Low Magic Age - Low Magic Studios

New Business Type: Alchemy Workshop
A small business with Craft (alchemy) as its primary skill, producing a variety of potions.


New Business Type: Fighting School
The fighting school represents any establishment built to train aspirants in a specific method of combat, whether that method is unarmed combat, cavalry, archery, or melee weaponry.

Unlike other businesses, the fighting school’s “primary skill” is not a skill at all. Rather, the owner uses her base attack bonus as the primary skill when running a fighting school. The owner can include any bonuses from Weapon Focus or Greater Weapon Focus, etc. to the profit check.

Gladiatorial arenas are a particularly popular form of fighting school. Fighters, monks, paladins, and rangers make good owners of fighting schools.


Business Related Adjustments:
Adjusted secondary skills of some businesses
Businesses can convert to the top configuration at a later stage, but the cost is raised to 35% of the initial investment
+1 max crafting quantity per 10 primary skill ranks
Weapon Smithy: Chance to produce special material equipment
Wondrous Item Workshop: Magic bonus of crafted items is now based on owner's character level and primary skill rank
Wondrous Item Workshop: Primary skill rank required for crafting items increases with magic bonus
Fixed: Previous profit check failed modifier bug (should be penalty)
Fixed: Skill focus feats provide extra profit check bonuses bug


Adventure Mode Related Adjustments:
Optimized initial distribution of Banks, Adventurers Guilds, and Artisans Guilds
More cities establish Banks, Adventurers Guilds, and Artisans Guilds as world time goes by
Decreased trade license prices and reputation requirements
Optimized Alchemist product list
Optimized site feature icons drawing
Fixed: No interest on Adventure Mode 2 banks
Fixed: NPCs such as sages do not appear in old games
Fixed: Sages incorrectly appear in smaller towns
Fixed: May laggy after long adventure time
Fixed: Crafting bug due to too much party gold pieces


Others:
Increased Composite/Magic Guided rate: 25% -> 50%
Minor Self-healing/Major Self-healing is always displayed on panel, even triggered
Fixed: Can't use Bastard Sword/Dwarven Waraxe two-handed as martial weapon
Fixed: Right-click help navigation bug of sub-skills

Updated Italian text (by T.i.g.e.r)
Updated French text (by Soifran)
Updated Japanese text (by Rokusai Katsushika)


Next, we'll work on (rough list):
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Low Magic Age - Low Magic Studios

New Business Types:
University
Hunting Camp
Service
Workshop


Business Features:

Produce a variety of trading goods:
Shop
Tavern
Farm
Mine
Hunting Camp

Craft weapons (masterwork rate: >20%)
Weapon Smithy

Craft wondrous items:
Wondrous Item Workshop

+2d4 relationship/month:
Troupe
Service
Workshop

+1 reputation/month:
University



Business Related Adjustments:
Learn Farmer, Herder and other Profession skills in villages
Adjusted Horizontal Competition penalty: -4 -> -1
Same type businesses with different major skills no longer cause Horizontal Competition and Local Competition
Optimized business related UI and descriptions
Fixed: business owners not saved after level-up



New Hirable Expert NPC:

Sage
Sages can help party members, including hirelings, level up faster.



Hirelings Related Adjustments:
Significantly reduced hiring costs and salaries
Changed weekly pay to monthly pay
Dismissal no longer requires a fee
NPC production cycle changed from per week to per 10 days


Others:
Substitute characters level up automatically each month
Optimized Listen/Search/Trap/Lock DCs


Next, we'll work on (rough list):
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Low Magic Age - Low Magic Studios

Businesses:

Most people living in this world rely on skills such as Craft, Profession, and Perform for their livelihood.

Adventurers can also use these skills to augment their income, rather than relying solely on killing monsters for treasure.

7 Business Types:
Farm
Troupe
Mine
Shop
Weapon Smithy
Tavern
Wondrous Item Workshop

28 Craft Skills (some prepared for future business types):
Blacksmithing
Weaponsmithing
Armorsmithing
Craft Magic Equipment
Craft Wondrous Item
Tailoring
Leatherworking
Carpentry
Bowmaking
Trapmaking
Locksmithing
Stonemasonry
Gemcutting
Jewelry
Alchemy
Calligraphy
Painting
Sculpting
Pottery
Shipmaking
Shoemaking
Weaving
Basketweaving
Bookbinding
Cloth
Clothing
Cobbling
Glassblowing



47 Profession Skills (some prepared for future business types):
Woodcutter
Miner
Quarrier
Hunter
Fisherman
Rancher
Farmer
Herbalist
Cook
Lumberjack
Tanner
Apothecary
Miller
Baker
Brewer
Architect
Engineer
Siegeengineer
Merchant
Barrister
Courtesan
Clerk
Bookkeeper
Scribe
Librarian
Boater
Driver
Teamster
Stablehand
Stable Master
Porter
Butcher
Gambler
Gardener
Guide
Herder
Innkeeper
Midwife
Sailor
Soldier
Assassin
Laborer
Messenger
Minstrel
Sage
Spy
Thief



Others:
Optimized skill related UIs
Fixed: NPC bar may overwrite PC bar


Next, we'll work on (rough list):
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Low Magic Age - Low Magic Studios

Hirable Expert NPCs:

Guide
Guides can help your party move quickly through difficult terrains, and can also gather supplies.

