Magic of Autumn - Zuurix
Hey all,

Just wanted to share links to games I am currently working on right now.

Beyond the Gate

I recently added this game to Steam: I plan to release it early next year.
It's a small game I made years ago - I decided to update it and release it on Steam.

https://store.steampowered.com/app/2152950/Beyond_the_Gate/
It is an RPG (ARPG?) with loot and other procedurally generated content.

Magic of Spring

Magic of Autumn's sequel - Aeon's new adventure!
I gave it my all to make sure MOS is better than MOA in every way, so if you like MOA, you should check it out ^_^

https://store.steampowered.com/app/1786910/Magic_of_Spring/
Currently, in the late stages of development, we are about to start preparing for release.

Light of the Locked World

My ambitious RPG! Currently on hold as I'm working on Magic of Spring - but I am planning to return to this project in near future.

https://store.steampowered.com/app/1097560/Light_of_the_Locked_World/

So, yeah, I'm working hard as always to make the best games I can make for you guys and the next year is going to be pretty exciting!

Thank you.

Jul 22, 2022
Magic of Autumn - Zuurix
Hi all,

Just a quick update on price changes:
I've changed the base price from $2.99 to $2.

It might be that the game is more expensive to users in some countries - but only in comparison to the new base price.

That is all, thank you!
Magic of Autumn - Zuurix
Hello, dear fans of Magic of Autumn!

As some of you might already know, the sequel, Magic of Spring, has been in development for a while.

Well, the demo for Magic of Spring is finally available!


The demo can be downloaded from the Magic of Spring Steam page:

https://store.steampowered.com/app/1786910/Magic_of_Spring/
We hope you'll enjoy it!
Magic of Autumn - Zuurix
Hi all,

I'm very happy to say that I'm working on Magic of Spring - which is a reboot/prequel to Magic of Autumn!



Magic of Spring will play similarly to Magic of Autumn - there is a story, a world to explore, deckbuilding, and a lot of card fights.

What's different:

- Completely rewritten battle engine.
- New card types: Talismans and sigils.
- Superior UI, improved map.
- More story events and illustrated dialogues.
- More battles and cards: From 50 to 100!
- More interesting exploration and area design.
- Superior graphics, illustrations, and animations by Minho Kim.
- OST by Bert Cole. Magic of Autumn used royalty-free music.
- New story that takes place before the events described in Magic of Autumn.
- Endless battles: Something to do after everything is explored.

...and more! Probably. The point is, if you liked Magic of Autumn, well, you'll love Magic of Spring!

More about the team:

Bert Cole composed the music for Sector Six and Light of the Locked World, so you know he's good =]

Minho Kim is the artist of Devespresso Games, the team that created the great-looking Coma games, Vambrace: Cold Soul, Scarlet Hood and the Wicked Wood.

The demo for Magic of Spring should be ready to play next month.

Hope this sounds interesting - if it does, don't forget to follow and wishlist the game <3

https://store.steampowered.com/app/1786910/Magic_of_Spring/
Until next time!





Magic of Autumn - Zuurix
Hi all!

A small update for those wondering what's going on: Small Moons is a studio created by me, Zuurix a.k.a. Aivaras Klimas.



I've created it in case I'll want to expand in the future and because saying that these games are made by me isn't entirely correct.

Two of my biggest games are made with the awesome Bert Cole of Bit By Bit Sound.

Please follow Small Moons creator's page to be updated about new game releases:
Link >>

That's all for now, until next time!
Magic of Autumn - Zuurix
Hey all,

Just adding missing features for mouse-only:
  • RMB in combat: Now used to inspect cards.
  • MMB in combat: Hides inspection/action windows.
  • RMB in the overworld: Conjure shortcut.
Have fun!
Magic of Autumn - Zuurix
Hey all!

This small update adds an option to play without using a keyboard.

To do that, go to options and enable "Move buttons" and arrow buttons will appear in the game:



You can click and hold them to move.

I have also buffed these cards:

- Shiverflame: Warmth cost 2 -> 0
- Unfinished Rune: Warmth cost 1 -> 0
- Soul: Generates 15 -> 10 Sunlight, generates 0 -> 5 warmth.

Have fun!
Magic of Autumn - Zuurix
Hey all,

Just a bug fix patch: Enemy AI used to move the player hand instead of its own, and that is now fixed.
Big thanks to Red Phantom who found and reported the bug.

Have fun =]
Magic of Autumn - Zuurix
A small balance patch.

1)
"Soul" card now "Creates 30 warmth over 15 turns". This should be a definite end of "Altar of Eternal Fire" + "Soul" + "Soul Guardian" combo.

2)
"Darkness and decay" rune now starts with 25 warmth and should now be as hard as it was intended to be.​

3)
Implemented a fix for players who have broken "Darkness and decay" rune before it had an achievement.
Magic of Autumn - Zuurix
The content update is here!
  • 11 new and challenging runes.
  • New achievements - each of the challenge runes will award an achievement.
  • Faster "Fast Mode" and ability to toggle it from combat screen: Skip the boring parts of fights.
  • Faster overworld movement speed: Less backtracking.
  • Graphically improved battle background.
  • "Darkness And Decay": Corrected deck and added an achievement for breaking this rune.
  • Runes in the endgame area now break.
  • Enemy AI improved.
  • New turn start action: Move hand. Moves cards in the hand to the deck.
  • Soul now deals 1 damage to the player avatar.
  • Instead of refreshing health, Prototype now gains +1 health every turn.
  • It's now also possible to conjure by pressing space.
  • Pressing ESC now closes UI pages.
Some extra information about the update:

This might be the only content update Magic of Autumn will get. It was never meant to be a large game and I'm running out of design space. To keep things going, I'd need to make new areas and cards - but it's probably better for everyone if I focused on my current major project.
Once it is done, I can think about making a sequel.

But enough about that.

I want to give a warning: Because of the lack of time, I did not test all of the new runes properly - decided to leave that for the players this time. Please report issues and if what - you can use tools to get all achievements. I'm always monitoring the discussions and comments.

I have also made some changes to enemy AI. It's now able to use the new "Move hand" action if it gets stuck.

An even less visible change is how the enemy chooses what cards to play. It used to simply check cards in hand in order and play the card if it's possible. In certain cases that would lead to AI being stuck: E.g.: During the fight against one of the challenge runes, the AI would play Harbinger of Darkness, get it killed, draw it the next turn, and play it again - repeating indefinitely. Making it a very boring fight.

Now AI randomly chooses to read the list of cards from top to bottom, or bottom to top and will no longer get stuck like that.

Finally, this update brings the first nerfs of the game.

Prototype's effect has been changed because it would probably be able to defeat most of the new runes by itself.

The same can probably be said about the Altar of the Eternal Fire > Soul > Soul Guardian combo. This should be harder to pull off now.

That is all for now - thank you for those wonderful reviews =]
...

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