Magicmaker - Laddo D
The new game + save wipe bug has been fixed. You may have to restart steam to prompt the update. Sorry for the inconvenience.
Magicmaker - Laddo D
The new game + save wipe bug has been fixed. You may have to restart steam to prompt the update. Sorry for the inconvenience.
Magicmaker - Whoa Constrictor
Due to a bug, beginning a NewGame+ file will completely reset progress on that save file. We are working to fix this as soon as possible and will keep you all updated on the matter. Please avoid NewGame+ mode until this issue is resolved!

UPDATE DEC 21 2015 8:03PM PST: We've created a bundle of save files for each of the main NG+ tiers. You can download this bundle here: http://www.tastystewdios.com/download/saverestore.zip

Magicmaker - Whoa Constrictor
Due to a bug, beginning a NewGame+ file will completely reset progress on that save file. We are working to fix this as soon as possible and will keep you all updated on the matter. Please avoid NewGame+ mode until this issue is resolved!

UPDATE DEC 21 2015 8:03PM PST: We've created a bundle of save files for each of the main NG+ tiers. You can download this bundle here: http://www.tastystewdios.com/download/saverestore.zip

Magicmaker - Whoa Constrictor
Greetings, wizards and witches! An update for Magicmaker is now available, which fixes several bugs. We hope you have a magical holiday season!

Read on for the full details.

Dec 17 2015 - Patch Notes

GAMEPLAY CHANGES:
  • Added left-handed mouse options
  • Giant Cobra miniboss is now completely immune to knockback
  • Turret Flowers are now affected by knockback
  • Midnight desert and sunset jungle backgrounds have been added to Temple Zone difficulties 3 and 4 respectively

BUG FIXES:
  • Re-added Windows XP support
  • Actually fixed the green crystal chest bug this time
  • Lightning Rod's robe effect now works properly when walking on walls with Sticky Slime.
  • Fixed a bug where trying to bind the arrow keys would work, but the keys would be improperly labeled as "INVALID KEYBIND"
  • Fixed a bug where Fairy Wing laser spells were doing less damage than intended
  • Fixed a bug where you would have zero ammo available if you picked up a quiver in the plug and play challenge
  • Tonna bricks + Sticky Slime projectiles now obey gravity until they begin follow walls
  • Fixed an issue where spell names would become miscolored through renaming
  • Fixed an issue where the temple vault in the bachelors difficulty mission was unlocked at the start of the mission
  • Adjusted spacing issues in the UI options menu
  • Fixed a music loop stutter in the associates difficulty Desert Zone
  • Fixed a case where you could no longer progress if you enchanted your wand in the tutorial and then quit out
  • Fixed a bug where the screen would occasionally just go all white during the finale sequence
  • Fixed a bug where rock lasers would sometimes make the screen go all white
Magicmaker - Whoa Constrictor
Greetings, wizards and witches! An update for Magicmaker is now available, which fixes several bugs. We hope you have a magical holiday season!

Read on for the full details.

Dec 17 2015 - Patch Notes

GAMEPLAY CHANGES:
  • Added left-handed mouse options
  • Giant Cobra miniboss is now completely immune to knockback
  • Turret Flowers are now affected by knockback
  • Midnight desert and sunset jungle backgrounds have been added to Temple Zone difficulties 3 and 4 respectively

BUG FIXES:
  • Re-added Windows XP support
  • Actually fixed the green crystal chest bug this time
  • Lightning Rod's robe effect now works properly when walking on walls with Sticky Slime.
  • Fixed a bug where trying to bind the arrow keys would work, but the keys would be improperly labeled as "INVALID KEYBIND"
  • Fixed a bug where Fairy Wing laser spells were doing less damage than intended
  • Fixed a bug where you would have zero ammo available if you picked up a quiver in the plug and play challenge
  • Tonna bricks + Sticky Slime projectiles now obey gravity until they begin follow walls
  • Fixed an issue where spell names would become miscolored through renaming
  • Fixed an issue where the temple vault in the bachelors difficulty mission was unlocked at the start of the mission
  • Adjusted spacing issues in the UI options menu
  • Fixed a music loop stutter in the associates difficulty Desert Zone
  • Fixed a case where you could no longer progress if you enchanted your wand in the tutorial and then quit out
  • Fixed a bug where the screen would occasionally just go all white during the finale sequence
  • Fixed a bug where rock lasers would sometimes make the screen go all white
Magicmaker - Whoa Constrictor
Greetings, wizards and witches! With your help we've ironed out some bugs, as well as buffed some material effects!

