Absolution of the Dead - futuremoregames
    Readded footstep sounds.
Battle Realms: Zen Edition - Bifrons
  • Game Crash Fix: Resolved an issue where game could crash on certain cutscenes if had a language other the default selected.

  • UI Tidiness: Fixed missing font characters in German.

1:45pm
Lucid Clowder ( Early Access ) - melon790
- simplified weapon descriptions
- fixed misc. bugs
The Succession of Changing Kings - KwaKwaGames

You are an inquisitor in the service of the formidable Tomás de Torquemada. Interrogate suspects, send heretics to the stake, perform exorcism rituals, and banish demons. Every wrong decision brings you closer to your own execution, and a demon banished incorrectly may devour you entirely. Build your monastery, investigate cases, make fateful decisions, and become a great inquisitor!

You can support the author by adding the game to your wishlist right now via the link.

IMPORTANT! I will not start working on the script until I finish The Succession of Changing Kings. All plans stated in the project’s roadmap remain unchanged: Acts 3 and 4 will be released this year. And very soon, a demo version will be available for the 22,000 people who have wishlisted the game but haven’t yet decided to try it.

Wishlist now

Approaching Infinity - IBOL17
Freezing

Cryo weapons now have a base 25% chance to freeze enemies! Anything that resists cryo is immune to this effect, and so are all creatures on frozen planets. The Transmutor skill "Elemental Trigger" adds 33% chance per level. Hitting frozen enemies with smashing/blunt , sonic, or explosive does double damage ;)

Have fun with this one!

Injuries

We're not waiting for the end of away missions anymore...

There are a lot of changes for this:
  • Injuries immediately disable passive skills.

  • Injury over 25 disables active (cyber) skills too.

  • Minor injuries heal 1 per turn (or more with skills/powers/devices), but...

  • Injuries over 150 do not heal on their own!

  • Injuries of 100 or more slow the away team by 25, and 350+ slows the away team by 60!

  • Injuries greater than 250 get worse every turn! (They heal naturally on the ship.)

  • Max injury is 500

  • Regenerate power (and med kits) speed up the healing of these injuries while on away missions.

  • Med kits can now be used to treat individual injured officers, both in space and on away missions, removing up to 200 injury.

  • There is a new help page explaining this: Options => Help => Skills => Injury

Shipwreck Auto-Repair

If you've repaired a shipwreck to take over and use as your own ship at least once, you will now have the option to auto-repair a fully-explored 3+ deck ship with the push of a button!

Auto-Repair is activated at any repair terminal, once you've fully explored the ship, and if you have all the necessary items. The resources are consumed upon exiting the ship, and only if you choose "use it as my own ship".

Nanopocalypse Fixes

People have reported some problems with the Nanopocalypse quest line, but I had no idea how many issues there were until I played through it, fixed a bunch, played through it again and fixed more.

Wow. Sorry.

New Youtube Series

People have requested that I bring back my developer play-through video series on Youtube so I present to you "The Marshal, the Quartermaster, and Crafting", 8 episodes where I unlock 2 of the alien officer classes and mess with the crafting system. New videos will release every 4 days, with the final installment coming out August 30th.

https://youtu.be/4uqywjjeBxA?si=PmwCe-WzMhlLbqFW

Everything Else

There are always lots of little changes going on, here's the list:

  • In station pawn shops, selling multiple copies of the same item (machine gun, rock plow, etc.) reduces the sale price by 10%, to a lower minimum of 25% of value. A sonic SMG won't affect the price of an incendiary SMG, but trying to sell 10 eviscerators will have diminishing returns.

  • This "sales memory" is tracked per faction (selling to bankers doesn't affect price at gruff stations, etc.), and will clear over time, deleting the first 3 items on the list after every warp.

  • In the pawn shop, art is now arranged by faction, starting with the faction who owns the station.

  • Races with faction power less than 50 don't spawn random ships in a sector. They can still have ships related to a given event or quest.

  • Races with faction power less that 30 no longer spawn embassies in new sectors. They are effectively removed.

