MARVEL Puzzle Quest - S0kun




Health & Match Damage


Feeder Flow


Abilities

Ability: Priority Threat
Color: Purple
AP Cost: 6

Using his experience and tactical acumen, Barnes identifies the most dangerous enemy on the field, and directs the Thunderbolts to neutralize the threat! Select an enemy as the Priority Threat, then deal a hit of 753 damage to them for each active allied Thunderbolt.

(PASSIVE) At the start of his turn, a random active enemy becomes the Priority Threat if there is no active Priority Threat. Whenever a Thunderbolt ally deals damage, deal 35% of the damage dealt to the Priority Threat (this damage is unaffected by Strike and Protect tiles, and other damage modifiers).

450: Deal 3027 damage. Deal 35% of the damage dealt.
550: Deal 6542 damage. Deal 35% of the damage dealt.

Level 2: Deal 797 damage. Deal 40% of the damage dealt.
450: Deal 3206 damage. Deal 40% of the damage dealt.
550: Deal 6928 damage. Deal 40% of the damage dealt.

Level 3: Deal 842 damage. Deal 45% of the damage dealt.
450: Deal 3384 damage. Deal 45% of the damage dealt.
550: Deal 7314 damage. Deal 45% of the damage dealt.

Level 4: Deal 944 damage. Deal 50% of the damage dealt.
450: Deal 3793 damage. Deal 50% of the damage dealt.
550: Deal 8197 damage. Deal 50% of the damage dealt.

Level 5: Deal 1108 damage. Deal 65% of the damage dealt.
450: Deal 4453 damage. Deal 65% of the damage dealt.
550: Deal 9623 damage. Deal 65% of the damage dealt.


Ability: Better Bionics
Color: Red
AP Cost: 5

This upgrade comes with a host of new features including: gyroscopic recoil compensators, retractable punching dagger, and a miniature flame thrower. It’s also lighter and more durable to boot! Deal 886 team damage. 

(PASSIVE) Whenever a Thunderbolt ally makes a match, do the following based on its color:
PURPLE: Deal an extra hit equal to 443.
RED: Deal 532 bonus match damage.
YELLOW: Gain 1 additional Yellow AP.

450: Deal 3561 team damage. Deal an extra hit equal to 1781. Deal 2137 bonus match damage.
550: Deal 7696 team damage. Deal an extra hit equal to 3848. Deal 4618 bonus match damage.

Level 2: Deal 3917 team damage. Deal an extra hit equal to 1959. Deal 2351 bonus match damage.
450: Deal 975 team damage. Deal an extra hit equal to 487. Deal 585 bonus match damage.
550: Deal 8466 team damage. Deal an extra hit equal to 4233. Deal 5080 bonus match damage.

Level 3: Deal 1063 team damage. Deal an extra hit equal to 532. Deal 638 bonus match damage.
450: Deal 4273 team damage. Deal an extra hit equal to 2137. Deal 2564 bonus match damage.
550: Deal 9235 team damage. Deal an extra hit equal to 4618. Deal 5542 bonus match damage.

Level 4: Deal 1240 team damage. Deal an extra hit equal to 620. Deal 745 bonus match damage.
450: Deal 4985 team damage. Deal an extra hit equal to 2493. Deal 2992 bonus match damage.
550: Deal 10774 team damage. Deal an extra hit equal to 5387. Deal 6465 bonus match damage.

Level 5: Deal 1595 team damage. Deal an extra hit equal to 797. Deal 958 bonus match damage.
450: Deal 6410 team damage. Deal an extra hit equal to 3206. Deal 3847 bonus match damage.
550: Deal 13853 team damage. Deal an extra hit equal to 6926. Deal 8312 bonus match damage.


Ability: A New Mission
Color: Yellow
AP Cost: 9

Taking Nick Fury’s place as ‘the Man on the Wall,’ Barnes recruits a new team of Thunderbolts to continue the fight against existential threats to the Earth. Select as many basic or enemy Strike, Attack, or Protect tiles as you have Thunderbolts on the team and convert them into 2-turn Countdown tiles. These tiles deal 1639 damage if converted from enemy Strike, Attack, and Protect tiles, otherwise they deal 3854 damage.


