METAL GEAR SOLID V: GROUND ZEROES

A remake of Metal Gear Solid 3 is reportedly in the works, with Konami handing development to Virtuos Studios.

That's according to a VGC report that also lists a number of other upcoming, unannounced Konami projects, such as remasters of other Metal Gear Solid titles, and a new Castlevania "reimagining" being worked on internally, all due to be announced next year.

Virtuos previously worked on the Nintendo Switch ports of XCOM 2 and BioShock, and supported development of blockbusters such as Star Wars Jedi: Fallen Order and Shadow of the Tomb Raider.

Read more

METAL GEAR SOLID V: GROUND ZEROES

A handful of Konami games on GOG have received a controller support update.

Five games received support for modern controllers yesterday, courtesy of GOG's own tech team:

The update means these games now have full support for modern controllers, such as the PlayStation 5's DualSense controller, the DualShock 4, Microsoft's Xbox One and Series X and S controllers, and the Nintendo Switch Pro controller.

Read more

METAL GEAR SOLID V: GROUND ZEROES

The Metal Gear Solid speedrunning community is currently in a frenzy after a streamer accidentally discovered a huge skip.

As spotted by TheGamer, streamer boba accidentally discovered a skip in the original, 23-year-old Metal Gear Solid game over the weekend that saves over two minutes of play.

The clip below shows the moment boba discovered the skip:

Read more

METAL GEAR SOLID V: THE PHANTOM PAIN

What would a Metal Gear Solid movie look like if worked on by the visual artists at ILM? As the years pass and the reality of a Metal Gear film feels less and less likely, we have at least got a glimpse at what could have been.

Step up Jordan Vogt-Roberts, director of Kong: Skull Island and self-professed Metal Gear Solid fan, who has been linked to the missing in action Metal Gear Solid movie for more than six years.

Over the past week, Vogt-Roberts has been sharing work from visual effects studio ILM concepting ideas for his Metal Gear Solid movie plans. Oh, and he kicked the whole thing off with a new codec video featuring Mr. Snake himself, David Hayter.

Read more

METAL GEAR SOLID V: GROUND ZEROES

To mark the end of the 2010s, we're celebrating 30 games that defined the last 10 years. You can find all the articles as they're published in the Games of the Decade archive, and read about the thinking behind it in an editor's blog.

Making triple-A games, it turns out, is expensive, and the past decade has often been about big publishers coming up with new ways to make the numbers add up. Some have been more palatable than others, and a few too many have been downright detestable, but one novel approach did something we've all been screaming for for years: it put the reins on Hideo Kojima, finally giving him limitations in which to exercise his beautiful nonsense.

Metal Gear Solid 5: Ground Zeroes was a curious release, essentially a paid-for demo for the full-fat Metal Gear Solid 5 - which, for those who could remember as far back as when you used to get a free Zone of the Enders game bundled in with your Metal Gear Solid demo, didn't go down too well. It promised a peek at perhaps the biggest change the series had seen since it gained the Solid suffix, though, transposing Kojima's stealth action to an open world.

Read more

METAL GEAR SOLID V: GROUND ZEROES

Metal Gear Solid creator Hideo Kojima has always been open about his interest in media outside games, claiming to be 70 per cent movies and regularly expressing his love for bands like Chvrches, Apocalyptica, and Silent Poets. However, when it comes to implementing music into his games, his tastes sometimes border on the esoteric.

Death Stranding is no exception. Although its denouement is accompanied by a powerful performance from aforementioned Glaswegian synth-pop band Chvrches, its key narrative moments are complemented by tracks from Ryan Karazija's ambient Icelandic Low Roar project, which was written and recorded after the Californian singer moved to Reykjavik.

"I try to be connected to the actors, film directors, authors, artists, and musicians I personally like," Kojima tells Eurogamer. "The way I select the music or artists is based on trust I establish with them. The natural connection (strand) I have with these people makes it possible to work together."

Read more

BioShock™

OK, so I know Eurogamer's actual birthday was two days ago, but as is our style, the Eurogamer video team is once again Late to the (birthday) Party.

Over the past three years, we've been introducing each other to our favourite (and/or least favourite) games from yesteryear as part of our Late to the Party series. During that time we've shared our love (and/or hatred) for over one hundred and fifty different games and thanks to this, we've been able to make a compilation episode of LTTP that features one game from every year that Eurogamer has been alive.

In this video, Aoife, Zoe and I are joined by some friendly video team faces from the past (who?!) as we play our way through the 20 years worth of games, including 1999's Dino Crisis, 2006's Gears of War and 2017's PlayerUnknown's Battlegrounds. Basically, if you want a healthy dose of nostalgia (or just want to feel rather old) this is the video for you!

Read more

...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002