Life is Feudal: MMO - Aori Goldenhanded
Feudals,
we are happy to inform you that on February 25th, 2025, Life is Feudal: Arden has become available on Steam! Now both worlds are accessible via the platform.

We invite you to immerse yourself into a new world of medieval survival. While LiF: MMO remains an option for players who prefer the feudal classics, LiF: Arden puts additional emphasis on the PvP aspect and medieval warfare. A new more compact map facilitates battle encounters, while a separate "green zone" caters for players who prefers a bloodshed-free playstyle.

The world is already enjoyed by many adventure-seekers: jump in and find your tribe! This is yet another milestone in what we hope will become a glorious feudal legacy! We have huge plans for the future - hope you will tag along for the ride!

Find Life is Feudal: Arden page on Steam, or go to our Discord server to be among the first who learns about new patches, events and everything MMO- and Arden-related. Unsheathe your shovel and tidy your sword - life is more feudal than ever!
Life is Feudal: MMO - Holza the Spinstress
Feudals!

It’s time to step into Arden! Life is Feudal: Arden is now open to all players with free-to-play access! Immerse yourself in a medieval world full of new challenges, and opportunities, and grab the chance to carve your path. The servers are now live and the doors to the medieval world are wide open!

With a hand-crafted map, diverse zones for every playstyle, and a fresh approach to crafting, building, and combat, Life is Feudal: Arden provides countless opportunities for all feudal lords and ladies! Whether you're planning to build a fortress, gather resources, or battle for dominance, Arden’s vast world offers the freedom to play your way. The land is yours to claim, and your future is yours to write in this ever-changing world!

We’re thrilled to embark on this journey with you all — see you in Arden!
Life is Feudal: MMO - Holza the Spinstress
Feudals,

The wait is finally over! As the CBT draws to an end, we are happy to announce that Life is Feudal: Arden will go to the OBT phase and become accessible to everyone!
This exciting transition will happen within the following timeline:

  1. CBT (Closed Beta Testing) will officially end on the 25th of January, 2025.
  2. OBT (Open Beta Testing) will be launched on the 30th of January, 2025.
One of the key differences between OBT and CBT will be the updated Green Zones! The 6x4 areas, featuring hand-crafted terrains, will be fully separated from the updated 7x7 Red Zones for the upcoming stage.

As the game will still be in early access, certain features and mechanics may be disabled for adjustments and then re-enabled after improvements to ensure a more stable and balanced gameplay experience.

We are very grateful for the support and all the feedback the community has given us throughout the CBT. We would not be able to test the game in real conditions without active participation from the players.

As the OBT launch approaches, we’ll publish additional guides and FAQs to help make the transition as smooth as possible. If you would like to participate in our AMA session, please visit our Discord server: https://discord.com/channels/999643571663675393/1331171515655393371/1331171515655393371
Life is Feudal: MMO - Korfein
Feudals!

Life is Feudal: Arden will soon be available on Steam, but before its full release, you have a unique chance to shape the game’s future by joining the closed beta testing.

Hundreds of adventurers have already begun their journey into the treacherous new lands, and there’s still time for you to join them. Your feedback will be invaluable in shaping the game’s mechanics and future development. Who knows? Your insights could make all the difference!

Want to learn more? Visit our Discord — we’re looking forward to seeing you there <3

See you in Arden
The LTG Studio Team

Life is Feudal: MMO - Korfein


Feudals!

We are thrilled to announce the upcoming release of Life is Feudal: Arden — a free-to-play MMORPG set in an open medieval world. Discover a meticulously hand-crafted map offering diverse opportunities across distinct PvP, PvE, and even PvPvE zones. Immerse yourself in this perilous yet captivating world with unique mechanics. Engage in epic battles, forge powerful guilds and alliances, master peaceful crafts, trade valuable goods, build thriving cities, and construct impenetrable fortresses. Here, your success is determined solely by your ambition and skill!

Don’t wait—add the game to your wishlist today!
Life is Feudal: MMO - Leofric the Loyal
Dev Diaries EP 6 is here!

Fellow Feudals, the sixth episode of our Development Diaries has just launched! Dive into all the juicy details about Arden – our upcoming new map – and explore the new tiers of armor and weapons, outpost bonuses, and much more.

Are you ready to shape the game’s future? Check out the video below and let us know your thoughts. Together, we’re making Life is Feudal a place like no other!

📺 Watch now: https://youtu.be/uAAW-Bd9B0A


Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms:
Life is Feudal: MMO - Leofric the Loyal


We’re excited to bring you one of the biggest patches yet! Patch 0.26.1.33 is packed with major updates, new content, and a slew of fixes, all aimed at preparing Life is Feudal: MMO for the arrival of the new map, Arden. This patch covers a wide range of game mechanics to ensure a smooth and immersive experience as we transition to this exciting new chapter.