450: Deal 6588 damage if converted from enemy tiles, otherwise deal 15490 damage.
550: Deal 14239 damage if converted from enemy tiles, otherwise deal 33480 damage.

Level 2: Deal 2259 damage if converted from enemy tiles, otherwise deal 4474 damage.
450: Deal 9078 damage if converted from enemy tiles, otherwise deal 17984 damage.
550: Deal 19621 damage if converted from enemy tiles, otherwise deal 38870 damage.

Level 3: Deal 2880 damage if converted from enemy tiles, otherwise deal 5095 damage.
450: Deal 11575 damage if converted from enemy tiles, otherwise deal 20478 damage.
550: Deal 25018 damage if converted from enemy tiles, otherwise deal 44261 damage.

Level 4: Deal 4165 damage if converted from enemy tiles, otherwise deal 6378 damage.
450: Deal 16740 damage if converted from enemy tiles, otherwise deal 25636 damage.
550: Deal 36181 damage if converted from enemy tiles, otherwise deal 55409 damage.

Level 5: Deal 6689 damage if converted from enemy tiles, otherwise deal 8903 damage.
450: Deal 26886 damage if converted from enemy tiles, otherwise deal 35782 damage.
550: Deal 58109 damage if converted from enemy tiles, otherwise deal 77339 damage.
MARVEL Puzzle Quest - S0kun




Character Clue
"Rare stake"
Careful when taking a bite out of your rare steak because the consequences could last an eternity. Moooo ah ah ahhhh!!!

Health & Match Damage


Feeder Flow


Abilities


Ability: For Whom the Bell Tolls
Color: Black
AP Cost: 6
As Hellcow stalks the night, it tolls for thee! Create a 2-turn Fortified Yellow Cowbell Repeater tile that deals 32 damage and destroys a random friendly Hell-milk tile.

94: Deal 159 damage.
144: Deal 207 damage.

Level 2: Deal 43 damage.
94: Deal 214 damage.
144: Deal 279 damage.

Level 3: Deal 54 damage.
94: Deal 269 damage.
144: Deal 350 damage.

Level 4: Deal 76 damage.
94: Deal 379 damage.
144: Deal 494 damage.

Level 5: Deal 121 damage.
94: Deal 599 damage.
144: Deal 780 damage.


Ability: Pink Gold
Color: Purple
AP Cost: 6
The milk of the Hellcow grants youth, vim, and vigor. It’s pretty tasty, too! Convert 3 random Red, Black, or Purple basic tiles into Hell-milk Trap tiles. 

(PASSIVE) At the start of the turn and whenever Hellcow makes a match 4 or greater, convert a basic tile into a Hell-milk Trap tile. Hell-milk tiles deal 13 damage and burst heal the front ally for 15 health when matched or destroyed by you, and burst heal the front ally for 8 health when matched or destroyed by the enemy. 

94: Deal 67 damage and burst heal for 77 health. Burst heal for 39 health.
144: Deal 88 damage and burst heal for 100 health. Burst heal for 51 health.

Level 2: Deal 14 damage and burst heal for 17 health. Burst heal for 9 health.
94: Deal 74 damage and burst heal for 86 health. Burst heal for 43 health.
144: Deal 98 damage and burst heal for 111 health. Burst heal for 56 health.

Level 3: Deal 16 damage and burst heal for 18 health. Burst heal for 10 health.
94: Deal 82 damage and burst heal for 94 health. Burst heal for 48 health.
144: Deal 107 damage and burst heal for 122 health. Burst heal for 62 health.

Level 4: Deal 19 damage and burst heal for 22 health. Burst heal for 12 health.
94: Deal 97 damage and burst heal for 112 health. Burst heal for 56 health.
144: Deal 128 damage and burst heal for 146 health. Burst heal for 73 health.