  • Large faction ships (size 3) have a minimum faction power of 75%, and huge (size 4) have a minimum of 100%.

  • I reduced the price scaling of crafting parts: it got WAY out of hand in high sectors.

  • The inventory screen now tells you what furniture items (if any) a crafting part or gadget can be extracted from. It also tells a little more about gadgets in general.

  • Syndicate bases (loot stockades / "many small structures") will now usually contain 1 random gadget.

  • Virtual University (asteroid base room) now allows training of all 6 officers with much less conversation annoyance.

  • In stations, if you have more than 10K data, it will now ask you how much you want to sell.

  • You can now long rest in space to heal injured officers.

  • Hills block sight unless you are standing on hills or mountains. (This has actually been true for a while now.)

  • You can only de-grok each monster once per game.

  • The transmutor skill "elemental trigger" now increases the chance that stun and tangler weapons will affect the target.

  • Ion weapons now have a 25% chance to stun robot enemies, and that is +33% per level of "elemental trigger".

  • Shipwrecks with 3 or more decks will now have more "vital systems", so you don't explore a whole ship and get the "not enough vital systems" message.

  • David gave me new tiles for basic lands on planets, so now we have greater variation. He also made a new galaxy sprite for the warp screen.

Sale

If you haven't explored the Approaching Infinity universe yet, now is the perfect time: the game is 20% off until Monday.

Epic Hero Game Playtest - scuffed gamedev
* bugfix: powerup works again
* change: shockwave is now the same with melee as it is with projectiles
* change: upgrade that throws rocks into nearby enemies when hitting something
* change: gamey's name is now bigger
* change: interacting with gamey in the level now opens up an upgrade shop that only sells upgrades for crystals
* change: gamey can no longer be damaged by player
* change: add upgrade that spawns a tornado when u hit something
* change: add upgrade that drops a projectile on hit position
Tower Unite - MacDGuy

Pets & Global Chat!!

This is one of the largest updates of the year! We’re bringing you Pets, Global Chat, new Cat Cafe, tons of new items, much-requested updates to the Dedicated Condos browser, and plenty more! So let’s dive in!

Global Chat

Global Chat is back! Global chat offers the option to chat with other users outside the bounds of an individual server! So, you can access global chat and interact with users while you’re in different parts of the game, like talking to players in the Plaza while you’re in the Condos or Game Worlds!

Global Chat also brings back Game World notifications when a player starts a public game world server!

Cat Café: Café Miaou

A brand new store is now open - Café Miaou!

This elegant and cute cat cafe serves delicious pastries and drinks, all while keeping our resident cats safe and warm. Sit down, relax, have a cup and snuggle and pet our adorable cats.

Dog Park

For dog enthusiasts, we’ve also opened a dog park! Head over to the West Stores in the Plaza, by the Backer Statue Garden to visit and adopt tons of adorable canine friends!

Condo Pets!

With both the Cat Cafe and the Dog Park, you can now adopt your very own Condo pet! These adorable animals 

We currently have 28 lovable and adoptable cats and dogs!

Pets have traits such as love and energy, and commands such as sit, follow, eating/drinking, and sleeping.

You can get pet beds, pet food/drink bowls, and cat towers for your wondrously cute animal friends.

New Condo Browser Filters

In our last update, we added Dedicated Condos, but it was a bit hard to navigate all the new servers. 

You can now easily sort the condo browser and filter out by Dedicated and Player-Hosted Condos.

Enhanced Dedicated Windows Launcher

For those of you that use the Windows Launcher for Dedicated Condos, we’ve added some enhancements to the launcher (should be out in a day or so).

You can now have per-Condo server profiles, which helps with running multiple versions of your Condos.

We’ve also added other features to the launcher such as: Chat Log (which updates in real time), Bans Editor, Custom Condo Map name setting, and Client Port setting.

60+ New Items!