Alchemist
Alchemists make all sorts of potions.



Improved Potions:
Added 17 new potions, now 29 in total:
Cure Wounds
Aid
--
Haste
Good Hope
Heroism
--
Bulls Strength
Cats Grace
Bears Endurance
Foxs Cunning
Owls Wisdom
Eagles Splendor
Rage
--
Mage Armor
Shield Of Faith
Protection from Arrows
Resist Energy
Protection from Energy
Blur
Displacement
--
Lesser Restoration
Delay Poison
Neutralize Poison
Remove Fear
Remove Paralysis
Remove Blindness/Deafness
Remove Disease
Remove Curse
--
Darkness
Daylight

Stores sell more types of potions
Adjusted prices of some potions
Right-click to use potions
Improved Aid potions
Optimized visual effects of using potions
Show condition icons on portraits out-of-combat
Show condition list in portrait tips out-of-combat


Others:
NPC weekly rate cut in half and reduced significantly hiring costs, etc.
Updated French text (by Soifran)
Updated Japanese text (by Rokusai Katsushika)



Next, we'll work on (rough list):
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Low Magic Age - Low Magic Studios

Hirable Expert NPCs:

Porter
Porters can load more items and goods for your party.

Locksmith
Locksmiths can provide services such as opening locks and disarming traps, as well as making lockpicks.


Others:
Reduced lock DC of treasure chests, etc.
World map option: Meet friendly parties confirm
Fixed: auto-travel approaching friendly parties warning
Fixed: double-attack isn't triggered when full attack
Fixed: adventure mode v1 monsters jump movement



Next, we'll work on (rough list):
Other adventurers and NPCs
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Low Magic Age - Low Magic Studios

Improved adventure mode:

The following commoners appear in adventure worlds (no interaction with player for now):
- Farmer
- Herder
- Rancher
- Herbalist
- Woodcutter
- Hunter
- Miner
- Quarrier
- Fisherman
- Lumberjack
- Carpenter
- Stonemason
- Blacksmith
- Weaponsmith
- Armorsmith
- Bowmaker
- Trapmaker
- Tanner
- Leatherworker

Optimized other adventurer parties generation and AI
Other adventurer parties no longer kill quest monsters


Others:
Optimized monster appearance levels
Prestige classes no longer affect pre-class mechanism
Fixed: Immunity to Poison description bug
Fixed: Elemental Lord's Bonus Spellcasting Level bug

The following classes are counted when calculating Elemental Lord's Arcane Level:
- Wizard
- Sorcerer
- Bard
- Arcane Archer
- Arcane Trickster
- Assassin
- Eldritch Knight
- Mystic Theurge
- Elemental Lord


Next, we'll work on (rough list):
Other adventurers and NPC parties
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Low Magic Age - Low Magic Studios

Improved adventure mode:

Other adventurer parties appear in adventure worlds (no interaction with player for now)
Wandering neutral animals

World map/mini-map context menu:
- Pause travel
- Resume travel
- Travel here
- Travel to marked site
- Travel to nearest site
- Travel to known site
- Travel alert distance
- Maximum travel days display
- Mark site
- Unmark site
- Clear marked sites
- Number of marked site menu items
- Number of known site menu items
- Character Stats (C)
- Locate to player party (H)

Mini-map Options:
- Show/hide in each scene (N)
- Enlarge/Reduce
- Maximize (Tab or M)
- Show Icons
- Icon Size

More world map party display options:
- Show Portraits
- Show All Members
- Show Border
- Show Threat Icon
- Show Idle Animation

Optimized item types and quantity sold in towns (including equipment and materials)
Optimized town quests related encounter generation
Optimized town quest: Big Cleaning
Supply Shortage/Procurement excludes items sold in current town
Reduced number of equipment of Procurement
Fixed: excessive duplications of town quest destinations

Optimized world generation
Optimized save/load speed
Optimized mini-map
Optimized path display
Optimized adventurer parties/monsters display on world map
Optimized monsters wandering/resting strategy
Confirm when encountering monsters (can off)
FOV follow when auto-travel
No longer reduce FOV at night
Removed useless world scene settings menu items
Show quest tracks in each scene
Continue last adventure on startup (v2)
Fixed: only enter from top left corner of city
Fixed: road cost bug
Fixed: spawn in sea
Fixed: time lapses in non-world map scenes causes crash
Fixed: world refresh may cause dungeon bugs
Fixed: dungeons not recovering correctly after load game
Fixed: failed boss battle causes banker quest bug
Fixed: can't continue adventure mode v2 game in main menu
Fixed: adventure mode v1 mini-map size bug



Ranger:

New Feat: Combat Style Grandmaster
At 16th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again.

If he selected archery at 2nd level, he is treated as having the Rain of Arrows feat, even if he does not have the normal prerequisites for that feat.

If the ranger selected two-weapon combat at 2nd level, he is treated as having the Perfect Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.