Critical changes:
  • Weapon Crafting Rework: All player-crafted weapons (excluding primitive, ranged, throwable, and those dropped by knools) now come in three versions, each with its own unique recipe. The crafting interface has been updated with a toggle allowing players to select different weapon rarities.
  • Armor Crafting Rework: Similarly, all armor has three versions, each tied to a unique recipe. The crafting interface now includes a toggle to select armor rarity.

Weapons and armor have received new recipes, introducing normal, sharpened, and perfect tiers for weapons and normal, reinforced, and masterwork for armor. We've added new items required for crafting higher rarity versions, such as:

  • Small Sharpening Stone
  • Great Sharpening Stone
  • Small Essence of Hardness
  • Large Essence of Hardness

These items are essential for creating high-rarity gear and can only be obtained from Knools.

Our goal with these changes is to encourage players to venture beyond their claims and compete with others for end-game resources needed to craft high-tier equipment.

With newly integrated components reflecting increased item rarity, items crafted according to their tier will feature higher quality caps. We’ve also removed the requirement for toughened and case-hardened materials in weapons and armor, replacing them with iron, steel, and vostaskus for simplified crafting.

For example:
  • To create a normal version of a weapon with quality up to 60, you need Iron Ingots
  • To create a sharpened version of a weapon with quality up to 80, you need Steel Ingots and a Small Sharpening Stone
  • To create a perfect version of a weapon with quality up to 100, you need Vostaskus Ingots and a Great Sharpening Stone

Key Changes:
  • Reduced Resource Requirements for Armors: Resource costs for armors have been reduced by approximately 50% across materials like silk, fiber, flax, and leather (rounded up).
  • Minor Reductions for Other Armor Types: Resource requirements have been slightly reduced for other armor types to improve accessibility.
  • Material Simplification: Some regional-based materials have been replaced with more accessible options. For instance, "hank of soft wool" has been replaced with "hank of wool", and "whitewood board" is now any "hardwood board".
  • Lower Repair Costs Fix: To reduce repair costs, complex materials have been adjusted to simpler equivalents, e.g., 1 ingot in recipes may now translate to 5 bars, reducing the expense of repair.
  • Removed Extra Ingredients for Armor: Fifth ingredients have been removed from armor crafting recipes, and the material effects have been recalculated to streamline the crafting process.

Quality Adjustments: Items crafted with common materials now cap at a quality of 60. Sharpened and reinforced items will have a quality cap of 80 and require Small Sharpening Stone or Small Essence of Hardness. For quality above 80, crafting will require Great Sharpening Stone or Large Essence of Hardness.

  • Guild Log: Added a new in-game chat section called "Guild Log." Accessible only to members of the same guild, this chat includes unique notifications and customization options in chat settings. Within the Guild Log, members can view activity updates, such as who has logged in or out, which items were taken from or added to specific storage, and details of who killed or was killed by whom, among other key guild activities. This logging will also assist us in the fight against cheaters (non-guild characters leave logs as well).
  • In-Game Rules Section: Introduced a new in-game rules section for each game world. Players can access these rules when selecting a world or from a dedicated menu.

Major Changes:

  • Military Outposts Update: Military outposts now have the capacity of a large warehouse (70 000 stones) and allow for the selection of rally points and the number of available slots.
  • The intention behind these updates is to make Military Outposts as robust as guild monuments. This is designed to eliminate the need for creating fake guilds in the future. In essence, our goal is to discourage guilds from placing their monuments next to MOPs for the purpose of conducting sieges, thereby promoting fair play and more strategic gameplay.
  • Crossbow Rework: Light Crossbow, Heavy Crossbow, and Arbalest now occupy only one slot (12) and cannot be placed in any other slot. This change addresses an exploit where the Heavy Crossbow would become ready to fire after reloading the Light Crossbow.
  • Farming System Change: Domestic crops will now only yield their own seeds with 100% chance, without providing wild seeds. Additionally, we increased yield from: domestic flax: flax stem 16->20; wild barley, oat, rye, wheat: straw 6->8; manual max plant fiber gather per action: 15->20.
  • Soil Weight Reduction: All soil types now weigh half as much as before, making transportation and terraforming easier.
  • Road Construction Simplification: The slope limit for marble and slate road collapse has been increased to 2 meters for easier road building.
  • Gate Interaction on Horseback: Players can now open and close gates while mounted using the “Open/Close the Gate” ability for gatehouses with drawbridges.