  • Added new items to Café Miaou

    • Holdable Coffee

    • Pet Bed (Round)

    • Pet Bed (Rectangular)

    • Pet Bowl

    • Cupcake

    • Cupcake (Chocolate)

    • Jam Filled Cookie

    • Chocolate Filled Cookie

    • Gelatin

    • Frosted Cookie

    • Creme Sandwich Cookie

    • Sugar Cookie

    • Swiss Roll

    • Croissant

    • Cinnamon Roll

    • Brownie Square

    • Tart

    • Flan

    • Macaron

    • Cappuccino

    • Holdable Catppuccino

    • Eclair (Iced)

    • Eclair (Plain)

    • Holdable Eclair

    • Jelly Doughnut (Iced)

    • Jelly Doughnut (Plain)

    • Holdable Jelly Doughnut

    • Doughnut (iced)

    • Doughnut (Plain)

    • Holdable Doughnut

    • Holdable Onigiri

    • Onigiri Neko

    • Coffee (Black)

    • Cat Condo (Modular)

    • Cat Condo (Beds)

    • Cat Condo (Base)

    • Litterbox

    • Doghouse

  • Added new items to Rob's Imports

    • Fancy Footrest

    • Cafe Counter

    • Diner Seat

    • Diner Booth Seat (Single)

    • Diner Booth Seat (Double)

    • Diner Booth Seat (Corner)

    • Propane Tank

    • Jerrycan

  • Added new items to Sweet Suite

    • Vase (Trimmed)

    • Cutesy Cafe Chair

    • Cutesy Cafe Ottoman

    • Cutesy Cafe Table

    • Cutesy Cafe Accent Table

  • Added new items to Kalarry's Warez

    • Sword & Shield (SDNL)

  • Added new items to DIY

    • Game World Port Panel

    • Rope

    • Cable

    • Chainlink Gate (Short)

    • Chainlink Gate (Medium)

    • Chainlink Fence (Short)

  • Added new Condo Materials

    • Sparkly Fabric

    • Confetti Tiles (Black)

    • Confetti Tiles (White)

    • Roof Scales

  • Added new items to Central Circuit

    • Soft-Serve Machine

Changes
  • New Store: Café Miaou (Cat Café)

  • Global Chat

  • Condo Pets

  • New Store: Dog Park

  • Added "Player Hosted", "Dedicated", and "Friends" Condo server filter buttons

  • Plaza: Moved Treasure from the Sea spawn locations to behind the pool slides beach area and off the grass

  • Plaza: Moved the fishing music in the fishing docks near the ferris wheel to be in a less annoying location and reduced the volume

  • Plaza: Tower rooftop back structure art pass

  • Plaza: The Arcade now has a faux interior to make the plaza feel more seamless and immersive

  • Plaza: Cookie, Holdable Cake Pops, and Paska Bread are now available from Café Miaou

  • ZM: Moved Weapon Switch controller binding to Top Face Button (Y on Xbox controllers) to avoid issues with microphone input colliding with swapping weapons

  • Arcade: Unreleased items no longer show a purchase prompt

  • Condo: Updated Thumbnail for Climbable Rope item to be more clear

  • Condo: Chainlink Fence, Large Barbed Wire Fence, and Large Barbed Wire Gate have been renamed to Chainlink Fence (Medium), Chainlink Fence (Tall), and Chainlink Gate (Tall) respectively

  • Condo: Existing Chainlink Fence items have been art-passed and given variants. Tall fences now have adjustable barbed wire (allowing you to remove, double it, change its position, etc)

  • Condo: Restaurant Booth now uses a new model that is distinct from the Nightclub Booth seats (it used a much older iteration and didn't match)

  • Condo: Added new per-player permission - Pet Control (gives players permission to adjust pet names and take care of your Condo pets)

  • UI: Workshop tags now have a scrollbar to them instead of just wrapping and making things more vertical

  • UI: Workshop maps now have use a Game World color scheme that isn't grey for the Waiting For Players menu

Optimizations
  • The game engine should now handle masked material's opacity in the pre-pass now, optimizing translucency and the game's ability to handle foliage overall (was broken in the previous engine upgrade). This will result in way better FPS!