Read on for the full details.

Sep 16 2015 - Patch Notes

GAMEPLAY CHANGES:
  • Improved the effectiveness of several materials:
    • Bouncy Ball spells: increased starting bounces by 1
    • Caustic Ichor spells: adjusted values to scale more strongly with spellpower
    • Explosive Powder robes: Death delay normalized to 3 seconds at all ranks
    • Fire Crystal spells: increased burn damage spellpower ratio
    • Fire Crystal robes: increased burn damage
    • Harpy Feather spells: wall collision damage increased
    • Lightning Rod spells: Reduced damage falloff for arc attack
    • Miniature Sun robes: increased burn damage
    • Quiver spells: increased starting arrows by 1
    • Philosopher Stone spells: reduced mana cost penalty
    • Shade Spirit spells: increased control buildup spellpower ratio
    • Sticky Slime robes: greatly increased wall-walking timer
    • Tonna Bricks spells: increased spellpower boost effect
  • Middle-mouse click can now be bound in the keybinds menu
  • You can now get into the forest treasure room tree with just Jharni's Socks of Jumping (sorry!)
  • Rune spells now drop mana crystals in larger chunks if the number of crystals exceeds 10

BUG FIXES:
  • Fixed an issue where New Game+ availability would sometimes not activate
  • Optic Lens + Extract of Monday now properly combine in spells
  • Fixed an exploit where Illusion Dust robe clones would cast more spells than intended
  • Fixed a bug where some reward chests would not unlock despite all level gems being collected
  • Fixed an issue where the player could get stuck out of bounds
  • Fixed several typos
  • Updated loading screen tips

UPDATE 9/17:2015: We forgot to mention Lightning Rod spells have also been improved, and this has been added to the notes.
Magicmaker - Whoa Constrictor
Greetings, wizards and witches! With your help we've ironed out some bugs, as well as buffed some material effects!

Read on for the full details.

Sep 16 2015 - Patch Notes

GAMEPLAY CHANGES:
  • Improved the effectiveness of several materials:
    • Bouncy Ball spells: increased starting bounces by 1
    • Caustic Ichor spells: adjusted values to scale more strongly with spellpower
    • Explosive Powder robes: Death delay normalized to 3 seconds at all ranks
    • Fire Crystal spells: increased burn damage spellpower ratio
    • Fire Crystal robes: increased burn damage
    • Harpy Feather spells: wall collision damage increased
    • Lightning Rod spells: Reduced damage falloff for arc attack
    • Miniature Sun robes: increased burn damage
    • Quiver spells: increased starting arrows by 1
    • Philosopher Stone spells: reduced mana cost penalty
    • Shade Spirit spells: increased control buildup spellpower ratio
    • Sticky Slime robes: greatly increased wall-walking timer
    • Tonna Bricks spells: increased spellpower boost effect
  • Middle-mouse click can now be bound in the keybinds menu
  • You can now get into the forest treasure room tree with just Jharni's Socks of Jumping (sorry!)
  • Rune spells now drop mana crystals in larger chunks if the number of crystals exceeds 10

BUG FIXES:
  • Fixed an issue where New Game+ availability would sometimes not activate
  • Optic Lens + Extract of Monday now properly combine in spells
  • Fixed an exploit where Illusion Dust robe clones would cast more spells than intended
  • Fixed a bug where some reward chests would not unlock despite all level gems being collected
  • Fixed an issue where the player could get stuck out of bounds
  • Fixed several typos
  • Updated loading screen tips

UPDATE 9/17:2015: We forgot to mention Lightning Rod spells have also been improved, and this has been added to the notes.
May 28, 2015
Magicmaker - Whoa Constrictor
Hey wizards and witches! More bugfixes coming in! Thanks for helping us find and resolve these issues.

