Magicka - cKnoor
Hey guys, we added Hot join.

Today we’re proud to release Patch 1.6.4.0 for Magicka. This patch comes with bug fixes and the option to join your friend’s multiplayer games when they’ve already started. You no longer have to wait for the next chapter to join.

The patch also contains:
Fixes to several issues related to progress being blocked in the tutorial.
Weapons now carry over into the next chapter while playing online.
The stability of multiplayer modes have been improved.
Host game mode selection defaults to whichever tab is selected.
Improved memory management.
Several other minor bug fixes.

Some of you might wonder why we’re adding new features after a few years, and why we’re doing it to Magicka 1, rather than say Magicka 2?

The answer is that we want to learn more about how to improve our games UI and in-game experiences and the best way to do that is to run experiments and A/B-tests. The games we’ll be doing these experiments on are Magicka 1 and Crusader Kings 2. (You can read more about the CK2 plans here: https://forum.paradoxplaza.com/forum/index.php?threads/crusader-kings-ii-post-about-a-future-update.1084682/ )

For players that means you’ll most see some smaller patches and updates from time to time, as we try out different UI configurations and similar things. Not everyone will see the same thing, as A/B-testing means that we try to different options to two different groups, and see which option works best. You will still be able to play against your friends, and your gaming experience will not suffer. You might just notice that other players have a slightly different UI compared to yours.

What about feedback?
We always appreciate feedback to our tests, but we’d like to carry out all the tests in a segment before we ask for feedback. So what’s most likely going to happen is that once we’ve run some tests we’ll post forms on the forums where you can give us feedback. We will not do that after every test, as some of the tests will relate to each other.


Magicka - [Pdx] Escher
Magicka - [Pdx] Escher


STOCKHOLM — Dec. 15, 2015 — Paradox Interactive, a publisher of games for chill people, today released “Ice, Death, and Fury” for Magicka 2, a new DLC set which adds all new ways to play with your combustible companions. The DLC, which contains ice, death, and fury in a broad variety of styles and combinations, is available today for Windows, Mac, and Linux PCs, and the PlayStation®4 computer entertainment system.

Magicka 2, the critically exclaimed game that lets you spell “success” using electrified healing steam, can be played in brand-new game modes using the new DLC, and also challenges players to new boss fights and new questionable fashion advice with a new set of robes and weapons. To get “Ice, Death, and Fury,” visit https://www.paradoxplaza.com/magicka-2-ice-death-and-fury

Icy what we did here in this new video sneak peek:

https://www.youtube.com/watch?v=EysTIISb-cw&feature=youtu.be

Magicka 2 brings players a vampire-free co-op action experience, featuring a creative spellcasting system where eight elements can be combined to generate a massive variety of destructive and occasionally productive effects. In the new “Ice, Death, and Fury” DLC set, new challenges and gameplay features have been added to the game, including:

Meet the New Bosses: Do battle with all-new standalone boss encounters, such as Insane Maxi, Mr. Carrot, and The Great Porkolino!!

Be On your Midgard: Use your cunning, creativity, and human-shield friends to survive new scenarios such as “Protect the King,” “Troll Cave,” “Darkness,” and “Old Wizards”

The Robe Warriors: Wear some sweet new wizard robes and weapons, including the “Death Apprentice Robe,” the “Crow Staff,” the “Robe of Riviera,” and a pearl-handled revolver, “Ol’ Trusty Rusty”

For more information on Magicka 2, visit www.Magicka2.com
Magicka - Graham


STOCKHOLM — Dec. 15, 2015 — Paradox Interactive, a publisher of games for chill people, today released “Ice, Death, and Fury” for Magicka 2, a new DLC set which adds all new ways to play with your combustible companions. The DLC, which contains ice, death, and fury in a broad variety of styles and combinations, is available today for Windows, Mac, and Linux PCs, and the PlayStation®4 computer entertainment system.

Magicka 2, the critically exclaimed game that lets you spell “success” using electrified healing steam, can be played in brand-new game modes using the new DLC, and also challenges players to new boss fights and new questionable fashion advice with a new set of robes and weapons. To get “Ice, Death, and Fury,” visit https://www.paradoxplaza.com/magicka-2-ice-death-and-fury

Icy what we did here in this new video sneak peek:

https://www.youtube.com/watch?v=EysTIISb-cw&feature=youtu.be

Magicka 2 brings players a vampire-free co-op action experience, featuring a creative spellcasting system where eight elements can be combined to generate a massive variety of destructive and occasionally productive effects. In the new “Ice, Death, and Fury” DLC set, new challenges and gameplay features have been added to the game, including:

Meet the New Bosses: Do battle with all-new standalone boss encounters, such as Insane Maxi, Mr. Carrot, and The Great Porkolino!!