  • Plaza: Separated interiors in the plaza into a separate light channel to reduce lighting calculations of directional lights and skylight

  • Plaza: Optimized the skeletal mesh animation of the subway's escalators

  • Plaza: Optimized initial network load in

Major Bug Fixes
  • Fixed Use not working for several items and objects

  • Dedicated Condo: Fixed copycat not copying properties when duplicating an item

  • Dedicated Condo: Fixed certain items loading in wrongly (ex. Fireplaces)

  • Fixed various Holdable food items not removing properly after being eaten

Minor Bug Fixes
  • Plaza: Fixed Booze Bash, Chainsaw Battle, and Plane Wars not announcing in chat

  • Plaza: Fixed Dev HQ vent not being usable

  • Plaza: Fixed the control panel in Private Theatres being unusable

  • Plaza: Fixed Backer Grove location volume title being wrong

  • Plaza: Fixed an incorrect material assignment on the lamps outside the seasonal store on the boardwalk

  • Plaza: Fixed fountain area causing splashes

  • Fixed splash effects in water not happening

  • ZM: Fixed HUD not showing "power up" controller bind

  • Condo: Fixed coloring issues on Gallery Bench item

  • Condo: Fixed IES on Emergency Light

  • Condo: Fixed Aqua Power Display item starting with a light enabled (even when Media Dynamic Lights were disabled)

  • Condo: Fix for Gem Pop candy using a broken material (also added color randomization similar to Holdable Balloons)

  • UI: Fixed workshop browser tabs going off the screen on Steam Deck

  • UI: Fixed up a lot of padding and font issues with the Waiting For Players menu

  • Plaza: Fixed Plaza fountain water effects and splashing effects

  • Dedicated Condo: Fixed Volume IO items showing to clients sometimes

  • UI: Fixed Waiting for Players menu not letting you input into chat

  • Condo IO: Fixed setting color on items (such as Lightbox) not working properly

  • Condo: Fixed setting color on certain items (such as Lightbox) not coloring the emissive texture of the light properly

Join our Discord for development updates and community fun!

Join Our Discord

We love awesome people like you!

Follow our developments on our Trello in near real-time:

Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

<3 PixelTail Games

WTC : Love's Labour's Lost - Triority Interactive Novels
The game is now marked as completed if either the good or bad ending is found, instead of just the good ending
Helbreath USA - Helbreath USA
We’ve rolled out a new client update designed to make your gameplay smoother, faster, and more responsive.

This update focuses on:

Better performance on modern systems.

Reduced lag spikes during battles and large-scale events.

Improved stability for a more consistent experience.

We encourage everyone to update and test it out. Your feedback is important — let us know how it feels in both PvP and PvE!

Thanks for playing and supporting the game!
Clawsome - Cometa Games
🌸🎡🐾 Devlog #01 — “Thanks 10k” + We’re going to TGS! 💌

Hey, team!

Today we’re launching this new devlog series with two bits of news: we’ve confirmed Tokyo Game Show 2025 and reached 10,000 wishlists. Thank you for the love — it powers the final push on the demo. ✨


New
  • 🎟️ TGS 2025 confirmed: we’ll bring a new playable demo, have a booth, and give away stickers and shirts.

  • 💖 10k wishlists: thank you all! Next community goal: 15k.

  • 🗓️ Devlog kickoff: weekly progress posts (art, 3D, UI/UX, animation/VFX).

Roadmap
  • Pre‑TGS weeks: we’ll show new models, dioramas, and fresh features.

  • Before the show: booth details and the designs for the freebies (stickers and shirts).

  • During TGS: booth photo + first community impressions.

  • Post‑show: a short postmortem + a patch with demo tweaks.

Bugs & Fixes (demo status)
  • We’re working on new 3D models.

  • New VFX, particles, and effects.

  • New mechanics like the claw for decorating.

Other
  • 💌 How to help: add us to your Wishlist, share with a friend, and drop feedback in the comments.


Thanks for reading and for every wishlist. See you soon with the next update. 🌷

...

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