Level 5: Deal 26 damage and burst heal for 30 health. Burst heal for 16 health.
94: Deal 134 damage and burst heal for 155 health. Burst heal for 77 health.
144: Deal 176 damage and burst heal for 202 health. Burst heal for 100 health.


Ability: Red Graze
Color: Red
AP Cost: 6

Deal 61 damage, plus 8 for each friendly Hell-milk Trap tile on the board and that allies have matched or destroyed this battle (max of 160 damage), then Hellcow heals for 30% of the damage dealt.

94: Deal 306 damage, plus 38 damage (max of 800 damage). Heal for 30%.
144: Deal 398 damage, plus 49 damage (max of 1040 damage). Heal for 30%.

Level 2: Deal 63 damage, plus 9 damage (max of 169 damage). Heal for 35%.
94: Deal 318 damage, plus 40 damage (max of 844 damage). Heal for 35%.
144: Deal 414 damage, plus 52 damage (max of 1097 damage). Heal for 35%.

Level 3: Deal 66 damage, plus 9 damage (max of 178 damage). Heal for 40%.
94: Deal 330 damage, plus 43 damage (max of 888 damage). Heal for 40%.
144: Deal 430 damage, plus 55 damage (max of 1154 damage). Heal for 40%.

Level 4: Deal 73 damage, plus 10 damage (max of 191 damage). Heal for 50%.
94: Deal 367 damage, plus 45 damage (max of 957 damage). Heal for 50%.
144: Deal 478 damage, plus 59 damage (max of 1244 damage). Heal for 50%.

Level 5: Deal 88 damage, plus 11 damage (max of 225 damage). Heal for 65%.
94: Deal 441 damage, plus 53 damage (max of 1126 damage). Heal for 65%.
144: Deal 573 damage, plus 68 damage (max of 1463 damage). Heal for 65%.
MARVEL Puzzle Quest - MPQBlaine
“Rare Stake...”

  • Who let all of these Flerkens out? Log in for a free 3-Star Goose for a limited time.
  • Howard the Duck brought his friends of all shapes and sizes along in the new “Duck, Duck, Goose” Season!
  • Play with your favorite Super Animal friends and earn Daily Play tokens for a limited time!

Thank you for playing!

MPQ 323
MARVEL Puzzle Quest - S0kun

Character Clue:
“Sent Afoul...”
When Howard the Duck gets a little too close to the Crimson Gem of Cyttorak, bad or... adorable things can happen.

Health & Match Damage


Feeder Flow


Abilities

Ability: Bill of Might
Color: Green
AP Cost: 8
Deal 177 team damage, then, for every 3 points of Momentum, Stun a random enemy for 1 turn. Then, Juggerduck loses all Momentum.
(PASSIVE) Whenever Juggerduck makes a match, he gains 2 Momentum, up to 10. For every point of Momentum, his base match damage increases by 6.5% and his abilities deal an additional 164 damage. This Passive is always Unlocked.

450: Deal 712 team damage. Increase match damage by 6.5%. Deal an additional 659 damage.
550: Deal 1539 team damage. Increase match damage by 6.5%. Deal an additional 1424 damage.

  • Level 2: Deal 266 team damage. Increase match damage by 7.0%. Deal an additional 177 damage.
  • 450: Deal 1068 team damage. Increase match damage by 7.0%. Deal an additional 712 damage.
  • 550: Deal 2309 team damage. Increase match damage by 7.0%. Deal an additional 1539 damage.
  • Level 3: Deal 398 team damage. Increase match damage by 7.5%. Deal an additional 191 damage.
  • 450: Deal 1602 team damage. Increase match damage by 7.5%. Deal an additional 766 damage.
  • 550: Deal 3463 team damage. Increase match damage by 7.5%. Deal an additional 1655 damage.
  • Level 4: Deal 708 team damage. Increase match damage by 8.5%. Deal an additional 222 damage.
  • 450: Deal 2848 team damage. Increase match damage by 8.5%. Deal an additional 890 damage.
  • 550: Deal 6156 team damage. Increase match damage by 8.5%. Deal an additional 1924 damage.
  • Level 5: Deal 1328 team damage. Increase match damage by 10.0%. Deal an additional 301 damage.
  • 450: Deal 5340 team damage. Increase match damage by 10.0%. Deal an additional 1211 damage.
  • 550: Deal 11543 team damage. Increase match damage by 10.0%. Deal an additional 2617 damage.