Be On your Midgard: Use your cunning, creativity, and human-shield friends to survive new scenarios such as “Protect the King,” “Troll Cave,” “Darkness,” and “Old Wizards”

The Robe Warriors: Wear some sweet new wizard robes and weapons, including the “Death Apprentice Robe,” the “Crow Staff,” the “Robe of Riviera,” and a pearl-handled revolver, “Ol’ Trusty Rusty”

For more information on Magicka 2, visit www.Magicka2.com
Magicka - [Pdx] Escher


Hi Wizards!

Exciting news to share today! Today we introduce a huge re-vamp (totally no reference to Vlad there) of our spell system as well as release some exciting new DLC! First of all watch the below video and then read on for the full breakdown of what you can expect to see in today's update!

https://youtu.be/-ehtQ5F4L_U


Free Spell Update
- Improved Spell System and Effects. There are now even more spell combinations to make use of, most of the existing spells have had a graphical overhaul.

- Added Steam and Ice as Individual Elements. Just as it was in Magicka 1 these will take up one slot in the element queue:

  • Steam is made from Water and Fire
  • Ice is created from Water and Cold

- New Element! Poison! As above, this will take up one slot in the element queue. Poison is created from Death and Water.

- Added Poison State. When poisoned, the target will take damage over time. Damage done is dictated by the target's total health and the amount of Poison applied, the target will also become slowed. The poisoned state can be extended by applying more Poison to the target. The poisoned state can be removed by applying the Life element.

- Changed Ice Projectiles. Pure Ice is now a channeled spell, while Ice + Earth will work as it did before the change.

- Changed Projectile Charge Time. Earth and Ice + Earth have had their charge time reduced, meaning they will reach full effect faster. Damage for these spells has been re-balanced to work with this change.

- Re-balanced Mines. Mines now deal more base damage and reach their full damage faster.

- Changed Earth and Ice armor to also Reduce Push Received. When using an Earth or Ice armor, you will now also be more resistant to push effects . The amount of resistance depends on the amount of elements used when creating the armor.

- Changed Pure Shield. Duration has been increased, and will decrease faster when taking magic damage.

- Re-balanced Barriers and Elemental Walls. Physical barriers (Earth and Ice) now have a longer duration. They have also received a buff to the amount of damage they do when imbued with other elements.

- Overhauled the Challenge Experience. Reworked the challenge menu and added leader-boards.

There are also two bugfixes included:

- Mine Damage on Clients Fixed. Fixed an issue where clients mines would always deal damage as if they were fully charged.

- Fixed Sometimes not Getting Achievement for Completing Campaign. This issue should now be fixed and you should be able to get the achievements.

New DLC!

The Magicka 2 Gates of Midgård Challenge Pack ($3.99) A set of three new Challenge Maps, perfect for sampling new spells

http://store.steampowered.com/app/393830

The Magicka 2 Three Cardinals Robe Pack ($4.99) A stylish new selection of wizard-wear (not stain resistant; highly flammable; do not eat). Three robe and item sets are included, each with their own theme.

http://store.steampowered.com/app/393831
Magicka - Graham


Hi Wizards!

Exciting news to share today! Today we introduce a huge re-vamp (totally no reference to Vlad there) of our spell system as well as release some exciting new DLC! First of all watch the below video and then read on for the full breakdown of what you can expect to see in today's update!

https://youtu.be/-ehtQ5F4L_U


Free Spell Update
- Improved Spell System and Effects. There are now even more spell combinations to make use of, most of the existing spells have had a graphical overhaul.

- Added Steam and Ice as Individual Elements. Just as it was in Magicka 1 these will take up one slot in the element queue:

  • Steam is made from Water and Fire
  • Ice is created from Water and Cold

- New Element! Poison! As above, this will take up one slot in the element queue. Poison is created from Death and Water.

- Added Poison State. When poisoned, the target will take damage over time. Damage done is dictated by the target's total health and the amount of Poison applied, the target will also become slowed. The poisoned state can be extended by applying more Poison to the target. The poisoned state can be removed by applying the Life element.

- Changed Ice Projectiles. Pure Ice is now a channeled spell, while Ice + Earth will work as it did before the change.

- Changed Projectile Charge Time. Earth and Ice + Earth have had their charge time reduced, meaning they will reach full effect faster. Damage for these spells has been re-balanced to work with this change.

- Re-balanced Mines. Mines now deal more base damage and reach their full damage faster.

- Changed Earth and Ice armor to also Reduce Push Received. When using an Earth or Ice armor, you will now also be more resistant to push effects . The amount of resistance depends on the amount of elements used when creating the armor.