Adjustments & Fixes:
  • Localization Fixes: Corrected quest texts and item names across all supported languages.
  • Mounts Stability Fixes: Resolved issues where horses and carts would disappear when crossing server border. Also fixed an issue where horses would remain on a previous server after crossing.
  • Guild Territory Expansion: Restricted the ability to expand guild territories using non-military outposts on servers where the guild monument is not present.
  • Skin Application Fix: Resolved an issue where weapon skins could not be applied in some cases.
  • Character List Bug: Fixed the issue where the character list could become empty when switching between worlds.
  • Item Duplication Exploits: Fixed duplication bugs involving trading posts and Instanced Battles (IB).
  • Travel Idol Cooldown: Addressed an issue where repeated use of the Travel Idol did not properly set the cooldown when teleporting to a guild location. Note that cooldowns only apply when teleporting to a guild; there is no cooldown when moving between different green zones.
  • Durability Fixes in Arena: Prevented durability loss for items when parrying or blocking with a shield in the arena.
  • Parry Stun Duration Adjustment: The stun duration for parrying with any weapon has been reduced from 1.5 seconds to 1.2 seconds.
  • Tool Repair Fix: Players can now properly repair tools using the equipment ability.
  • Jewelry Repair: Fixed an issue where players could not use the Repair ability on jewelry items when equipped with a Jeweler’s Toolkit.
  • Guild Status Issue: Resolved a bug where guilds would not retain their ally status correctly. The error will be automatically fixed for new guilds. Existing guilds will need to take specific actions to resolve it: Send an ally request to another guild and wait for the other guild to accept the request.
  • Jeweler's Tool Kit Fix: Added the Jeweler's Tool Kit back to the crafting recipes where it was missing.
  • Outpost Notification: Players will now receive a clear message when attempting to reset support points while their outpost is under attack.
  • Recipes fix: Fixed skill influence recipe for Watchtower, Stone Wall (no merlon), and Stone Wall Corner - less skill influence and more influence of materials.
  • Building Material Changes: Regional wood is no longer needed for constructing stone fortifications. It has been replaced with standard wood in the recipes.
  • Armor Recipe Fixes: Fixed an issue where players were unable to craft Regular Chainmail Helm and Light Scale Leggings at quality 100.
  • Crafting Outfit Adjustment: The footwear slot lock has been disabled when any crafting outfit is equipped on the character.

Known Issues:

  • Poison cannot be applied to Sharpened and Perfect weapons.
  • Names of enhanced armor and weapon versions may differ from their base items.

We're actively working on fixes for these issues.

Thank you for your patience and continued support! We’ve been work hard on this patch, and we know it took a bit longer than usual. This update actually includes many more changes — just for the new map, Arden, which we’ll be revealing soon! The Arden PTR is now closer than ever, so get ready!
Life is Feudal: MMO - Leofric the Loyal


Feudals!

The Jotuns are back! It's time to unite again and fight back against the enemy!

Invite your friends and join the battle October 25 at 17:00 UTC to increase your chances of success.

The Jotuns are back and stronger than ever at the fortress you once pillaged, so it’s time to dust off your teleportation totems again. Our scouts report that the giants have already managed to drag various high-quality equipment and more than 5,000 gold coins into their fortress, and have also distributed their treasures among stashes in the occupied territory. You will definitely have something to profit from, but do not forget about the less fortunate fighters—valuable trophies can also be found on their bodies!

Learn more about the Stronghold Siege and special totems: https://ltg.com/news/2024/stronghold-storm-returns

It's time to strike back at the Jotuns!
Oct 15, 2024
Life is Feudal: MMO - Leofric the Loyal


Feudals!

The leaves may be falling, but the action is heating up! Step into the battlefield and claim your rewards in the ultimate autumn event!

Event mechanics and rewards

The event will run from October 15 to October 29. If you took part in the last Feudal Mayhem event, you already know the drill! Feel free to jump straight into checking out the updated rewards, which have gotten even better this time around. But if you're new, don't worry—we've got you covered. Complete special tasks to earn event points and unlock rewards. Every day, a new event level will open, and the higher you climb, the better the rewards!



Quests

As you can see, the rewards are definitely worth the effort. Now, let’s talk about the quests. Whether you're a seasoned Knool hunter or an arena champion, there's plenty of action waiting for you.



Hall of Fame

At the end of the event, we will tally the results. The three fastest players to reach the maximum event level will be immortalized in the new Hall of Fame channel on our official Discord server. Their nicknames will forever be etched into the history of Life is Feudal: MMO.



Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms:
Life is Feudal: MMO - Leofric the Loyal
Feudals, during today's maintenance, we implemented the following changes:

  • Lag compensation has been re-enabled in the open world. We received a significant amount of feedback regarding connection quality during the test week.
  • The web part of the game has been updated to improve stability, optimization, and to fix several issues.

Thank you for your continued feedback!
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