Ability: Duck!
Color: Red
AP Cost: 7
Juggerduck picked up something big and heavy, so you better! Select an enemy to deal 266 damage to plus an additional 177 damage if that enemy is Stunned or Airborne. Then destroy 1 random tile, prioritizing an enemy special tile, and Juggerduck loses up to 4 Momentum.

450: Deal 1068 damage plus an additional 712 damage.
550: Deal 2309 damage plus an additional 1539 damage.

  • Level 2: Deal 399 damage plus an additional 266 damage.
  • 450: Deal 1602 damage plus an additional 1068 damage.
  • 550: Deal 3464 damage plus an additional 2309 damage.
  • Level 3: Deal 532 damage plus an additional 354 damage.
  • 450: Deal 2136 damage plus an additional 1424 damage.
  • 550: Deal 4618 damage plus an additional 3078 damage.
  • Level 4: Deal 931 damage plus an additional 620 damage.
  • 450: Deal 3738 damage plus an additional 2492 damage.
  • 550: Deal 8082 damage plus an additional 5387 damage.
  • Level 5: Deal 1729 damage plus an additional 1151 damage.
  • 450: Deal 6942 damage plus an additional 4628 damage.
  • 550: Deal 15009 damage plus an additional 10004 damage.

Ability: Ducking Unstoppable
Color: Yellow
AP Cost: 7
Nothing stops the Juggerduck! Not even flight. Destroy the center two rows. If Juggerduck has 8 or more Momentum, send the target Airborne for 2 turns (destroyed tiles do not deal damage or gain AP).
(PASSIVE) Juggerduck cannot be Stunned or sent Airborne. Whenever any of Juggerduck’s teammates are Stunned or sent Airborne by the enemy, lose 3 Momentum to reduce the effect by 2 turns, and deal 797 damage.

450: Deal 3205 damage.
550: Deal 6927 damage.

  • Level 2: Deal 1240 damage.
  • 450: Deal 4987 damage.
  • 550: Deal 10778 damage.
  • Level 3: Send Airborne if Juggerduck has 7 or more Momentum. Deal 2126 damage.
  • 450: Send Airborne if Juggerduck has 7 or more Momentum. Deal 8548 damage.
  • 550: Send Airborne if Juggerduck has 7 or more Momentum. Deal 18474 damage.
  • Level 4: Send Airborne for 3 turns. Deal 1240 damage.
  • 450: Send Airborne for 3 turns. Deal 8724 damage.
  • 550: Send Airborne for 3 turns. Deal 18855 damage.
  • Level 5: Send Airborne if Juggerduck has 6 or more Momentum. Reduce effect by 3 turns. Deal 2436 damage.
  • 450: Send Airborne if Juggerduck has 6 or more Momentum. Reduce effect by 3 turns. Deal 9794 damage.
  • 550: Send Airborne if Juggerduck has 6 or more Momentum. Reduce effect by 3 turns. Deal 21169 damage.
MARVEL Puzzle Quest - S0kun

Release Date
March 20, 2025
Affiliations
Defenders, Enhanced, Heroes, Street Level
Biography
After returning from seeming death, Matt Murdock found himself with a new task: to revive The Fist, the organization tasked with keeping the villainous group, The Hand in check. However, he wouldn’t be doing this task alone. With his now betrothed partner Elektra Natchios, Daredevil and Elektra would lead The Fist as King and Queen.

Health & Match Damage

Feeder Flow


Abilities

Ability: The Fist
Color: Purple
AP Cost: 6

Create a 3-turn Fist Countdown tile that deals 287 damage and creates another Fist Countdown tile. If you match it, create a strength 287 Attack tile.
(PASSIVE) At the start of battle, increase the max health of Allies by 7%. If Elektra is on the Team, increase Allied ability damage by 15%. This Passive is always Unlocked.