May 28 2015 - Patch Notes

GAMEPLAY CHANGES:
  • Explosive Powder's AoE damage now scales based on how close the affected enemy is to the center of the explosion
BUG FIXES:
  • Fixed several typos
  • Harpy Feather spells now damage enemies flung into walls properly
  • Fixed a machine-specific crash on the final boss
  • Fixed an issue where you could teleport into a quest vault in the temple
  • The final boss now properly scales into New Game+
  • Adjusted Magic Boomerang tooltip
  • Disabled Ninja Sword on Robe's ability to dash during cutscenes
  • Recipe delete prompt will now inform you which recipe you are removing
  • Deleting recipes from the recipe list no longer sometimes deletes the wrong recipe
  • Ice Gargoyles now properly animate on low graphic settings
  • Keys no longer get stuck deciding between two locks an equal distance from the key
  • Adjusted buff stacking behavior
  • Adjusted criteria for Magic Boomerang achievement
  • Menus now display properly on smaller resolutions
  • Fixed a crash related to Magic Boomerang's robe effect
  • Fixed an issue that would cause endless cutscenes in the desert zone
  • Players can no longer escape the tutorial, seriously, for real this time.
  • Lasers now properly interact with objects during the final boss fight
  • Charming ice no longer causes graphical issues
  • Ghosts and Ice Gargoyles now play nice with stealth effects
  • Giant Snowball's collision now more accurately reflects its appearence
  • Treasure chests are now guaranteed to spawn in missions that require them
  • Lasers now play nice with map illumination and vacuum cleaner spells
  • Effects that require the player to stand still now work more consistently when standing on one-way platforms
UNDER THE HOOD:
  • Improved performance of laser and light-affecting spells and effects
May 28, 2015
Magicmaker - Whoa Constrictor
Hey wizards and witches! More bugfixes coming in! Thanks for helping us find and resolve these issues.

May 28 2015 - Patch Notes

GAMEPLAY CHANGES:
  • Explosive Powder's AoE damage now scales based on how close the affected enemy is to the center of the explosion
BUG FIXES:
  • Fixed several typos
  • Harpy Feather spells now damage enemies flung into walls properly
  • Fixed a machine-specific crash on the final boss
  • Fixed an issue where you could teleport into a quest vault in the temple
  • The final boss now properly scales into New Game+
  • Adjusted Magic Boomerang tooltip
  • Disabled Ninja Sword on Robe's ability to dash during cutscenes
  • Recipe delete prompt will now inform you which recipe you are removing
  • Deleting recipes from the recipe list no longer sometimes deletes the wrong recipe
  • Ice Gargoyles now properly animate on low graphic settings
  • Keys no longer get stuck deciding between two locks an equal distance from the key
  • Adjusted buff stacking behavior
  • Adjusted criteria for Magic Boomerang achievement
  • Menus now display properly on smaller resolutions
  • Fixed a crash related to Magic Boomerang's robe effect
  • Fixed an issue that would cause endless cutscenes in the desert zone
  • Players can no longer escape the tutorial, seriously, for real this time.
  • Lasers now properly interact with objects during the final boss fight
  • Charming ice no longer causes graphical issues
  • Ghosts and Ice Gargoyles now play nice with stealth effects
  • Giant Snowball's collision now more accurately reflects its appearence
  • Treasure chests are now guaranteed to spawn in missions that require them
  • Lasers now play nice with map illumination and vacuum cleaner spells
  • Effects that require the player to stand still now work more consistently when standing on one-way platforms
UNDER THE HOOD:
  • Improved performance of laser and light-affecting spells and effects
...

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