaxy) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 4x 2500 Iso
○ 6x 1000 Iso
○ 5x 500 Iso
○ 14x Two stars
The Space Hunter Legendary Store
July 3, 2025, 09:00am - July 6, 2025, 09:00pm
15% chance to get 5* Elsa Bloodstone (Space Hunter), 5* High Evolutionary (Awesome Mix Volume 3), and 5* Star-Lord (Awesome Mix Volume 2). Additional Tokens can be purchased for 25 Command Points


MARVEL Puzzle Quest - S0kun
Quests & Progression
  • Fixed an issue where Daily Quest reset timers were resetting prematurely.
  • Fixed an issue where incomplete Event Quests were displaying as claimed.
  • Fixed an issue where Milestone Quests displayed inconsistent information between characters of the same rarity.
  • Fixed an issue where Open X Cover Packs quests were not properly tracking progress.
  • Fixed an issue where Muri Island Mystery quests were not properly tracking progress.
  • Fixed an issue where some Event Quests were not displaying after their live date had begun.
  • Applied additional fixes to Event Quests requiring enemies to be “Downed” or “Stunned.”
UI & Visuals
  • Fixed an issue where placeholder text appeared during event introduction messages.
  • Fixed an issue where a pick-one-of-three popup displayed placeholder text.
  • Fixed an issue where the screen would flash when claiming event quest rewards.
  • Fixed an issue where Season Pass XP rewards were incorrectly displayed as ISO-8.
Store & Offers
  • Fixed an issue where required character bundles for Deadpool’s Daily Quest were not appearing in the Offers tab.
...

Search news
Archive
2025
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002