270: Deal 552 damage. Create a strength 552 tile. Increase max health by 7%. Increase damage by 20%.
370: Deal 1158 damage. Create a strength 1158 tile. Increase max health by 7%. Increase damage by 20%.

Level 2: Deal 398 damage. Create a strength 398 tile. Increase max health by 9%. Increase damage by 20%.
  • 270: Deal 766 damage. Create a strength 766 tile. Increase max health by 9%. Increase damage by 20%.
  • 370: Deal 1606 damage. Create a strength 1606 tile. Increase max health by 9%. Increase damage by 20%.
Level 3: Deal 518 damage. Create a strength 518 tile. Increase max health by 12%. Increase damage by 25%.
  • 270: Deal 997 damage. Create a strength 997 tile. Increase max health by 12%. Increase damage by 25%.
  • 370: Deal 2091 damage. Create a strength 2091 tile. Increase max health by 12%. Increase damage by 25%.
Level 4: Create a 2-turn tile. Deal 528 damage. Create a strength 528 tile. Increase max health by 18%. Increase damage by 35%.
  • 270: Create a 2-turn tile. Deal 1015 damage. Create a strength 1015 tile. Increase max health by 18%. Increase damage by 35%.
  • 370: Create a 2-turn tile. Deal 2130 damage. Create a strength 2130 tile. Increase max health by 18%. Increase damage by 35%.
Level 5: Deal 842 damage. Create a strength 842 tile. Increase max health by 30%. Increase damage by 50%.
  • 270: Deal 1620 damage. Create a strength 1620 tile. Increase max health by 30%. Increase damage by 50%.
  • 370: Deal 3399 damage. Create a strength 3399 tile. Increase max health by 30%. Increase damage by 50%.


Ability: A Better Way
Color: Yellow
AP Cost: 8

Stun the target for 1 turn(s) and Empower up to 2 friendly Strike and Attack tiles by 30%.
(PASSIVE) Whenever you fire an ability, heal the Ally with the lowest health for 361 for each Villain teammate and create a strength 46 Yellow Strike tile for each Hero teammate. Elektra counts as both a Villain and Hero for this ability. 

270: Stun for 1 turn. Heal for 694 health. Create a strength 89 tile. 
370: Stun for 1 turn. Heal for 1457 health. Create a strength 187 tile. 

Level 2: Stun for 2 turns. Heal for 500 health. Create a strength 64 tile. 
  • 270: Stun for 2 turns. Heal for 961 health. Create a strength 125 tile. 
  • 370: Stun for 2 turns. Heal for 2018 health. Create a strength 262 tile. 
Level 3: Empower tiles by 75%. Heal for 648 health. Create a strength 83 tile.
  • 270: Empower tiles by 75%. Heal for 1246 health. Create a strength 160 tile.
  • 370: Empower tiles by 75%. Heal for 2615 health. Create a strength 337 tile.
Level 4: Stun for 3 turns. Empower tiles by 85%. Heal for 935 health. Create a strength 120 tile.
  • 270: Stun for 3 turns. Empower tiles by 85%. Heal for 1797 health. Create a strength 231 tile.
  • 370: Stun for 3 turns. Empower tiles by 85%. Heal for 3774 health. Create a strength 486 tile.
Level 5: Stun one other enemy. Heal for 1509 health. Create a strength 193 tile.
  • 270: Stun one other enemy. Heal for 2900 health. Create a strength 374 tile.
  • 370: Stun one other enemy. Heal for 6089 health. Create a strength 785 tile.


Ability: Violence
Color: Red
AP Cost: 5

Select an enemy to deal 296 damage to, ignoring Protect tiles and Invisibility.

(PASSIVE) Whenever you make a match, reduce the match damage by 50% but convert a Red tile into a Trap Tile. When you fire an ability, deal 139 damage for every friendly Trap tile on the board and disarm all of this ability’s Trap tiles.

