Locomancer - Selkcip


TLDR: The game now has official non-VR support for both keyboard+mouse and controller. It also runs on Steam Deck. For best Steam Deck performance, I recommend forcing it to use Proton instead of the native Linux build.

This update started life as a content update adding some monorails


But then I made the mistake of testing the game on my Steam Deck. It ran well, but the controls were terrible because I had only added non-VR controls to quickly test changes without putting on my headset. I decided to take a crack at improving them and as everyone knows, if you give a mouse a cookie, they're going to want some milk.

Adding non-VR support meant that I needed to add a more complete settings panel with input rebinding


I also felt like it was finally time to tear out the terrible "first time user experience" because it didn't really work and people mostly ignored it which meant adding a proper tutorial. Which was a long and painful process and made me put the update on hold multiple times.


There were also issues with multiplayer and there wasn't a great interface for that either, so I had to fix that as well. Multiplayer should be better in general. I also added support for different lobby types, you can set your game to public and people can join you via the "Join Game" button on your profile.


I also ended up making a bunch of minor tweaks to things and fixed some bugs.

Then after all of that was done, I decided that the store art needed sprucing up so I made new key art, screenshots, and achievement icons.


Sorry it took so long, hopefully someone gets some enjoyment out of it.
Locomancer - Selkcip

The Locomancer has returned from the dead and brought some treats with him including...

Two new build spaces!
Attic


Backyard


Five new glove styles
Rubber, HEV, Crystal, Deco, and Skeletal


In addition to the new content, ambient occlusion has been added to help improve the visual grounding of objects.




Also, the game is haunted now?
Sep 6, 2022
Locomancer - Selkcip
Feb 8, 2021
Locomancer - Selkcip
It's been 4 years since Locomancer was released and 2 years since it was last updated.

In my mind the game has run out of steam which is why I am making the game free for it's 4th birthday.

Starting February 28th the game will be free for everyone forever.

Locomancer - Selkcip
Don't forget to post your entries to the discussion thread: https://steamcommunity.com/app/490250/discussions/0/1841314700702089400/
Locomancer - Selkcip
Don't forget that you have one week left to submit an entry for the layout contest.
Locomancer - Selkcip
I guess unless people would like an extension. I don't want to rush people if they're still working on submissions.
Locomancer - Selkcip
There's still a week left for you to submit your layout to the contest.

I'm also releasing an update that adds some new content and improves the models for a few things.

I added a wooden train set inspired by that one popular brand for kids that I don't know if I can legally mention:



A set of marble run pieces including a flexible trough:



And the haunted house that I made for Halloween, but didn't actually release in time:



Also, I finally replaced the models for the spotlight and the vacuum cleaner (which is now mounted to the side of the toolbox):



Press the touchpad (or A button if available) to use the vacuum to suck up loose pieces or turn the turbo dial (or press the menu button) to suck up everything but tables and flexibles.

I also made some of the flexible pieces easier to grab.
Locomancer - Selkcip
It's been two years since Locomancer was officially released.

To celebrate it's on sale for the next week and I'm running a layout creation contest that you can read about HERE.

Thank you to everyone who has played the game and especially to those who have given feedback that has helped me improve upon it.

Also, if you haven't yet, there's no time like the present to leave a review for the game :lunar2019grinningpig:

Locomancer - Selkcip


This update adds a flexible bridge and a flexible elevated rail. It also tweaks how the old flexible track works (they all behave similar to the flexible tunnels). These new pieces can be found in the Track Extensions drawer.

There are also some under the hood changes that I've been making in an attempt to get the game running well on Android, but ideally you shouldn't notice them though they may improve performance in some cases.
...

Search news
Archive
2025
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002