- Changed Pure Shield. Duration has been increased, and will decrease faster when taking magic damage.

- Re-balanced Barriers and Elemental Walls. Physical barriers (Earth and Ice) now have a longer duration. They have also received a buff to the amount of damage they do when imbued with other elements.

- Overhauled the Challenge Experience. Reworked the challenge menu and added leader-boards.

There are also two bugfixes included:

- Mine Damage on Clients Fixed. Fixed an issue where clients mines would always deal damage as if they were fully charged.

- Fixed Sometimes not Getting Achievement for Completing Campaign. This issue should now be fixed and you should be able to get the achievements.

New DLC!

The Magicka 2 Gates of Midgård Challenge Pack ($3.99) A set of three new Challenge Maps, perfect for sampling new spells

http://store.steampowered.com/app/393830

The Magicka 2 Three Cardinals Robe Pack ($4.99) A stylish new selection of wizard-wear (not stain resistant; highly flammable; do not eat). Three robe and item sets are included, each with their own theme.

http://store.steampowered.com/app/393831
Magicka - TotalyMoo
We at Paradox Interactive, a publisher of games with its own casting department, just released our next spell casting adventure. Magicka 2, a game titled “Mad Magicks: Fury Robe” at one point (but not now), is available to download and play now on both platforms, enabling would-be Wizards everywhere to play alone or in groups through a new adventure with hundreds of spells and zero vampires.

A new trailer is available today thanks to the sorcery of images that move right before your very eyes:

https://www.youtube.com/watch?v=fWVaIE3HUXY
“For so many of our fans, Paradox and Magicka are practically synonymous,” said Fredrik Wester, CEO of Paradox Interactive, not a vampire. “Which is strange, because the two words don’t mean the same thing at all, and our company is not populated by terrifying and irresponsible misanthropes who are constantly liquefying each other with fire-infused beams of pure death. However, it is still a wonderful milestone for us all to share the next chapter of our best-selling series with the world, and to publish our first game on the PlayStation 4. Magicka 2 is the perfect game to play together on the couch in front of a big screen, where you’re always within reach of the friend causing all of those friendly-fire ‘accidents.’”

Magicka 2 brings players back to the world’s most irreverent co-op action adventure series, providing all-new game features alongside the original’s iconic spellcasting system, humor, and always-on friendly-fire. Guided by Vlad, up to four Wizards at once can challenge a series of new levels in a co-op campaign, or take on challenge levels for score, prestige, and game-altering ‘artifacts’ that alter Magicka 2 in strange and wonderful ways. The world is invited to put on their robes and wizard hats, invite their friends, and learn to spell all over again.

Best of luck, Wizards!

Regards,
The Magicka 2 Team
Magicka - TotalyMoo
We at Paradox Interactive, a publisher of games with its own casting department, just released our next spell casting adventure. Magicka 2, a game titled “Mad Magicks: Fury Robe” at one point (but not now), is available to download and play now on both platforms, enabling would-be Wizards everywhere to play alone or in groups through a new adventure with hundreds of spells and zero vampires.

A new trailer is available today thanks to the sorcery of images that move right before your very eyes:

https://www.youtube.com/watch?v=fWVaIE3HUXY
“For so many of our fans, Paradox and Magicka are practically synonymous,” said Fredrik Wester, CEO of Paradox Interactive, not a vampire. “Which is strange, because the two words don’t mean the same thing at all, and our company is not populated by terrifying and irresponsible misanthropes who are constantly liquefying each other with fire-infused beams of pure death. However, it is still a wonderful milestone for us all to share the next chapter of our best-selling series with the world, and to publish our first game on the PlayStation 4. Magicka 2 is the perfect game to play together on the couch in front of a big screen, where you’re always within reach of the friend causing all of those friendly-fire ‘accidents.’”

Magicka 2 brings players back to the world’s most irreverent co-op action adventure series, providing all-new game features alongside the original’s iconic spellcasting system, humor, and always-on friendly-fire. Guided by Vlad, up to four Wizards at once can challenge a series of new levels in a co-op campaign, or take on challenge levels for score, prestige, and game-altering ‘artifacts’ that alter Magicka 2 in strange and wonderful ways. The world is invited to put on their robes and wizard hats, invite their friends, and learn to spell all over again.

Best of luck, Wizards!

Regards,
The Magicka 2 Team
Magicka - TotalyMoo


Greetings Wizards!

Tonight at 18:00 CEST we'll be streaming some Magicka 2 co-op from the Paradox office, for your enjoyment!

As it's a live format we will of course be taking questions, bantering about developing the game and showing you what to expect at release tomorrow (May 26th).

Join us here: http://www.twitch.tv/paradoxinteractive
...

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