270: Deal 569 damage. Reduce damage by 50%. Deal 267 damage for every Trap tile.
370: Deal 1195 damage. Reduce damage by 50%. Deal 560 damage for every Trap tile.

Level 2: Deal 416 damage. Reduce damage by 40%. Deal 167 damage for every Trap tile.
  • 270: Deal 800 damage. Reduce damage by 40%. Deal 320 damage for every Trap tile.
  • 370: Deal 1680 damage. Reduce damage by 40%. Deal 672 damage for every Trap tile.
Level 3: Deal 537 damage. Reduce damage by 35%. Deal 195 damage for every Trap tile.
  • 270: Deal 1032 damage. Reduce damage by 35%. Deal 374 damage for every Trap tile.
  • 370: Deal 2167 damage. Reduce damage by 35%. Deal 784 damage for every Trap tile.
Level 4: Deal 768 damage. Reduce damage by 30%. Deal 250 damage for every Trap tile.
  • 270: Deal 1476 damage. Reduce damage by 30%. Deal 481 damage for every Trap tile.
  • 370: Deal 3100 damage. Reduce damage by 30%. Deal 1008 damage for every Trap tile.
Level 5: Deal 1249 damage. Reduce damage by 25%. Deal 380 damage for every Trap tile.
  • 270: Deal 2401 damage. Reduce damage by 25%. Deal 730 damage for every Trap tile.
  • 370: Deal 5042 damage. Reduce damage by 25%. Deal 1530 damage for every Trap tile.
MARVEL Puzzle Quest - MPQBlaine
“Sent Afoul...”

  • Get ready for an all new costume for 5-Star Elektra (Woman without Fear) as she returns to her roots!
  • Keep earning Daily Play tokens by playing with featured Super Heroines all month long!
  • Take to the streets in the Defenders Season Pass and complete limited event quests for epic rewards!
Thank you for playing!

MPQ 322
MARVEL Puzzle Quest - MPQBlaine
“Unseen Sanctuary...”

  • The Airborne Community Challenge is live! Keep up the great work and completing matches with Airborne Characters.
  • Red Hulk is beginning to look a little green? Check out an all-new costume for the radioactive Big Bad himself soon!
  • Get ready to fight crime with powerful Super Women this March to celebrate Women’s History Month.
Thank you for playing!

MPQ 321

MARVEL Puzzle Quest - MPQBlaine
“Askew rationale...”

  • Black History Month is here! Celebrate with a month of Daily Play tokens for our limited-time vault!
  • Get ready for a new season inspired by Marvel Studios’ Captain America: Brave New World featuring new Super Heroes, Event Quests, and epic rewards, including a free 4-Star Red Hulk for a limited time!
  • Love is in the air! This Valentine’s Day, play with popular Marvel couples to earn daily play tokens to an amazing limited-time vault.
Thank you for playing!

MPQ 320

MARVEL Puzzle Quest - MPQBlaine
“Birds of a Feather...”

  • Join us in celebrating Black History Month this February with a month of Daily Play tokens for our limited-time vault!
  • Mutantkind's most lethal assassin 3-Star Psylocke gets a rebalance and a new costume featuring the original outfit worn by Betsy Braddock!
  • Get ready to enter a new season inspired by Marvel Studios’ Captain America: Brave New World featuring new Super Heroes, limited Event Quests, epic rewards, and more!
Thank you for playing!

MPQ 319
MARVEL Puzzle Quest - MPQBlaine
“Spill the Tea…”

  • Welcome in the New Year with our 1st batch of What’s New Notes for 2025!
  • The popular Seasonal Vault Returns! Dive into the brand new X of Swords Season and enjoy some Mutant Mayhem by completing limited event quests for epic rewards!
  • Keep your eyes on the prize! Log in for a limited time to receive a free 4-Star Cyclops starting on 1/9.
  • Join in the Community Rebalance survey and decide who deserves a nice buff. Head to the forums for more info!

Thank you for playing!

MPQ 318
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