Adjusted HR Favored Enemy: +1 extra damage bonus per 5 levels
Fixed: druid/ranger total effective druid level bug


Others:
Increased character level cap: 10~200, and unlimited levels
Optimized experience points and level-up curve (existing characters' EXP will be corrected, level will not be affected)
Fixed: batch level-up may cause character level to exceed level cap

Optimized loot
Optimized/added some crafting recipes:
- Metal Ingots
- Grindstones
- Ammunition
- Composite Bow
- Magic Guided Crossbow
Reduced item selling price: 20% -> 10%

Players initially carry some lockpicks
Optimized quick start party
Optimized border scrolling speed
Fixed: sometimes use wrong skill user
Other minor optimizations and fixes



Next, we'll work on (rough list):
Other adventurers and NPC parties
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.

And player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Low Magic Age - Low Magic Studios


Adventure Mode 2 Pre-Alpha

Hi adventurers, welcome to new worlds! This is a pre-alpha version of the new adventure mode in development. The main purpose of this version is to get feedback from players in early development and adjust the direction of development in a timely manner.



In this version, players can create randomized worlds ranging in size from tiny to huge, and freely adventure, fight, level-up, and train their party in the world, but there are no guides, storyline quests, or random events such as large-scale monster invasions yet. A lot of in development features have not be added, and most gameplay settings are temporarily using modules of the old adventure mode. So for players who want a more complete experience, we suggest waiting for more iterations.



Thank you again for your support! Below is a rough list of our dev plans.


Next, we'll work on (rough list):
Other adventurers and NPC parties
Multiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
World map browser
ect.

And player races (Centaur), feats and spells, etc.



Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Low Magic Age - Low Magic Studios
Full Japanese localization complete (thanks to Synctam, Rokusai Katsushika and their friends!)

Note: This update is an extra update, the official next regular update goes live later this month.




Next, we'll work on (rough list):
Adventure mode, and its predecessor works: player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Low Magic Age - Low Magic Studios

New Player Race: Minotaur
With the body of a powerfully built man and a bulls head, a minotaur stands more than 7 feet tall and weighs about 700 pounds.

Nothing holds a grudge like a minotaur. Many cultures have legends of how the first minotaurs were created by vengeful or slighted gods who punished humans by twisting their forms, robbing them of their intellects and beauty, and giving them the heads of bulls.

Yet most modern minotaurs hold these legends in contempt and believe that they are not divine mockeries but divine paragons created by a potent and cruel demon lord named Baphomet.



Racial Traits:
+8 Str, +4 Con, -4 Int, -2 Cha: Minotaurs are very strong and hardy, but they are born from curses, have a twisted mind, and are extremely vindictive.

Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice.

Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to 9 x (2 + Int modifier). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.

Racial Feats: A minotaur’s monstrous humanoid levels give it three feats.

Armor: +5 natural armor bonus.

Natural Weapons: Gore (1d8).

Weapon Proficiency: Proficient with the greataxe and all simple weapons.

Special Qualities: Powerful Charge, Natural Cunning, Scent.

Level Adjustment: +2. Powerful races with racial Hit Dice are more special.


Powerful Charge
A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play.

Add additional twice gore damage to the first charge of each battle.

Natural Cunning
Although minotaurs are not especially intelligent, they possess innate cunning and logical ability.

This gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies.

Further, they are never caught flat-footed.


Adjusted arena privilege costs and glory points/reputation loot:
Major privilege costs reduced to 50%
Minor privilege costs reduced to 25%
Misc. privilege costs reduced to 50%
Increased glory points/reputation loot for easy/normal/hard/boss encounters: 25%/50%/75%/100% -> 50%/80%/100%/150
Encounter level no longer affects above loot rates


Others:
Added 10 Minotaur character avatars
Optimized some character avatars
Some elite/solo monsters appear at higher levels
Fixed: attack with a reach weapon from 2 squares away is not considered charge
Fixed: rhinoceros/triceratops' Powerful Charge tip bug


New Adventure Mode Dev Preview #6:

Non-Adventurers
Beyond adventurers, who are similar to player characters, numerous non-adventurer folk populate the game as significant components of the world, forming various social strata. They range from affluent officials and nobles, destitute refugees and beggars, to a large number of practitioners from all walks of life.



Regarding demographic distribution, large cities own aristocrats, alchemists, librarians and other prominent intellectuals, patrolling guards and traveling merchants outside the towns, while in villages live farmers, blacksmiths, and the like. Even in the wild, you can meet woodcutters, miners or hunters and other workers who are working outside.

These non-adventurers interact with adventurers through diverse means, ranging from trading to offering services or seeking assistance of adventurers.



In human-dominated communities, non-adventurers of other races are not rare. However, the jobs they engage in usually align with their peculiar racial traits and traditions. For instance, while the presence of few dwarf blacksmiths or miners in a human town wouldn't be surprising, the sight of an elf lumberjack would really go viral as a joke.



Non-adventurers typically hail from core races. Other individuals of subraces and uncommon races are relatively scarce in number and predominantly exist as adventurers.



Next, we'll work on (rough list):
Adventure mode, and its predecessor works: player races (Centaur), feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
...

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